CHANGED: #1471 CViewTextFormated is now part of NELGUI library, and is under the NLGUI namespace.
--HG-- branch : gui-refactoringhg/feature/sse2
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef VIEW_TEXT_FORMATED_H
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#define VIEW_TEXT_FORMATED_H
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#include "nel/gui/view_text.h"
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namespace NLGUI
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{
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/** The same as a view text id, but with some display option
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* The input is a formated string, every character is copied, but subsitution is done for each character preceded by $
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* $p -> expand the player name
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* $P -> expand the player name in uppercase
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* $b -> expand the current bot name ( bot with which the player is talking)
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* $s -> expand the current short bot name (with no specification/title in it)
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* if "ui..." replace the format with CI18N
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*/
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class CViewTextFormated : public CViewText
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{
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public:
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class IViewTextFormatter
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{
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public:
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virtual ~IViewTextFormatter(){}
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virtual ucstring formatString( const ucstring &inputString, const ucstring ¶mString ) = 0;
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};
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CViewTextFormated (const TCtorParam ¶m) : CViewText(param)
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{}
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virtual bool parse(xmlNodePtr cur, CInterfaceGroup * parentGroup);
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virtual void checkCoords();
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const ucstring &getFormatString() const { return _FormatString; }
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void setFormatString(const ucstring &format);
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static ucstring formatString(const ucstring &inputString, const ucstring ¶mString);
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static void setFormatter( IViewTextFormatter *formatter ){ textFormatter = formatter; }
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private:
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ucstring _FormatString;
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static IViewTextFormatter *textFormatter;
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};
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}
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#endif
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@ -0,0 +1,74 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/gui/view_text_formated.h"
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#include "nel/misc/xml_auto_ptr.h"
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#include "nel/misc/i18n.h"
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NLMISC_REGISTER_OBJECT(CViewBase, CViewTextFormated, std::string, "text_formated");
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namespace NLGUI
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{
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CViewTextFormated::IViewTextFormatter *CViewTextFormated::textFormatter = NULL;
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// ****************************************************************************
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bool CViewTextFormated::parse(xmlNodePtr cur,CInterfaceGroup * parentGroup)
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{
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if (!CViewText::parse(cur, parentGroup)) return false;
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CXMLAutoPtr prop((const char*) xmlGetProp( cur, (xmlChar*)"format" ));
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if (prop)
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setFormatString(ucstring((const char *) prop));
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else
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setFormatString(ucstring("$t"));
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return true;
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}
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// ****************************************************************************
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void CViewTextFormated::checkCoords()
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{
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if (!getActive()) return;
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ucstring formatedResult;
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formatedResult = formatString(_FormatString, ucstring(""));
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//
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setText (formatedResult);
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CViewText::checkCoords();
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}
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// ****************************************************************************
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void CViewTextFormated::setFormatString(const ucstring &format)
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{
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_FormatString = format;
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if ( (_FormatString.size()>2) && (_FormatString[0] == 'u') && (_FormatString[1] == 'i'))
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_FormatString = NLMISC::CI18N::get (format.toString());
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}
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// ****************************************************************************
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ucstring CViewTextFormated::formatString(const ucstring &inputString, const ucstring ¶mString)
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{
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ucstring formatedResult;
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if( textFormatter == NULL )
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formatedResult = inputString;
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else
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formatedResult = CViewTextFormated::textFormatter->formatString( inputString, paramString );
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return formatedResult;
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}
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}
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@ -1,68 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "view_text_formated.h"
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#include "nel/misc/xml_auto_ptr.h"
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#include "nel/misc/i18n.h"
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NLMISC_REGISTER_OBJECT(CViewBase, CViewTextFormated, std::string, "text_formated");
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CViewTextFormated::IViewTextFormatter *CViewTextFormated::textFormatter = NULL;
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// ****************************************************************************
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bool CViewTextFormated::parse(xmlNodePtr cur,CInterfaceGroup * parentGroup)
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{
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if (!CViewText::parse(cur, parentGroup)) return false;
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CXMLAutoPtr prop((const char*) xmlGetProp( cur, (xmlChar*)"format" ));
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if (prop)
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setFormatString(ucstring((const char *) prop));
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else
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setFormatString(ucstring("$t"));
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return true;
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}
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// ****************************************************************************
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void CViewTextFormated::checkCoords()
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{
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if (!getActive()) return;
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ucstring formatedResult;
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formatedResult = formatString(_FormatString, ucstring(""));
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//
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setText (formatedResult);
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CViewText::checkCoords();
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}
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// ****************************************************************************
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void CViewTextFormated::setFormatString(const ucstring &format)
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{
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_FormatString = format;
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if ( (_FormatString.size()>2) && (_FormatString[0] == 'u') && (_FormatString[1] == 'i'))
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_FormatString = NLMISC::CI18N::get (format.toString());
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}
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// ****************************************************************************
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ucstring CViewTextFormated::formatString(const ucstring &inputString, const ucstring ¶mString)
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{
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ucstring formatedResult;
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if( textFormatter == NULL )
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formatedResult = inputString;
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else
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formatedResult = CViewTextFormated::textFormatter->formatString( inputString, paramString );
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return formatedResult;
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}
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@ -1,64 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef VIEW_TEXT_FORMATED_H
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#define VIEW_TEXT_FORMATED_H
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#include "nel/gui/view_text.h"
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/** The same as a view text id, but with some display option
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* The input is a formated string, every character is copied, but subsitution is done for each character preceded by $
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* $p -> expand the player name
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* $P -> expand the player name in uppercase
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* $b -> expand the current bot name ( bot with which the player is talking)
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* $s -> expand the current short bot name (with no specification/title in it)
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* if "ui..." replace the format with CI18N
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*/
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class CViewTextFormated : public CViewText
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{
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public:
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class IViewTextFormatter
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{
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public:
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virtual ~IViewTextFormatter(){}
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virtual ucstring formatString( const ucstring &inputString, const ucstring ¶mString ) = 0;
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};
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CViewTextFormated (const TCtorParam ¶m) : CViewText(param)
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{}
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virtual bool parse(xmlNodePtr cur, CInterfaceGroup * parentGroup);
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virtual void checkCoords();
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const ucstring &getFormatString() const { return _FormatString; }
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void setFormatString(const ucstring &format);
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static ucstring formatString(const ucstring &inputString, const ucstring ¶mString);
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static void setFormatter( IViewTextFormatter *formatter ){ textFormatter = formatter; }
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private:
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ucstring _FormatString;
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static IViewTextFormatter *textFormatter;
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};
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#endif
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