Changed: #880 Use PCH under Linux with CMake

hg/feature/sound
kervala 15 years ago
parent fa1ec407e8
commit ae239a6b94

@ -167,9 +167,7 @@ ENDIF(UNIX)
IF(WIN32)
INCLUDE(${CMAKE_ROOT}/Modules/Platform/Windows-cl.cmake)
SET(WINSOCK2_LIB ws2_32.lib)
ENDIF(WIN32)
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_SOURCE_DIR}/src)

@ -134,7 +134,6 @@ ENDMACRO(ADD_PRECOMPILED_HEADER_TO_TARGET)
MACRO(ADD_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
IF(WITH_PCH)
SET(_PCH_current_target ${_targetName})
IF(NOT CMAKE_BUILD_TYPE)
@ -164,14 +163,11 @@ MACRO(ADD_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
)
ADD_PRECOMPILED_HEADER_TO_TARGET(${_targetName} ${_inputh} ${_output})
ENDIF(WITH_PCH)
ENDMACRO(ADD_PRECOMPILED_HEADER)
MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
IF(WITH_PCH)
if(CMAKE_GENERATOR MATCHES Visual*)
# Auto include the precompile (useful for moc processing, since the use of
# precompiled is specified at the target level
@ -212,6 +208,5 @@ MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
ADD_PRECOMPILED_HEADER(${_targetName} ${_inputh} ${_inputcpp})
endif(CMAKE_GENERATOR MATCHES Xcode)
endif(CMAKE_GENERATOR MATCHES Visual*)
ENDIF(WITH_PCH)
ENDMACRO(ADD_NATIVE_PRECOMPILED_HEADER)

@ -693,7 +693,9 @@ ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
ADD_NATIVE_PRECOMPILED_HEADER(nel3d ${CMAKE_CURRENT_SOURCE_DIR}/std3d.h ${CMAKE_CURRENT_SOURCE_DIR}/std3d.cpp)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(nel3d ${CMAKE_CURRENT_SOURCE_DIR}/std3d.h ${CMAKE_CURRENT_SOURCE_DIR}/std3d.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS nel3d LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)

@ -22,7 +22,9 @@ ADD_DEFINITIONS(/Ddriver_direct3d_EXPORTS)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_direct3d_win ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.h ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.cpp)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_direct3d_win ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.h ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS nel_drv_direct3d_win LIBRARY DESTINATION lib RUNTIME DESTINATION bin COMPONENT drivers3d)
IF(WITH_MAXPLUGIN)

@ -52,9 +52,9 @@ ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
IF(NOT WITH_COCOA)
IF(NOT WITH_COCOA AND WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(${NLDRV_OGL_LIB} ${CMAKE_CURRENT_SOURCE_DIR}/stdopengl.h ${CMAKE_CURRENT_SOURCE_DIR}/stdopengl.cpp)
ENDIF(NOT WITH_COCOA)
ENDIF(NOT WITH_COCOA AND WITH_PCH)
INSTALL(TARGETS ${NLDRV_OGL_LIB} LIBRARY DESTINATION lib RUNTIME DESTINATION bin COMPONENT drivers3d)
IF(WITH_MAXPLUGIN)

@ -27,6 +27,8 @@ ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
ADD_NATIVE_PRECOMPILED_HEADER(nelgeorges ${CMAKE_CURRENT_SOURCE_DIR}/stdgeorges.h ${CMAKE_CURRENT_SOURCE_DIR}/stdgeorges.cpp)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(nelgeorges ${CMAKE_CURRENT_SOURCE_DIR}/stdgeorges.h ${CMAKE_CURRENT_SOURCE_DIR}/stdgeorges.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS nelgeorges LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)

@ -29,8 +29,6 @@ SET_TARGET_PROPERTIES(nelmisc PROPERTIES
SOVERSION ${NL_VERSION_MAJOR}
PROJECT_LABEL "Library: NeL Misc")
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
IF(WIN32)
SET_TARGET_PROPERTIES(nelmisc PROPERTIES
DEBUG_POSTFIX "_d"
@ -38,6 +36,10 @@ IF(WIN32)
INCLUDE_DIRECTORIES(${DXSDK_INCLUDE_DIR})
ENDIF(WIN32)
ADD_NATIVE_PRECOMPILED_HEADER(nelmisc ${CMAKE_CURRENT_SOURCE_DIR}/stdmisc.h ${CMAKE_CURRENT_SOURCE_DIR}/stdmisc.cpp)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(nelmisc ${CMAKE_CURRENT_SOURCE_DIR}/stdmisc.h ${CMAKE_CURRENT_SOURCE_DIR}/stdmisc.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS nelmisc LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)

@ -38,6 +38,8 @@ ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
ADD_NATIVE_PRECOMPILED_HEADER(${NLNET_LIB} ${CMAKE_CURRENT_SOURCE_DIR}/stdnet.h ${CMAKE_CURRENT_SOURCE_DIR}/stdnet.cpp)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(${NLNET_LIB} ${CMAKE_CURRENT_SOURCE_DIR}/stdnet.h ${CMAKE_CURRENT_SOURCE_DIR}/stdnet.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS ${NLNET_LIB} LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)

@ -20,6 +20,8 @@ IF(WIN32)
SET_TARGET_PROPERTIES(nelpacs PROPERTIES DEBUG_POSTFIX "_d" RELEASE_POSTFIX "_r")
ENDIF(WIN32)
ADD_NATIVE_PRECOMPILED_HEADER(nelpacs ${CMAKE_CURRENT_SOURCE_DIR}/stdpacs.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpacs.cpp)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(nelpacs ${CMAKE_CURRENT_SOURCE_DIR}/stdpacs.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpacs.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS nelpacs LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)

@ -28,7 +28,9 @@ IF(WIN32)
RELEASE_POSTFIX "_r")
ENDIF(WIN32)
ADD_NATIVE_PRECOMPILED_HEADER(nelsound ${CMAKE_CURRENT_SOURCE_DIR}/stdsound.h ${CMAKE_CURRENT_SOURCE_DIR}/stdsound.cpp)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(nelsound ${CMAKE_CURRENT_SOURCE_DIR}/stdsound.h ${CMAKE_CURRENT_SOURCE_DIR}/stdsound.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS nelsound LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)

@ -14,7 +14,9 @@ SET_TARGET_PROPERTIES(nel_drv_dsound PROPERTIES
PROJECT_LABEL "Driver, Sound: DirectSound")
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_dsound ${CMAKE_CURRENT_SOURCE_DIR}/stddsound.h ${CMAKE_CURRENT_SOURCE_DIR}/stddsound.cpp)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_dsound ${CMAKE_CURRENT_SOURCE_DIR}/stddsound.h ${CMAKE_CURRENT_SOURCE_DIR}/stddsound.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS nel_drv_dsound RUNTIME DESTINATION bin LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT driverssound)
IF(WITH_MAXPLUGIN)

@ -18,7 +18,9 @@ IF(WIN32)
RELEASE_POSTFIX "_r")
ENDIF(WIN32)
ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_fmod ${CMAKE_CURRENT_SOURCE_DIR}/stdfmod.h ${CMAKE_CURRENT_SOURCE_DIR}/stdfmod.cpp)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_fmod ${CMAKE_CURRENT_SOURCE_DIR}/stdfmod.h ${CMAKE_CURRENT_SOURCE_DIR}/stdfmod.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS nel_drv_fmod RUNTIME DESTINATION bin LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT driverssound)
IF(WITH_MAXPLUGIN)

@ -23,7 +23,9 @@ IF(WIN32)
PROJECT_LABEL "Driver, Sound: OpenAL")
ENDIF(WIN32)
ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_openal ${CMAKE_CURRENT_SOURCE_DIR}/stdopenal.h ${CMAKE_CURRENT_SOURCE_DIR}/stdopenal.cpp)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_openal ${CMAKE_CURRENT_SOURCE_DIR}/stdopenal.h ${CMAKE_CURRENT_SOURCE_DIR}/stdopenal.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS nel_drv_openal RUNTIME DESTINATION bin LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT driverssound)
IF(WITH_MAXPLUGIN)

@ -18,7 +18,9 @@ IF(WIN32)
PROJECT_LABEL "Driver, Sound: XAudio2")
ENDIF(WIN32)
ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_xaudio2 ${CMAKE_CURRENT_SOURCE_DIR}/stdxaudio2.h ${CMAKE_CURRENT_SOURCE_DIR}/stdxaudio2.cpp)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_xaudio2 ${CMAKE_CURRENT_SOURCE_DIR}/stdxaudio2.h ${CMAKE_CURRENT_SOURCE_DIR}/stdxaudio2.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS nel_drv_xaudio2 RUNTIME DESTINATION bin LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT driverssound)
IF(WITH_MAXPLUGIN)

@ -21,7 +21,9 @@ SET_TARGET_PROPERTIES(object_viewer PROPERTIES
LINK_FLAGS_RELEASE "${CMAKE_LINK_FLAGS_RELEASE}"
PROJECT_LABEL "Tools, 3D: Object Viewer")
ADD_NATIVE_PRECOMPILED_HEADER(object_viewer ${CMAKE_CURRENT_SOURCE_DIR}/std_afx.h ${CMAKE_CURRENT_SOURCE_DIR}/std_afx.cpp)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(object_viewer ${CMAKE_CURRENT_SOURCE_DIR}/std_afx.h ${CMAKE_CURRENT_SOURCE_DIR}/std_afx.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS object_viewer RUNTIME DESTINATION bin COMPONENT tools3d)
IF(WITH_MAXPLUGIN)

@ -108,6 +108,8 @@ INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/common )
NL_SETUP_BUILD_FLAGS()
INCLUDE(${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules/PCHSupport.cmake)
IF(FINAL_VERSION)
ADD_DEFINITIONS(-DFINAL_VERSION=1)
ENDIF(FINAL_VERSION)

@ -0,0 +1,212 @@
# - Try to find precompiled headers support for GCC 3.4 and 4.x (and MSVC)
# Once done this will define:
#
# Variable:
# PCHSupport_FOUND
#
# ADD_PRECOMPILED_HEADER _targetName _inputh _inputcpp
# ADD_PRECOMPILED_HEADER_TO_TARGET _targetName _input _pch_output_to_use
# ADD_NATIVE_PRECOMPILED_HEADER _targetName _inputh _inputcpp
IF(CMAKE_COMPILER_IS_GNUCXX)
EXEC_PROGRAM(
${CMAKE_CXX_COMPILER}
ARGS ${CMAKE_CXX_COMPILER_ARG1} -dumpversion
OUTPUT_VARIABLE gcc_compiler_version)
IF(gcc_compiler_version MATCHES "4\\.[0-9]\\.[0-9]")
SET(PCHSupport_FOUND TRUE)
ELSE(gcc_compiler_version MATCHES "4\\.[0-9]\\.[0-9]")
IF(gcc_compiler_version MATCHES "3\\.4\\.[0-9]")
SET(PCHSupport_FOUND TRUE)
ENDIF(gcc_compiler_version MATCHES "3\\.4\\.[0-9]")
ENDIF(gcc_compiler_version MATCHES "4\\.[0-9]\\.[0-9]")
SET(_PCH_include_prefix "-I")
ELSE(CMAKE_COMPILER_IS_GNUCXX)
IF(WIN32)
SET(PCHSupport_FOUND TRUE) # for experimental msvc support
SET(_PCH_include_prefix "/I")
ELSE(WIN32)
SET(PCHSupport_FOUND FALSE)
ENDIF(WIN32)
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
MACRO(_PCH_GET_COMPILE_FLAGS _out_compile_flags)
STRING(TOUPPER "CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}" _flags_var_name)
SET(${_out_compile_flags} ${${_flags_var_name}} )
IF(CMAKE_COMPILER_IS_GNUCXX)
GET_TARGET_PROPERTY(_targetType ${_PCH_current_target} TYPE)
IF(${_targetType} STREQUAL SHARED_LIBRARY AND NOT WIN32)
LIST(APPEND ${_out_compile_flags} "-fPIC")
ENDIF(${_targetType} STREQUAL SHARED_LIBRARY AND NOT WIN32)
ELSE(CMAKE_COMPILER_IS_GNUCXX)
## TODO ... ? or does it work out of the box
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
GET_DIRECTORY_PROPERTY(DIRINC INCLUDE_DIRECTORIES )
FOREACH(item ${DIRINC})
LIST(APPEND ${_out_compile_flags} "${_PCH_include_prefix}${item}")
ENDFOREACH(item)
GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS)
GET_DIRECTORY_PROPERTY(_global_definitions DIRECTORY ${CMAKE_SOURCE_DIR} DEFINITIONS)
LIST(APPEND ${_out_compile_flags} ${_directory_flags})
LIST(APPEND ${_out_compile_flags} ${_global_definitions})
LIST(APPEND ${_out_compile_flags} ${CMAKE_CXX_FLAGS})
SEPARATE_ARGUMENTS(${_out_compile_flags})
ENDMACRO(_PCH_GET_COMPILE_FLAGS)
MACRO(_PCH_GET_COMPILE_COMMAND out_command _input _output)
IF(CMAKE_COMPILER_IS_GNUCXX)
IF(CMAKE_CXX_COMPILER_ARG1)
# remove leading space in compiler argument
STRING(REGEX REPLACE "^ +" "" pchsupport_compiler_cxx_arg1 ${CMAKE_CXX_COMPILER_ARG1})
SET(${out_command}
${CMAKE_CXX_COMPILER} ${pchsupport_compiler_cxx_arg1} ${_compile_FLAGS} -x c++-header -o ${_output} -c ${_input}
)
ELSE(CMAKE_CXX_COMPILER_ARG1)
SET(${out_command}
${CMAKE_CXX_COMPILER} ${_compile_FLAGS} -x c++-header -o ${_output} -c ${_input}
)
ENDIF(CMAKE_CXX_COMPILER_ARG1)
ELSE(CMAKE_COMPILER_IS_GNUCXX)
# nothing to do because std*.cpp are already added to target
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
ENDMACRO(_PCH_GET_COMPILE_COMMAND )
MACRO(_PCH_GET_TARGET_COMPILE_FLAGS _cflags _header_name _pch_path)
FILE(TO_NATIVE_PATH ${_pch_path} _native_pch_path)
IF(CMAKE_COMPILER_IS_GNUCXX)
# for use with distcc and gcc >4.0.1 if preprocessed files are accessible
# on all remote machines set
# PCH_ADDITIONAL_COMPILER_FLAGS to -fpch-preprocess
SET(${_cflags} "${PCH_ADDITIONAL_COMPILER_FLAGS}-include ${CMAKE_CURRENT_BINARY_DIR}/${_header_name} -Winvalid-pch")
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
ENDMACRO(_PCH_GET_TARGET_COMPILE_FLAGS )
MACRO(GET_PRECOMPILED_HEADER_OUTPUT _targetName _input _output)
GET_FILENAME_COMPONENT(_name ${_input} NAME)
SET(_output "${CMAKE_CURRENT_BINARY_DIR}/${_name}.gch")
ENDMACRO(GET_PRECOMPILED_HEADER_OUTPUT _targetName _input)
MACRO(ADD_PRECOMPILED_HEADER_TO_TARGET _targetName _input _pch_output_to_use )
# to do: test whether compiler flags match between target _targetName
# and _pch_output_to_use
GET_FILENAME_COMPONENT(_name ${_input} NAME)
_PCH_GET_TARGET_COMPILE_FLAGS(_target_cflags ${_name} ${_pch_output_to_use})
SET_TARGET_PROPERTIES(${_targetName}
PROPERTIES
COMPILE_FLAGS ${_target_cflags}
)
ADD_CUSTOM_TARGET(pch_Generate_${_targetName}
DEPENDS ${_pch_output_to_use}
)
ADD_DEPENDENCIES(${_targetName} pch_Generate_${_targetName} )
ENDMACRO(ADD_PRECOMPILED_HEADER_TO_TARGET)
MACRO(ADD_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
SET(_PCH_current_target ${_targetName})
IF(NOT CMAKE_BUILD_TYPE)
MESSAGE(FATAL_ERROR
"This is the ADD_PRECOMPILED_HEADER macro. "
"You must set CMAKE_BUILD_TYPE!"
)
ENDIF(NOT CMAKE_BUILD_TYPE)
GET_PRECOMPILED_HEADER_OUTPUT( ${_targetName} ${_inputh} _output)
GET_TARGET_PROPERTY(_targetType ${_PCH_current_target} TYPE)
# always build static library because it doesn't need linking
ADD_LIBRARY(${_targetName}_pch_dephelp STATIC ${_inputcpp})
_PCH_GET_COMPILE_FLAGS(_compile_FLAGS)
SET_SOURCE_FILES_PROPERTIES(${_inputh} PROPERTIES GENERATED 1)
_PCH_GET_COMPILE_COMMAND(_command ${_inputh} ${_output})
ADD_CUSTOM_COMMAND(
OUTPUT ${_output}
COMMAND ${_command}
DEPENDS ${_inputh} ${_targetName}_pch_dephelp
)
ADD_PRECOMPILED_HEADER_TO_TARGET(${_targetName} ${_inputh} ${_output})
ENDMACRO(ADD_PRECOMPILED_HEADER)
MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
if(CMAKE_GENERATOR MATCHES Visual*)
# Auto include the precompile (useful for moc processing, since the use of
# precompiled is specified at the target level
# and I don't want to specifiy /F- for each moc/res/ui generated files (using Qt)
GET_TARGET_PROPERTY(oldProps ${_targetName} COMPILE_FLAGS)
if (${oldProps} MATCHES NOTFOUND)
SET(oldProps "")
endif(${oldProps} MATCHES NOTFOUND)
SET(newProperties "${oldProps} /Yu\"${_inputh}\" /FI\"${_inputh}\"")
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES COMPILE_FLAGS "${newProperties}")
#also inlude ${oldProps} to have the same compile options
SET_SOURCE_FILES_PROPERTIES(${_inputcpp} PROPERTIES COMPILE_FLAGS "${oldProps} /Yc\"${_inputh}\"")
else(CMAKE_GENERATOR MATCHES Visual*)
if (CMAKE_GENERATOR MATCHES Xcode)
# For Xcode, cmake needs my patch to process
# GCC_PREFIX_HEADER and GCC_PRECOMPILE_PREFIX_HEADER as target properties
GET_TARGET_PROPERTY(oldProps ${_targetName} COMPILE_FLAGS)
if (${oldProps} MATCHES NOTFOUND)
SET(oldProps "")
endif(${oldProps} MATCHES NOTFOUND)
# When buiding out of the tree, precompiled may not be located
# Use full path instead.
GET_FILENAME_COMPONENT(fullPath ${_inputh} ABSOLUTE)
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${fullPath}")
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER "YES")
else (CMAKE_GENERATOR MATCHES Xcode)
#Fallback to the "old" precompiled suppport
ADD_PRECOMPILED_HEADER(${_targetName} ${_inputh} ${_inputcpp})
endif(CMAKE_GENERATOR MATCHES Xcode)
endif(CMAKE_GENERATOR MATCHES Visual*)
ENDMACRO(ADD_NATIVE_PRECOMPILED_HEADER)

@ -33,6 +33,7 @@ MACRO(NL_SETUP_DEFAULT_OPTIONS)
###
OPTION(WITH_LOGGING "With Logging" ON )
OPTION(WITH_COVERAGE "With Code Coverage Support" OFF)
OPTION(WITH_PCH "With Precompiled Headers" ON )
###
# Optional support
@ -48,12 +49,6 @@ MACRO(NL_SETUP_BUILD)
#-----------------------------------------------------------------------------
# Setup the buildmode variables.
#
# None = NL_RELEASE_DEBUG
# Debug = NL_DEBUG
# Release = NL_RELEASE
# RelWithDebInfo = NL_RELEASE_DEBUG
# MinSizeRel = NL_RELEASE_DEBUG
# None = NL_RELEASE
# Debug = NL_DEBUG
# Release = NL_RELEASE, NL_NO_DEBUG

@ -95,4 +95,8 @@ ENDIF(NOT WITH_COCOA)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(ryzom_client ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS ryzom_client RUNTIME DESTINATION bin COMPONENT client BUNDLE DESTINATION /Applications)

@ -17,8 +17,6 @@ SET_TARGET_PROPERTIES(ryzom_clientsheets PROPERTIES
SOVERSION ${NL_VERSION_MAJOR})
IF(WIN32)
SET_TARGET_PROPERTIES(ryzom_clientsheets PROPERTIES COMPILE_FLAGS "/Yustdpch.h")
SET_SOURCE_FILES_PROPERTIES(stdpch.cpp PROPERTIES COMPILE_FLAGS "/Ycstdpch.h")
SET_TARGET_PROPERTIES(ryzom_clientsheets
PROJECT_LABEL "Library: Client Sheets"
DEBUG_POSTFIX "_d"
@ -26,4 +24,8 @@ IF(WIN32)
LINK_FLAGS_DEBUG "/NODEFAULTLIB:msvcrt")
ENDIF(WIN32)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(ryzom_clientsheets ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS ryzom_clientsheets LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)

@ -22,8 +22,6 @@ SET_TARGET_PROPERTIES(ryzom_gameshare PROPERTIES
SOVERSION ${NL_VERSION_MAJOR})
IF(WIN32)
# SET_TARGET_PROPERTIES(${GAME_SHARE_LIB} PROPERTIES COMPILE_FLAGS "/Yustdgeorges.h")
# SET_SOURCE_FILES_PROPERTIES(stdgeorges.cpp PROPERTIES COMPILE_FLAGS "/Ycstdgeorges.h")
SET_TARGET_PROPERTIES(ryzom_gameshare
PROJECT_LABEL "Library: Game Share"
DEBUG_POSTFIX "_d"
@ -33,5 +31,9 @@ ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(ryzom_gameshare ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS ryzom_gameshare LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)

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