Fixed: #1031 Music is "stopped" when client is loading with OpenAL driver

hg/feature/sound
kervala 15 years ago
parent 8dff836491
commit aa446917b9

@ -533,7 +533,7 @@ void initMainLoop()
// During load of the game, fade completely out SFX, and leave outgame music
// When the game will begin, it will fade in slowly
if(SoundMngr)
SoundMngr->setupFadeSound(0.f, 1.f);
SoundMngr->setupFadeSound(1.f, 1.f);
initLast = initCurrent;
initCurrent = ryzomGetLocalTime();

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