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@ -316,9 +316,9 @@ void CVegetableEditor::setVegetableWindPower(float w)
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_VegetableWindPower= w;
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if(_VegetableLandscape)
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_VegetableLandscape->Landscape.setVegetableWind(_VegetableWindDir,
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_VegetableWindFreq,
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_VegetableWindPower,
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_VegetableWindBendMin);
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_VegetableWindFreq,
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_VegetableWindPower,
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_VegetableWindBendMin);
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}
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void CVegetableEditor::setVegetableWindBendStart(float w)
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@ -326,9 +326,9 @@ void CVegetableEditor::setVegetableWindBendStart(float w)
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_VegetableWindBendMin= w;
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if(_VegetableLandscape)
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_VegetableLandscape->Landscape.setVegetableWind(_VegetableWindDir,
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_VegetableWindFreq,
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_VegetableWindPower,
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_VegetableWindBendMin);
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_VegetableWindFreq,
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_VegetableWindPower,
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_VegetableWindBendMin);
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}
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void CVegetableEditor::setVegetableWindFrequency(float w)
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@ -336,9 +336,9 @@ void CVegetableEditor::setVegetableWindFrequency(float w)
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_VegetableWindFreq= w;
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if(_VegetableLandscape)
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_VegetableLandscape->Landscape.setVegetableWind(_VegetableWindDir,
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_VegetableWindFreq,
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_VegetableWindPower,
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_VegetableWindBendMin);
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_VegetableWindFreq,
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_VegetableWindPower,
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_VegetableWindBendMin);
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}
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void CVegetableEditor::snapToGroundVegetableLandscape(bool enable)
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