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@ -224,13 +224,13 @@ bool CDriverGL3::activeVertexProgram(CVertexProgram *program, bool driver)
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}
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IProgramDrvInfos *di = program->m_DrvInfo;
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CProgramDrvInfosGL3 *drvInfo = dynamic_cast< CProgramDrvInfosGL3* >(di);
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if (drvInfo == NULL)
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if (di == NULL)
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{
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m_UserVertexProgram = NULL;
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m_DriverVertexProgram = NULL;
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return false;
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}
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CProgramDrvInfosGL3 *drvInfo = static_cast<CProgramDrvInfosGL3 *>(di);
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nglUseProgramStages(ppoId, GL_VERTEX_SHADER_BIT, drvInfo->getProgramId());
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@ -337,13 +337,13 @@ bool CDriverGL3::activePixelProgram(CPixelProgram *program, bool driver)
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}
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IProgramDrvInfos *di = program->m_DrvInfo;
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CProgramDrvInfosGL3 *drvInfo = dynamic_cast< CProgramDrvInfosGL3* >(di);
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if (drvInfo == NULL)
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if (di == NULL)
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{
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m_UserPixelProgram = NULL;
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m_DriverPixelProgram = NULL;
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return false;
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}
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CProgramDrvInfosGL3 *drvInfo = static_cast<CProgramDrvInfosGL3 *>(di);
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nglUseProgramStages(ppoId, GL_FRAGMENT_SHADER_BIT, drvInfo->getProgramId());
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@ -355,35 +355,31 @@ bool CDriverGL3::activePixelProgram(CPixelProgram *program, bool driver)
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uint32 CDriverGL3::getProgramId(TProgram program) const
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{
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uint32 id = 0;
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IProgramDrvInfos *di;
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switch(program)
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{
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case IDriver::VertexProgram:
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if (m_DriverVertexProgram)
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{
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IProgramDrvInfos *di = m_DriverVertexProgram->m_DrvInfo;
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CProgramDrvInfosGL3 *drvInfo = dynamic_cast< CProgramDrvInfosGL3* >(di);
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if (drvInfo != NULL)
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id = drvInfo->getProgramId();
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}
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di = m_DriverVertexProgram->m_DrvInfo;
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else
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di = NULL;
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break;
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case IDriver::PixelProgram:
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if (m_DriverPixelProgram)
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{
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IProgramDrvInfos *di = m_DriverPixelProgram->m_DrvInfo;
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CProgramDrvInfosGL3 *drvInfo = dynamic_cast< CProgramDrvInfosGL3* >(di);
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if (drvInfo != NULL)
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id = drvInfo->getProgramId();
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}
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di = m_DriverPixelProgram->m_DrvInfo;
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else
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di = NULL;
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break;
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case IDriver::GeometryProgram:
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default:
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di = NULL;
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break;
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}
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return id;
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if (di == NULL)
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return 0;
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CProgramDrvInfosGL3 *drvInfo = static_cast<CProgramDrvInfosGL3 *>(di);
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return drvInfo->getProgramId();
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}
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IProgram* CDriverGL3::getProgram(TProgram program) const
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@ -752,8 +748,11 @@ void CDriverGL3::setupUniforms(TProgram program)
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{
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CMaterial &mat = *_CurrentMaterial;
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IProgram *p = getProgram(program);
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CProgramDrvInfosGL3 *drvInfo = dynamic_cast<CProgramDrvInfosGL3 *>(&*p->m_DrvInfo);
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if (drvInfo == NULL) return;
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if (p == NULL) return;
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IProgramDrvInfos *di = p->m_DrvInfo;
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if (di == NULL) return;
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CProgramDrvInfosGL3 *drvInfo = static_cast<CProgramDrvInfosGL3 *>(di);
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GLuint progId = drvInfo->getProgramId();
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uint mvpIndex = p->getUniformIndex(CProgramIndex::ModelViewProjection);
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@ -907,9 +906,9 @@ void CDriverGL3::setupUniforms(TProgram program)
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void CDriverGL3::setupInitialUniforms(IProgram *program)
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{
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IProgramDrvInfos *di = program->m_DrvInfo;
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CProgramDrvInfosGL3 *drvInfo = dynamic_cast<CProgramDrvInfosGL3 *>(di);
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if (drvInfo != NULL)
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if (di != NULL)
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{
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CProgramDrvInfosGL3 *drvInfo = static_cast<CProgramDrvInfosGL3 *>(di);
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GLuint id = drvInfo->getProgramId();
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for (uint i = 0; i < std::min(_Extensions.MaxFragmentTextureImageUnits, (GLint)IDRV_PROGRAM_MAXSAMPLERS); ++i)
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