Changed: #878 Fix typos in comments/code

hg/feature/sound
kervala 15 years ago
parent 5f3ecbe8ff
commit a1356178fd

@ -64,6 +64,7 @@ MACRO(NL_ADD_RUNTIME_FLAGS name)
LINK_FLAGS_RELEASE "${CMAKE_LINK_FLAGS_RELEASE}") LINK_FLAGS_RELEASE "${CMAKE_LINK_FLAGS_RELEASE}")
ENDIF(WIN32) ENDIF(WIN32)
ENDMACRO(NL_ADD_RUNTIME_FLAGS) ENDMACRO(NL_ADD_RUNTIME_FLAGS)
### ###
# Checks build vs. source location. Prevents In-Source builds. # Checks build vs. source location. Prevents In-Source builds.
### ###
@ -228,7 +229,7 @@ MACRO(NL_SETUP_BUILD_FLAGS)
## MinSizeRel ## MinSizeRel
SET(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} ${NL_RELEASEDEBUG_CFLAGS} ${PLATFORM_CFLAGS} ") SET(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} ${NL_RELEASEDEBUG_CFLAGS} ${PLATFORM_CFLAGS} ")
SET(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${NL_RELEASEDEBUG_CFLAGS} ${PLATFORM_CFLAGS} ") SET(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${NL_RELEASEDEBUG_CFLAGS} ${PLATFORM_CFLAGS} ")
SET(LINK_FLAGS_MINSIZEREL "${CMAKE_LINK_FLAGS_MINSIZEREL} ${NL_RELEASEDEBUG_LINK_CFLAGS} ${PLATFORM_LINKFLAGS} ") SET(CMAKE_LINK_FLAGS_MINSIZEREL "${CMAKE_LINK_FLAGS_MINSIZEREL} ${NL_RELEASEDEBUG_LINK_CFLAGS} ${PLATFORM_LINKFLAGS} ")
ENDMACRO(NL_SETUP_BUILD_FLAGS) ENDMACRO(NL_SETUP_BUILD_FLAGS)
MACRO(NL_SETUP_PREFIX_PATHS) MACRO(NL_SETUP_PREFIX_PATHS)

@ -10,8 +10,8 @@ ADD_SUBDIRECTORY(client_sheets)
FILE(GLOB SRC *.cpp *.h motion/*.cpp motion/*.h motion/modes/*.cpp motion/modes/*.h r2/*.h r2/*.cpp r2/dmc/*.h r2/dmc/*.cpp interface_v3/*.h interface_v3/*.cpp) FILE(GLOB SRC *.cpp *.h motion/*.cpp motion/*.h motion/modes/*.cpp motion/modes/*.h r2/*.h r2/*.cpp r2/dmc/*.h r2/dmc/*.cpp interface_v3/*.h interface_v3/*.cpp)
# Filter out the source files not actually compiled. # Filter out the source files not actually compiled.
LIST(REMOVE_ITEM SRC LIST(REMOVE_ITEM SRC
${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.cpp ${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.cpp
${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.h ${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.h
${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.h ${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.h
${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.cpp ${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.cpp
@ -53,7 +53,7 @@ if(APPLE)
# COMMAND ${CMAKE_COMMAND} -E make_directory # COMMAND ${CMAKE_COMMAND} -E make_directory
# ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks # ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks
# # copy framework into app bundle # # copy framework into app bundle
# COMMAND ${CMAKE_COMMAND} -E copy ${SOME_LIBRARY} # COMMAND ${CMAKE_COMMAND} -E copy ${SOME_LIBRARY}
# ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks # ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks
# # ... # # ...
# # install_name_tool the lib pathes # # install_name_tool the lib pathes
@ -63,24 +63,24 @@ ELSE(APPLE)
ENDIF(APPLE) ENDIF(APPLE)
INCLUDE_DIRECTORIES( INCLUDE_DIRECTORIES(
${LIBXML2_INCLUDE_DIR} ${LIBXML2_INCLUDE_DIR}
${NEL_INCLUDE_DIR} ${NEL_INCLUDE_DIR}
${LUA_INCLUDE_DIR} ${LUA_INCLUDE_DIR}
${LIBWWW_INCLUDE_DIR} ${LIBWWW_INCLUDE_DIR}
${CURL_INCLUDE_DIRS} ${CURL_INCLUDE_DIRS}
${CMAKE_CURRENT_SOURCE_DIR}) ${CMAKE_CURRENT_SOURCE_DIR})
TARGET_LINK_LIBRARIES(ryzom_client ${PLATFORM_LINKFLAGS} TARGET_LINK_LIBRARIES(ryzom_client ${PLATFORM_LINKFLAGS}
${LIBXML2_LIBRARIES} ${LIBXML2_LIBRARIES}
${NELMISC_LIBRARY} ${NELMISC_LIBRARY}
ryzom_gameshare ryzom_gameshare
${NELNET_LIBRARY} ${NELNET_LIBRARY}
${NELLIGO_LIBRARY} ${NELLIGO_LIBRARY}
${NELGEORGES_LIBRARY} ${NELGEORGES_LIBRARY}
${NEL3D_LIBRARY} ${NEL3D_LIBRARY}
${LUA_LIBRARIES} ${LUA_LIBRARIES}
${CURL_LIBRARIES} ${CURL_LIBRARIES}
${NELSOUND_LIBRARY} ${NELSOUND_LIBRARY}
${NELSNDDRV_LIBRARY} ${NELSNDDRV_LIBRARY}
ryzom_clientsheets ryzom_clientsheets
${NELPACS_LIBRARY} ${NELPACS_LIBRARY}
@ -88,7 +88,7 @@ TARGET_LINK_LIBRARIES(ryzom_client ${PLATFORM_LINKFLAGS}
ryzom_sevenzip ryzom_sevenzip
luabind # TODO: find luabind and expat cleanly using a find script luabind # TODO: find luabind and expat cleanly using a find script
expat) expat)
IF(NOT WITH_COCOA) IF(NOT WITH_COCOA)
TARGET_LINK_LIBRARIES(ryzom_client ${X11_LIBRARIES}) TARGET_LINK_LIBRARIES(ryzom_client ${X11_LIBRARIES})
ENDIF(NOT WITH_COCOA) ENDIF(NOT WITH_COCOA)

@ -168,7 +168,7 @@ uint TipsOfTheDayIndex;
// XML allocator functions // XML allocator functions
// Due to Bug #906, we disable the stl xml allocation // Due to Bug #906, we disable the stl xml allocation
/* /*
static volatile bool XmlAllocUsesSTL = true; static volatile bool XmlAllocUsesSTL = true;
@ -691,7 +691,7 @@ void prelogInit()
// _CrtSetDbgFlag( _CRTDBG_CHECK_CRT_DF ); // _CrtSetDbgFlag( _CRTDBG_CHECK_CRT_DF );
// Init XML Lib allocator // Init XML Lib allocator
// Due to Bug #906, we disable the stl xml allocation // Due to Bug #906, we disable the stl xml allocation
// nlverify (xmlMemSetup (XmlFree4NeL, XmlMalloc4NeL, XmlRealloc4NeL, XmlStrdup4NeL) == 0); // nlverify (xmlMemSetup (XmlFree4NeL, XmlMalloc4NeL, XmlRealloc4NeL, XmlStrdup4NeL) == 0);
// Init the debug memory // Init the debug memory

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