Changed: #1060 Implement getWndProc() on Mac OS X
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/*
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#import <Cocoa/Cocoa.h>
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namespace NL3D {
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class CDriverGL;
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void windowDidMove(NSWindow*, NL3D::CDriverGL*);
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}
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@interface CocoaWindowDelegate : NSObject<NSWindowDelegate>
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{
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NL3D::CDriverGL* _driver;
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}
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- (id)initWithDriver:(NL3D::CDriverGL*)driver;
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- (void)windowDidMove:(NSNotification*)notification;
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@end
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/*
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../driver_opengl.h"
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#import "cocoa_window_delegate.h"
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namespace NL3D {
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void windowDidMove(NSWindow* window, NL3D::CDriverGL* driver)
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{
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// get the rect (position, size) of the screen with menu bar
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NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
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// get the rect (position, size) of the window
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NSRect windowRect = [window frame];
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// set x in driver
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driver->_WindowX = windowRect.origin.x;
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// map y from cocoa to NeL coordinates before setting in driver
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driver->_WindowY =
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screenRect.size.height - windowRect.size.height - windowRect.origin.y;
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}
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}
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@implementation CocoaWindowDelegate
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-(id)initWithDriver:(NL3D::CDriverGL*)driver
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{
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if((self = [super init]))
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{
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_driver = driver;
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return self;
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}
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return nil;
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}
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-(void)windowDidMove:(NSNotification *)notification
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{
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if(!_driver)
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return;
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NL3D::windowDidMove([notification object], _driver);
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}
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@end
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