--HG-- branch : opengl3
@ -128,7 +128,6 @@ void testUniformBufferFormat(CUniformBufferFormat &ubf)
offset = ubf.push("h", CUniformBufferFormat::Float, 2);
nlassert(offset == 64);
offset = ubf.push("i", CUniformBufferFormat::FloatMat2x3);
nlinfo("offset: %i", offset);
nlassert(offset == 96);
offset = ubf.push("j", CUniformBufferFormat::FloatVec3);
nlassert(offset == 128);