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@ -5398,7 +5398,7 @@ class CMissionActionHandleRelease : public IMissionAction
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MISSION_REGISTER_ACTION(CMissionActionHandleRelease, "handle_release");
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*/
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/// user receive money
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/// camera animation
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// ----------------------------------------------------------------------------
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class CMissionActionCameraAnimation : public IMissionAction
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{
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@ -5427,4 +5427,40 @@ class CMissionActionCameraAnimation : public IMissionAction
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MISSION_ACTION_GETNEWPTR(CMissionActionCameraAnimation)
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};
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MISSION_REGISTER_ACTION(CMissionActionCameraAnimation, "camera_animation");
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MISSION_REGISTER_ACTION(CMissionActionCameraAnimation, "camera_animation");
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/// sound trigger
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// ----------------------------------------------------------------------------
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class CMissionActionSoundTrigger : public IMissionAction
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{
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bool buildAction( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData)
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{
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bool ret = true;
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_SourceLine = line;
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if (script.size() != 3)
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{
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MISLOGSYNTAXERROR("<sound_name> : <sound_position>");
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return false;
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}
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_SoundName = script[1];
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if (script.size() >= 3)
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_SoundPosition = script[2];
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else
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_SoundPosition = "";
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return ret;
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}
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void launch(CMission* instance, std::list< CMissionEvent * > & eventList)
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{
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LOGMISSIONACTION("sound_trigger");
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// We tell the client to play the sound
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};
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std::string _SoundName;
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std::string _SoundPosition;
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MISSION_ACTION_GETNEWPTR(CMissionActionSoundTrigger)
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};
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MISSION_REGISTER_ACTION(CMissionActionSoundTrigger, "sound_trigger");
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