@ -3,8 +3,8 @@
------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file.
-- create the game namespace without reseting if already created in an other file.
if ( outgame == nil ) then
if ( outgame == nil ) then
outgame = { } ;
outgame = { }
end
end
@ -20,14 +20,14 @@ end
-- Fyros
-- Fyros
function outgame : getFyrosFirstName ( )
function outgame : getFyrosFirstName ( )
local nbFyrosFirstNames = 0 ;
local nbFyrosFirstNames = 0
for _ in pairs ( fyrosFirstNames ) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
for _ in pairs ( fyrosFirstNames ) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
return fyrosFirstNames [ math.random ( nbFyrosFirstNames ) ]
return fyrosFirstNames [ math.random ( nbFyrosFirstNames ) ]
end
end
function outgame : getFyrosLastName ( )
function outgame : getFyrosLastName ( )
local nbFyrosLastNames = 0 ;
local nbFyrosLastNames = 0
for _ in pairs ( fyrosLastNames ) do nbFyrosLastNames = nbFyrosLastNames + 1 end
for _ in pairs ( fyrosLastNames ) do nbFyrosLastNames = nbFyrosLastNames + 1 end
return fyrosLastNames [ math.random ( nbFyrosLastNames ) ]
return fyrosLastNames [ math.random ( nbFyrosLastNames ) ]
@ -36,29 +36,29 @@ end
-- Matis
-- Matis
function outgame : getMatisFirstName ( sex )
function outgame : getMatisFirstName ( sex )
-- 1 = male, 2 = female
-- 1 = male, 2 = female
local dbNameSex = getDbProp ( " UI:TEMP:NAME_SEX " ) ;
local dbNameSex = getDbProp ( " UI:TEMP:NAME_SEX " )
if sex ~= nil then
if sex ~= nil then
dbNameSex = sex ;
dbNameSex = sex
end
end
local FirstName = " "
local FirstName = " "
if tonumber ( dbNameSex ) == 1 then
if tonumber ( dbNameSex ) == 1 then
local nbMatisMaleFirstNames = 0 ;
local nbMatisMaleFirstNames = 0
for _ in pairs ( matisMaleFirstNames ) do nbMatisMaleFirstNames = nbMatisMaleFirstNames + 1 end
for _ in pairs ( matisMaleFirstNames ) do nbMatisMaleFirstNames = nbMatisMaleFirstNames + 1 end
FirstName = matisMaleFirstNames [ math.random ( nbMatisMaleFirstNames ) ] ;
FirstName = matisMaleFirstNames [ math.random ( nbMatisMaleFirstNames ) ]
else
else
local nbMatisFemaleFirstNames = 0 ;
local nbMatisFemaleFirstNames = 0
for _ in pairs ( matisFemaleFirstNames ) do nbMatisFemaleFirstNames = nbMatisFemaleFirstNames + 1 end
for _ in pairs ( matisFemaleFirstNames ) do nbMatisFemaleFirstNames = nbMatisFemaleFirstNames + 1 end
FirstName = matisFemaleFirstNames [ math.random ( nbMatisFemaleFirstNames ) ] ;
FirstName = matisFemaleFirstNames [ math.random ( nbMatisFemaleFirstNames ) ]
end
end
return FirstName ;
return FirstName
end
end
function outgame : getMatisLastName ( )
function outgame : getMatisLastName ( )
local nbMatisLastNames = 0 ;
local nbMatisLastNames = 0
for _ in pairs ( matisLastNames ) do nbMatisLastNames = nbMatisLastNames + 1 end
for _ in pairs ( matisLastNames ) do nbMatisLastNames = nbMatisLastNames + 1 end
return matisLastNames [ math.random ( nbMatisLastNames ) ]
return matisLastNames [ math.random ( nbMatisLastNames ) ]
@ -66,14 +66,14 @@ end
-- Tryker
-- Tryker
function outgame : getTrykerFirstName ( )
function outgame : getTrykerFirstName ( )
local nbTrykerFirstNames = 0 ;
local nbTrykerFirstNames = 0
for _ in pairs ( trykerFirstNames ) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
for _ in pairs ( trykerFirstNames ) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
return trykerFirstNames [ math.random ( nbTrykerFirstNames ) ]
return trykerFirstNames [ math.random ( nbTrykerFirstNames ) ]
end
end
function outgame : getTrykerLastName ( )
function outgame : getTrykerLastName ( )
local nbTrykerLastNames = 0 ;
local nbTrykerLastNames = 0
for _ in pairs ( trykerLastNames ) do nbTrykerLastNames = nbTrykerLastNames + 1 end
for _ in pairs ( trykerLastNames ) do nbTrykerLastNames = nbTrykerLastNames + 1 end
return trykerLastNames [ math.random ( nbTrykerLastNames ) ]
return trykerLastNames [ math.random ( nbTrykerLastNames ) ]
@ -81,53 +81,61 @@ end
-- Zoraï
-- Zoraï
function outgame : getZoraiFirstName ( )
function outgame : getZoraiFirstName ( )
local nbFirstNamesOne = 0 ;
local nbFirstNamesOne = 0
for _ in pairs ( zoraiFirstNamesOne ) do nbFirstNamesOne = nbFirstNamesOne + 1 end
for _ in pairs ( zoraiFirstNamesOne ) do nbFirstNamesOne = nbFirstNamesOne + 1 end
local FirstNameOne = zoraiFirstNamesOne [ math.random ( nbFirstNamesOne ) ] ;
local FirstNameOne = zoraiFirstNamesOne [ math.random ( nbFirstNamesOne ) ]
local nbFirstNamesTwo = 0 ;
local nbFirstNamesTwo = 0
for _ in pairs ( zoraiFirstNamesTwo ) do nbFirstNamesTwo = nbFirstNamesTwo + 1 end
for _ in pairs ( zoraiFirstNamesTwo ) do nbFirstNamesTwo = nbFirstNamesTwo + 1 end
local FirstNameTwo = zoraiFirstNamesTwo [ math.random ( nbFirstNamesTwo ) ] ;
local FirstNameTwo = zoraiFirstNamesTwo [ math.random ( nbFirstNamesTwo ) ]
return FirstNameOne .. " - " .. FirstNameTwo
return FirstNameOne .. " - " .. FirstNameTwo
end
end
function outgame : getZoraiLastName ( )
function outgame : getZoraiLastName ( )
local nbLastNames = 0 ;
local nbLastNames = 0
for _ in pairs ( zoraiLastNames ) do nbLastNames = nbLastNames + 1 end
for _ in pairs ( zoraiLastNames ) do nbLastNames = nbLastNames + 1 end
return zoraiLastNames [ math.random ( nbLastNames ) ]
return zoraiLastNames [ math.random ( nbLastNames ) ]
end
end
function outgame : procGenerateName ( )
function outgame : procGenerateName ( )
local uiNameFull = getUI ( " ui:outgame:appear_name:name_full " ) ;
local uiNameFull = getUI ( " ui:outgame:appear_name:name_full " )
local uiGenText = getUI ( " ui:outgame:appear_name:eb " ) ;
local uiGenText = getUI ( " ui:outgame:appear_name:eb " )
local dbNameRace = getDbProp ( " UI:TEMP:NAME_RACE " ) ;
local dbNameRace = getDbProp ( " UI:TEMP:NAME_RACE " )
local dbNameSubRaceFirstName = getDbProp ( " UI:TEMP:NAME_SUB_RACE_FIRST_NAME " ) ;
local dbNameSubRaceFirstName = getDbProp ( " UI:TEMP:NAME_SUB_RACE_FIRST_NAME " )
local dbNameSubRaceLastName = getDbProp ( " UI:TEMP:NAME_SUB_RACE_LAST_NAME " ) ;
local dbNameSubRaceLastName = getDbProp ( " UI:TEMP:NAME_SUB_RACE_LAST_NAME " )
local nameResult = " " ;
local nameResult = " "
local fullnameResult = " " ;
local fullnameResult = " "
-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
-- fy ma try zo -->
-- fy ma try zo -->
local firstName = " test2 "
local firstName = " test2 "
local lastName = " test "
local lastName = " test "
-- Fyros and Matis are using "first name, last name" order
-- Trykers and Zoraïs are using "last name, first name" order
if tonumber ( dbNameRace ) == 1 then
if tonumber ( dbNameRace ) == 1 then
-- Fyros
-- Fyros
firstName = self : getFyrosFirstName ( )
firstName = self : getFyrosFirstName ( )
lastName = self : getFyrosLastName ( )
lastName = self : getFyrosLastName ( )
fullnameResult = firstName .. " " .. lastName
elseif tonumber ( dbNameRace ) == 2 then
elseif tonumber ( dbNameRace ) == 2 then
-- Matis
-- Matis
firstName = self : getMatisFirstName ( )
firstName = self : getMatisFirstName ( )
lastName = self : getMatisLastName ( )
lastName = self : getMatisLastName ( )
fullnameResult = firstName .. " " .. lastName
elseif tonumber ( dbNameRace ) == 3 then
elseif tonumber ( dbNameRace ) == 3 then
-- Tryker
-- Tryker
firstName = self : getTrykerFirstName ( )
firstName = self : getTrykerFirstName ( )
lastName = self : getTrykerLastName ( )
lastName = self : getTrykerLastName ( )
fullnameResult = lastName .. " " .. firstName
elseif tonumber ( dbNameRace ) == 4 then
elseif tonumber ( dbNameRace ) == 4 then
-- Zorai
-- Zorai
firstName = self : getZoraiFirstName ( )
firstName = self : getZoraiFirstName ( )
lastName = self : getZoraiLastName ( )
lastName = self : getZoraiLastName ( )
fullnameResult = lastName .. " " .. firstName
elseif tonumber ( dbNameRace ) == 5 then
elseif tonumber ( dbNameRace ) == 5 then
-- Maraudeurs
-- Maraudeurs
@ -163,97 +171,99 @@ function outgame:procGenerateName()
-- Zorai
-- Zorai
lastName = self : getZoraiLastName ( )
lastName = self : getZoraiLastName ( )
end
end
end
fullnameResult = firstName .. " " .. lastName
fullnameResult = firstName .. " " .. lastName
end
-- always use first name for character name
nameResult = firstName
nameResult = firstName
uiNameFull.hardtext = fullnameResult ;
uiNameFull.hardtext = fullnameResult
nameResult = string.gsub ( nameResult , " ' " , " " ) ;
nameResult = string.gsub ( nameResult , " ' " , " " )
nameResult = string.gsub ( nameResult , " " , " " ) ;
nameResult = string.gsub ( nameResult , " " , " " )
nameResult = string.gsub ( nameResult , " - " , " " ) ;
nameResult = string.gsub ( nameResult , " - " , " " )
nameResult = string.lower ( nameResult ) ;
nameResult = string.lower ( nameResult )
nameResult = nameResult : gsub ( " ^%l " , string.upper ) ;
nameResult = nameResult : gsub ( " ^%l " , string.upper )
uiGenText.input_string = nameResult ;
uiGenText.input_string = nameResult
end
end
-- Name sex slider update.
-- Name sex slider update.
function outgame : procUpdateNameSexLabel ( )
function outgame : procUpdateNameSexLabel ( )
local nameSexType = { " uiCP_Sex_Male " , " uiCP_Sex_Female " }
local nameSexType = { " uiCP_Sex_Male " , " uiCP_Sex_Female " }
local uiNameSexText = getUI ( " ui:outgame:appear_name:name_sex_slider:name_sex " ) ;
local uiNameSexText = getUI ( " ui:outgame:appear_name:name_sex_slider:name_sex " )
local uiNameSex = getDbProp ( " UI:TEMP:NAME_SEX " ) ;
local uiNameSex = getDbProp ( " UI:TEMP:NAME_SEX " )
tempstr = tostring ( i18n.get ( nameSexType [ tonumber ( uiNameSex ) ] ) ) ;
tempstr = tostring ( i18n.get ( nameSexType [ tonumber ( uiNameSex ) ] ) )
tempstr = string.lower ( tempstr ) ;
tempstr = string.lower ( tempstr )
tempstr = ( tempstr : gsub ( " ^%l " , string.upper ) ) ;
tempstr = ( tempstr : gsub ( " ^%l " , string.upper ) )
uiNameSexText.hardtext = tempstr ;
uiNameSexText.hardtext = tempstr
end
end
-- Name race slider update.
-- Name race slider update.
function outgame : procUpdateNameRaceLabel ( )
function outgame : procUpdateNameRaceLabel ( )
local nameRaceType = { " Fyros " , " Matis " , " Tryker " , " Zoraï " , " uiCP_Maraudeur " }
local nameRaceType = { " Fyros " , " Matis " , " Tryker " , " Zoraï " , " uiCP_Maraudeur " }
local uiNameRaceText = getUI ( " ui:outgame:appear_name:name_race_slider:name_race " ) ;
local uiNameRaceText = getUI ( " ui:outgame:appear_name:name_race_slider:name_race " )
local dbNameRace = getDbProp ( " UI:TEMP:NAME_RACE " ) ;
local dbNameRace = getDbProp ( " UI:TEMP:NAME_RACE " )
local uiNameSexSlider = getUI ( " ui:outgame:appear_name:name_sex_slider " ) ;
local uiNameSexSlider = getUI ( " ui:outgame:appear_name:name_sex_slider " )
local uiNameSubRaceFirstNameSlider = getUI ( " ui:outgame:appear_name:name_sub_race_first_name_slider " ) ;
local uiNameSubRaceFirstNameSlider = getUI ( " ui:outgame:appear_name:name_sub_race_first_name_slider " )
local uiNameSubRaceLastNameSlider = getUI ( " ui:outgame:appear_name:name_sub_race_last_name_slider " ) ;
local uiNameSubRaceLastNameSlider = getUI ( " ui:outgame:appear_name:name_sub_race_last_name_slider " )
local uiNameGenerate = getUI ( " ui:outgame:appear_name:generate " ) ;
local uiNameGenerate = getUI ( " ui:outgame:appear_name:generate " )
-- Show/Hide sex slider
-- Show/Hide sex slider
uiNameGenerate.y = " -50 "
uiNameGenerate.y = " -50 "
if tonumber ( dbNameRace ) == 2 then
if tonumber ( dbNameRace ) == 2 then
uiNameSexSlider.active = true ;
uiNameSexSlider.active = true
uiNameGenerate.y = " -65 "
uiNameGenerate.y = " -65 "
else
else
uiNameSexSlider.active = false ;
uiNameSexSlider.active = false
end
end
-- Show/Hide sub race slider
-- Show/Hide sub race slider
if tonumber ( dbNameRace ) == 5 then
if tonumber ( dbNameRace ) == 5 then
uiNameSubRaceFirstNameSlider.active = true ;
uiNameSubRaceFirstNameSlider.active = true
uiNameSubRaceLastNameSlider.active = true ;
uiNameSubRaceLastNameSlider.active = true
uiNameGenerate.y = " -105 "
uiNameGenerate.y = " -105 "
else
else
uiNameSubRaceFirstNameSlider.active = false ;
uiNameSubRaceFirstNameSlider.active = false
uiNameSubRaceLastNameSlider.active = false ;
uiNameSubRaceLastNameSlider.active = false
end
end
uiNameRaceText.hardtext = tostring ( nameRaceType [ tonumber ( dbNameRace ) ] ) ;
uiNameRaceText.hardtext = tostring ( nameRaceType [ tonumber ( dbNameRace ) ] )
end
end
local matisF = " Matis " .. ( string.lower ( tostring ( i18n.get ( " uiCP_Sex_Female " ) ) ) ) : gsub ( " ^%l " , string.upper ) ;
local matisF = " Matis " .. ( string.lower ( tostring ( i18n.get ( " uiCP_Sex_Female " ) ) ) ) : gsub ( " ^%l " , string.upper )
local matisM = " Matis " .. ( string.lower ( tostring ( i18n.get ( " uiCP_Sex_Male " ) ) ) ) : gsub ( " ^%l " , string.upper ) ;
local matisM = " Matis " .. ( string.lower ( tostring ( i18n.get ( " uiCP_Sex_Male " ) ) ) ) : gsub ( " ^%l " , string.upper )
function outgame : procUpdateNameSubRaceFirstNameLabel ( )
function outgame : procUpdateNameSubRaceFirstNameLabel ( )
local nameSubRaceFirstNameType = { " Fyros " , matisM , matisF , " Tryker " , " Zoraï " }
local nameSubRaceFirstNameType = { " Fyros " , matisM , matisF , " Tryker " , " Zoraï " }
local uiNameSubRaceFirstNameText = getUI ( " ui:outgame:appear_name:name_sub_race_first_name_slider:name_race " ) ;
local uiNameSubRaceFirstNameText = getUI ( " ui:outgame:appear_name:name_sub_race_first_name_slider:name_race " )
local dbNameSubRaceFirstName = getDbProp ( " UI:TEMP:NAME_SUB_RACE_FIRST_NAME " ) ;
local dbNameSubRaceFirstName = getDbProp ( " UI:TEMP:NAME_SUB_RACE_FIRST_NAME " )
uiNameSubRaceFirstNameText.hardtext = tostring ( nameSubRaceFirstNameType [ tonumber ( dbNameSubRaceFirstName ) ] ) ;
uiNameSubRaceFirstNameText.hardtext = tostring ( nameSubRaceFirstNameType [ tonumber ( dbNameSubRaceFirstName ) ] )
end
end
function outgame : procUpdateNameSubRaceLastNameLabel ( )
function outgame : procUpdateNameSubRaceLastNameLabel ( )
local nameSubRaceLastNameType = { " Fyros " , " Matis " , " Tryker " , " Zoraï " }
local nameSubRaceLastNameType = { " Fyros " , " Matis " , " Tryker " , " Zoraï " }
local uiNameSubRaceLastNameText = getUI ( " ui:outgame:appear_name:name_sub_race_last_name_slider:name_race " ) ;
local uiNameSubRaceLastNameText = getUI ( " ui:outgame:appear_name:name_sub_race_last_name_slider:name_race " )
local dbNameSubRaceLastName = getDbProp ( " UI:TEMP:NAME_SUB_RACE_LAST_NAME " ) ;
local dbNameSubRaceLastName = getDbProp ( " UI:TEMP:NAME_SUB_RACE_LAST_NAME " )
uiNameSubRaceLastNameText.hardtext = tostring ( nameSubRaceLastNameType [ tonumber ( dbNameSubRaceLastName ) ] ) ;
uiNameSubRaceLastNameText.hardtext = tostring ( nameSubRaceLastNameType [ tonumber ( dbNameSubRaceLastName ) ] )
end
end
------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------
-- called to construct icons
-- called to construct icons
function outgame : activePackElement ( id , icon )
function outgame : activePackElement ( id , icon )
local uiDesc = getUI ( " ui:outgame:appear:job_options:options:desc " ) ;
local uiDesc = getUI ( " ui:outgame:appear:job_options:options:desc " )
uiDesc [ ' ico ' .. tostring ( id ) ] . active = true ;
uiDesc [ ' ico ' .. tostring ( id ) ] . active = true
uiDesc [ ' ico ' .. tostring ( id ) ] . texture = icon ;
uiDesc [ ' ico ' .. tostring ( id ) ] . texture = icon
uiDesc [ ' ico ' .. tostring ( id ) .. ' txt ' ] . active = true ;
uiDesc [ ' ico ' .. tostring ( id ) .. ' txt ' ] . active = true
end
end
@ -261,13 +271,13 @@ end
-- called to construct pack text
-- called to construct pack text
function outgame : setPackJobText ( id , spec )
function outgame : setPackJobText ( id , spec )
-- Set Pack content
-- Set Pack content
local uiPackText = getUI ( " ui:outgame:appear:job_options:options:desc:pack_ " .. id ) ;
local uiPackText = getUI ( " ui:outgame:appear:job_options:options:desc:pack_ " .. id )
uiPackText.hardtext = " uiCP_Job_ " .. id .. tostring ( spec ) ;
uiPackText.hardtext = " uiCP_Job_ " .. id .. tostring ( spec )
-- Set specialization text
-- Set specialization text
local uiResText = getUI ( " ui:outgame:appear:job_options:options:result:res " ) ;
local uiResText = getUI ( " ui:outgame:appear:job_options:options:result:res " )
if ( spec == 2 ) then
if ( spec == 2 ) then
uiResText.hardtext = " uiCP_Res_ " .. id ;
uiResText.hardtext = " uiCP_Res_ " .. id
end
end
end
end
@ -275,63 +285,63 @@ end
-- called to construct pack
-- called to construct pack
function outgame : buildActionPack ( )
function outgame : buildActionPack ( )
local uiDesc = getUI ( " ui:outgame:appear:job_options:options:desc " ) ;
local uiDesc = getUI ( " ui:outgame:appear:job_options:options:desc " )
if ( uiDesc == nil ) then
if ( uiDesc == nil ) then
return ;
return
end
end
-- Reset All
-- Reset All
for i = 1 , 20 do
for i = 1 , 20 do
uiDesc [ ' ico ' .. tostring ( i ) ] . active = false ;
uiDesc [ ' ico ' .. tostring ( i ) ] . active = false
uiDesc [ ' ico ' .. tostring ( i ) .. ' txt ' ] . active = false ;
uiDesc [ ' ico ' .. tostring ( i ) .. ' txt ' ] . active = false
end
end
-- Build Default Combat
-- Build Default Combat
self : activePackElement ( 1 , ' f1.tga ' ) ; -- Dagger
self : activePackElement ( 1 , ' f1.tga ' ) -- Dagger
self : activePackElement ( 2 , ' f2.tga ' ) ; -- Accurate Attack
self : activePackElement ( 2 , ' f2.tga ' ) -- Accurate Attack
-- Build Default Magic
-- Build Default Magic
self : activePackElement ( 6 , ' m2.tga ' ) ; -- Gloves
self : activePackElement ( 6 , ' m2.tga ' ) -- Gloves
self : activePackElement ( 7 , ' m1.tga ' ) ; -- Acid
self : activePackElement ( 7 , ' m1.tga ' ) -- Acid
-- Build Default Forage
-- Build Default Forage
self : activePackElement ( 11 , ' g1.tga ' ) ; -- Forage Tool
self : activePackElement ( 11 , ' g1.tga ' ) -- Forage Tool
self : activePackElement ( 12 , ' g2.tga ' ) ; -- Basic Extract
self : activePackElement ( 12 , ' g2.tga ' ) -- Basic Extract
-- Build Default Craft
-- Build Default Craft
self : activePackElement ( 16 , ' c2.tga ' ) ; -- Craft Tool
self : activePackElement ( 16 , ' c2.tga ' ) -- Craft Tool
self : activePackElement ( 17 , ' c1.tga ' ) ; -- 50 raw mat
self : activePackElement ( 17 , ' c1.tga ' ) -- 50 raw mat
self : activePackElement ( 18 , ' c3.tga ' ) ; -- Craft Root
self : activePackElement ( 18 , ' c3.tga ' ) -- Craft Root
self : activePackElement ( 19 , ' c4.tga ' ) ; -- Boots Plan
self : activePackElement ( 19 , ' c4.tga ' ) -- Boots Plan
-- Build Option
-- Build Option
if ( getDbProp ( ' UI:TEMP:JOB_FIGHT ' ) == 2 ) then
if ( getDbProp ( ' UI:TEMP:JOB_FIGHT ' ) == 2 ) then
self : activePackElement ( 3 , ' f3.tga ' ) ; -- Increase damage
self : activePackElement ( 3 , ' f3.tga ' ) -- Increase damage
elseif ( getDbProp ( ' UI:TEMP:JOB_MAGIC ' ) == 2 ) then
elseif ( getDbProp ( ' UI:TEMP:JOB_MAGIC ' ) == 2 ) then
self : activePackElement ( 8 , ' m5.tga ' ) ; -- Fear
self : activePackElement ( 8 , ' m5.tga ' ) -- Fear
elseif ( getDbProp ( ' UI:TEMP:JOB_FORAGE ' ) == 2 ) then
elseif ( getDbProp ( ' UI:TEMP:JOB_FORAGE ' ) == 2 ) then
self : activePackElement ( 13 , ' g3.tga ' ) ; -- Basic Prospection
self : activePackElement ( 13 , ' g3.tga ' ) -- Basic Prospection
elseif ( getDbProp ( ' UI:TEMP:JOB_CRAFT ' ) == 2 ) then
elseif ( getDbProp ( ' UI:TEMP:JOB_CRAFT ' ) == 2 ) then
self : activePackElement ( 20 , ' c6.tga ' ) ; -- Gloves Plan
self : activePackElement ( 20 , ' c6.tga ' ) -- Gloves Plan
self : activePackElement ( 17 , ' c5.tga ' ) ; -- Replace 17, with 100x RawMat
self : activePackElement ( 17 , ' c5.tga ' ) -- Replace 17, with 100x RawMat
end
end
-- Reset Text
-- Reset Text
self : setPackJobText ( ' F ' , 1 ) ;
self : setPackJobText ( ' F ' , 1 )
self : setPackJobText ( ' M ' , 1 ) ;
self : setPackJobText ( ' M ' , 1 )
self : setPackJobText ( ' G ' , 1 ) ;
self : setPackJobText ( ' G ' , 1 )
self : setPackJobText ( ' C ' , 1 ) ;
self : setPackJobText ( ' C ' , 1 )
-- Set correct text for specalized version
-- Set correct text for specalized version
if ( getDbProp ( ' UI:TEMP:JOB_FIGHT ' ) == 2 ) then
if ( getDbProp ( ' UI:TEMP:JOB_FIGHT ' ) == 2 ) then
self : setPackJobText ( ' F ' , 2 ) ;
self : setPackJobText ( ' F ' , 2 )
elseif ( getDbProp ( ' UI:TEMP:JOB_MAGIC ' ) == 2 ) then
elseif ( getDbProp ( ' UI:TEMP:JOB_MAGIC ' ) == 2 ) then
self : setPackJobText ( ' M ' , 2 ) ;
self : setPackJobText ( ' M ' , 2 )
elseif ( getDbProp ( ' UI:TEMP:JOB_FORAGE ' ) == 2 ) then
elseif ( getDbProp ( ' UI:TEMP:JOB_FORAGE ' ) == 2 ) then
self : setPackJobText ( ' G ' , 2 ) ;
self : setPackJobText ( ' G ' , 2 )
elseif ( getDbProp ( ' UI:TEMP:JOB_CRAFT ' ) == 2 ) then
elseif ( getDbProp ( ' UI:TEMP:JOB_CRAFT ' ) == 2 ) then
self : setPackJobText ( ' C ' , 2 ) ;
self : setPackJobText ( ' C ' , 2 )
end
end
end
end