Avoid redundant per-frame calls to getDbProp("UI:ENTITY:GUILD:#:ICON")

--HG--
branch : kaetemi-optimize
hg/feature/sound
kaetemi 11 years ago
parent 13fc6ffb58
commit aeb9f4d945

@ -41,6 +41,7 @@ uint CGroupInSceneUserInfo::_BatLength = 0;
CCDBNodeLeaf *CGroupInSceneUserInfo::_Value = NULL; CCDBNodeLeaf *CGroupInSceneUserInfo::_Value = NULL;
CCDBNodeLeaf *CGroupInSceneUserInfo::_ValueBegin = NULL; CCDBNodeLeaf *CGroupInSceneUserInfo::_ValueBegin = NULL;
CCDBNodeLeaf *CGroupInSceneUserInfo::_ValueEnd = NULL; CCDBNodeLeaf *CGroupInSceneUserInfo::_ValueEnd = NULL;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> CGroupInSceneUserInfo::_GuildIconLeaf[256];
// *************************************************************************** // ***************************************************************************
NLMISC_REGISTER_OBJECT(CViewBase, CGroupInSceneUserInfo, std::string, "in_scene_user_info"); NLMISC_REGISTER_OBJECT(CViewBase, CGroupInSceneUserInfo, std::string, "in_scene_user_info");
@ -943,8 +944,13 @@ void CGroupInSceneUserInfo::updateDynamicData ()
if (_Entity->getGuildSymbol() != 0) if (_Entity->getGuildSymbol() != 0)
{ {
CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceManager *pIM = CInterfaceManager::getInstance();
string dbLeaf = "UI:ENTITY:GUILD:"+toString (_Entity->slot())+":ICON"; if (!_GuildIconLeaf[_Entity->slot()])
NLGUI::CDBManager::getInstance()->getDbProp(dbLeaf)->setValue64(_Entity->getGuildSymbol()); {
string dbLeaf = "UI:ENTITY:GUILD:"+toString (_Entity->slot())+":ICON";
_GuildIconLeaf[_Entity->slot()] = NLGUI::CDBManager::getInstance()->getDbProp(dbLeaf);
}
nlassert(&*_GuildIconLeaf[_Entity->slot()]);
(&*_GuildIconLeaf[_Entity->slot()])->setValue64(_Entity->getGuildSymbol());
} }
// Set the event faction // Set the event faction

@ -97,6 +97,9 @@ protected:
static NLMISC::CCDBNodeLeaf *_ValueBegin; static NLMISC::CCDBNodeLeaf *_ValueBegin;
static NLMISC::CCDBNodeLeaf *_ValueEnd; static NLMISC::CCDBNodeLeaf *_ValueEnd;
// Guild icon leafs
static NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GuildIconLeaf[256];
// Special guild // Special guild
bool _NeedGuildNameId; bool _NeedGuildNameId;
bool _NeedGuildSymbolId; bool _NeedGuildSymbolId;

Loading…
Cancel
Save