CHANGED: #1471 CCtrlScroll is now part of NELGUI, and is under the NLGUI namespace. Also added a new class CGroupSubMenuBase.
--HG-- branch : gui-refactoringhg/feature/sse2
parent
a90445fa03
commit
a062e563bf
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RZ_CTRL_SCROLL_H
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#define RZ_CTRL_SCROLL_H
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#include "nel/misc/types_nl.h"
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#include "nel/gui/ctrl_scroll_base.h"
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namespace NLGUI
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{
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/**
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* Class handling scollbar function
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* \author Matthieu 'TrapII' Besson
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* \author Nevrax France
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* \date 2002
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*/
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class CCtrlScroll : public CCtrlScrollBase, public NLMISC::ICDBNode::IPropertyObserver
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{
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public:
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DECLARE_UI_CLASS( CCtrlScroll )
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CCtrlScroll(const TCtorParam ¶m);
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~CCtrlScroll();
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virtual bool parse(xmlNodePtr cur, CInterfaceGroup * parentGroup);
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virtual void updateCoords();
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virtual void draw();
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virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
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void setTarget (CInterfaceGroup *pIG);
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// Return the delta value the track has moved
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sint32 moveTrackX (sint32 dx);
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sint32 moveTrackY (sint32 dy);
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/** Move the Target Ofs with a Delta, and recompute TrackPos from this Ofs.
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* Useful for finer controled group scrolling when the list is very big (with mouseWheel or scroll buttons)
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*/
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void moveTargetX (sint32 dx);
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void moveTargetY (sint32 dy);
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void setAlign (sint32 nAlign) { _Aligned = nAlign; }
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// invert the factor for target
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void setInverted(bool invert) { _Inverted = invert; }
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void setTextureBottomOrLeft (const std::string &txName);
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void setTextureMiddle (const std::string &txName);
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void setTextureTopOrRight (const std::string &txName);
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void setTextureBottomOrLeft (sint32 txid) { _TxIdB = txid; }
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void setTextureMiddle (sint32 txid) { _TxIdM = txid; }
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void setTextureMiddleTile (uint8 tile) { _TileM = tile; } // 0 - not tiled (1 BL) (2 BR) (3 TL) (4 TR)
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void setTextureTopOrRight (sint32 txid) { _TxIdT = txid; }
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// number scroller
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sint32 getValue() const { return _IsDBLink ? _DBLink.getSInt32() : _Value; }
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// NB: the value is clamped (see setMinMax) and stepped (see setStepValue())
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void setValue(sint32 value);
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void setMinMax(sint32 nMin, sint32 nMax) { _Min = nMin; _Max = nMax; }
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void setStepValue(uint32 step) { _StepValue= step; }
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void setTrackPos(sint32 pos);
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sint32 getTrackPos() const { return _TrackPos; }
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sint32 getTrackSize() const { return _TrackSize; }
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// dummy set for track size (forlua export)
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void setTrackSize(sint32 /* trackSize */) { throw NLMISC::Exception("TrackSize is read-only"); }
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void setFrozen (bool state);
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bool getFrozen () const { return _Frozen; }
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int luaSetTarget(CLuaState &ls);
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int luaEnsureVisible(CLuaState &ls);
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// name
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void setName(const std::string & val) {_Name = val;}
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std::string getName() const {return _Name;}
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// max
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void setMax(sint32 max) {_Max = max;}
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sint32 getMax() const {return _Max;}
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REFLECT_EXPORT_START(CCtrlScroll, CCtrlScrollBase)
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REFLECT_LUA_METHOD("setTarget", luaSetTarget)
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REFLECT_LUA_METHOD("ensureVisible", luaEnsureVisible);
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REFLECT_SINT32("value", getValue, setValue);
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REFLECT_SINT32("trackPos", getTrackPos, setTrackPos);
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REFLECT_SINT32("trackSize", getTrackSize, setTrackSize);
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REFLECT_STRING("name", getName, setName);
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REFLECT_SINT32("max", getMax, setMax);
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REFLECT_EXPORT_END
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/** Ensure that a child element be visible into the frame through which
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* its parent group is displayed.
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* Example : Had we a list of items for which we want some item 'itemPtr' to have its top position
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* matching the middle of the list, we would do :
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* this->ensureVisible(itemPtr, Hotspot_Tx, Hotspot_Mx);
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*
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* The scrollbar will be moved accordingly.
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*/
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void ensureVisible(CInterfaceElement *childElement, THotSpot childHotSpot, THotSpot parentHotSpot);
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protected:
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CInterfaceProperty _DBLink; // If this is a value scroller we can link it with db
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sint32 _Value; // Or we can use a normal value
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sint32 _InitialValue;
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sint32 _Min, _Max;
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std::string _AHOnScroll;
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std::string _AHOnScrollParams;
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//
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std::string _AHOnScrollEnd;
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std::string _AHOnScrollEndParams;
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//
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//
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std::string _AHOnScrollCancel;
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std::string _AHOnScrollCancelParams;
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sint32 _Aligned; // 0-Top 1-Bottom 2-Left 3-Right
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sint32 _TrackDispPos;
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sint32 _TrackPos;
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sint32 _TrackSize;
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sint32 _TrackSizeMin;
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sint32 _MouseDownOffsetX;
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sint32 _MouseDownOffsetY;
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sint32 _TxIdB; // Same as Left if Horizontal sb
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sint32 _TxIdM;
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sint32 _TxIdT; // Same as Right if Horizontal sb
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uint8 _TileM;
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sint32 _LastTargetHReal;
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sint32 _LastTargetMaxHReal;
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sint32 _LastTargetOfsY;
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sint32 _LastTargetWReal;
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sint32 _LastTargetMaxWReal;
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sint32 _LastTargetOfsX;
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bool _Vertical : 1; // true if vertical track bar
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bool _IsDBLink : 1;
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bool _ObserverOn : 1;
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bool _Inverted : 1;
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bool _MouseDown : 1;
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bool _CallingAH : 1;
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bool _Cancelable : 1; // true if the slider may be cancelled when pressed on the mouse right button
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bool _Frozen : 1;
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// For Target Scroller only: the target offset step in pixel.
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sint32 _TargetStepX;
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sint32 _TargetStepY;
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// For Value Scroller only: indicate the step the scroll bar has. 0 or 1 means no step
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uint32 _StepValue;
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// Slider's name
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std::string _Name;
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void computeTargetOfsFromPos();
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// from IPropertyObserver
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virtual void update(NLMISC::ICDBNode *node);
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// step the value, and clamp it
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void normalizeValue(sint32 &value);
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void runAH(const std::string &name, const std::string ¶ms);
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};
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}
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#endif // RZ_CTRL_SCROLL_H
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/* End of ctrl_scroll.h */
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef GROUP_SUBMENU_BASE
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#define GROUP_SUBMENU_BASE
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#include "nel/gui/group_frame.h"
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namespace NLGUI
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{
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class CGroupSubMenuBase : public CGroupFrame
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{
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public:
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DECLARE_UI_CLASS( CGroupSubMenuBase )
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CGroupSubMenuBase( const TCtorParam ¶m );
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~CGroupSubMenuBase();
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virtual void openSubMenu( sint32 nb );
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virtual void hideSubMenus();
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REFLECT_EXPORT_START( CGroupSubMenuBase, CGroupFrame )
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REFLECT_EXPORT_END
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protected:
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private:
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};
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}
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#endif
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File diff suppressed because it is too large
Load Diff
@ -0,0 +1,47 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/gui/group_submenu_base.h"
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namespace NLGUI
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{
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CGroupSubMenuBase::CGroupSubMenuBase( const NLGUI::CViewBase::TCtorParam ¶m ) :
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CGroupFrame( param )
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{
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}
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CGroupSubMenuBase::~CGroupSubMenuBase()
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{
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}
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void CGroupSubMenuBase::openSubMenu( sint32 nb )
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{
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// Necessary because it's supposed to be an abstract class,
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// however reflection requires the class to be instantiated.
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nlassert( false );
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}
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void CGroupSubMenuBase::hideSubMenus()
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{
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// Necessary because it's supposed to be an abstract class,
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// however reflection requires the class to be instantiated.
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nlassert( false );
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -1,196 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RZ_CTRL_SCROLL_H
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#define RZ_CTRL_SCROLL_H
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#include "nel/misc/types_nl.h"
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#include "nel/gui/ctrl_scroll_base.h"
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/**
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* Class handling scollbar function
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* \author Matthieu 'TrapII' Besson
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* \author Nevrax France
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* \date 2002
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*/
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class CCtrlScroll : public CCtrlScrollBase, public NLMISC::ICDBNode::IPropertyObserver
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{
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public:
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DECLARE_UI_CLASS( CCtrlScroll )
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CCtrlScroll(const TCtorParam ¶m);
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~CCtrlScroll();
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virtual bool parse(xmlNodePtr cur, CInterfaceGroup * parentGroup);
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virtual void updateCoords();
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virtual void draw();
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virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
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void setTarget (CInterfaceGroup *pIG);
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// Return the delta value the track has moved
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sint32 moveTrackX (sint32 dx);
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sint32 moveTrackY (sint32 dy);
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/** Move the Target Ofs with a Delta, and recompute TrackPos from this Ofs.
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* Useful for finer controled group scrolling when the list is very big (with mouseWheel or scroll buttons)
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*/
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void moveTargetX (sint32 dx);
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void moveTargetY (sint32 dy);
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void setAlign (sint32 nAlign) { _Aligned = nAlign; }
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// invert the factor for target
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void setInverted(bool invert) { _Inverted = invert; }
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void setTextureBottomOrLeft (const std::string &txName);
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void setTextureMiddle (const std::string &txName);
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void setTextureTopOrRight (const std::string &txName);
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void setTextureBottomOrLeft (sint32 txid) { _TxIdB = txid; }
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void setTextureMiddle (sint32 txid) { _TxIdM = txid; }
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void setTextureMiddleTile (uint8 tile) { _TileM = tile; } // 0 - not tiled (1 BL) (2 BR) (3 TL) (4 TR)
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void setTextureTopOrRight (sint32 txid) { _TxIdT = txid; }
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// number scroller
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sint32 getValue() const { return _IsDBLink ? _DBLink.getSInt32() : _Value; }
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// NB: the value is clamped (see setMinMax) and stepped (see setStepValue())
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void setValue(sint32 value);
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void setMinMax(sint32 nMin, sint32 nMax) { _Min = nMin; _Max = nMax; }
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void setStepValue(uint32 step) { _StepValue= step; }
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void setTrackPos(sint32 pos);
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sint32 getTrackPos() const { return _TrackPos; }
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sint32 getTrackSize() const { return _TrackSize; }
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// dummy set for track size (forlua export)
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void setTrackSize(sint32 /* trackSize */) { throw NLMISC::Exception("TrackSize is read-only"); }
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void setFrozen (bool state);
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bool getFrozen () const { return _Frozen; }
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int luaSetTarget(CLuaState &ls);
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int luaEnsureVisible(CLuaState &ls);
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// name
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void setName(const std::string & val) {_Name = val;}
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std::string getName() const {return _Name;}
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// max
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void setMax(sint32 max) {_Max = max;}
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sint32 getMax() const {return _Max;}
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REFLECT_EXPORT_START(CCtrlScroll, CCtrlScrollBase)
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REFLECT_LUA_METHOD("setTarget", luaSetTarget)
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REFLECT_LUA_METHOD("ensureVisible", luaEnsureVisible);
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REFLECT_SINT32("value", getValue, setValue);
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REFLECT_SINT32("trackPos", getTrackPos, setTrackPos);
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REFLECT_SINT32("trackSize", getTrackSize, setTrackSize);
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REFLECT_STRING("name", getName, setName);
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REFLECT_SINT32("max", getMax, setMax);
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REFLECT_EXPORT_END
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/** Ensure that a child element be visible into the frame through which
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* its parent group is displayed.
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* Example : Had we a list of items for which we want some item 'itemPtr' to have its top position
|
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* matching the middle of the list, we would do :
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* this->ensureVisible(itemPtr, Hotspot_Tx, Hotspot_Mx);
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*
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* The scrollbar will be moved accordingly.
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*/
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void ensureVisible(CInterfaceElement *childElement, THotSpot childHotSpot, THotSpot parentHotSpot);
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protected:
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CInterfaceProperty _DBLink; // If this is a value scroller we can link it with db
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sint32 _Value; // Or we can use a normal value
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sint32 _InitialValue;
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sint32 _Min, _Max;
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std::string _AHOnScroll;
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std::string _AHOnScrollParams;
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//
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std::string _AHOnScrollEnd;
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std::string _AHOnScrollEndParams;
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//
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//
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std::string _AHOnScrollCancel;
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std::string _AHOnScrollCancelParams;
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sint32 _Aligned; // 0-Top 1-Bottom 2-Left 3-Right
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sint32 _TrackDispPos;
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sint32 _TrackPos;
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sint32 _TrackSize;
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sint32 _TrackSizeMin;
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sint32 _MouseDownOffsetX;
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sint32 _MouseDownOffsetY;
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sint32 _TxIdB; // Same as Left if Horizontal sb
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sint32 _TxIdM;
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sint32 _TxIdT; // Same as Right if Horizontal sb
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uint8 _TileM;
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sint32 _LastTargetHReal;
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sint32 _LastTargetMaxHReal;
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sint32 _LastTargetOfsY;
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sint32 _LastTargetWReal;
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sint32 _LastTargetMaxWReal;
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sint32 _LastTargetOfsX;
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bool _Vertical : 1; // true if vertical track bar
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bool _IsDBLink : 1;
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bool _ObserverOn : 1;
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bool _Inverted : 1;
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bool _MouseDown : 1;
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bool _CallingAH : 1;
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bool _Cancelable : 1; // true if the slider may be cancelled when pressed on the mouse right button
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bool _Frozen : 1;
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// For Target Scroller only: the target offset step in pixel.
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sint32 _TargetStepX;
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||||
sint32 _TargetStepY;
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||||
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||||
// For Value Scroller only: indicate the step the scroll bar has. 0 or 1 means no step
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uint32 _StepValue;
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|
||||
// Slider's name
|
||||
std::string _Name;
|
||||
|
||||
void computeTargetOfsFromPos();
|
||||
|
||||
// from IPropertyObserver
|
||||
virtual void update(NLMISC::ICDBNode *node);
|
||||
|
||||
// step the value, and clamp it
|
||||
void normalizeValue(sint32 &value);
|
||||
|
||||
void runAH(const std::string &name, const std::string ¶ms);
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif // RZ_CTRL_SCROLL_H
|
||||
|
||||
/* End of ctrl_scroll.h */
|
||||
|
||||
|
Loading…
Reference in New Issue