Cleanup abstract gpu program interface
--HG-- branch : multipass-stereohg/feature/sound
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/**
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* \file gpu_program_source.h
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* \brief CGPUProgramSource
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* \date 2013-09-07 14:54GMT
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* \author Jan Boon (Kaetemi)
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* CGPUProgramSource
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NL3D_GPU_PROGRAM_SOURCE_H
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#define NL3D_GPU_PROGRAM_SOURCE_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/misc/string_mapper.h>
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// Project includes
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#include <nel/3d/gpu_program.h>
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namespace NL3D {
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/**
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* \brief CGPUProgramSource
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* \date 2013-09-07 14:54GMT
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* \author Jan Boon (Kaetemi)
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* A single GPU program with a specific profile.
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*/
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struct CGPUProgramSource : public NLMISC::CRefCount
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{
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public:
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std::string DisplayName;
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/// Minimal required profile for this GPU program
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IGPUProgram::TProfile Profile;
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const char *SourcePtr;
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size_t SourceLen;
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/// Copy the source code string
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inline void setSource(const char *source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); }
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/// Set pointer to source code string without copying the string
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inline void setSourcePtr(const char *sourcePtr, size_t sourceLen) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = sourceLen; }
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inline void setSourcePtr(const char *sourcePtr) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = strlen(sourcePtr); }
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/// CVertexProgramInfo/CPixelProgramInfo/... NeL features
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uint Features;
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/// Map with known parameter indices, used for assembly programs
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std::map<std::string, uint> ParamIndices;
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private:
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std::string SourceCopy;
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}; /* class CGPUProgramSource */
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/**
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* \brief CGPUProgramSourceCont
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* \date 2013-09-07 14:54GMT
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* \author Jan Boon (Kaetemi)
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* Container for the source code of a single GPU program, allowing
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* variations in different language profiles.
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*/
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struct CGPUProgramSourceCont : public NLMISC::CRefCount
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{
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public:
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std::vector<NLMISC::CSmartPtr<CGPUProgramSource> > Sources;
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}; /* class CGPUProgramSourceCont */
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} /* namespace NL3D */
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#endif /* #ifndef NL3D_GPU_PROGRAM_SOURCE_H */
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/* end of file */
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@ -1,47 +0,0 @@
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/**
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* \file gpu_program_source.cpp
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* \brief CGPUProgramSource
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* \date 2013-09-07 14:54GMT
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* \author Jan Boon (Kaetemi)
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* CGPUProgramSource
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include <nel/misc/types_nl.h>
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#include <nel/3d/gpu_program_source.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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using namespace std;
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// using namespace NLMISC;
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namespace NL3D {
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void gpu_program_source_cpp_dummy() { }
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} /* namespace NL3D */
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/* end of file */
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