Changed: #1469 Making sure animation cannot be played if the player is dead

--HG--
branch : gsoc2012-fabien
hg/feature/gsoc2012-fabien
Fabien_HENON 12 years ago
parent 0553079378
commit 9f4d2fea74

@ -48,6 +48,10 @@ void CCameraAnimationPlayer::start()
if (isPlaying())
stop();
// If the player is dead, we do nothing
if (UserControls.mode() == CUserControls::DeathMode)
return;
_IsPlaying = true;
// We set the user controls in camAnimMode and we remember the current view and viewPos
@ -58,8 +62,11 @@ void CCameraAnimationPlayer::start()
_HasLastViewInfo = true;
}
void CCameraAnimationPlayer::stop()
void CCameraAnimationPlayer::stop(bool interrupt)
{
if (!isPlaying())
return;
_IsPlaying = false;
stopStep();
@ -67,6 +74,7 @@ void CCameraAnimationPlayer::stop()
// We reset view and viewPos and the usercontrols mode
if (_HasLastViewInfo)
{
if (!interrupt)
UserControls.mode(_LastMode);
View.view(_LastView);
View.viewPos(_LastViewPos);

@ -58,7 +58,7 @@ public:
void start();
/// Stops an animation
void stop();
void stop(bool interrupt = false);
/// Loads and play the specified step
void playStep(const std::string& stepName, NLMISC::CBitMemStream& impulse);

@ -69,7 +69,10 @@ void CUserControls::camAnimModeStart()
//-----------------------------------------------
void CUserControls::camAnimModeStop()
{
// We tell the camera animation player to stop (by interruption)
// If the camera animation player was not playing any animation it will have no effect but this function
// is usefull if the mode has changed (player is dead) to interrupt the animation
CCameraAnimationPlayer::getInstance()->stop(true);
}// camAnimModeStop //
//-----------------------------------------------

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