Read sensor data and set camera in snowballs, ref #43

--HG--
branch : multipass-stereo
hg/feature/sound
kaetemi 12 years ago
parent a79b9f7e65
commit a5c9592165

@ -80,11 +80,15 @@ public:
CStereoOVR(const CStereoDeviceInfo &deviceInfo); CStereoOVR(const CStereoDeviceInfo &deviceInfo);
virtual ~CStereoOVR(); virtual ~CStereoOVR();
virtual NLMISC::CQuat getOrientation();
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut); static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
static CStereoOVR *createDevice(const CStereoDeviceInfo &deviceInfo); static CStereoOVR *createDevice(const CStereoDeviceInfo &deviceInfo);
static bool isLibraryInUse(); static bool isLibraryInUse();
static void releaseLibrary(); static void releaseLibrary();
bool isDeviceCreated();
private: private:
CStereoOVRDevicePtr *m_DevicePtr; CStereoOVRDevicePtr *m_DevicePtr;

@ -129,7 +129,7 @@ CStereoOVRSystem s_StereoOVRSystem;
class CStereoOVRDeviceHandle : public NLMISC::CRefCount class CStereoOVRDeviceHandle : public NLMISC::CRefCount
{ {
public: public:
OVR::DeviceHandle DeviceHandle; OVR::DeviceEnumerator<OVR::HMDDevice> DeviceHandle;
}; };
sint s_DeviceCounter = 0; sint s_DeviceCounter = 0;
@ -140,6 +140,8 @@ class CStereoOVRDevicePtr
{ {
public: public:
OVR::Ptr<OVR::HMDDevice> HMDDevice; OVR::Ptr<OVR::HMDDevice> HMDDevice;
OVR::Ptr<OVR::SensorDevice> SensorDevice;
OVR::SensorFusion SensorFusion;
}; };
CStereoOVR::CStereoOVR(const CStereoDeviceInfo &deviceInfo) CStereoOVR::CStereoOVR(const CStereoDeviceInfo &deviceInfo)
@ -147,20 +149,53 @@ CStereoOVR::CStereoOVR(const CStereoDeviceInfo &deviceInfo)
++s_DeviceCounter; ++s_DeviceCounter;
m_DevicePtr = new CStereoOVRDevicePtr(); m_DevicePtr = new CStereoOVRDevicePtr();
// CStereoOVRDeviceHandle *handle = static_cast<CStereoOVRDeviceHandle *>(deviceInfo.Factory.getPtr()); CStereoOVRDeviceHandle *handle = static_cast<CStereoOVRDeviceHandle *>(deviceInfo.Factory.getPtr());
// OVR::DeviceHandle dh = handle->DeviceHandle; OVR::DeviceEnumerator<OVR::HMDDevice> dh = handle->DeviceHandle;
// dh.CreateDevice(); m_DevicePtr->HMDDevice = dh.CreateDevice();
if (m_DevicePtr->HMDDevice)
{
m_DevicePtr->SensorDevice = m_DevicePtr->HMDDevice->GetSensor();
m_DevicePtr->SensorFusion.AttachToSensor(m_DevicePtr->SensorDevice);
m_DevicePtr->SensorFusion.SetGravityEnabled(true);
m_DevicePtr->SensorFusion.SetPredictionEnabled(true);
m_DevicePtr->SensorFusion.SetYawCorrectionEnabled(true);
}
} }
CStereoOVR::~CStereoOVR() CStereoOVR::~CStereoOVR()
{ {
// ... if (m_DevicePtr->SensorDevice)
m_DevicePtr->SensorDevice->Release();
m_DevicePtr->SensorDevice.Clear();
if (m_DevicePtr->HMDDevice)
m_DevicePtr->HMDDevice->Release();
m_DevicePtr->HMDDevice.Clear();
delete m_DevicePtr; delete m_DevicePtr;
m_DevicePtr = NULL; m_DevicePtr = NULL;
--s_DeviceCounter; --s_DeviceCounter;
} }
NLMISC::CQuat CStereoOVR::getOrientation()
{
OVR::Quatf quatovr = m_DevicePtr->SensorFusion.GetPredictedOrientation();
NLMISC::CMatrix coordsys;
float csys[] = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, -1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
coordsys.set(csys);
NLMISC::CMatrix matovr;
matovr.setRot(NLMISC::CQuat(quatovr.x, quatovr.y, quatovr.z, quatovr.w));
NLMISC::CMatrix matr;
matr.rotateX(NLMISC::Pi * 0.5f); // fix this properly... :) (note: removing this allows you to use rift while lying down)
NLMISC::CMatrix matnel = matr * matovr * coordsys;
return matnel.getRot();
}
void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut) void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
{ {
s_StereoOVRSystem.Init(); s_StereoOVRSystem.Init();
@ -190,7 +225,7 @@ void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
CStereoOVR *CStereoOVR::createDevice(const CStereoDeviceInfo &deviceInfo) CStereoOVR *CStereoOVR::createDevice(const CStereoDeviceInfo &deviceInfo)
{ {
return NULL; return new CStereoOVR(deviceInfo);
} }
bool CStereoOVR::isLibraryInUse() bool CStereoOVR::isLibraryInUse()
@ -205,6 +240,11 @@ void CStereoOVR::releaseLibrary()
s_StereoOVRSystem.Release(); s_StereoOVRSystem.Release();
} }
bool CStereoOVR::isDeviceCreated()
{
return m_DevicePtr->HMDDevice != NULL;
}
} /* namespace NL3D */ } /* namespace NL3D */
/* end of file */ /* end of file */

@ -108,13 +108,19 @@ void initCamera()
break; break;
} }
} }
//s_StereoHMD->createDevice( if (deviceInfo)
{
nlinfo("Create HMD device!");
s_StereoHMD = CStereoOVR::createDevice(*deviceInfo);
}
} }
// Set up directly the camera // Set up directly the camera
Camera = Scene->getCam(); Camera = Scene->getCam();
Camera.setTransformMode (UTransformable::DirectMatrix); Camera.setTransformMode (UTransformable::DirectMatrix);
Camera.setPerspective ((float)Pi/2.f, 1.33f, 0.1f, 1000); Camera.setPerspective((float)Pi/2.f,
ConfigFile->getVar("ScreenWidth").asFloat() / ConfigFile->getVar("ScreenHeight").asFloat(),
0.1f, 1000.f);
Camera.lookAt (CVector(ConfigFile->getVar("StartPoint").asFloat(0), Camera.lookAt (CVector(ConfigFile->getVar("StartPoint").asFloat(0),
ConfigFile->getVar("StartPoint").asFloat(1), ConfigFile->getVar("StartPoint").asFloat(1),
ConfigFile->getVar("StartPoint").asFloat(2)), ConfigFile->getVar("StartPoint").asFloat(2)),
@ -153,11 +159,21 @@ void releaseCamera()
Scene->deleteInstance(Snow); Scene->deleteInstance(Snow);
VisualCollisionManager->deleteEntity(CamCollisionEntity); VisualCollisionManager->deleteEntity(CamCollisionEntity);
delete s_StereoHMD;
s_StereoHMD = NULL;
CStereoOVR::releaseLibrary(); CStereoOVR::releaseLibrary();
} }
void updateCamera() void updateCamera()
{ {
if (s_StereoHMD)
{
NLMISC::CQuat hmdOrient = s_StereoHMD->getOrientation();
NLMISC::CMatrix camMatrix = Camera.getMatrix();
NLMISC::CMatrix hmdMatrix;
hmdMatrix.setRot(hmdOrient);
Camera.setMatrix(camMatrix * hmdMatrix);
}
// Set the new position of the snow emitter // Set the new position of the snow emitter
CMatrix mat = CMatrix::Identity; CMatrix mat = CMatrix::Identity;
mat.setPos (Camera.getMatrix().getPos()/*+CVector (0.0f, 0.0f, -10.0f)*/); mat.setPos (Camera.getMatrix().getPos()/*+CVector (0.0f, 0.0f, -10.0f)*/);

@ -49,7 +49,7 @@
#define SBCLIENT_DEV_SOUND 0 #define SBCLIENT_DEV_SOUND 0
#define SBCLIENT_DEV_STEREO 0 #define SBCLIENT_DEV_STEREO 0
#define SBCLIENT_DEV_MEMLEAK 0 #define SBCLIENT_DEV_MEMLEAK 0
#define SBCLIENT_DEV_PIXEL_PROGRAM 1 #define SBCLIENT_DEV_PIXEL_PROGRAM 0

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