@ -115,42 +115,6 @@ NEL_PFNGLVERTEXWEIGHTFEXTPROC nglVertexWeightfEXT;
NEL_PFNGLVERTEXWEIGHTFVEXTPROC nglVertexWeightfvEXT ;
NEL_PFNGLVERTEXWEIGHTPOINTEREXTPROC nglVertexWeightPointerEXT ;
// VertexShaderExt extension
NEL_PFNGLBEGINVERTEXSHADEREXTPROC nglBeginVertexShaderEXT ;
NEL_PFNGLENDVERTEXSHADEREXTPROC nglEndVertexShaderEXT ;
NEL_PFNGLBINDVERTEXSHADEREXTPROC nglBindVertexShaderEXT ;
NEL_PFNGLGENVERTEXSHADERSEXTPROC nglGenVertexShadersEXT ;
NEL_PFNGLDELETEVERTEXSHADEREXTPROC nglDeleteVertexShaderEXT ;
NEL_PFNGLSHADEROP1EXTPROC nglShaderOp1EXT ;
NEL_PFNGLSHADEROP2EXTPROC nglShaderOp2EXT ;
NEL_PFNGLSHADEROP3EXTPROC nglShaderOp3EXT ;
NEL_PFNGLSWIZZLEEXTPROC nglSwizzleEXT ;
NEL_PFNGLWRITEMASKEXTPROC nglWriteMaskEXT ;
NEL_PFNGLINSERTCOMPONENTEXTPROC nglInsertComponentEXT ;
NEL_PFNGLEXTRACTCOMPONENTEXTPROC nglExtractComponentEXT ;
NEL_PFNGLGENSYMBOLSEXTPROC nglGenSymbolsEXT ;
NEL_PFNGLSETINVARIANTEXTPROC nglSetInvariantEXT ;
NEL_PFNGLSETLOCALCONSTANTEXTPROC nglSetLocalConstantEXT ;
NEL_PFNGLVARIANTPOINTEREXTPROC nglVariantPointerEXT ;
NEL_PFNGLENABLEVARIANTCLIENTSTATEEXTPROC nglEnableVariantClientStateEXT ;
NEL_PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC nglDisableVariantClientStateEXT ;
NEL_PFNGLBINDLIGHTPARAMETEREXTPROC nglBindLightParameterEXT ;
NEL_PFNGLBINDMATERIALPARAMETEREXTPROC nglBindMaterialParameterEXT ;
NEL_PFNGLBINDTEXGENPARAMETEREXTPROC nglBindTexGenParameterEXT ;
NEL_PFNGLBINDTEXTUREUNITPARAMETEREXTPROC nglBindTextureUnitParameterEXT ;
NEL_PFNGLBINDPARAMETEREXTPROC nglBindParameterEXT ;
NEL_PFNGLISVARIANTENABLEDEXTPROC nglIsVariantEnabledEXT ;
NEL_PFNGLGETVARIANTBOOLEANVEXTPROC nglGetVariantBooleanvEXT ;
NEL_PFNGLGETVARIANTINTEGERVEXTPROC nglGetVariantIntegervEXT ;
NEL_PFNGLGETVARIANTFLOATVEXTPROC nglGetVariantFloatvEXT ;
NEL_PFNGLGETVARIANTPOINTERVEXTPROC nglGetVariantPointervEXT ;
NEL_PFNGLGETINVARIANTBOOLEANVEXTPROC nglGetInvariantBooleanvEXT ;
NEL_PFNGLGETINVARIANTINTEGERVEXTPROC nglGetInvariantIntegervEXT ;
NEL_PFNGLGETINVARIANTFLOATVEXTPROC nglGetInvariantFloatvEXT ;
NEL_PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC nglGetLocalConstantBooleanvEXT ;
NEL_PFNGLGETLOCALCONSTANTINTEGERVEXTPROC nglGetLocalConstantIntegervEXT ;
NEL_PFNGLGETLOCALCONSTANTFLOATVEXTPROC nglGetLocalConstantFloatvEXT ;
// SecondaryColor extension
NEL_PFNGLSECONDARYCOLOR3BEXTPROC nglSecondaryColor3bEXT ;
NEL_PFNGLSECONDARYCOLOR3BVEXTPROC nglSecondaryColor3bvEXT ;
@ -592,81 +556,6 @@ static bool setupARBTextureCubeMap(const char *glext)
return true ;
}
// *********************************
static bool setupEXTVertexShader ( const char * glext )
{
H_AUTO_OGL ( setupEXTVertexShader ) ;
CHECK_EXT ( " GL_EXT_vertex_shader " ) ;
CHECK_ADDRESS ( NEL_PFNGLBEGINVERTEXSHADEREXTPROC , glBeginVertexShaderEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLENDVERTEXSHADEREXTPROC , glEndVertexShaderEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLBINDVERTEXSHADEREXTPROC , glBindVertexShaderEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLGENVERTEXSHADERSEXTPROC , glGenVertexShadersEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLDELETEVERTEXSHADEREXTPROC , glDeleteVertexShaderEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLSHADEROP1EXTPROC , glShaderOp1EXT ) ;
CHECK_ADDRESS ( NEL_PFNGLSHADEROP2EXTPROC , glShaderOp2EXT ) ;
CHECK_ADDRESS ( NEL_PFNGLSHADEROP3EXTPROC , glShaderOp3EXT ) ;
CHECK_ADDRESS ( NEL_PFNGLSWIZZLEEXTPROC , glSwizzleEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLWRITEMASKEXTPROC , glWriteMaskEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLINSERTCOMPONENTEXTPROC , glInsertComponentEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLEXTRACTCOMPONENTEXTPROC , glExtractComponentEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLGENSYMBOLSEXTPROC , glGenSymbolsEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLSETINVARIANTEXTPROC , glSetInvariantEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLSETLOCALCONSTANTEXTPROC , glSetLocalConstantEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLVARIANTPOINTEREXTPROC , glVariantPointerEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLENABLEVARIANTCLIENTSTATEEXTPROC , glEnableVariantClientStateEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC , glDisableVariantClientStateEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLBINDLIGHTPARAMETEREXTPROC , glBindLightParameterEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLBINDMATERIALPARAMETEREXTPROC , glBindMaterialParameterEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLBINDTEXGENPARAMETEREXTPROC , glBindTexGenParameterEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLBINDTEXTUREUNITPARAMETEREXTPROC , glBindTextureUnitParameterEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLBINDPARAMETEREXTPROC , glBindParameterEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLISVARIANTENABLEDEXTPROC , glIsVariantEnabledEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLGETVARIANTBOOLEANVEXTPROC , glGetVariantBooleanvEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLGETVARIANTINTEGERVEXTPROC , glGetVariantIntegervEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLGETVARIANTFLOATVEXTPROC , glGetVariantFloatvEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLGETVARIANTPOINTERVEXTPROC , glGetVariantPointervEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLGETINVARIANTBOOLEANVEXTPROC , glGetInvariantBooleanvEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLGETINVARIANTINTEGERVEXTPROC , glGetInvariantIntegervEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLGETINVARIANTFLOATVEXTPROC , glGetInvariantFloatvEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC , glGetLocalConstantBooleanvEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLGETLOCALCONSTANTINTEGERVEXTPROC , glGetLocalConstantIntegervEXT ) ;
CHECK_ADDRESS ( NEL_PFNGLGETLOCALCONSTANTFLOATVEXTPROC , glGetLocalConstantFloatvEXT ) ;
// we require at least 128 instructions, 15 local register (r0, r1,..,r11) + 3 temporary vector for swizzle emulation + 1 vector for indexing temp + 3 temporary scalar for LOGG, EXPP and LIT emulation, 1 address register
// we require 11 variants (4 textures + position + normal + primary color + secondary color + weight + palette skin + fog)
// we also require 2 local constants (0 and 1)
// 96 invariants (c[0], c[1] ..) + 1 invariants for fog emulation (fog coordinate must range from 0 to 1 with EXT_VERTEX_shader)
GLint numVSInst ;
glGetIntegerv ( GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT , & numVSInst ) ;
if ( numVSInst < 128 ) return false ;
//
GLint numVSLocals ;
glGetIntegerv ( GL_MAX_VERTEX_SHADER_LOCALS_EXT , & numVSLocals ) ;
if ( numVSLocals < 4 * ( 12 + 4 ) + 1 + 3 )
{
nlwarning ( " EXT_vertex_shader extension has not much register. Some vertex program may fail loading " ) ;
return false ;
}
//
GLint numVSLocalConstants ;
glGetIntegerv ( GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT , & numVSLocalConstants ) ;
if ( numVSLocalConstants < 2 ) return false ;
//
GLint numVSInvariants ;
glGetIntegerv ( GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT , & numVSInvariants ) ;
if ( numVSInvariants < 96 + 1 ) return false ;
//
GLint numVSVariants ;
glGetIntegerv ( GL_MAX_VERTEX_SHADER_VARIANTS_EXT , & numVSVariants ) ;
if ( numVSInvariants < 4 ) return false ;
return true ;
}
// *********************************
static bool setupEXTSecondaryColor ( const char * glext )
{
@ -1093,12 +982,10 @@ void registerGlExtensions(CGlExtensions &ext)
// Disable feature ???
if ( ! ext . DisableHardwareVertexProgram )
{
ext . EXTVertexShader = setupEXTVertexShader ( glext ) ;
ext . ARBVertexProgram = setupARBVertexProgram ( glext ) ;
}
else
{
ext . EXTVertexShader = false ;
ext . ARBVertexProgram = false ;
}