Apply zone heightmap after weld to fix rbank build failure, ryzomclassic/#58
parent
20c339891d
commit
a34541fe95
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FILE(GLOB SRC *.cpp *.h *.rc)
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SOURCE_GROUP("" FILES ${SRC})
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ADD_EXECUTABLE(zone_elevation ${SRC})
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TARGET_LINK_LIBRARIES(zone_elevation nel3d nelmisc nelligo)
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NL_DEFAULT_PROPS(zone_elevation "NeL, Tools, 3D: Zone Elevation")
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NL_ADD_RUNTIME_FLAGS(zone_elevation)
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INSTALL(TARGETS zone_elevation RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d)
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Binary file not shown.
After Width: | Height: | Size: 3.6 KiB |
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#include <windows.h>
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#include "config.h"
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IDI_MAIN_ICON ICON DISCARDABLE "blue_pill.ico"
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#ifdef _DEBUG
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#define NL_FILEEXT "_d"
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#else
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#define NL_FILEEXT ""
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#endif
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION NL_VERSION_RC
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PRODUCTVERSION NL_VERSION_RC
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FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
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#ifdef _DEBUG
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FILEFLAGS VS_FF_DEBUG
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS VOS_NT_WINDOWS32
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FILETYPE VFT_APP
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", AUTHOR
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VALUE "FileDescription", "NeL Zone Heightmap"
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VALUE "FileVersion", NL_VERSION
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VALUE "LegalCopyright", COPYRIGHT
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VALUE "OriginalFilename", "zone_heightmap" NL_FILEEXT ".exe"
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VALUE "ProductName", "NeL Tools"
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VALUE "ProductVersion", NL_PRODUCT_VERSION
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x9, 1200
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END
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END
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@ -0,0 +1,396 @@
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "../zone_lib/zone_utility.h"
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#include <iostream>
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#include <nel/misc/types_nl.h>
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#include <nel/misc/file.h>
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#include <nel/misc/i_xml.h>
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#include <nel/misc/common.h>
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#include <nel/misc/cmd_args.h>
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#include <nel/misc/bitmap.h>
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//#include <nel/3d/quad_tree.h>
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#include <nel/3d/zone.h>
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//#include <nel/3d/landscape.h>
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//#include <nel/3d/zone_smoother.h>
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//#include <nel/3d/zone_tgt_smoother.h>
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//#include <nel/3d/zone_corner_smoother.h>
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#include <nel/ligo/zone_region.h>
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#include <vector>
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#include <set>
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using namespace NL3D;
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using namespace NLMISC;
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using namespace NLLIGO;
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using namespace std;
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namespace /* anonymous */
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{
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sint32 s_ZoneMinX, s_ZoneMinY, s_ZoneMaxX, s_ZoneMaxY;
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float s_CellSize = 160.0f;
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float s_ZFactor = 1.0f;
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NLMISC::CBitmap *s_HeightMap;
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float s_ZFactor2 = 1.0f;
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NLMISC::CBitmap *s_HeightMap2;
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std::string s_InputZone; // UTF-8
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std::string s_OutputZone; // UTF-8
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CZoneRegion s_Land;
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bool loadLand(const string &filename)
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{
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try
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{
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CIFile fileIn;
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if (fileIn.open (filename))
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{
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CIXml xml(true);
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nlverify(xml.init(fileIn));
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s_Land.serial(xml);
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}
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else
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{
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nlwarning("Can't open the land file: %s", filename.c_str());
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return false;
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}
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}
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catch (const Exception& e)
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{
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nlwarning("Error in land file: %s", e.what());
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return true;
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}
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return true;
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}
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bool getXYFromZoneName(sint32 &x, sint32 &y, const string &zoneName)
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{
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string xStr, yStr;
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uint32 i = 0;
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while (zoneName[i] != '_')
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{
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yStr += zoneName[i];
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++i;
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if (i == zoneName.size())
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goto Fail;
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}
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if (!NLMISC::fromString(yStr, y))
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goto Fail;
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y = -y;
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++i;
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while (i < zoneName.size())
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{
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xStr += zoneName[i];
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++i;
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}
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if (xStr.size() != 2)
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goto Fail;
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xStr = NLMISC::toUpper(xStr);
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x = ((xStr[0] - 'A') * 26 + (xStr[1] - 'A'));
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return true;
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Fail:
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x = -1;
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y = -1;
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return false;
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}
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float getHeight(float x, float y)
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{
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float deltaZ = 0.0f, deltaZ2 = 0.0f;
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CRGBAF color;
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sint32 sizeX = s_ZoneMaxX - s_ZoneMinX + 1;
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sint32 sizeY = s_ZoneMaxY - s_ZoneMinY + 1;
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clamp(x, s_CellSize * s_ZoneMinX, s_CellSize * (s_ZoneMaxX + 1));
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clamp(y, s_CellSize * s_ZoneMinY, s_CellSize * (s_ZoneMaxY + 1));
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if (s_HeightMap != NULL)
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{
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float xc = (x - s_CellSize * s_ZoneMinX) / (s_CellSize * sizeX);
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float yc = 1.0f - ((y - s_CellSize * s_ZoneMinY) / (s_CellSize * sizeY));
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color = s_HeightMap->getColor(xc, yc);
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color *= 255;
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deltaZ = color.A;
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deltaZ = deltaZ - 127.0f; // Median intensity is 127
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deltaZ *= s_ZFactor;
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}
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if (s_HeightMap2 != NULL)
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{
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float xc = (x - s_CellSize * s_ZoneMinX) / (s_CellSize * sizeX);
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float yc = 1.0f - ((y - s_CellSize * s_ZoneMinY) / (s_CellSize * sizeY));
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color = s_HeightMap2->getColor(xc, yc);
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color *= 255;
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deltaZ2 = color.A;
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deltaZ2 = deltaZ2 - 127.0f; // Median intensity is 127
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deltaZ2 *= s_ZFactor2;
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}
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return (deltaZ + deltaZ2);
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}
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NLMISC::CVector getHeightNormal(float x, float y)
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{
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sint32 SizeX = s_ZoneMaxX - s_ZoneMinX + 1;
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sint32 SizeY = s_ZoneMaxY - s_ZoneMinY + 1;
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sint32 bmpW, bmpH;
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// get width/height of the bitmap
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if (s_HeightMap != NULL)
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{
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bmpW = s_HeightMap->getWidth();
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bmpH = s_HeightMap->getHeight();
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}
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else if (s_HeightMap2 != NULL)
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{
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bmpW = s_HeightMap2->getWidth();
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bmpH = s_HeightMap2->getHeight();
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}
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else
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{
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// no heightmap: unmodified normal
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return CVector::K;
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}
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// compute a good delta to compute tangents of the heightmap: 1/10 of a pixel, avoiding precision problem.
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float dx = ((s_CellSize * SizeX) / bmpW) / 10; // eg: 160m/20pixels/10= 0.8
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float dy = ((s_CellSize * SizeY) / bmpH) / 10;
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// compute tangent around the position.
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float hc = getHeight(x, y);
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float hx = getHeight(x + dx, y);
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float hy = getHeight(x, y + dy);
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CVector ds(dx, 0, hx - hc);
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CVector dt(0, dy, hy - hc);
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// compute the heightmap normal with the tangents
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return (ds ^ dt).normed();
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}
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void applyZoneHeightmap()
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{
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// Load zone
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CIFile zoneFile(s_InputZone);
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CZone zone;
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zone.serial(zoneFile);
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zoneFile.close();
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// Retrieve patches and vertices
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uint16 zoneId = zone.getZoneId();
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std::vector<CPatchInfo> zonePatches;
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std::vector<CBorderVertex> zoneBorderVertices;
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zone.retrieve(zonePatches, zoneBorderVertices);
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// Apply the Heighmap to all vertices/tangents/interiors (see Land Export tool.)
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for (size_t i = 0; i < zonePatches.size(); ++i)
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{
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CPatchInfo &rPI = zonePatches[i];
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// Elevate the vertices.
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CVector verticesBeforeHeightMap[4];
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for (size_t j = 0; j < 4; ++j)
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{
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verticesBeforeHeightMap[j] = rPI.Patch.Vertices[j];
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float height = getHeight(rPI.Patch.Vertices[j].x, rPI.Patch.Vertices[j].y);
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rPI.Patch.Vertices[j].z += height;
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}
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// Interior and tangent are rotated to follow the heightmap normal, avoiding the "Stair Effect".
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// Compute the matrix to apply to interiors and tangents.
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CMatrix tgMatrix[4];
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for (size_t j = 0; j < 4; ++j)
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{
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// compute the normal of the heightmap.
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CVector hmapNormal = getHeightNormal(rPI.Patch.Vertices[j].x, rPI.Patch.Vertices[j].y);
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// Compute the rotation which transforms the original normal: (0,0,1), to this normal.
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CAngleAxis angleAxis;
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angleAxis.Axis = CVector::K ^ hmapNormal;
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angleAxis.Angle = (float)asin(angleAxis.Axis.norm());
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angleAxis.Axis.normalize();
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// build the matrix which transform the old tgt/interior to his newValue:
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// newVertexPos + rotate * (oldTgPos - oldVertexPos)
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tgMatrix[j].identity();
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tgMatrix[j].translate(rPI.Patch.Vertices[j]);
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tgMatrix[j].setRot(CQuat(angleAxis));
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tgMatrix[j].translate(-verticesBeforeHeightMap[j]);
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}
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// For all interior.
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for (size_t j = 0; j < 4; ++j)
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rPI.Patch.Interiors[j] = tgMatrix[j] * rPI.Patch.Interiors[j];
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// when j == 7 or 0 use vertex 0 for delta Z to ensure continuity of normals
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// when j == 1 or 2 use vertex 1
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// when j == 3 or 4 use vertex 2
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// when j == 5 or 6 use vertex 3
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for (size_t j = 0; j < 8; ++j)
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{
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// get the correct vertex
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uint vertexId = ((j + 1) / 2) % 4;
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// apply the tgMatrix to the tangent
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rPI.Patch.Tangents[j] = tgMatrix[vertexId] * rPI.Patch.Tangents[j];
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}
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}
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// Save zone
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zone.build(zoneId, zonePatches, zoneBorderVertices);
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COFile centerSave(s_OutputZone);
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nldebug("Writing file %s", s_OutputZone.c_str());
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zone.serial(centerSave);
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}
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} /* anonymous namespace */
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int main(int argc, char **argv)
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{
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NLMISC::CApplicationContext myApplicationContext;
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NLMISC::CCmdArgs args;
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args.addAdditionalArg("zonenhw", "Input zone"); // .zonenhw
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args.addAdditionalArg("zonew", "Output zone"); // .zonew
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args.addArg("", "land", "land", "Ligo land file (either specify this or the boundaries)");
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args.addArg("", "zonemin", "zone", "Zone boundary");
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args.addArg("", "zonemax", "zone", "Zone boundary");
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args.addArg("", "cellsize", "meters", "Zone cell size");
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args.addArg("", "zfactor", "factor", "Factor for heightmap");
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args.addArg("", "heightmap", "bitmap", "Heightmap");
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args.addArg("", "zfactor2", "factor", "Factor for second heightmap");
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args.addArg("", "heightmap2", "bitmap", "Second heightmap");
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// TODO: args.addArg("", "batch", "", "Process all zones in input (specify input as C:/folder/.zonenhw)");
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if (!args.parse(argc, argv))
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{
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return EXIT_FAILURE;
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}
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s_InputZone = args.getAdditionalArg("zonenhw")[0];
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s_OutputZone = args.getAdditionalArg("zonew")[0];
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if (args.haveLongArg("zonemin") && args.haveLongArg("zonemax"))
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{
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sint32 zoneMinX, zoneMinY;
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sint32 zoneMaxX, zoneMaxY;
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if (!getXYFromZoneName(zoneMinX, zoneMinY, args.getLongArg("zonemin")[0])
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|| !getXYFromZoneName(zoneMaxX, zoneMaxY, args.getLongArg("zonemax")[0]))
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{
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goto Fail;
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}
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s_ZoneMinX = min(zoneMinX, zoneMaxX);
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s_ZoneMaxX = max(zoneMinX, zoneMaxX);
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s_ZoneMinY = min(zoneMinY, zoneMaxY);
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s_ZoneMaxY = max(zoneMinY, zoneMaxY);
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}
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else if (args.haveLongArg("land"))
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{
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if (!loadLand(args.getLongArg("land")[0]))
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goto Fail;
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s_ZoneMinX = s_Land.getMinX();
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s_ZoneMaxX = s_Land.getMaxX();
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s_ZoneMinY = s_Land.getMinY();
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s_ZoneMaxY = s_Land.getMaxY();
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}
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else
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{
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nlwarning("Must have either both 'zonemin' and 'zonemax', or 'land' specified");
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goto Fail;
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}
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if (args.haveLongArg("heightmap"))
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{
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nldebug("Loading height map");
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||||||
|
s_HeightMap = new CBitmap();
|
||||||
|
try
|
||||||
|
{
|
||||||
|
CIFile inFile;
|
||||||
|
if (inFile.open(args.getLongArg("heightmap")[0]))
|
||||||
|
{
|
||||||
|
s_HeightMap->load(inFile);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nldebug("Cant load height map: %s", args.getLongArg("heightmap")[0].c_str());
|
||||||
|
delete s_HeightMap;
|
||||||
|
s_HeightMap = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (const Exception &)
|
||||||
|
{
|
||||||
|
nldebug("Cant load height map: %s", args.getLongArg("heightmap")[0].c_str());
|
||||||
|
delete s_HeightMap;
|
||||||
|
s_HeightMap = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (args.haveLongArg("heightmap2"))
|
||||||
|
{
|
||||||
|
nldebug("Loading height map");
|
||||||
|
s_HeightMap2 = new CBitmap();
|
||||||
|
try
|
||||||
|
{
|
||||||
|
CIFile inFile;
|
||||||
|
if (inFile.open(args.getLongArg("heightmap2")[0]))
|
||||||
|
{
|
||||||
|
s_HeightMap2->load(inFile);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nldebug("Cant load height map: %s", args.getLongArg("heightmap2")[0].c_str());
|
||||||
|
delete s_HeightMap2;
|
||||||
|
s_HeightMap2 = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (const Exception &)
|
||||||
|
{
|
||||||
|
nldebug("Cant load height map: %s", args.getLongArg("heightmap2")[0].c_str());
|
||||||
|
delete s_HeightMap2;
|
||||||
|
s_HeightMap2 = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (args.haveLongArg("zfactor"))
|
||||||
|
{
|
||||||
|
if (!NLMISC::fromString(args.getLongArg("zfactor")[0], s_ZFactor))
|
||||||
|
goto Fail;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (args.haveLongArg("zfactor2"))
|
||||||
|
{
|
||||||
|
if (!NLMISC::fromString(args.getLongArg("zfactor2")[0], s_ZFactor2))
|
||||||
|
goto Fail;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (args.haveLongArg("cellsize"))
|
||||||
|
{
|
||||||
|
if (!NLMISC::fromString(args.getLongArg("cellsize")[0], s_CellSize))
|
||||||
|
goto Fail;
|
||||||
|
}
|
||||||
|
|
||||||
|
applyZoneHeightmap();
|
||||||
|
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
Fail:
|
||||||
|
args.displayHelp();
|
||||||
|
delete s_HeightMap;
|
||||||
|
delete s_HeightMap2;
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
Loading…
Reference in New Issue