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@ -1838,7 +1838,7 @@ void CServerEditionModule::onMapConnectionAsked( NLNET::IModuleProxy * clientEdi
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{
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{
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bool animationSessionExist = false;
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bool animationSessionExist = false;
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// If player reconnect after test mode the test mode is stoped
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// If player reconnect after test mode the test mode is stopped
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// Add charId connected in animation Module
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// Add charId connected in animation Module
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{
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{
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std::vector<TCharId> connectedChars;
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std::vector<TCharId> connectedChars;
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@ -5589,7 +5589,7 @@ void CServerEditionModule::getTpContext(TCharId charId, std::string& tpCancelTex
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CEditionSession* session =getSession(sessionId);
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CEditionSession* session =getSession(sessionId);
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if (!session) { return; }
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if (!session) { return; }
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// If player reconnect after test mode the test mode is stoped
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// If player reconnect after test mode the test mode is stopped
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// Add charId connected in animation Module
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// Add charId connected in animation Module
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bool animationSessionExist = false;
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bool animationSessionExist = false;
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{
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{
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