Merged the GPU program stuff from mainline.
--HG-- branch : gsoc2013-dfighterhg/feature/gsoc2013-dfighter
commit
982b99d8d0
@ -0,0 +1,70 @@
|
||||
# - Locate LibOVR library
|
||||
# This module defines
|
||||
# LIBOVR_LIBRARIES, the libraries to link against
|
||||
# LIBOVR_FOUND, if false, do not try to link to LIBOVR
|
||||
# LIBOVR_INCLUDE_DIR, where to find headers.
|
||||
|
||||
IF(LIBOVR_LIBRARIES AND LIBOVR_INCLUDE_DIR)
|
||||
# in cache already
|
||||
SET(LIBOVR_FIND_QUIETLY TRUE)
|
||||
ENDIF(LIBOVR_LIBRARIES AND LIBOVR_INCLUDE_DIR)
|
||||
|
||||
FIND_PATH(LIBOVR_INCLUDE_DIR
|
||||
OVR.h
|
||||
PATHS
|
||||
$ENV{LIBOVR_DIR}/Include
|
||||
/usr/local/include
|
||||
/usr/include
|
||||
/sw/include
|
||||
/opt/local/include
|
||||
/opt/csw/include
|
||||
/opt/include
|
||||
)
|
||||
|
||||
IF(UNIX)
|
||||
IF(TARGET_X64)
|
||||
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Linux/Release/x86_64")
|
||||
ELSE(TARGET_X64)
|
||||
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Linux/Release/i386")
|
||||
ENDIF(TARGET_X64)
|
||||
ELSEIF(APPLE)
|
||||
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/MacOS/Release")
|
||||
ELSEIF(WIN32)
|
||||
IF(TARGET_X64)
|
||||
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/x64")
|
||||
ELSE(TARGET_X64)
|
||||
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Win32")
|
||||
ENDIF(TARGET_X64)
|
||||
ENDIF(UNIX)
|
||||
|
||||
FIND_LIBRARY(LIBOVR_LIBRARY
|
||||
NAMES ovr
|
||||
PATHS
|
||||
$ENV{LIBOVR_DIR}/${LIBOVR_LIBRARY_BUILD_PATH}
|
||||
/usr/local/lib
|
||||
/usr/lib
|
||||
/usr/local/X11R6/lib
|
||||
/usr/X11R6/lib
|
||||
/sw/lib
|
||||
/opt/local/lib
|
||||
/opt/csw/lib
|
||||
/opt/lib
|
||||
/usr/freeware/lib64
|
||||
)
|
||||
|
||||
IF(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR)
|
||||
IF(NOT LIBOVR_FIND_QUIETLY)
|
||||
MESSAGE(STATUS "Found LibOVR: ${LIBOVR_LIBRARY}")
|
||||
ENDIF(NOT LIBOVR_FIND_QUIETLY)
|
||||
SET(LIBOVR_FOUND "YES")
|
||||
SET(LIBOVR_DEFINITIONS "-DHAVE_LIBOVR")
|
||||
IF(UNIX)
|
||||
SET(LIBOVR_LIBRARIES ${LIBOVR_LIBRARY} X11 Xinerama udev pthread)
|
||||
ELSE(UNIX)
|
||||
SET(LIBOVR_LIBRARIES ${LIBOVR_LIBRARY})
|
||||
ENDIF(UNIX)
|
||||
ELSE(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR)
|
||||
IF(NOT LIBOVR_FIND_QUIETLY)
|
||||
MESSAGE(STATUS "Warning: Unable to find LibOVR!")
|
||||
ENDIF(NOT LIBOVR_FIND_QUIETLY)
|
||||
ENDIF(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR)
|
@ -0,0 +1,32 @@
|
||||
# - Locate LibVR library
|
||||
# This module defines
|
||||
# LIBVR_LIBRARIES, the libraries to link against
|
||||
# LIBVR_FOUND, if false, do not try to link to LIBVR
|
||||
# LIBVR_INCLUDE_DIR, where to find headers.
|
||||
|
||||
IF(LIBVR_LIBRARIES AND LIBVR_INCLUDE_DIR)
|
||||
# in cache already
|
||||
SET(LIBVR_FIND_QUIETLY TRUE)
|
||||
ENDIF(LIBVR_LIBRARIES AND LIBVR_INCLUDE_DIR)
|
||||
|
||||
FIND_PATH(LIBVR_INCLUDE_DIR hmd.h
|
||||
PATH_SUFFIXES include/LibVR
|
||||
)
|
||||
|
||||
FIND_LIBRARY(LIBVR_LIBRARY
|
||||
NAMES vr
|
||||
PATH_SUFFIXES lib
|
||||
PATHS
|
||||
)
|
||||
|
||||
IF(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR)
|
||||
IF(NOT LIBVR_FIND_QUIETLY)
|
||||
MESSAGE(STATUS "Found LibVR: ${LIBVR_LIBRARY}")
|
||||
ENDIF(NOT LIBVR_FIND_QUIETLY)
|
||||
SET(LIBVR_FOUND "YES")
|
||||
SET(LIBVR_DEFINITIONS "-DHAVE_LIBVR")
|
||||
ELSE(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR)
|
||||
IF(NOT LIBVR_FIND_QUIETLY)
|
||||
MESSAGE(STATUS "Warning: Unable to find LibVR!")
|
||||
ENDIF(NOT LIBVR_FIND_QUIETLY)
|
||||
ENDIF(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR)
|
@ -0,0 +1,81 @@
|
||||
# Locate Lua library
|
||||
# This module defines
|
||||
# LUA52_FOUND, if false, do not try to link to Lua
|
||||
# LUA_LIBRARIES
|
||||
# LUA_INCLUDE_DIR, where to find lua.h
|
||||
# LUA_VERSION_STRING, the version of Lua found (since CMake 2.8.8)
|
||||
#
|
||||
# Note that the expected include convention is
|
||||
# #include "lua.h"
|
||||
# and not
|
||||
# #include <lua/lua.h>
|
||||
# This is because, the lua location is not standardized and may exist
|
||||
# in locations other than lua/
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2007-2009 Kitware, Inc.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
find_path(LUA_INCLUDE_DIR lua.h
|
||||
HINTS
|
||||
ENV LUA_DIR
|
||||
PATH_SUFFIXES include/lua52 include/lua5.2 include/lua-5.2 include/lua include
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
|
||||
find_library(LUA_LIBRARY
|
||||
NAMES lua52 lua5.2 lua-5.2 lua
|
||||
HINTS
|
||||
ENV LUA_DIR
|
||||
PATH_SUFFIXES lib
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
|
||||
if(LUA_LIBRARY)
|
||||
# include the math library for Unix
|
||||
if(UNIX AND NOT APPLE AND NOT BEOS)
|
||||
find_library(LUA_MATH_LIBRARY m)
|
||||
set( LUA_LIBRARIES "${LUA_LIBRARY};${LUA_MATH_LIBRARY}" CACHE STRING "Lua Libraries")
|
||||
# For Windows and Mac, don't need to explicitly include the math library
|
||||
else()
|
||||
set( LUA_LIBRARIES "${LUA_LIBRARY}" CACHE STRING "Lua Libraries")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(LUA_INCLUDE_DIR AND EXISTS "${LUA_INCLUDE_DIR}/lua.h")
|
||||
file(STRINGS "${LUA_INCLUDE_DIR}/lua.h" lua_version_str REGEX "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua .+\"")
|
||||
|
||||
string(REGEX REPLACE "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua ([^\"]+)\".*" "\\1" LUA_VERSION_STRING "${lua_version_str}")
|
||||
unset(lua_version_str)
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
# handle the QUIETLY and REQUIRED arguments and set LUA_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Lua52
|
||||
REQUIRED_VARS LUA_LIBRARIES LUA_INCLUDE_DIR
|
||||
VERSION_VAR LUA_VERSION_STRING)
|
||||
|
||||
mark_as_advanced(LUA_INCLUDE_DIR LUA_LIBRARIES LUA_LIBRARY LUA_MATH_LIBRARY)
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,49 @@
|
||||
/** \file geometry_program.h
|
||||
* Geometry program definition
|
||||
*/
|
||||
|
||||
/* Copyright, 2000, 2001 Nevrax Ltd.
|
||||
*
|
||||
* This file is part of NEVRAX NEL.
|
||||
* NEVRAX NEL is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
|
||||
* NEVRAX NEL is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with NEVRAX NEL; see the file COPYING. If not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
||||
* MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef NL_GEOMETRY_PROGRAM_H
|
||||
#define NL_GEOMETRY_PROGRAM_H
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
#include <nel/3d/program.h>
|
||||
|
||||
#include <list>
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
class CGeometryProgram : public IProgram
|
||||
{
|
||||
public:
|
||||
/// Constructor
|
||||
CGeometryProgram();
|
||||
/// Destructor
|
||||
virtual ~CGeometryProgram ();
|
||||
};
|
||||
|
||||
} // NL3D
|
||||
|
||||
|
||||
#endif // NL_GEOMETRY_PROGRAM_H
|
||||
|
||||
/* End of vertex_program.h */
|
@ -0,0 +1,178 @@
|
||||
/**
|
||||
* \file gpu_program_params.h
|
||||
* \brief CGPUProgramParams
|
||||
* \date 2013-09-07 22:17GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CGPUProgramParams
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_GPU_PROGRAM_PARAMS_H
|
||||
#define NL3D_GPU_PROGRAM_PARAMS_H
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
// NeL includes
|
||||
|
||||
// Project includes
|
||||
|
||||
namespace NLMISC {
|
||||
class CVector;
|
||||
class CMatrix;
|
||||
}
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
/**
|
||||
* \brief CGPUProgramParams
|
||||
* \date 2013-09-07 22:17GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* A storage for USERCODE-PROVIDED parameters for GPU programs.
|
||||
* Allows for fast updating and iteration of parameters.
|
||||
* NOTE TO DRIVER IMPLEMENTORS: DO NOT USE FOR STORING COPIES
|
||||
* OF HARDCODED DRIVER MATERIAL PARAMETERS OR DRIVER PARAMETERS!!!
|
||||
* The 4-component alignment that is done in this storage
|
||||
* class is necessary to simplify support for register-based
|
||||
* assembly shaders, which require setting per 4 components.
|
||||
*/
|
||||
class CGPUProgramParams
|
||||
{
|
||||
public:
|
||||
enum TType { Float, Int, UInt };
|
||||
struct CMeta { uint Index, Size, Count; TType Type; std::string Name; size_t Next, Prev; }; // size is element size, count is nb of elements
|
||||
|
||||
private:
|
||||
union CVec { float F[4]; sint32 I[4]; uint32 UI[4]; };
|
||||
|
||||
public:
|
||||
CGPUProgramParams();
|
||||
virtual ~CGPUProgramParams();
|
||||
|
||||
/// \name User functions
|
||||
// @{
|
||||
// Copy from another params storage
|
||||
void copy(CGPUProgramParams *params);
|
||||
|
||||
// Set by index, available only when the associated program has been compiled
|
||||
void set1f(uint index, float f0);
|
||||
void set2f(uint index, float f0, float f1);
|
||||
void set3f(uint index, float f0, float f1, float f2);
|
||||
void set4f(uint index, float f0, float f1, float f2, float f3);
|
||||
void set1i(uint index, sint32 i0);
|
||||
void set2i(uint index, sint32 i0, sint32 i1);
|
||||
void set3i(uint index, sint32 i0, sint32 i1, sint32 i2);
|
||||
void set4i(uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3);
|
||||
void set1ui(uint index, uint32 ui0);
|
||||
void set2ui(uint index, uint32 ui0, uint32 ui1);
|
||||
void set3ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2);
|
||||
void set4ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3);
|
||||
void set3f(uint index, const NLMISC::CVector& v);
|
||||
void set4f(uint index, const NLMISC::CVector& v, float f3);
|
||||
void set4x4f(uint index, const NLMISC::CMatrix& m);
|
||||
void set4fv(uint index, size_t num, const float *src);
|
||||
void set4iv(uint index, size_t num, const sint32 *src);
|
||||
void set4uiv(uint index, size_t num, const uint32 *src);
|
||||
void unset(uint index);
|
||||
|
||||
// Set by name, it is recommended to use index when repeatedly setting an element
|
||||
void set1f(const std::string &name, float f0);
|
||||
void set2f(const std::string &name, float f0, float f1);
|
||||
void set3f(const std::string &name, float f0, float f1, float f2);
|
||||
void set4f(const std::string &name, float f0, float f1, float f2, float f3);
|
||||
void set1i(const std::string &name, sint32 i0);
|
||||
void set2i(const std::string &name, sint32 i0, sint32 i1);
|
||||
void set3i(const std::string &name, sint32 i0, sint32 i1, sint32 i2);
|
||||
void set4i(const std::string &name, sint32 i0, sint32 i1, sint32 i2, sint32 i3);
|
||||
void set1ui(const std::string &name, uint32 ui0);
|
||||
void set2ui(const std::string &name, uint32 ui0, uint32 ui1);
|
||||
void set3ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2);
|
||||
void set4ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3);
|
||||
void set3f(const std::string &name, const NLMISC::CVector& v);
|
||||
void set4f(const std::string &name, const NLMISC::CVector& v, float f3);
|
||||
void set4x4f(const std::string &name, const NLMISC::CMatrix& m);
|
||||
void set4fv(const std::string &name, size_t num, const float *src);
|
||||
void set4iv(const std::string &name, size_t num, const sint32 *src);
|
||||
void set4uiv(const std::string &name, size_t num, const uint32 *src);
|
||||
void unset(const std::string &name);
|
||||
// @}
|
||||
|
||||
// Maps the given name to the given index.
|
||||
// on duplicate entry the data set by name will be prefered, as it can be
|
||||
// assumed to have been set after the data set by index, and the mapping
|
||||
// will usually happen while iterating and finding an element with name
|
||||
// but no known index.
|
||||
// Unknown index will be set to ~0, unknown name will have an empty string.
|
||||
void map(uint index, const std::string &name);
|
||||
|
||||
/// \name Internal
|
||||
// @{
|
||||
/// Allocate specified number of components if necessary (internal use only)
|
||||
size_t allocOffset(uint index, uint size, uint count, TType type);
|
||||
size_t allocOffset(const std::string &name, uint size, uint count, TType type);
|
||||
size_t allocOffset(uint size, uint count, TType type);
|
||||
/// Return offset for specified index
|
||||
size_t getOffset(uint index) const;
|
||||
size_t getOffset(const std::string &name) const;
|
||||
/// Remove by offset
|
||||
void freeOffset(size_t offset);
|
||||
// @}
|
||||
|
||||
/// \name Driver and dev tools
|
||||
// @{
|
||||
// Iteration (returns the offsets for access using getFooByOffset)
|
||||
inline size_t getBegin() const { return m_Meta.size() ? m_First : s_End; }
|
||||
inline size_t getNext(size_t offset) const { return m_Meta[offset].Next; }
|
||||
inline size_t getEnd() const { return s_End; }
|
||||
|
||||
// Data access
|
||||
inline uint getSizeByOffset(size_t offset) const { return m_Meta[offset].Size; } // size of element (4 for float4)
|
||||
inline uint getCountByOffset(size_t offset) const { return m_Meta[offset].Count; } // number of elements (usually 1)
|
||||
inline uint getNbComponentsByOffset(size_t offset) const { return m_Meta[offset].Size * m_Meta[offset].Count; } // nb of components (size * count)
|
||||
inline float *getPtrFByOffset(size_t offset) { return m_Vec[offset].F; }
|
||||
inline sint32 *getPtrIByOffset(size_t offset) { return m_Vec[offset].I; }
|
||||
inline uint32 *getPtrUIByOffset(size_t offset) { return m_Vec[offset].UI; }
|
||||
inline TType getTypeByOffset(size_t offset) const { return m_Meta[offset].Type; }
|
||||
inline uint getIndexByOffset(size_t offset) const { return m_Meta[offset].Index; }
|
||||
const std::string &getNameByOffset(size_t offset) const { return m_Meta[offset].Name; };
|
||||
// @}
|
||||
|
||||
// Utility
|
||||
static inline uint getNbRegistersByComponents(uint nbComponents) { return (nbComponents + 3) >> 2; } // vector register per 4 components
|
||||
|
||||
private:
|
||||
std::vector<CVec> m_Vec;
|
||||
std::vector<CMeta> m_Meta;
|
||||
std::vector<size_t> m_Map; // map from index to offset
|
||||
std::map<std::string, size_t> m_MapName; // map from name to offset
|
||||
size_t m_First;
|
||||
size_t m_Last;
|
||||
static const size_t s_End = -1;
|
||||
|
||||
}; /* class CGPUProgramParams */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #ifndef NL3D_GPU_PROGRAM_PARAMS_H */
|
||||
|
||||
/* end of file */
|
@ -1,159 +0,0 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
#ifndef I_PROGRAM_H
|
||||
#define I_PROGRAM_H
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
/// Interface class for all NEL GPU ( vertex, pixel, geometry, etc ) programs
|
||||
class IProgram
|
||||
{
|
||||
public:
|
||||
enum TProgramType
|
||||
{
|
||||
INVALID_PROGRAM,
|
||||
VERTEX_PROGRAM,
|
||||
PIXEL_PROGRAM,
|
||||
GEOMETRY_PROGRAM
|
||||
};
|
||||
|
||||
enum EUniform
|
||||
{
|
||||
MVPMatrix,
|
||||
MVMatrix,
|
||||
NormalMatrix,
|
||||
TexMatrix0,
|
||||
TexMatrix1,
|
||||
TexMatrix2,
|
||||
TexMatrix3,
|
||||
Constant0,
|
||||
Constant1,
|
||||
Constant2,
|
||||
Constant3,
|
||||
Diffuse,
|
||||
Color,
|
||||
Sampler0,
|
||||
Sampler1,
|
||||
Sampler2,
|
||||
Sampler3,
|
||||
AlphaTreshold,
|
||||
FogStart,
|
||||
FogEnd,
|
||||
FogColor,
|
||||
FogDensity,
|
||||
Light0Dir,
|
||||
Light1Dir,
|
||||
Light2Dir,
|
||||
Light3Dir,
|
||||
Light4Dir,
|
||||
Light5Dir,
|
||||
Light6Dir,
|
||||
Light7Dir,
|
||||
Light0ColDiff,
|
||||
Light1ColDiff,
|
||||
Light2ColDiff,
|
||||
Light3ColDiff,
|
||||
Light4ColDiff,
|
||||
Light5ColDiff,
|
||||
Light6ColDiff,
|
||||
Light7ColDiff,
|
||||
Light0ColAmb,
|
||||
Light1ColAmb,
|
||||
Light2ColAmb,
|
||||
Light3ColAmb,
|
||||
Light4ColAmb,
|
||||
Light5ColAmb,
|
||||
Light6ColAmb,
|
||||
Light7ColAmb,
|
||||
Light0ColSpec,
|
||||
Light1ColSpec,
|
||||
Light2ColSpec,
|
||||
Light3ColSpec,
|
||||
Light4ColSpec,
|
||||
Light5ColSpec,
|
||||
Light6ColSpec,
|
||||
Light7ColSpec,
|
||||
Light0Shininess,
|
||||
Light1Shininess,
|
||||
Light2Shininess,
|
||||
Light3Shininess,
|
||||
Light4Shininess,
|
||||
Light5Shininess,
|
||||
Light6Shininess,
|
||||
Light7Shininess,
|
||||
Light0Pos,
|
||||
Light1Pos,
|
||||
Light2Pos,
|
||||
Light3Pos,
|
||||
Light4Pos,
|
||||
Light5Pos,
|
||||
Light6Pos,
|
||||
Light7Pos,
|
||||
Light0ConstAttn,
|
||||
Light1ConstAttn,
|
||||
Light2ConstAttn,
|
||||
Light3ConstAttn,
|
||||
Light4ConstAttn,
|
||||
Light5ConstAttn,
|
||||
Light6ConstAttn,
|
||||
Light7ConstAttn,
|
||||
Light0LinAttn,
|
||||
Light1LinAttn,
|
||||
Light2LinAttn,
|
||||
Light3LinAttn,
|
||||
Light4LinAttn,
|
||||
Light5LinAttn,
|
||||
Light6LinAttn,
|
||||
Light7LinAttn,
|
||||
Light0QuadAttn,
|
||||
Light1QuadAttn,
|
||||
Light2QuadAttn,
|
||||
Light3QuadAttn,
|
||||
Light4QuadAttn,
|
||||
Light5QuadAttn,
|
||||
Light6QuadAttn,
|
||||
Light7QuadAttn,
|
||||
NUM_UNIFORMS
|
||||
};
|
||||
|
||||
IProgram(){
|
||||
type = INVALID_PROGRAM;
|
||||
}
|
||||
|
||||
virtual ~IProgram(){}
|
||||
|
||||
void setSource( const char *source ){ src.assign( source ); }
|
||||
const std::string& getSource() const{ return src; }
|
||||
|
||||
virtual void cacheUniforms() = 0;
|
||||
virtual int getUniformIndex( uint32 id ) const = 0;
|
||||
|
||||
TProgramType getType() const{ return type; }
|
||||
|
||||
protected:
|
||||
std::string src;
|
||||
static const char *uniformNames[ NUM_UNIFORMS ];
|
||||
TProgramType type;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -0,0 +1,49 @@
|
||||
/** \file pixel_program.h
|
||||
* Pixel program definition
|
||||
*/
|
||||
|
||||
/* Copyright, 2000, 2001 Nevrax Ltd.
|
||||
*
|
||||
* This file is part of NEVRAX NEL.
|
||||
* NEVRAX NEL is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
|
||||
* NEVRAX NEL is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with NEVRAX NEL; see the file COPYING. If not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
||||
* MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef NL_PIXEL_PROGRAM_H
|
||||
#define NL_PIXEL_PROGRAM_H
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
#include <nel/3d/program.h>
|
||||
|
||||
#include <list>
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
class CPixelProgram : public IProgram
|
||||
{
|
||||
public:
|
||||
/// Constructor
|
||||
CPixelProgram();
|
||||
/// Destructor
|
||||
virtual ~CPixelProgram ();
|
||||
};
|
||||
|
||||
} // NL3D
|
||||
|
||||
|
||||
#endif // NL_PIXEL_PROGRAM_H
|
||||
|
||||
/* End of vertex_program.h */
|
@ -0,0 +1,358 @@
|
||||
/**
|
||||
* \file program.h
|
||||
* \brief IProgram
|
||||
* \date 2013-09-07 15:00GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IProgram
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_PROGRAM_H
|
||||
#define NL3D_PROGRAM_H
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
|
||||
// Project includes
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
// List typedef.
|
||||
class IDriver;
|
||||
class IProgramDrvInfos;
|
||||
typedef std::list<IProgramDrvInfos*> TGPUPrgDrvInfoPtrList;
|
||||
typedef TGPUPrgDrvInfoPtrList::iterator ItGPUPrgDrvInfoPtrList;
|
||||
|
||||
// Class for interaction of vertex program with Driver.
|
||||
// IProgramDrvInfos represent the real data of the GPU program, stored into the driver (eg: just a GLint for opengl).
|
||||
class IProgramDrvInfos : public NLMISC::CRefCount
|
||||
{
|
||||
private:
|
||||
IDriver *_Driver;
|
||||
ItGPUPrgDrvInfoPtrList _DriverIterator;
|
||||
|
||||
public:
|
||||
IProgramDrvInfos (IDriver *drv, ItGPUPrgDrvInfoPtrList it);
|
||||
// The virtual dtor is important.
|
||||
virtual ~IProgramDrvInfos(void);
|
||||
|
||||
virtual uint getUniformIndex(const char *name) const = 0;
|
||||
};
|
||||
|
||||
// Features exposed by a program. Used to set builtin parameters on user provided shaders.
|
||||
// This is only used for user provided shaders, not for builtin shaders,
|
||||
// as it is a slow method which has to go through all of the options every time.
|
||||
// Builtin shaders should set all flags to 0.
|
||||
// Example:
|
||||
// User shader flags Matrices in the Vertex Program:
|
||||
// -> When rendering with a material, the driver will call setUniformDriver,
|
||||
// which will check if the flag Matrices exists, and if so, it will use
|
||||
// the index cache to find which matrices are needed by the shader,
|
||||
// and set those which are found.
|
||||
// This does not work extremely efficient, but it's the most practical option
|
||||
// for passing builtin parameters onto user provided shaders.
|
||||
// Note: May need additional flags related to scene sorting, etcetera.
|
||||
struct CProgramFeatures
|
||||
{
|
||||
CProgramFeatures() : DriverFlags(0), MaterialFlags(0) { }
|
||||
|
||||
// Driver builtin parameters
|
||||
enum TDriverFlags
|
||||
{
|
||||
// Matrices
|
||||
Matrices = 0x00000001,
|
||||
|
||||
// Fog
|
||||
Fog = 0x00000002,
|
||||
};
|
||||
uint32 DriverFlags;
|
||||
|
||||
enum TMaterialFlags
|
||||
{
|
||||
/// Use the CMaterial texture stages as the textures for a Pixel Program
|
||||
TextureStages = 0x00000001,
|
||||
TextureMatrices = 0x00000002,
|
||||
};
|
||||
// Material builtin parameters
|
||||
uint32 MaterialFlags;
|
||||
};
|
||||
|
||||
// Stucture used to cache the indices of builtin parameters which are used by the drivers
|
||||
// Not used for parameters of specific nl3d programs
|
||||
struct CProgramIndex
|
||||
{
|
||||
enum TName
|
||||
{
|
||||
ModelView,
|
||||
ModelViewInverse,
|
||||
ModelViewTranspose,
|
||||
ModelViewInverseTranspose,
|
||||
|
||||
Projection,
|
||||
ProjectionInverse,
|
||||
ProjectionTranspose,
|
||||
ProjectionInverseTranspose,
|
||||
|
||||
ModelViewProjection,
|
||||
ModelViewProjectionInverse,
|
||||
ModelViewProjectionTranspose,
|
||||
ModelViewProjectionInverseTranspose,
|
||||
|
||||
Fog,
|
||||
|
||||
FogStart,
|
||||
FogEnd,
|
||||
FogColor,
|
||||
|
||||
Color,
|
||||
DiffuseColor,
|
||||
|
||||
Constant0,
|
||||
Constant1,
|
||||
Constant2,
|
||||
Constant3,
|
||||
|
||||
Sampler0,
|
||||
Sampler1,
|
||||
Sampler2,
|
||||
Sampler3,
|
||||
|
||||
TexMatrix0,
|
||||
TexMatrix1,
|
||||
TexMatrix2,
|
||||
TexMatrix3,
|
||||
|
||||
Light0DirOrPos,
|
||||
Light1DirOrPos,
|
||||
Light2DirOrPos,
|
||||
Light3DirOrPos,
|
||||
Light4DirOrPos,
|
||||
Light5DirOrPos,
|
||||
Light6DirOrPos,
|
||||
Light7DirOrPos,
|
||||
|
||||
Light0ColAmb,
|
||||
Light1ColAmb,
|
||||
Light2ColAmb,
|
||||
Light3ColAmb,
|
||||
Light4ColAmb,
|
||||
Light5ColAmb,
|
||||
Light6ColAmb,
|
||||
Light7ColAmb,
|
||||
|
||||
Light0ColDiff,
|
||||
Light1ColDiff,
|
||||
Light2ColDiff,
|
||||
Light3ColDiff,
|
||||
Light4ColDiff,
|
||||
Light5ColDiff,
|
||||
Light6ColDiff,
|
||||
Light7ColDiff,
|
||||
|
||||
Light0ColSpec,
|
||||
Light1ColSpec,
|
||||
Light2ColSpec,
|
||||
Light3ColSpec,
|
||||
Light4ColSpec,
|
||||
Light5ColSpec,
|
||||
Light6ColSpec,
|
||||
Light7ColSpec,
|
||||
|
||||
Light0Shininess,
|
||||
Light1Shininess,
|
||||
Light2Shininess,
|
||||
Light3Shininess,
|
||||
Light4Shininess,
|
||||
Light5Shininess,
|
||||
Light6Shininess,
|
||||
Light7Shininess,
|
||||
|
||||
Light0ConstAttn,
|
||||
Light1ConstAttn,
|
||||
Light2ConstAttn,
|
||||
Light3ConstAttn,
|
||||
Light4ConstAttn,
|
||||
Light5ConstAttn,
|
||||
Light6ConstAttn,
|
||||
Light7ConstAttn,
|
||||
|
||||
Light0LinAttn,
|
||||
Light1LinAttn,
|
||||
Light2LinAttn,
|
||||
Light3LinAttn,
|
||||
Light4LinAttn,
|
||||
Light5LinAttn,
|
||||
Light6LinAttn,
|
||||
Light7LinAttn,
|
||||
|
||||
Light0QuadAttn,
|
||||
Light1QuadAttn,
|
||||
Light2QuadAttn,
|
||||
Light3QuadAttn,
|
||||
Light4QuadAttn,
|
||||
Light5QuadAttn,
|
||||
Light6QuadAttn,
|
||||
Light7QuadAttn,
|
||||
|
||||
NUM_UNIFORMS
|
||||
};
|
||||
static const char *Names[NUM_UNIFORMS];
|
||||
uint Indices[NUM_UNIFORMS];
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief IProgram
|
||||
* \date 2013-09-07 15:00GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* A generic GPU program
|
||||
*/
|
||||
class IProgram : public NLMISC::CRefCount
|
||||
{
|
||||
public:
|
||||
enum TProfile
|
||||
{
|
||||
none = 0,
|
||||
|
||||
// types
|
||||
// Vertex Shader = 0x01
|
||||
// Pixel Shader = 0x02
|
||||
// Geometry Shader = 0x03
|
||||
|
||||
// nel - 0x31,type,bitfield
|
||||
nelvp = 0x31010001, // VP supported by CVertexProgramParser, similar to arbvp1, can be translated to vs_1_1
|
||||
|
||||
// direct3d - 0xD9,type,major,minor
|
||||
// vertex programs
|
||||
vs_1_1 = 0xD9010101,
|
||||
vs_2_0 = 0xD9010200,
|
||||
// vs_2_sw = 0xD9010201, // not sure...
|
||||
// vs_2_x = 0xD9010202, // not sure...
|
||||
// vs_3_0 = 0xD9010300, // not supported
|
||||
// pixel programs
|
||||
ps_1_1 = 0xD9020101,
|
||||
ps_1_2 = 0xD9020102,
|
||||
ps_1_3 = 0xD9020103,
|
||||
ps_1_4 = 0xD9020104,
|
||||
ps_2_0 = 0xD9020200,
|
||||
// ps_2_x = 0xD9020201, // not sure...
|
||||
// ps_3_0 = 0xD9020300, // not supported
|
||||
|
||||
// opengl - 0x61,type,bitfield
|
||||
// vertex programs
|
||||
// vp20 = 0x61010001, // NV_vertex_program1_1, outdated
|
||||
arbvp1 = 0x61010002, // ARB_vertex_program
|
||||
vp30 = 0x61010004, // NV_vertex_program2
|
||||
vp40 = 0x61010008, // NV_vertex_program3 + NV_fragment_program3
|
||||
gp4vp = 0x61010010, // NV_gpu_program4
|
||||
gp5vp = 0x61010020, // NV_gpu_program5
|
||||
// pixel programs
|
||||
// fp20 = 0x61020001, // very limited and outdated, unnecessary
|
||||
// fp30 = 0x61020002, // NV_fragment_program, now arbfp1, redundant
|
||||
arbfp1 = 0x61020004, // ARB_fragment_program
|
||||
fp40 = 0x61020008, // NV_fragment_program2, arbfp1 with "OPTION NV_fragment_program2;\n"
|
||||
gp4fp = 0x61020010, // NV_gpu_program4
|
||||
gp5fp = 0x61020020, // NV_gpu_program5
|
||||
// geometry programs
|
||||
gp4gp = 0x61030001, // NV_gpu_program4
|
||||
gp5gp = 0x61030001, // NV_gpu_program5
|
||||
|
||||
// glsl - 0x65,type,version
|
||||
glsl330v = 0x65010330, // GLSL vertex program version 330
|
||||
glsl330f = 0x65020330, // GLSL fragment program version 330
|
||||
glsl330g = 0x65030330, // GLSL geometry program version 330
|
||||
};
|
||||
|
||||
struct CSource : public NLMISC::CRefCount
|
||||
{
|
||||
public:
|
||||
std::string DisplayName;
|
||||
|
||||
/// Minimal required profile for this GPU program
|
||||
IProgram::TProfile Profile;
|
||||
|
||||
const char *SourcePtr;
|
||||
size_t SourceLen;
|
||||
/// Copy the source code string
|
||||
inline void setSource(const std::string &source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); }
|
||||
inline void setSource(const char *source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); }
|
||||
/// Set pointer to source code string without copying the string
|
||||
inline void setSourcePtr(const char *sourcePtr, size_t sourceLen) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = sourceLen; }
|
||||
inline void setSourcePtr(const char *sourcePtr) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = strlen(sourcePtr); }
|
||||
|
||||
/// CVertexProgramInfo/CPixelProgramInfo/... NeL features
|
||||
CProgramFeatures Features;
|
||||
|
||||
/// Map with known parameter indices, used for assembly programs
|
||||
std::map<std::string, uint> ParamIndices;
|
||||
|
||||
private:
|
||||
std::string SourceCopy;
|
||||
};
|
||||
|
||||
public:
|
||||
IProgram();
|
||||
virtual ~IProgram();
|
||||
|
||||
// Manage the sources, not allowed after compilation.
|
||||
// Add multiple sources using different profiles, the driver will use the first one it supports.
|
||||
inline size_t getSourceNb() const { return m_Sources.size(); };
|
||||
inline CSource *getSource(size_t i) const { return m_Sources[i]; };
|
||||
inline size_t addSource(CSource *source) { nlassert(!m_Source); m_Sources.push_back(source); return (m_Sources.size() - 1); }
|
||||
inline void removeSource(size_t i) { nlassert(!m_Source); m_Sources.erase(m_Sources.begin() + i); }
|
||||
|
||||
// Get the idx of a parameter (ogl: uniform, d3d: constant, etcetera) by name. Invalid name returns ~0
|
||||
inline uint getUniformIndex(const char *name) const { return m_DrvInfo->getUniformIndex(name); };
|
||||
inline uint getUniformIndex(const std::string &name) const { return m_DrvInfo->getUniformIndex(name.c_str()); };
|
||||
inline uint getUniformIndex(CProgramIndex::TName name) const { return m_Index.Indices[name]; }
|
||||
|
||||
// Get feature information of the current program
|
||||
inline CSource *source() const { return m_Source; };
|
||||
inline const CProgramFeatures &features() const { return m_Source->Features; };
|
||||
inline TProfile profile() const { return m_Source->Profile; }
|
||||
|
||||
// Build feature info, called automatically by the driver after compile succeeds
|
||||
void buildInfo(CSource *source);
|
||||
|
||||
// Override this to build additional info in a subclass
|
||||
virtual void buildInfo();
|
||||
|
||||
protected:
|
||||
/// The progam source
|
||||
std::vector<NLMISC::CSmartPtr<CSource> > m_Sources;
|
||||
|
||||
/// The source used for compilation
|
||||
NLMISC::CSmartPtr<CSource> m_Source;
|
||||
CProgramIndex m_Index;
|
||||
|
||||
public:
|
||||
/// The driver information. For the driver implementation only.
|
||||
NLMISC::CRefPtr<IProgramDrvInfos> m_DrvInfo;
|
||||
|
||||
}; /* class IProgram */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #ifndef NL3D_PROGRAM_H */
|
||||
|
||||
/* end of file */
|
@ -1,99 +0,0 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef NL_SHADER_H
|
||||
#define NL_SHADER_H
|
||||
|
||||
#include "nel/misc/types_nl.h"
|
||||
#include "nel/misc/smart_ptr.h"
|
||||
#include <list>
|
||||
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
using NLMISC::CRefCount;
|
||||
|
||||
|
||||
class IDriver;
|
||||
|
||||
// List typedef.
|
||||
class IShaderDrvInfos;
|
||||
typedef std::list<IShaderDrvInfos*> TShaderDrvInfoPtrList;
|
||||
typedef TShaderDrvInfoPtrList::iterator ItShaderDrvInfoPtrList;
|
||||
|
||||
/**
|
||||
* Interface for shader driver infos.
|
||||
*/
|
||||
class IShaderDrvInfos : public CRefCount
|
||||
{
|
||||
private:
|
||||
IDriver *_Driver;
|
||||
ItShaderDrvInfoPtrList _DriverIterator;
|
||||
|
||||
public:
|
||||
IShaderDrvInfos(IDriver *drv, ItShaderDrvInfoPtrList it) {_Driver= drv; _DriverIterator= it;}
|
||||
// The virtual dtor is important.
|
||||
virtual ~IShaderDrvInfos();
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Shader resource for the driver. It is just a container for a ".fx" text file.
|
||||
*/
|
||||
/* *** IMPORTANT ********************
|
||||
* *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
|
||||
* **********************************
|
||||
*/
|
||||
// --------------------------------------------------
|
||||
class CShader
|
||||
{
|
||||
public:
|
||||
CShader();
|
||||
~CShader();
|
||||
|
||||
// Load a shader file
|
||||
bool loadShaderFile (const char *filename);
|
||||
|
||||
// Set the shader text
|
||||
void setText (const char *text);
|
||||
|
||||
// Get the shader text
|
||||
const char *getText () const { return _Text.c_str(); }
|
||||
|
||||
// Set the shader name
|
||||
void setName (const char *name);
|
||||
|
||||
// Get the shader name
|
||||
const char *getName () const { return _Name.c_str(); }
|
||||
|
||||
public:
|
||||
// Private. For Driver only.
|
||||
bool _ShaderChanged;
|
||||
NLMISC::CRefPtr<IShaderDrvInfos> _DrvInfo;
|
||||
private:
|
||||
// The shader
|
||||
std::string _Text;
|
||||
// The shader name
|
||||
std::string _Name;
|
||||
};
|
||||
|
||||
|
||||
} // NL3D
|
||||
|
||||
|
||||
#endif // NL_SHADER_H
|
||||
|
||||
/* End of shader.h */
|
@ -0,0 +1,134 @@
|
||||
/**
|
||||
* \file stereo_debugger.h
|
||||
* \brief CStereoDebugger
|
||||
* \date 2013-07-03 20:17GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CStereoDebugger
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !FINAL_VERSION
|
||||
#ifndef NL3D_STEREO_DEBUGGER_H
|
||||
#define NL3D_STEREO_DEBUGGER_H
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
#include <nel/misc/geom_ext.h>
|
||||
|
||||
// Project includes
|
||||
#include <nel/3d/stereo_display.h>
|
||||
#include <nel/3d/frustum.h>
|
||||
#include <nel/3d/viewport.h>
|
||||
#include <nel/3d/u_material.h>
|
||||
|
||||
#define NL_STEREO_MAX_USER_CAMERAS 8
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
class ITexture;
|
||||
class CTextureUser;
|
||||
class CPixelProgram;
|
||||
|
||||
/**
|
||||
* \brief CStereoDebugger
|
||||
* \date 2013-07-03 20:17GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CStereoDebugger
|
||||
*/
|
||||
class CStereoDebugger : public IStereoDisplay
|
||||
{
|
||||
public:
|
||||
CStereoDebugger();
|
||||
virtual ~CStereoDebugger();
|
||||
|
||||
|
||||
/// Sets driver and generates necessary render targets
|
||||
virtual void setDriver(NL3D::UDriver *driver);
|
||||
void releaseTextures();
|
||||
void initTextures();
|
||||
void setTextures();
|
||||
void verifyTextures();
|
||||
|
||||
/// Gets the required screen resolution for this device
|
||||
virtual bool getScreenResolution(uint &width, uint &height);
|
||||
/// Set latest camera position etcetera
|
||||
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
|
||||
/// Get the frustum to use for clipping
|
||||
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
|
||||
|
||||
/// Is there a next pass
|
||||
virtual bool nextPass();
|
||||
/// Gets the current viewport
|
||||
virtual const NL3D::CViewport &getCurrentViewport() const;
|
||||
/// Gets the current camera frustum
|
||||
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
|
||||
/// Gets the current camera frustum
|
||||
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
|
||||
/// Gets the current camera matrix
|
||||
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
|
||||
|
||||
/// At the start of a new render target
|
||||
virtual bool wantClear();
|
||||
/// The 3D scene
|
||||
virtual bool wantScene();
|
||||
/// Interface within the 3D scene
|
||||
virtual bool wantInterface3D();
|
||||
/// 2D Interface
|
||||
virtual bool wantInterface2D();
|
||||
|
||||
/// Returns true if a new render target was set, always fase if not using render targets
|
||||
virtual bool beginRenderTarget();
|
||||
/// Returns true if a render target was fully drawn, always false if not using render targets
|
||||
virtual bool endRenderTarget();
|
||||
|
||||
|
||||
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
|
||||
|
||||
private:
|
||||
UDriver *m_Driver;
|
||||
|
||||
int m_Stage;
|
||||
int m_SubStage;
|
||||
|
||||
CViewport m_LeftViewport;
|
||||
CViewport m_RightViewport;
|
||||
CFrustum m_Frustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
|
||||
|
||||
NLMISC::CSmartPtr<NL3D::ITexture> m_LeftTex;
|
||||
NL3D::CTextureUser *m_LeftTexU;
|
||||
NLMISC::CSmartPtr<NL3D::ITexture> m_RightTex;
|
||||
NL3D::CTextureUser *m_RightTexU;
|
||||
NL3D::UMaterial m_Mat;
|
||||
NLMISC::CQuadUV m_QuadUV;
|
||||
CPixelProgram *m_PixelProgram;
|
||||
|
||||
}; /* class CStereoDebugger */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #ifndef NL3D_STEREO_DEBUGGER_H */
|
||||
#endif /* #if !FINAL_VERSION */
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,141 @@
|
||||
/**
|
||||
* \file stereo_display.h
|
||||
* \brief IStereoDisplay
|
||||
* \date 2013-06-27 16:29GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IStereoDisplay
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_STEREO_DISPLAY_H
|
||||
#define NL3D_STEREO_DISPLAY_H
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
|
||||
// Project includes
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
class UCamera;
|
||||
class CViewport;
|
||||
class CFrustum;
|
||||
class IStereoDisplay;
|
||||
class UTexture;
|
||||
class UDriver;
|
||||
|
||||
class IStereoDeviceFactory : public NLMISC::CRefCount
|
||||
{
|
||||
public:
|
||||
IStereoDeviceFactory() { }
|
||||
virtual ~IStereoDeviceFactory() { }
|
||||
virtual IStereoDisplay *createDevice() const = 0;
|
||||
};
|
||||
|
||||
struct CStereoDeviceInfo
|
||||
{
|
||||
public:
|
||||
enum TStereoDeviceClass
|
||||
{
|
||||
StereoDisplay,
|
||||
StereoHMD,
|
||||
};
|
||||
|
||||
enum TStereoDeviceLibrary
|
||||
{
|
||||
NeL3D,
|
||||
OVR,
|
||||
LibVR,
|
||||
OpenHMD,
|
||||
};
|
||||
|
||||
NLMISC::CSmartPtr<IStereoDeviceFactory> Factory;
|
||||
|
||||
TStereoDeviceLibrary Library;
|
||||
TStereoDeviceClass Class;
|
||||
std::string Manufacturer;
|
||||
std::string ProductName;
|
||||
std::string Serial; // A unique device identifier
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief IStereoDisplay
|
||||
* \date 2013-06-27 16:29GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IStereoDisplay
|
||||
*/
|
||||
class IStereoDisplay
|
||||
{
|
||||
public:
|
||||
IStereoDisplay();
|
||||
virtual ~IStereoDisplay();
|
||||
|
||||
/// Sets driver and generates necessary render targets
|
||||
virtual void setDriver(NL3D::UDriver *driver) = 0;
|
||||
|
||||
/// Gets the required screen resolution for this device
|
||||
virtual bool getScreenResolution(uint &width, uint &height) = 0;
|
||||
/// Set latest camera position etcetera
|
||||
virtual void updateCamera(uint cid, const NL3D::UCamera *camera) = 0;
|
||||
/// Get the frustum to use for clipping
|
||||
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const = 0;
|
||||
|
||||
/// Is there a next pass
|
||||
virtual bool nextPass() = 0;
|
||||
/// Gets the current viewport
|
||||
virtual const NL3D::CViewport &getCurrentViewport() const = 0;
|
||||
/// Gets the current camera frustum
|
||||
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const = 0;
|
||||
/// Gets the current camera frustum
|
||||
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const = 0;
|
||||
/// Gets the current camera matrix
|
||||
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const = 0;
|
||||
|
||||
/// At the start of a new render target
|
||||
virtual bool wantClear() = 0;
|
||||
/// The 3D scene
|
||||
virtual bool wantScene() = 0;
|
||||
/// Interface within the 3D scene
|
||||
virtual bool wantInterface3D() = 0;
|
||||
/// 2D Interface
|
||||
virtual bool wantInterface2D() = 0;
|
||||
|
||||
/// Returns true if a new render target was set, always fase if not using render targets
|
||||
virtual bool beginRenderTarget() = 0;
|
||||
/// Returns true if a render target was fully drawn, always false if not using render targets
|
||||
virtual bool endRenderTarget() = 0;
|
||||
|
||||
static const char *getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library);
|
||||
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
|
||||
static IStereoDisplay *createDevice(const CStereoDeviceInfo &deviceInfo);
|
||||
static void releaseUnusedLibraries();
|
||||
static void releaseAllLibraries();
|
||||
|
||||
}; /* class IStereoDisplay */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #ifndef NL3D_STEREO_DISPLAY_H */
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,73 @@
|
||||
/**
|
||||
* \file stereo_hmd.h
|
||||
* \brief IStereoHMD
|
||||
* \date 2013-06-27 16:30GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IStereoHMD
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_STEREO_HMD_H
|
||||
#define NL3D_STEREO_HMD_H
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
|
||||
// Project includes
|
||||
#include <nel/3d/stereo_display.h>
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
/**
|
||||
* \brief IStereoHMD
|
||||
* \date 2013-06-27 16:30GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IStereoHMD
|
||||
*/
|
||||
class IStereoHMD : public IStereoDisplay
|
||||
{
|
||||
public:
|
||||
IStereoHMD();
|
||||
virtual ~IStereoHMD();
|
||||
|
||||
/// Get the HMD orientation
|
||||
virtual NLMISC::CQuat getOrientation() const = 0;
|
||||
|
||||
/// Get GUI center (1 = width, 1 = height, 0 = center)
|
||||
virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const = 0;
|
||||
|
||||
/// Set the head model, eye position relative to orientation point
|
||||
virtual void setEyePosition(const NLMISC::CVector &v) = 0;
|
||||
/// Get the head model, eye position relative to orientation point
|
||||
virtual const NLMISC::CVector &getEyePosition() const = 0;
|
||||
|
||||
/// Set the scale of the game in units per meter
|
||||
virtual void setScale(float s) = 0;
|
||||
|
||||
}; /* class IStereoHMD */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #ifndef NL3D_STEREO_HMD_H */
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,160 @@
|
||||
/**
|
||||
* \file stereo_libvr.h
|
||||
* \brief CStereoLibVR
|
||||
* \date 2013-08-19 19:17MT
|
||||
* \author Thibaut Girka (ThibG)
|
||||
* CStereoLibVR
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_STEREO_LIBVR_H
|
||||
#define NL3D_STEREO_LIBVR_H
|
||||
|
||||
#ifdef HAVE_LIBVR
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
#include <nel/misc/geom_ext.h>
|
||||
|
||||
// Project includes
|
||||
#include <nel/3d/stereo_hmd.h>
|
||||
#include <nel/3d/frustum.h>
|
||||
#include <nel/3d/viewport.h>
|
||||
#include <nel/3d/u_material.h>
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
class ITexture;
|
||||
class CTextureUser;
|
||||
class CStereoLibVRDevicePtr;
|
||||
class CStereoLibVRDeviceHandle;
|
||||
class CPixelProgram;
|
||||
|
||||
#define NL_STEREO_MAX_USER_CAMERAS 8
|
||||
|
||||
/**
|
||||
* \brief CStereoOVR
|
||||
* \date 2013-06-25 22:22GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CStereoOVR
|
||||
*/
|
||||
class CStereoLibVR : public IStereoHMD
|
||||
{
|
||||
public:
|
||||
CStereoLibVR(const CStereoLibVRDeviceHandle *handle);
|
||||
virtual ~CStereoLibVR();
|
||||
|
||||
/// Sets driver and generates necessary render targets
|
||||
virtual void setDriver(NL3D::UDriver *driver);
|
||||
|
||||
/// Gets the required screen resolution for this device
|
||||
virtual bool getScreenResolution(uint &width, uint &height);
|
||||
/// Set latest camera position etcetera
|
||||
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
|
||||
/// Get the frustum to use for clipping
|
||||
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
|
||||
|
||||
/// Is there a next pass
|
||||
virtual bool nextPass();
|
||||
/// Gets the current viewport
|
||||
virtual const NL3D::CViewport &getCurrentViewport() const;
|
||||
/// Gets the current camera frustum
|
||||
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
|
||||
/// Gets the current camera frustum
|
||||
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
|
||||
/// Gets the current camera matrix
|
||||
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
|
||||
|
||||
/// At the start of a new render target
|
||||
virtual bool wantClear();
|
||||
/// The 3D scene
|
||||
virtual bool wantScene();
|
||||
/// Interface within the 3D scene
|
||||
virtual bool wantInterface3D();
|
||||
/// 2D Interface
|
||||
virtual bool wantInterface2D();
|
||||
|
||||
/// Returns true if a new render target was set, always fase if not using render targets
|
||||
virtual bool beginRenderTarget();
|
||||
/// Returns true if a render target was fully drawn, always false if not using render targets
|
||||
virtual bool endRenderTarget();
|
||||
|
||||
|
||||
/// Get the HMD orientation
|
||||
virtual NLMISC::CQuat getOrientation() const;
|
||||
|
||||
/// Get GUI center (1 = width, 1 = height, 0 = center)
|
||||
virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const;
|
||||
|
||||
/// Set the head model, eye position relative to orientation point
|
||||
virtual void setEyePosition(const NLMISC::CVector &v);
|
||||
/// Get the head model, eye position relative to orientation point
|
||||
virtual const NLMISC::CVector &getEyePosition() const;
|
||||
|
||||
/// Set the scale of the game in units per meter
|
||||
virtual void setScale(float s);
|
||||
|
||||
|
||||
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
|
||||
static bool isLibraryInUse();
|
||||
static void releaseLibrary();
|
||||
|
||||
|
||||
/// Calculates internal camera information based on the reference camera
|
||||
void initCamera(uint cid, const NL3D::UCamera *camera);
|
||||
/// Checks if the device used by this class was actually created
|
||||
bool isDeviceCreated();
|
||||
|
||||
private:
|
||||
CStereoLibVRDevicePtr *m_DevicePtr;
|
||||
int m_Stage;
|
||||
int m_SubStage;
|
||||
CViewport m_LeftViewport;
|
||||
CViewport m_RightViewport;
|
||||
CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
|
||||
mutable bool m_OrientationCached;
|
||||
mutable NLMISC::CQuat m_OrientationCache;
|
||||
UDriver *m_Driver;
|
||||
NLMISC::CSmartPtr<NL3D::ITexture> m_BarrelTex;
|
||||
NL3D::CTextureUser *m_BarrelTexU;
|
||||
NL3D::UMaterial m_BarrelMat;
|
||||
NLMISC::CQuadUV m_BarrelQuadLeft;
|
||||
NLMISC::CQuadUV m_BarrelQuadRight;
|
||||
CPixelProgram *m_PixelProgram;
|
||||
NLMISC::CVector m_EyePosition;
|
||||
float m_Scale;
|
||||
|
||||
}; /* class CStereoLibVR */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* HAVE_LIBVR */
|
||||
|
||||
#endif /* #ifndef NL3D_STEREO_LIBVR_H */
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,176 @@
|
||||
/**
|
||||
* \file stereo_ovr.h
|
||||
* \brief CStereoOVR
|
||||
* \date 2013-06-25 22:22GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CStereoOVR
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Linking this library statically or dynamically with other modules
|
||||
* is making a combined work based on this library. Thus, the terms
|
||||
* and conditions of the GNU General Public License cover the whole
|
||||
* combination.
|
||||
*
|
||||
* As a special exception, the copyright holders of this library give
|
||||
* you permission to link this library with the Oculus SDK to produce
|
||||
* an executable, regardless of the license terms of the Oculus SDK,
|
||||
* and distribute linked combinations including the two, provided that
|
||||
* you also meet the terms and conditions of the license of the Oculus
|
||||
* SDK. You must obey the GNU General Public License in all respects
|
||||
* for all of the code used other than the Oculus SDK. If you modify
|
||||
* this file, you may extend this exception to your version of the
|
||||
* file, but you are not obligated to do so. If you do not wish to do
|
||||
* so, delete this exception statement from your version.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_STEREO_OVR_H
|
||||
#define NL3D_STEREO_OVR_H
|
||||
|
||||
#ifdef HAVE_LIBOVR
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
#include <nel/misc/geom_ext.h>
|
||||
|
||||
// Project includes
|
||||
#include <nel/3d/stereo_hmd.h>
|
||||
#include <nel/3d/frustum.h>
|
||||
#include <nel/3d/viewport.h>
|
||||
#include <nel/3d/u_material.h>
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
class ITexture;
|
||||
class CTextureUser;
|
||||
class CStereoOVRDevicePtr;
|
||||
class CStereoOVRDeviceHandle;
|
||||
class CPixelProgramOVR;
|
||||
|
||||
#define NL_STEREO_MAX_USER_CAMERAS 8
|
||||
|
||||
/**
|
||||
* \brief CStereoOVR
|
||||
* \date 2013-06-25 22:22GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CStereoOVR
|
||||
*/
|
||||
class CStereoOVR : public IStereoHMD
|
||||
{
|
||||
public:
|
||||
CStereoOVR(const CStereoOVRDeviceHandle *handle);
|
||||
virtual ~CStereoOVR();
|
||||
|
||||
/// Sets driver and generates necessary render targets
|
||||
virtual void setDriver(NL3D::UDriver *driver);
|
||||
|
||||
/// Gets the required screen resolution for this device
|
||||
virtual bool getScreenResolution(uint &width, uint &height);
|
||||
/// Set latest camera position etcetera
|
||||
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
|
||||
/// Get the frustum to use for clipping
|
||||
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
|
||||
|
||||
/// Is there a next pass
|
||||
virtual bool nextPass();
|
||||
/// Gets the current viewport
|
||||
virtual const NL3D::CViewport &getCurrentViewport() const;
|
||||
/// Gets the current camera frustum
|
||||
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
|
||||
/// Gets the current camera frustum
|
||||
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
|
||||
/// Gets the current camera matrix
|
||||
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
|
||||
|
||||
/// At the start of a new render target
|
||||
virtual bool wantClear();
|
||||
/// The 3D scene
|
||||
virtual bool wantScene();
|
||||
/// Interface within the 3D scene
|
||||
virtual bool wantInterface3D();
|
||||
/// 2D Interface
|
||||
virtual bool wantInterface2D();
|
||||
|
||||
/// Returns true if a new render target was set, always fase if not using render targets
|
||||
virtual bool beginRenderTarget();
|
||||
/// Returns true if a render target was fully drawn, always false if not using render targets
|
||||
virtual bool endRenderTarget();
|
||||
|
||||
|
||||
/// Get the HMD orientation
|
||||
virtual NLMISC::CQuat getOrientation() const;
|
||||
|
||||
/// Get GUI center (1 = width, 1 = height, 0 = center)
|
||||
virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const;
|
||||
|
||||
/// Set the head model, eye position relative to orientation point
|
||||
virtual void setEyePosition(const NLMISC::CVector &v);
|
||||
/// Get the head model, eye position relative to orientation point
|
||||
virtual const NLMISC::CVector &getEyePosition() const;
|
||||
|
||||
/// Set the scale of the game in units per meter
|
||||
virtual void setScale(float s);
|
||||
|
||||
|
||||
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
|
||||
static bool isLibraryInUse();
|
||||
static void releaseLibrary();
|
||||
|
||||
|
||||
/// Calculates internal camera information based on the reference camera
|
||||
void initCamera(uint cid, const NL3D::UCamera *camera);
|
||||
/// Checks if the device used by this class was actually created
|
||||
bool isDeviceCreated();
|
||||
|
||||
private:
|
||||
CStereoOVRDevicePtr *m_DevicePtr;
|
||||
int m_Stage;
|
||||
int m_SubStage;
|
||||
CViewport m_LeftViewport;
|
||||
CViewport m_RightViewport;
|
||||
CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
|
||||
mutable bool m_OrientationCached;
|
||||
mutable NLMISC::CQuat m_OrientationCache;
|
||||
UDriver *m_Driver;
|
||||
NLMISC::CSmartPtr<NL3D::ITexture> m_BarrelTex;
|
||||
NL3D::CTextureUser *m_BarrelTexU;
|
||||
NL3D::UMaterial m_BarrelMat;
|
||||
NLMISC::CQuadUV m_BarrelQuadLeft;
|
||||
NLMISC::CQuadUV m_BarrelQuadRight;
|
||||
NLMISC::CRefPtr<CPixelProgramOVR> m_PixelProgram;
|
||||
NLMISC::CVector m_EyePosition;
|
||||
float m_Scale;
|
||||
|
||||
}; /* class CStereoOVR */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* HAVE_LIBOVR */
|
||||
|
||||
#endif /* #ifndef NL3D_STEREO_OVR_H */
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,153 @@
|
||||
/** \file driver_direct3d_pixel_program.cpp
|
||||
* Direct 3d driver implementation
|
||||
*
|
||||
* $Id: driver_direct3d_pixel_program.cpp,v 1.1.2.4 2007/07/09 15:26:35 legallo Exp $
|
||||
*
|
||||
* \todo manage better the init/release system (if a throw occurs in the init, we must release correctly the driver)
|
||||
*/
|
||||
|
||||
/* Copyright, 2000 Nevrax Ltd.
|
||||
*
|
||||
* This file is part of NEVRAX NEL.
|
||||
* NEVRAX NEL is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
|
||||
* NEVRAX NEL is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with NEVRAX NEL; see the file COPYING. If not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
||||
* MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include "stddirect3d.h"
|
||||
|
||||
#include "driver_direct3d.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CPixelProgramDrvInfosD3D::CPixelProgramDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it) : IProgramDrvInfos (drv, it)
|
||||
{
|
||||
H_AUTO_D3D(CPixelProgramDrvInfosD3D_CPixelProgamDrvInfosD3D)
|
||||
Shader = NULL;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CPixelProgramDrvInfosD3D::~CPixelProgramDrvInfosD3D()
|
||||
{
|
||||
H_AUTO_D3D(CPixelProgramDrvInfosD3D_CPixelProgramDrvInfosD3DDtor)
|
||||
if (Shader)
|
||||
Shader->Release();
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverD3D::supportPixelProgram (CPixelProgram::TProfile profile) const
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_supportPixelProgram_profile)
|
||||
return ((profile & 0xFFFF0000) == 0xD9020000)
|
||||
&& (_PixelProgramVersion >= (uint16)(profile & 0x0000FFFF));
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverD3D::compilePixelProgram(CPixelProgram *program)
|
||||
{
|
||||
// Program setuped ?
|
||||
if (program->m_DrvInfo==NULL)
|
||||
{
|
||||
// Find a supported pixel program profile
|
||||
IProgram::CSource *source = NULL;
|
||||
for (uint i = 0; i < program->getSourceNb(); ++i)
|
||||
{
|
||||
if (supportPixelProgram(program->getSource(i)->Profile))
|
||||
{
|
||||
source = program->getSource(i);
|
||||
}
|
||||
}
|
||||
if (!source)
|
||||
{
|
||||
nlwarning("No supported source profile for pixel program");
|
||||
return false;
|
||||
}
|
||||
|
||||
_GPUPrgDrvInfos.push_front (NULL);
|
||||
ItGPUPrgDrvInfoPtrList itPix = _GPUPrgDrvInfos.begin();
|
||||
CPixelProgramDrvInfosD3D *drvInfo;
|
||||
*itPix = drvInfo = new CPixelProgramDrvInfosD3D(this, itPix);
|
||||
|
||||
// Create a driver info structure
|
||||
program->m_DrvInfo = *itPix;
|
||||
|
||||
LPD3DXBUFFER pShader;
|
||||
LPD3DXBUFFER pErrorMsgs;
|
||||
if (D3DXAssembleShader(source->SourcePtr, source->SourceLen, NULL, NULL, 0, &pShader, &pErrorMsgs) == D3D_OK)
|
||||
{
|
||||
if (_DeviceInterface->CreatePixelShader((DWORD*)pShader->GetBufferPointer(), &(getPixelProgramD3D(*program)->Shader)) != D3D_OK)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
nlwarning ("Can't assemble pixel program:");
|
||||
nlwarning ((const char*)pErrorMsgs->GetBufferPointer());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set parameters for assembly programs
|
||||
drvInfo->ParamIndices = source->ParamIndices;
|
||||
|
||||
// Build the feature info
|
||||
program->buildInfo(source);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverD3D::activePixelProgram(CPixelProgram *program)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_activePixelProgram )
|
||||
if (_DisableHardwarePixelProgram)
|
||||
return false;
|
||||
|
||||
// Set the pixel program
|
||||
if (program)
|
||||
{
|
||||
if (!CDriverD3D::compilePixelProgram(program)) return false;
|
||||
|
||||
CPixelProgramDrvInfosD3D *info = static_cast<CPixelProgramDrvInfosD3D *>((IProgramDrvInfos*)program->m_DrvInfo);
|
||||
_PixelProgramUser = program;
|
||||
setPixelShader(info->Shader);
|
||||
}
|
||||
else
|
||||
{
|
||||
setPixelShader(NULL);
|
||||
_PixelProgramUser = NULL;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CDriverD3D::disableHardwarePixelProgram()
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_disableHardwarePixelProgram)
|
||||
_DisableHardwarePixelProgram = true;
|
||||
_PixelProgram = false;
|
||||
}
|
||||
|
||||
} // NL3D
|
@ -0,0 +1,242 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stddirect3d.h"
|
||||
|
||||
#include "driver_direct3d.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
void CDriverD3D::setUniform4f(TProgram program, uint index, float f0, float f1, float f2, float f3)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_setUniform4f);
|
||||
|
||||
const float tabl[4] = { f0, f1, f2, f3 };
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
if (_VertexProgram)
|
||||
{
|
||||
setVertexProgramConstant(index, tabl);
|
||||
}
|
||||
break;
|
||||
case PixelProgram:
|
||||
if (_PixelProgram)
|
||||
{
|
||||
setPixelShaderConstant(index, tabl);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4fv(TProgram program, uint index, size_t num, const float *src)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_setUniform4fv);
|
||||
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
if (_VertexProgram)
|
||||
{
|
||||
for (uint i = 0; i < num; ++i)
|
||||
{
|
||||
setVertexProgramConstant(index + i, src + (i * 4));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PixelProgram:
|
||||
if (_PixelProgram)
|
||||
{
|
||||
for (uint i = 0; i < num; ++i)
|
||||
{
|
||||
setPixelShaderConstant(index + i, src + (i * 4));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform1f(TProgram program, uint index, float f0)
|
||||
{
|
||||
CDriverD3D::setUniform4f(program, index, f0, 0.f, 0.f, 0.f);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform2f(TProgram program, uint index, float f0, float f1)
|
||||
{
|
||||
CDriverD3D::setUniform4f(program, index, f0, f1, 0.f, 0.f);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform3f(TProgram program, uint index, float f0, float f1, float f2)
|
||||
{
|
||||
CDriverD3D::setUniform4f(program, index, f0, f1, f2, 0.0f);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform1i(TProgram program, uint index, sint32 i0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform2i(TProgram program, uint index, sint32 i0, sint32 i1)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform3i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform1ui(TProgram program, uint index, uint32 ui0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform2ui(TProgram program, uint index, uint32 ui0, uint32 ui1)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform3ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform3f(TProgram program, uint index, const NLMISC::CVector& v)
|
||||
{
|
||||
CDriverD3D::setUniform4f(program, index, v.x, v.y, v.z, 0.f);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3)
|
||||
{
|
||||
CDriverD3D::setUniform4f(program, index, v.x, v.y, v.z, f3);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba)
|
||||
{
|
||||
CDriverD3D::setUniform4fv(program, index, 1, &rgba.R);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_setUniform4x4f);
|
||||
|
||||
// TODO: Verify this!
|
||||
NLMISC::CMatrix mat = m;
|
||||
mat.transpose();
|
||||
const float *md = mat.get();
|
||||
|
||||
CDriverD3D::setUniform4fv(program, index, 4, md);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4uiv(TProgram program, uint index, size_t num, const uint32 *src)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniformMatrix(NL3D::IDriver::TProgram program, uint index, NL3D::IDriver::TMatrix matrix, NL3D::IDriver::TTransform transform)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_setUniformMatrix);
|
||||
|
||||
D3DXMATRIX mat;
|
||||
D3DXMATRIX *matPtr = NULL;
|
||||
switch (matrix)
|
||||
{
|
||||
case IDriver::ModelView:
|
||||
matPtr = &_D3DModelView;
|
||||
break;
|
||||
case IDriver::Projection:
|
||||
matPtr = &(_MatrixCache[remapMatrixIndex(D3DTS_PROJECTION)].Matrix);
|
||||
break;
|
||||
case IDriver::ModelViewProjection:
|
||||
matPtr = &_D3DModelViewProjection;
|
||||
break;
|
||||
}
|
||||
if (transform != IDriver::Identity)
|
||||
{
|
||||
switch (transform)
|
||||
{
|
||||
case IDriver::Inverse:
|
||||
D3DXMatrixInverse(&mat, NULL, matPtr);
|
||||
break;
|
||||
case IDriver::Transpose:
|
||||
D3DXMatrixTranspose(&mat, matPtr);
|
||||
break;
|
||||
case IDriver::InverseTranspose:
|
||||
D3DXMatrixInverse(&mat, NULL, matPtr);
|
||||
D3DXMatrixTranspose(&mat, &mat);
|
||||
break;
|
||||
}
|
||||
matPtr = &mat;
|
||||
}
|
||||
|
||||
D3DXMatrixTranspose(&mat, matPtr);
|
||||
|
||||
CDriverD3D::setUniform4fv(program, index, 4, &mat.m[0][0]);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniformFog(NL3D::IDriver::TProgram program, uint index)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_setUniformFog)
|
||||
|
||||
/* "oFog" must always be between [1, 0] what ever you set in D3DRS_FOGSTART and D3DRS_FOGEND (1 for no fog, 0 for full fog).
|
||||
The Geforce4 TI 4200 (drivers 53.03 and 45.23) doesn't accept other values for "oFog". */
|
||||
const float delta = _FogEnd - _FogStart;
|
||||
CDriverD3D::setUniform4f(program, index,
|
||||
-_D3DModelView._13 / delta,
|
||||
-_D3DModelView._23 / delta,
|
||||
-_D3DModelView._33 / delta,
|
||||
1 - (_D3DModelView._43 - _FogStart) / delta);
|
||||
}
|
||||
|
||||
bool CDriverD3D::setUniformDriver(TProgram program)
|
||||
{
|
||||
// todo
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CDriverD3D::setUniformMaterial(TProgram program, CMaterial &material)
|
||||
{
|
||||
// todo
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniformParams(TProgram program, CGPUProgramParams ¶ms)
|
||||
{
|
||||
// todo
|
||||
}
|
||||
|
||||
} // NL3D
|
@ -0,0 +1,251 @@
|
||||
/** \file driver_opengl_pixel_program.cpp
|
||||
* OpenGL driver implementation for pixel program manipulation.
|
||||
*
|
||||
* $Id: driver_opengl_pixel_program.cpp,v 1.1.2.4 2007/07/09 15:29:00 legallo Exp $
|
||||
*
|
||||
* \todo manage better the init/release system (if a throw occurs in the init, we must release correctly the driver)
|
||||
*/
|
||||
|
||||
/* Copyright, 2000 Nevrax Ltd.
|
||||
*
|
||||
* This file is part of NEVRAX NEL.
|
||||
* NEVRAX NEL is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
|
||||
* NEVRAX NEL is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with NEVRAX NEL; see the file COPYING. If not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
||||
* MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include "stdopengl.h"
|
||||
|
||||
#include "driver_opengl.h"
|
||||
#include "nel/3d/index_buffer.h"
|
||||
#include "nel/3d/pixel_program.h"
|
||||
#include <algorithm>
|
||||
|
||||
// tmp
|
||||
#include "nel/misc/file.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
#ifdef NL_STATIC
|
||||
#ifdef USE_OPENGLES
|
||||
namespace NLDRIVERGLES {
|
||||
#else
|
||||
namespace NLDRIVERGL {
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CPixelProgamDrvInfosGL::CPixelProgamDrvInfosGL (CDriverGL *drv, ItGPUPrgDrvInfoPtrList it) : IProgramDrvInfos (drv, it)
|
||||
{
|
||||
H_AUTO_OGL(CPixelProgamDrvInfosGL_CPixelProgamDrvInfosGL)
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
// Extension must exist
|
||||
nlassert(drv->_Extensions.ARBFragmentProgram);
|
||||
|
||||
if (drv->_Extensions.ARBFragmentProgram) // ARB implementation
|
||||
{
|
||||
nglGenProgramsARB(1, &ID);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverGL::supportPixelProgram(CPixelProgram::TProfile profile) const
|
||||
{
|
||||
H_AUTO_OGL(CPixelProgamDrvInfosGL_supportPixelProgram_profile)
|
||||
switch (profile)
|
||||
{
|
||||
case CPixelProgram::arbfp1:
|
||||
return _Extensions.ARBFragmentProgram;
|
||||
case CPixelProgram::fp40:
|
||||
return _Extensions.NVFragmentProgram2;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverGL::activePixelProgram(CPixelProgram *program)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_activePixelProgram)
|
||||
|
||||
if (_Extensions.ARBFragmentProgram)
|
||||
{
|
||||
return activeARBPixelProgram(program);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverGL::compilePixelProgram(NL3D::CPixelProgram *program)
|
||||
{
|
||||
#ifndef USE_OPENGLES
|
||||
// Program setuped ?
|
||||
if (program->m_DrvInfo == NULL)
|
||||
{
|
||||
glDisable(GL_FRAGMENT_PROGRAM_ARB);
|
||||
_PixelProgramEnabled = false;
|
||||
|
||||
// Insert into driver list. (so it is deleted when driver is deleted).
|
||||
ItGPUPrgDrvInfoPtrList it = _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IProgramDrvInfos*)NULL);
|
||||
|
||||
// Create a driver info
|
||||
CPixelProgamDrvInfosGL *drvInfo;
|
||||
*it = drvInfo = new CPixelProgamDrvInfosGL(this, it);
|
||||
// Set the pointer
|
||||
program->m_DrvInfo = drvInfo;
|
||||
|
||||
if (!setupPixelProgram(program, drvInfo->ID))
|
||||
{
|
||||
delete drvInfo;
|
||||
program->m_DrvInfo = NULL;
|
||||
_GPUPrgDrvInfos.erase(it);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverGL::activeARBPixelProgram(CPixelProgram *program)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_activeARBPixelProgram)
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
// Setup or unsetup ?
|
||||
if (program)
|
||||
{
|
||||
// Program setuped ?
|
||||
if (!CDriverGL::compilePixelProgram(program)) return false;
|
||||
|
||||
// Cast the driver info pointer
|
||||
CPixelProgamDrvInfosGL *drvInfo = safe_cast<CPixelProgamDrvInfosGL*>((IProgramDrvInfos*)program->m_DrvInfo);
|
||||
|
||||
glEnable(GL_FRAGMENT_PROGRAM_ARB);
|
||||
_PixelProgramEnabled = true;
|
||||
nglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drvInfo->ID);
|
||||
|
||||
_LastSetuppedPP = program;
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_FRAGMENT_PROGRAM_ARB);
|
||||
_PixelProgramEnabled = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverGL::setupPixelProgram(CPixelProgram *program, GLuint id/*, bool &specularWritten*/)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setupARBPixelProgram);
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
CPixelProgamDrvInfosGL *drvInfo = static_cast<CPixelProgamDrvInfosGL *>((IProgramDrvInfos *)program->m_DrvInfo);
|
||||
|
||||
// Find a supported pixel program profile
|
||||
IProgram::CSource *source = NULL;
|
||||
for (uint i = 0; i < program->getSourceNb(); ++i)
|
||||
{
|
||||
if (supportPixelProgram(program->getSource(i)->Profile))
|
||||
{
|
||||
source = program->getSource(i);
|
||||
}
|
||||
}
|
||||
if (!source)
|
||||
{
|
||||
nlwarning("No supported source profile for pixel program");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Compile the program
|
||||
nglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, id);
|
||||
glGetError();
|
||||
nglProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, source->SourceLen, source->SourcePtr);
|
||||
GLenum err = glGetError();
|
||||
if (err != GL_NO_ERROR)
|
||||
{
|
||||
if (err == GL_INVALID_OPERATION)
|
||||
{
|
||||
GLint position;
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &position);
|
||||
nlassert(position != -1); // there was an error..
|
||||
nlassert(position < (GLint) source->SourceLen);
|
||||
uint line = 0;
|
||||
const char *lineStart = source->SourcePtr;
|
||||
for(uint k = 0; k < (uint) position; ++k)
|
||||
{
|
||||
if (source->SourcePtr[k] == '\n')
|
||||
{
|
||||
lineStart = source->SourcePtr + k;
|
||||
++line;
|
||||
}
|
||||
}
|
||||
nlwarning("ARB fragment program parse error at line %d.", (int) line);
|
||||
// search end of line
|
||||
const char *lineEnd = source->SourcePtr + source->SourceLen;
|
||||
for(uint k = position; k < source->SourceLen; ++k)
|
||||
{
|
||||
if (source->SourcePtr[k] == '\n')
|
||||
{
|
||||
lineEnd = source->SourcePtr + k;
|
||||
break;
|
||||
}
|
||||
}
|
||||
nlwarning(std::string(lineStart, lineEnd).c_str());
|
||||
// display the gl error msg
|
||||
const GLubyte *errorMsg = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
|
||||
nlassert((const char *) errorMsg);
|
||||
nlwarning((const char *) errorMsg);
|
||||
}
|
||||
nlassert(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set parameters for assembly programs
|
||||
drvInfo->ParamIndices = source->ParamIndices;
|
||||
|
||||
// Build the feature info
|
||||
program->buildInfo(source);
|
||||
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef NL_STATIC
|
||||
} // NLDRIVERGL/ES
|
||||
#endif
|
||||
|
||||
} // NL3D
|
@ -0,0 +1,509 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdopengl.h"
|
||||
|
||||
#include "driver_opengl.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
#ifdef NL_STATIC
|
||||
#ifdef USE_OPENGLES
|
||||
namespace NLDRIVERGLES {
|
||||
#else
|
||||
namespace NLDRIVERGL {
|
||||
#endif
|
||||
#endif
|
||||
|
||||
inline void CDriverGL::setUniform4fInl(TProgram program, uint index, float f0, float f1, float f2, float f3)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setUniform4f);
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
if (_Extensions.NVVertexProgram)
|
||||
{
|
||||
// Setup constant
|
||||
nglProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, index, f0, f1, f2, f3);
|
||||
}
|
||||
else if (_Extensions.ARBVertexProgram)
|
||||
{
|
||||
nglProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, index, f0, f1, f2, f3);
|
||||
}
|
||||
else if (_Extensions.EXTVertexShader)
|
||||
{
|
||||
float datas[] = { f0, f1, f2, f3 };
|
||||
nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, datas);
|
||||
}
|
||||
break;
|
||||
case PixelProgram:
|
||||
if (_Extensions.ARBFragmentProgram)
|
||||
{
|
||||
nglProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, index, f0, f1, f2, f3);
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void CDriverGL::setUniform4fvInl(TProgram program, uint index, size_t num, const float *src)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setUniform4fv);
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
if (_Extensions.NVVertexProgram)
|
||||
{
|
||||
nglProgramParameters4fvNV(GL_VERTEX_PROGRAM_NV, index, num, src);
|
||||
}
|
||||
else if (_Extensions.ARBVertexProgram) // ARB pixel and geometry program will only exist when ARB vertex program exists
|
||||
{
|
||||
for (uint k = 0; k < num; ++k)
|
||||
{
|
||||
nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index + k, src + 4 * k);
|
||||
}
|
||||
}
|
||||
else if (_Extensions.EXTVertexShader)
|
||||
{
|
||||
for (uint k = 0; k < num; ++k)
|
||||
{
|
||||
nglSetInvariantEXT(_EVSConstantHandle + index + k, GL_FLOAT, (void *)(src + 4 * k));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PixelProgram:
|
||||
if (_Extensions.ARBFragmentProgram) // ARB pixel and geometry program will only exist when ARB vertex program exists
|
||||
{
|
||||
for (uint k = 0; k < num; ++k)
|
||||
{
|
||||
nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index + k, src + 4 * k);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform1f(TProgram program, uint index, float f0)
|
||||
{
|
||||
CDriverGL::setUniform4fInl(program, index, f0, 0.f, 0.f, 0.f);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform2f(TProgram program, uint index, float f0, float f1)
|
||||
{
|
||||
CDriverGL::setUniform4fInl(program, index, f0, f1, 0.f, 0.f);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform3f(TProgram program, uint index, float f0, float f1, float f2)
|
||||
{
|
||||
CDriverGL::setUniform4fInl(program, index, f0, f1, f2, 0.0f);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4f(TProgram program, uint index, float f0, float f1, float f2, float f3)
|
||||
{
|
||||
CDriverGL::setUniform4fInl(program, index, f0, f1, f2, f3);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform1i(TProgram program, uint index, sint32 i0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform2i(TProgram program, uint index, sint32 i0, sint32 i1)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform3i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform1ui(TProgram program, uint index, uint32 ui0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform2ui(TProgram program, uint index, uint32 ui0, uint32 ui1)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform3ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform3f(TProgram program, uint index, const NLMISC::CVector& v)
|
||||
{
|
||||
CDriverGL::setUniform4fInl(program, index, v.x, v.y, v.z, 0.f);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3)
|
||||
{
|
||||
CDriverGL::setUniform4fInl(program, index, v.x, v.y, v.z, f3);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba)
|
||||
{
|
||||
CDriverGL::setUniform4fvInl(program, index, 1, &rgba.R);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setUniform4x4f);
|
||||
|
||||
// TODO: Verify this!
|
||||
NLMISC::CMatrix mat = m;
|
||||
mat.transpose();
|
||||
const float *md = mat.get();
|
||||
|
||||
CDriverGL::setUniform4fvInl(program, index, 4, md);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4fv(TProgram program, uint index, size_t num, const float *src)
|
||||
{
|
||||
CDriverGL::setUniform4fvInl(program, index, num, src);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4uiv(TProgram program, uint index, size_t num, const uint32 *src)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const uint CDriverGL::GLMatrix[IDriver::NumMatrix]=
|
||||
{
|
||||
GL_MODELVIEW,
|
||||
GL_PROJECTION,
|
||||
#ifdef USE_OPENGLES
|
||||
GL_MODELVIEW
|
||||
#else
|
||||
GL_MODELVIEW_PROJECTION_NV
|
||||
#endif
|
||||
};
|
||||
|
||||
const uint CDriverGL::GLTransform[IDriver::NumTransform]=
|
||||
{
|
||||
#ifdef USE_OPENGLES
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
#else
|
||||
GL_IDENTITY_NV,
|
||||
GL_INVERSE_NV,
|
||||
GL_TRANSPOSE_NV,
|
||||
GL_INVERSE_TRANSPOSE_NV
|
||||
#endif
|
||||
};
|
||||
|
||||
void CDriverGL::setUniformMatrix(NL3D::IDriver::TProgram program, uint index, NL3D::IDriver::TMatrix matrix, NL3D::IDriver::TTransform transform)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setUniformMatrix);
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
// Vertex program exist ?
|
||||
if (program == VertexProgram && _Extensions.NVVertexProgram)
|
||||
{
|
||||
// First, ensure that the render setup is correclty setuped.
|
||||
refreshRenderSetup();
|
||||
|
||||
// Track the matrix
|
||||
nglTrackMatrixNV(GL_VERTEX_PROGRAM_NV, index, GLMatrix[matrix], GLTransform[transform]);
|
||||
// Release Track => matrix data is copied.
|
||||
nglTrackMatrixNV(GL_VERTEX_PROGRAM_NV, index, GL_NONE, GL_IDENTITY_NV);
|
||||
}
|
||||
else
|
||||
{
|
||||
// First, ensure that the render setup is correctly setuped.
|
||||
refreshRenderSetup();
|
||||
|
||||
CMatrix mat;
|
||||
switch (matrix)
|
||||
{
|
||||
case IDriver::ModelView:
|
||||
mat = _ModelViewMatrix;
|
||||
break;
|
||||
case IDriver::Projection:
|
||||
{
|
||||
refreshProjMatrixFromGL();
|
||||
mat = _GLProjMat;
|
||||
}
|
||||
break;
|
||||
case IDriver::ModelViewProjection:
|
||||
refreshProjMatrixFromGL();
|
||||
mat = _GLProjMat * _ModelViewMatrix;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch(transform)
|
||||
{
|
||||
case IDriver::Identity: break;
|
||||
case IDriver::Inverse:
|
||||
mat.invert();
|
||||
break;
|
||||
case IDriver::Transpose:
|
||||
mat.transpose();
|
||||
break;
|
||||
case IDriver::InverseTranspose:
|
||||
mat.invert();
|
||||
mat.transpose();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
mat.transpose();
|
||||
const float *md = mat.get();
|
||||
|
||||
CDriverGL::setUniform4fvInl(program, index, 4, md);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void CDriverGL::setUniformFog(NL3D::IDriver::TProgram program, uint index)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setUniformFog)
|
||||
|
||||
const float *values = _ModelViewMatrix.get();
|
||||
CDriverGL::setUniform4fInl(program, index, -values[2], -values[6], -values[10], -values[14]);
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
bool CDriverGL::setUniformDriver(TProgram program)
|
||||
{
|
||||
IProgram *prog = NULL;
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
prog = _LastSetuppedVP;
|
||||
break;
|
||||
case PixelProgram:
|
||||
prog = _LastSetuppedPP;
|
||||
break;
|
||||
}
|
||||
if (!prog) return false;
|
||||
|
||||
const CProgramFeatures &features = prog->features();
|
||||
|
||||
if (features.DriverFlags)
|
||||
{
|
||||
if (features.DriverFlags & CProgramFeatures::Matrices)
|
||||
{
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelView) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelView), ModelView, Identity);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewInverse) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewInverse), ModelView, Inverse);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewTranspose), ModelView, Transpose);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewInverseTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewInverseTranspose), ModelView, InverseTranspose);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::Projection) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::Projection), Projection, Identity);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ProjectionInverse) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ProjectionInverse), Projection, Inverse);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ProjectionTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ProjectionTranspose), Projection, Transpose);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ProjectionInverseTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ProjectionInverseTranspose), Projection, InverseTranspose);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewProjection) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjection), ModelViewProjection, Identity);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverse) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverse), ModelViewProjection, Inverse);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewProjectionTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjectionTranspose), ModelViewProjection, Transpose);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverseTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverseTranspose), ModelViewProjection, InverseTranspose);
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CProgramFeatures::Fog)
|
||||
{
|
||||
if (prog->getUniformIndex(CProgramIndex::Fog) != ~0)
|
||||
{
|
||||
setUniformFog(program, prog->getUniformIndex(CProgramIndex::Fog));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CDriverGL::setUniformMaterial(TProgram program, CMaterial &material)
|
||||
{
|
||||
IProgram *prog = NULL;
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
prog = _LastSetuppedVP;
|
||||
break;
|
||||
case PixelProgram:
|
||||
prog = _LastSetuppedPP;
|
||||
break;
|
||||
}
|
||||
if (!prog) return false;
|
||||
|
||||
const CProgramFeatures &features = prog->features();
|
||||
|
||||
// These are also already set by setupMaterial, so setupMaterial uses setUniformMaterialInternal instead
|
||||
if (features.MaterialFlags & (CProgramFeatures::TextureStages | CProgramFeatures::TextureMatrices))
|
||||
{
|
||||
if (features.MaterialFlags & CProgramFeatures::TextureStages)
|
||||
{
|
||||
for (uint stage = 0; stage < inlGetNumTextStages(); ++stage)
|
||||
{
|
||||
ITexture *text= material.getTexture(uint8(stage));
|
||||
|
||||
// Must setup textures each frame. (need to test if touched).
|
||||
if (text != NULL && !setupTexture(*text))
|
||||
return false;
|
||||
|
||||
// activate the texture, or disable texturing if NULL.
|
||||
activateTexture(stage, text);
|
||||
|
||||
// If texture not NULL, Change texture env function.
|
||||
setTextureEnvFunction(stage, material);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
if (features.MaterialFlags & CProgramFeatures::TextureMatrices)
|
||||
{
|
||||
// Textures user matrix
|
||||
setupUserTextureMatrix(inlGetNumTextStages(), material);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CDriverGL::setUniformMaterialInternal(TProgram program, CMaterial &material)
|
||||
{
|
||||
IProgram *prog = NULL;
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
prog = _LastSetuppedVP;
|
||||
break;
|
||||
case PixelProgram:
|
||||
prog = _LastSetuppedPP;
|
||||
break;
|
||||
}
|
||||
if (!prog) return false;
|
||||
|
||||
const CProgramFeatures &features = prog->features();
|
||||
|
||||
if (features.MaterialFlags & ~(CProgramFeatures::TextureStages | CProgramFeatures::TextureMatrices))
|
||||
{
|
||||
// none
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CDriverGL::setUniformParams(TProgram program, CGPUProgramParams ¶ms)
|
||||
{
|
||||
IProgram *prog = NULL;
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
prog = _LastSetuppedVP;
|
||||
break;
|
||||
case PixelProgram:
|
||||
prog = _LastSetuppedPP;
|
||||
break;
|
||||
}
|
||||
if (!prog) return;
|
||||
|
||||
size_t offset = params.getBegin();
|
||||
while (offset != params.getEnd())
|
||||
{
|
||||
uint size = params.getSizeByOffset(offset);
|
||||
uint count = params.getCountByOffset(offset);
|
||||
|
||||
nlassert(size == 4 || count == 1); // only support float4 arrays
|
||||
nlassert(params.getTypeByOffset(offset) == CGPUProgramParams::Float); // only support float
|
||||
|
||||
uint index = params.getIndexByOffset(offset);
|
||||
if (index == ~0)
|
||||
{
|
||||
const std::string &name = params.getNameByOffset(offset);
|
||||
nlassert(!name.empty() /* missing both parameter name and index, code error /);
|
||||
uint index = prog->getUniformIndex(name.c_str());
|
||||
nlassert(index != ~0 /* invalid parameter name /);
|
||||
params.map(index, name);
|
||||
}
|
||||
|
||||
setUniform4fv(program, index, count, params.getPtrFByOffset(offset));
|
||||
|
||||
offset = params.getNext(offset);
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
#ifdef NL_STATIC
|
||||
} // NLDRIVERGL/ES
|
||||
#endif
|
||||
|
||||
} // NL3D
|
@ -1,47 +0,0 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
#include "driver_glsl_program.h"
|
||||
#include <algorithm>
|
||||
#include "driver_opengl_extension.h"
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
CGLSLProgram::CGLSLProgram() :
|
||||
IProgram()
|
||||
{
|
||||
std::fill( uniformIndices, uniformIndices + NUM_UNIFORMS, -1 );
|
||||
programId = 0;
|
||||
}
|
||||
|
||||
CGLSLProgram::~CGLSLProgram()
|
||||
{
|
||||
}
|
||||
|
||||
void CGLSLProgram::cacheUniforms()
|
||||
{
|
||||
nlassert( programId != 0 );
|
||||
|
||||
for( int i = 0; i < NUM_UNIFORMS; i++ )
|
||||
{
|
||||
uniformIndices[ i ] = nglGetUniformLocation( programId, uniformNames[ i ] );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,46 +0,0 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
#ifndef GLSL_PROGRAM_H
|
||||
#define GLSL_PROGRAM_H
|
||||
|
||||
#include "nel/3d/i_program.h"
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
/// Wrapper class for OpenGL shader program object
|
||||
class CGLSLProgram : public IProgram
|
||||
{
|
||||
public:
|
||||
CGLSLProgram();
|
||||
~CGLSLProgram();
|
||||
|
||||
unsigned int getProgramId() const{ return programId; }
|
||||
void setProgramId( unsigned int Id ){ programId = Id; }
|
||||
|
||||
void cacheUniforms();
|
||||
int getUniformIndex( uint32 id ) const{ return uniformIndices[ id ]; }
|
||||
|
||||
protected:
|
||||
unsigned int programId;
|
||||
int uniformIndices[ NUM_UNIFORMS ];
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,64 +0,0 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
#include "driver_glsl_shader_base.h"
|
||||
#include "stdopengl.h"
|
||||
#include "driver_opengl_extension.h"
|
||||
|
||||
#define MAX_SHADER_COMPILE_INFOLOG 1024
|
||||
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
void CGLSLShaderBase::shaderSource( const char *source )
|
||||
{
|
||||
nlassert( shaderId != 0 );
|
||||
|
||||
const GLchar *p[1];
|
||||
p[ 0 ] = source;
|
||||
GLint lengths[ 1 ];
|
||||
lengths[ 0 ] = strlen( source );
|
||||
|
||||
nglShaderSource( shaderId, 1, p, lengths );
|
||||
}
|
||||
|
||||
bool CGLSLShaderBase::compile( std::string &log )
|
||||
{
|
||||
nglCompileShader( shaderId );
|
||||
|
||||
GLint ok;
|
||||
nglGetShaderiv( shaderId, GL_COMPILE_STATUS, &ok );
|
||||
|
||||
if( ok != GL_TRUE )
|
||||
{
|
||||
char infoLog[ MAX_SHADER_COMPILE_INFOLOG ];
|
||||
nglGetShaderInfoLog( shaderId, MAX_SHADER_COMPILE_INFOLOG, NULL, infoLog );
|
||||
log.assign( infoLog );
|
||||
return false;
|
||||
}
|
||||
|
||||
compiled = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,49 @@
|
||||
/** \file geometry_program.cpp
|
||||
* Geometry program definition
|
||||
*/
|
||||
|
||||
/* Copyright, 2000, 2001 Nevrax Ltd.
|
||||
*
|
||||
* This file is part of NEVRAX NEL.
|
||||
* NEVRAX NEL is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
|
||||
* NEVRAX NEL is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with NEVRAX NEL; see the file COPYING. If not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
||||
* MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include "std3d.h"
|
||||
|
||||
#include <nel/3d/geometry_program.h>
|
||||
|
||||
#include <nel/3d/driver.h>
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CGeometryProgram::CGeometryProgram()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CGeometryProgram::~CGeometryProgram ()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
} // NL3D
|
@ -0,0 +1,587 @@
|
||||
/**
|
||||
* \file gpu_program_params.cpp
|
||||
* \brief CGPUProgramParams
|
||||
* \date 2013-09-07 22:17GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CGPUProgramParams
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include <nel/3d/gpu_program_params.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
// #include <nel/misc/debug.h>
|
||||
#include <nel/misc/vector.h>
|
||||
#include <nel/misc/matrix.h>
|
||||
|
||||
// Project includes
|
||||
#include <nel/3d/driver.h>
|
||||
|
||||
using namespace std;
|
||||
// using namespace NLMISC;
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
CGPUProgramParams::CGPUProgramParams() : m_First(s_End), m_Last(s_End)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CGPUProgramParams::~CGPUProgramParams()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CGPUProgramParams::copy(CGPUProgramParams *params)
|
||||
{
|
||||
size_t offset = params->getBegin();
|
||||
while (offset != params->getEnd())
|
||||
{
|
||||
uint index = params->getIndexByOffset(offset);
|
||||
const std::string &name = params->getNameByOffset(offset);
|
||||
size_t local;
|
||||
uint size = params->getSizeByOffset(offset);
|
||||
uint count = params->getCountByOffset(offset);
|
||||
uint nbComponents = size * count;
|
||||
if (index)
|
||||
{
|
||||
local = allocOffset(index, size, count, params->getTypeByOffset(offset));
|
||||
if (!name.empty())
|
||||
{
|
||||
map(index, name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
nlassert(!name.empty());
|
||||
local = allocOffset(name, size, count, params->getTypeByOffset(offset));
|
||||
}
|
||||
|
||||
uint32 *src = params->getPtrUIByOffset(offset);
|
||||
uint32 *dst = getPtrUIByOffset(local);
|
||||
|
||||
for (uint c = 0; c < nbComponents; ++c)
|
||||
{
|
||||
dst[c] = src[c];
|
||||
}
|
||||
|
||||
offset = params->getNext(offset);
|
||||
}
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set1f(uint index, float f0)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(index, 1, 1, Float));
|
||||
f[0] = f0;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set2f(uint index, float f0, float f1)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(index, 2, 1, Float));
|
||||
f[0] = f0;
|
||||
f[1] = f1;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set3f(uint index, float f0, float f1, float f2)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(index, 3, 1, Float));
|
||||
f[0] = f0;
|
||||
f[1] = f1;
|
||||
f[2] = f2;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4f(uint index, float f0, float f1, float f2, float f3)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(index, 4, 1, Float));
|
||||
f[0] = f0;
|
||||
f[1] = f1;
|
||||
f[2] = f2;
|
||||
f[3] = f3;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set1i(uint index, sint32 i0)
|
||||
{
|
||||
sint32 *i = getPtrIByOffset(allocOffset(index, 1, 1, Int));
|
||||
i[0] = i0;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set2i(uint index, sint32 i0, sint32 i1)
|
||||
{
|
||||
sint32 *i = getPtrIByOffset(allocOffset(index, 2, 1, Int));
|
||||
i[0] = i0;
|
||||
i[1] = i1;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set3i(uint index, sint32 i0, sint32 i1, sint32 i2)
|
||||
{
|
||||
sint32 *i = getPtrIByOffset(allocOffset(index, 3, 1, Int));
|
||||
i[0] = i0;
|
||||
i[1] = i1;
|
||||
i[2] = i2;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4i(uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3)
|
||||
{
|
||||
sint32 *i = getPtrIByOffset(allocOffset(index, 4, 1, Int));
|
||||
i[0] = i0;
|
||||
i[1] = i1;
|
||||
i[2] = i2;
|
||||
i[3] = i3;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set1ui(uint index, uint32 ui0)
|
||||
{
|
||||
uint32 *ui = getPtrUIByOffset(allocOffset(index, 1, 1, UInt));
|
||||
ui[0] = ui0;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set2ui(uint index, uint32 ui0, uint32 ui1)
|
||||
{
|
||||
uint32 *ui = getPtrUIByOffset(allocOffset(index, 2, 1, UInt));
|
||||
ui[0] = ui0;
|
||||
ui[1] = ui1;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set3ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2)
|
||||
{
|
||||
uint32 *ui = getPtrUIByOffset(allocOffset(index, 3, 1, UInt));
|
||||
ui[0] = ui0;
|
||||
ui[1] = ui1;
|
||||
ui[2] = ui2;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3)
|
||||
{
|
||||
uint32 *ui = getPtrUIByOffset(allocOffset(index, 4, 1, UInt));
|
||||
ui[0] = ui0;
|
||||
ui[1] = ui1;
|
||||
ui[2] = ui2;
|
||||
ui[3] = ui3;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set3f(uint index, const NLMISC::CVector& v)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(index, 3, 1, Float));
|
||||
f[0] = v.x;
|
||||
f[1] = v.y;
|
||||
f[2] = v.z;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4f(uint index, const NLMISC::CVector& v, float f3)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(index, 4, 1, Float));
|
||||
f[0] = v.x;
|
||||
f[1] = v.y;
|
||||
f[2] = v.z;
|
||||
f[3] = f3;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4x4f(uint index, const NLMISC::CMatrix& m)
|
||||
{
|
||||
// TODO: Verify this!
|
||||
float *f = getPtrFByOffset(allocOffset(index, 4, 4, Float));
|
||||
NLMISC::CMatrix mt = m;
|
||||
mt.transpose();
|
||||
mt.get(f);
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4fv(uint index, size_t num, const float *src)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(index, 4, num, Float));
|
||||
size_t nb = 4 * num;
|
||||
for (uint c = 0; c < nb; ++c)
|
||||
f[c] = src[c];
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4iv(uint index, size_t num, const sint32 *src)
|
||||
{
|
||||
sint32 *i = getPtrIByOffset(allocOffset(index, 4, num, Int));
|
||||
size_t nb = 4 * num;
|
||||
for (uint c = 0; c < nb; ++c)
|
||||
i[c] = src[c];
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4uiv(uint index, size_t num, const uint32 *src)
|
||||
{
|
||||
uint32 *ui = getPtrUIByOffset(allocOffset(index, 4, num, UInt));
|
||||
size_t nb = 4 * num;
|
||||
for (uint c = 0; c < nb; ++c)
|
||||
ui[c] = src[c];
|
||||
}
|
||||
|
||||
void CGPUProgramParams::unset(uint index)
|
||||
{
|
||||
size_t offset = getOffset(index);
|
||||
if (offset != getEnd())
|
||||
{
|
||||
freeOffset(offset);
|
||||
}
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set1f(const std::string &name, float f0)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(name, 1, 1, Float));
|
||||
f[0] = f0;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set2f(const std::string &name, float f0, float f1)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(name, 2, 1, Float));
|
||||
f[0] = f0;
|
||||
f[1] = f1;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set3f(const std::string &name, float f0, float f1, float f2)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(name, 3, 1, Float));
|
||||
f[0] = f0;
|
||||
f[1] = f1;
|
||||
f[2] = f2;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4f(const std::string &name, float f0, float f1, float f2, float f3)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(name, 4, 1, Float));
|
||||
f[0] = f0;
|
||||
f[1] = f1;
|
||||
f[2] = f2;
|
||||
f[3] = f3;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set1i(const std::string &name, sint32 i0)
|
||||
{
|
||||
sint32 *i = getPtrIByOffset(allocOffset(name, 1, 1, Int));
|
||||
i[0] = i0;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set2i(const std::string &name, sint32 i0, sint32 i1)
|
||||
{
|
||||
sint32 *i = getPtrIByOffset(allocOffset(name, 2, 1, Int));
|
||||
i[0] = i0;
|
||||
i[1] = i1;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set3i(const std::string &name, sint32 i0, sint32 i1, sint32 i2)
|
||||
{
|
||||
sint32 *i = getPtrIByOffset(allocOffset(name, 3, 1, Int));
|
||||
i[0] = i0;
|
||||
i[1] = i1;
|
||||
i[2] = i2;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4i(const std::string &name, sint32 i0, sint32 i1, sint32 i2, sint32 i3)
|
||||
{
|
||||
sint32 *i = getPtrIByOffset(allocOffset(name, 4, 1, Int));
|
||||
i[0] = i0;
|
||||
i[1] = i1;
|
||||
i[2] = i2;
|
||||
i[3] = i3;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set1ui(const std::string &name, uint32 ui0)
|
||||
{
|
||||
uint32 *ui = getPtrUIByOffset(allocOffset(name, 1, 1, UInt));
|
||||
ui[0] = ui0;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set2ui(const std::string &name, uint32 ui0, uint32 ui1)
|
||||
{
|
||||
uint32 *ui = getPtrUIByOffset(allocOffset(name, 2, 1, UInt));
|
||||
ui[0] = ui0;
|
||||
ui[1] = ui1;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set3ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2)
|
||||
{
|
||||
uint32 *ui = getPtrUIByOffset(allocOffset(name, 3, 1, UInt));
|
||||
ui[0] = ui0;
|
||||
ui[1] = ui1;
|
||||
ui[2] = ui2;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3)
|
||||
{
|
||||
uint32 *ui = getPtrUIByOffset(allocOffset(name, 4, 1, UInt));
|
||||
ui[0] = ui0;
|
||||
ui[1] = ui1;
|
||||
ui[2] = ui2;
|
||||
ui[3] = ui3;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set3f(const std::string &name, const NLMISC::CVector& v)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(name, 3, 1, Float));
|
||||
f[0] = v.x;
|
||||
f[1] = v.y;
|
||||
f[2] = v.z;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4f(const std::string &name, const NLMISC::CVector& v, float f3)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(name, 4, 1, Float));
|
||||
f[0] = v.x;
|
||||
f[1] = v.y;
|
||||
f[2] = v.z;
|
||||
f[3] = f3;
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4x4f(const std::string &name, const NLMISC::CMatrix& m)
|
||||
{
|
||||
// TODO: Verify this!
|
||||
float *f = getPtrFByOffset(allocOffset(name, 4, 4, Float));
|
||||
NLMISC::CMatrix mt = m;
|
||||
mt.transpose();
|
||||
mt.get(f);
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4fv(const std::string &name, size_t num, const float *src)
|
||||
{
|
||||
float *f = getPtrFByOffset(allocOffset(name, 4, num, Float));
|
||||
size_t nb = 4 * num;
|
||||
for (uint c = 0; c < nb; ++c)
|
||||
f[c] = src[c];
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4iv(const std::string &name, size_t num, const sint32 *src)
|
||||
{
|
||||
sint32 *i = getPtrIByOffset(allocOffset(name, 4, num, Int));
|
||||
size_t nb = 4 * num;
|
||||
for (uint c = 0; c < nb; ++c)
|
||||
i[c] = src[c];
|
||||
}
|
||||
|
||||
void CGPUProgramParams::set4uiv(const std::string &name, size_t num, const uint32 *src)
|
||||
{
|
||||
uint32 *ui = getPtrUIByOffset(allocOffset(name, 4, num, UInt));
|
||||
size_t nb = 4 * num;
|
||||
for (uint c = 0; c < nb; ++c)
|
||||
ui[c] = src[c];
|
||||
}
|
||||
|
||||
void CGPUProgramParams::unset(const std::string &name)
|
||||
{
|
||||
size_t offset = getOffset(name);
|
||||
if (offset != getEnd())
|
||||
{
|
||||
freeOffset(offset);
|
||||
}
|
||||
}
|
||||
|
||||
void CGPUProgramParams::map(uint index, const std::string &name)
|
||||
{
|
||||
size_t offsetIndex = getOffset(index);
|
||||
size_t offsetName = getOffset(name);
|
||||
if (offsetName != getEnd())
|
||||
{
|
||||
// Remove possible duplicate
|
||||
if (offsetIndex != getEnd())
|
||||
{
|
||||
freeOffset(offsetIndex);
|
||||
}
|
||||
|
||||
// Set index
|
||||
m_Meta[offsetName].Index = index;
|
||||
|
||||
// Map index to name
|
||||
if (index >= m_Map.size())
|
||||
m_Map.resize(index + 1, s_End);
|
||||
m_Map[index] = offsetName;
|
||||
}
|
||||
else if (offsetIndex != getEnd())
|
||||
{
|
||||
// Set name
|
||||
m_Meta[offsetIndex].Name = name;
|
||||
|
||||
// Map name to index
|
||||
m_MapName[name] = offsetIndex;
|
||||
}
|
||||
}
|
||||
|
||||
/// Allocate specified number of components if necessary
|
||||
size_t CGPUProgramParams::allocOffset(uint index, uint size, uint count, TType type)
|
||||
{
|
||||
nlassert(count > 0); // this code will not properly handle 0
|
||||
nlassert(size > 0); // this code will not properly handle 0
|
||||
nlassert(index < 0xFFFF); // sanity check
|
||||
|
||||
uint nbComponents = size * count;
|
||||
size_t offset = getOffset(index);
|
||||
if (offset != s_End)
|
||||
{
|
||||
if (getCountByOffset(offset) >= nbComponents)
|
||||
{
|
||||
m_Meta[offset].Type = type;
|
||||
m_Meta[offset].Size = size;
|
||||
m_Meta[offset].Count = count;
|
||||
return offset;
|
||||
}
|
||||
if (getCountByOffset(offset) < nbComponents)
|
||||
{
|
||||
freeOffset(offset);
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate space
|
||||
offset = allocOffset(size, count, type);
|
||||
|
||||
// Fill
|
||||
m_Meta[offset].Index = index;
|
||||
|
||||
// Store offset in map
|
||||
if (index >= m_Map.size())
|
||||
m_Map.resize(index + 1, s_End);
|
||||
m_Map[index] = offset;
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
/// Allocate specified number of components if necessary
|
||||
size_t CGPUProgramParams::allocOffset(const std::string &name, uint size, uint count, TType type)
|
||||
{
|
||||
nlassert(count > 0); // this code will not properly handle 0
|
||||
nlassert(size > 0); // this code will not properly handle 0
|
||||
nlassert(!name.empty()); // sanity check
|
||||
|
||||
uint nbComponents = size * count;
|
||||
size_t offset = getOffset(name);
|
||||
if (offset != s_End)
|
||||
{
|
||||
if (getCountByOffset(offset) >= nbComponents)
|
||||
{
|
||||
m_Meta[offset].Type = type;
|
||||
m_Meta[offset].Size = size;
|
||||
m_Meta[offset].Count = count;
|
||||
return offset;
|
||||
}
|
||||
if (getCountByOffset(offset) < nbComponents)
|
||||
{
|
||||
freeOffset(offset);
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate space
|
||||
offset = allocOffset(size, count, type);
|
||||
|
||||
// Fill
|
||||
m_Meta[offset].Name = name;
|
||||
|
||||
// Store offset in map
|
||||
m_MapName[name] = offset;
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
/// Allocate specified number of components if necessary
|
||||
size_t CGPUProgramParams::allocOffset(uint size, uint count, TType type)
|
||||
{
|
||||
uint nbComponents = size * count;
|
||||
|
||||
// Allocate space
|
||||
size_t offset = m_Meta.size();
|
||||
uint blocks = getNbRegistersByComponents(nbComponents); // per 4 components
|
||||
m_Meta.resize(offset + blocks);
|
||||
m_Vec.resize(offset + blocks);
|
||||
|
||||
// Fill
|
||||
m_Meta[offset].Size = size;
|
||||
m_Meta[offset].Count = count;
|
||||
m_Meta[offset].Type = type;
|
||||
m_Meta[offset].Prev = m_Last;
|
||||
m_Meta[offset].Next = s_End;
|
||||
|
||||
// Link
|
||||
if (m_Last == s_End)
|
||||
{
|
||||
m_First = m_Last = offset;
|
||||
}
|
||||
else
|
||||
{
|
||||
nlassert(m_Meta[m_Last].Next == s_End); // code error otherwise
|
||||
m_Meta[m_Last].Next = offset;
|
||||
m_Last = offset;
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
/// Return offset for specified index
|
||||
size_t CGPUProgramParams::getOffset(uint index) const
|
||||
{
|
||||
if (index >= m_Map.size())
|
||||
return s_End;
|
||||
return m_Map[index];
|
||||
}
|
||||
|
||||
size_t CGPUProgramParams::getOffset(const std::string &name) const
|
||||
{
|
||||
std::map<std::string, size_t>::const_iterator it = m_MapName.find(name);
|
||||
if (it == m_MapName.end())
|
||||
return s_End;
|
||||
return it->second;
|
||||
}
|
||||
|
||||
/// Remove by offset
|
||||
void CGPUProgramParams::freeOffset(size_t offset)
|
||||
{
|
||||
uint index = getIndexByOffset(offset);
|
||||
if (index != ~0)
|
||||
{
|
||||
if (m_Map.size() > index)
|
||||
{
|
||||
m_Map[index] = getEnd();
|
||||
}
|
||||
}
|
||||
const std::string &name = getNameByOffset(offset);
|
||||
if (!name.empty())
|
||||
{
|
||||
if (m_MapName.find(name) != m_MapName.end())
|
||||
{
|
||||
m_MapName.erase(name);
|
||||
}
|
||||
}
|
||||
if (offset == m_Last)
|
||||
{
|
||||
nlassert(m_Meta[offset].Next == s_End);
|
||||
m_Last = m_Meta[offset].Prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
nlassert(m_Meta[offset].Next != s_End);
|
||||
m_Meta[m_Meta[offset].Next].Prev = m_Meta[offset].Prev;
|
||||
}
|
||||
if (offset == m_First)
|
||||
{
|
||||
nlassert(m_Meta[offset].Prev == s_End);
|
||||
m_First = m_Meta[offset].Next;
|
||||
}
|
||||
else
|
||||
{
|
||||
nlassert(m_Meta[offset].Prev != s_End);
|
||||
m_Meta[m_Meta[offset].Prev].Next = m_Meta[offset].Next;
|
||||
}
|
||||
}
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
/* end of file */
|
@ -1,120 +0,0 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
#include "nel/3d/i_program.h"
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
const char *IProgram::uniformNames[ NUM_UNIFORMS ] =
|
||||
{
|
||||
"mvpMatrix",
|
||||
"mvMatrix",
|
||||
"normalMatrix",
|
||||
"texMatrix0",
|
||||
"texMatrix1",
|
||||
"texMatrix2",
|
||||
"texMatrix3",
|
||||
"constant0",
|
||||
"constant1",
|
||||
"constant2",
|
||||
"constant3",
|
||||
"diffuse",
|
||||
"mcolor",
|
||||
"sampler0",
|
||||
"sampler1",
|
||||
"sampler2",
|
||||
"sampler3",
|
||||
"alphaTreshold",
|
||||
"fogStart",
|
||||
"fogEnd",
|
||||
"fogColor",
|
||||
"fogDensity",
|
||||
"light0Dir",
|
||||
"light1Dir",
|
||||
"light2Dir",
|
||||
"light3Dir",
|
||||
"light4Dir",
|
||||
"light5Dir",
|
||||
"light6Dir",
|
||||
"light7Dir",
|
||||
"light0ColDiff",
|
||||
"light1ColDiff",
|
||||
"light2ColDiff",
|
||||
"light3ColDiff",
|
||||
"light4ColDiff",
|
||||
"light5ColDiff",
|
||||
"light6ColDiff",
|
||||
"light7ColDiff",
|
||||
"light0ColAmb",
|
||||
"light1ColAmb",
|
||||
"light2ColAmb",
|
||||
"light3ColAmb",
|
||||
"light4ColAmb",
|
||||
"light5ColAmb",
|
||||
"light6ColAmb",
|
||||
"light7ColAmb",
|
||||
"light0ColSpec",
|
||||
"light1ColSpec",
|
||||
"light2ColSpec",
|
||||
"light3ColSpec",
|
||||
"light4ColSpec",
|
||||
"light5ColSpec",
|
||||
"light6ColSpec",
|
||||
"light7ColSpec",
|
||||
"light0Shininess",
|
||||
"light1Shininess",
|
||||
"light2Shininess",
|
||||
"light3Shininess",
|
||||
"light4Shininess",
|
||||
"light5Shininess",
|
||||
"light6Shininess",
|
||||
"light7Shininess",
|
||||
"light0Pos",
|
||||
"light1Pos",
|
||||
"light2Pos",
|
||||
"light3Pos",
|
||||
"light4Pos",
|
||||
"light5Pos",
|
||||
"light6Pos",
|
||||
"light7Pos",
|
||||
"light0ConstAttn",
|
||||
"light1ConstAttn",
|
||||
"light2ConstAttn",
|
||||
"light3ConstAttn",
|
||||
"light4ConstAttn",
|
||||
"light5ConstAttn",
|
||||
"light6ConstAttn",
|
||||
"light7ConstAttn",
|
||||
"light0LinAttn",
|
||||
"light1LinAttn",
|
||||
"light2LinAttn",
|
||||
"light3LinAttn",
|
||||
"light4LinAttn",
|
||||
"light5LinAttn",
|
||||
"light6LinAttn",
|
||||
"light7LinAttn",
|
||||
"light0QuadAttn",
|
||||
"light1QuadAttn",
|
||||
"light2QuadAttn",
|
||||
"light3QuadAttn",
|
||||
"light4QuadAttn",
|
||||
"light5QuadAttn",
|
||||
"light6QuadAttn",
|
||||
"light7QuadAttn"
|
||||
};
|
||||
}
|
||||
|
@ -0,0 +1,49 @@
|
||||
/** \file pixel_program.cpp
|
||||
* Pixel program definition
|
||||
*/
|
||||
|
||||
/* Copyright, 2000, 2001 Nevrax Ltd.
|
||||
*
|
||||
* This file is part of NEVRAX NEL.
|
||||
* NEVRAX NEL is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
|
||||
* NEVRAX NEL is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with NEVRAX NEL; see the file COPYING. If not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
||||
* MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include "std3d.h"
|
||||
|
||||
#include <nel/3d/pixel_program.h>
|
||||
|
||||
#include <nel/3d/driver.h>
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CPixelProgram::CPixelProgram()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CPixelProgram::~CPixelProgram ()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
} // NL3D
|
@ -0,0 +1,211 @@
|
||||
/**
|
||||
* \file program.cpp
|
||||
* \brief IProgram
|
||||
* \date 2013-09-07 15:00GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IProgram
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include <nel/3d/program.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
// #include <nel/misc/debug.h>
|
||||
#include <nel/misc/string_mapper.h>
|
||||
|
||||
// Project includes
|
||||
#include <nel/3d/driver.h>
|
||||
|
||||
using namespace std;
|
||||
// using namespace NLMISC;
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
IProgramDrvInfos::IProgramDrvInfos(IDriver *drv, ItGPUPrgDrvInfoPtrList it)
|
||||
{
|
||||
_Driver = drv;
|
||||
_DriverIterator = it;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
IProgramDrvInfos::~IProgramDrvInfos ()
|
||||
{
|
||||
_Driver->removeGPUPrgDrvInfoPtr(_DriverIterator);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
IProgram::IProgram()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
IProgram::~IProgram()
|
||||
{
|
||||
// Must kill the drv mirror of this program.
|
||||
m_DrvInfo.kill();
|
||||
}
|
||||
|
||||
const char *CProgramIndex::Names[NUM_UNIFORMS] =
|
||||
{
|
||||
"modelView",
|
||||
"modelViewInverse",
|
||||
"modelViewTranspose",
|
||||
"modelViewInverseTranspose",
|
||||
|
||||
"projection",
|
||||
"projectionInverse",
|
||||
"projectionTranspose",
|
||||
"projectionInverseTranspose",
|
||||
|
||||
"modelViewProjection",
|
||||
"modelViewProjectionInverse",
|
||||
"modelViewProjectionTranspose",
|
||||
"modelViewProjectionInverseTranspose",
|
||||
|
||||
"fog",
|
||||
|
||||
"fogStart",
|
||||
"fogEnd",
|
||||
"fogColor",
|
||||
|
||||
"color",
|
||||
"diffuseColor",
|
||||
|
||||
"constant0",
|
||||
"constant1",
|
||||
"constant2",
|
||||
"constant3",
|
||||
|
||||
"sampler0",
|
||||
"sampler1",
|
||||
"sampler2",
|
||||
"sampler3",
|
||||
|
||||
"texMatrix0",
|
||||
"texMatrix1",
|
||||
"texMatrix2",
|
||||
"texMatrix3",
|
||||
|
||||
"light0DirOrPos",
|
||||
"light1DirOrPos",
|
||||
"light2DirOrPos",
|
||||
"light3DirOrPos",
|
||||
"light4DirOrPos",
|
||||
"light5DirOrPos",
|
||||
"light6DirOrPos",
|
||||
"light7DirOrPos",
|
||||
|
||||
"light0ColAmb",
|
||||
"light1ColAmb",
|
||||
"light2ColAmb",
|
||||
"light3ColAmb",
|
||||
"light4ColAmb",
|
||||
"light5ColAmb",
|
||||
"light6ColAmb",
|
||||
"light7ColAmb",
|
||||
|
||||
"light0ColDiff",
|
||||
"light1ColDiff",
|
||||
"light2ColDiff",
|
||||
"light3ColDiff",
|
||||
"light4ColDiff",
|
||||
"light5ColDiff",
|
||||
"light6ColDiff",
|
||||
"light7ColDiff",
|
||||
|
||||
"light0ColSpec",
|
||||
"light1ColSpec",
|
||||
"light2ColSpec",
|
||||
"light3ColSpec",
|
||||
"light4ColSpec",
|
||||
"light5ColSpec",
|
||||
"light6ColSpec",
|
||||
"light7ColSpec",
|
||||
|
||||
"light0Shininess",
|
||||
"light1Shininess",
|
||||
"light2Shininess",
|
||||
"light3Shininess",
|
||||
"light4Shininess",
|
||||
"light5Shininess",
|
||||
"light6Shininess",
|
||||
"light7Shininess",
|
||||
|
||||
"light0ConstAttn",
|
||||
"light1ConstAttn",
|
||||
"light2ConstAttn",
|
||||
"light3ConstAttn",
|
||||
"light4ConstAttn",
|
||||
"light5ConstAttn",
|
||||
"light6ConstAttn",
|
||||
"light7ConstAttn",
|
||||
|
||||
"light0LinAttn",
|
||||
"light1LinAttn",
|
||||
"light2LinAttn",
|
||||
"light3LinAttn",
|
||||
"light4LinAttn",
|
||||
"light5LinAttn",
|
||||
"light6LinAttn",
|
||||
"light7LinAttn",
|
||||
|
||||
"light0QuadAttn",
|
||||
"light1QuadAttn",
|
||||
"light2QuadAttn",
|
||||
"light3QuadAttn",
|
||||
"light4QuadAttn",
|
||||
"light5QuadAttn",
|
||||
"light6QuadAttn",
|
||||
"light7QuadAttn"
|
||||
};
|
||||
|
||||
void IProgram::buildInfo(CSource *source)
|
||||
{
|
||||
nlassert(!m_Source);
|
||||
|
||||
m_Source = source;
|
||||
|
||||
// Fill index cache
|
||||
for (int i = 0; i < CProgramIndex::NUM_UNIFORMS; ++i)
|
||||
{
|
||||
m_Index.Indices[i] = getUniformIndex(m_Index.Names[i]);
|
||||
}
|
||||
|
||||
buildInfo();
|
||||
}
|
||||
|
||||
void IProgram::buildInfo()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
/* end of file */
|
@ -1,111 +0,0 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "std3d.h"
|
||||
|
||||
#include "nel/3d/shader.h"
|
||||
#include "nel/3d/driver.h"
|
||||
#include "nel/misc/path.h"
|
||||
#include "nel/misc/file.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CShader::~CShader()
|
||||
{
|
||||
// Must kill the drv mirror of this shader.
|
||||
_DrvInfo.kill();
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CShader::CShader()
|
||||
{
|
||||
_ShaderChanged = true;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CShader::setText (const char *text)
|
||||
{
|
||||
_Text = text;
|
||||
_ShaderChanged = true;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CShader::setName (const char *name)
|
||||
{
|
||||
_Name = name;
|
||||
_ShaderChanged = true;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CShader::loadShaderFile (const char *filename)
|
||||
{
|
||||
_Text = "";
|
||||
// Lookup
|
||||
string _filename = CPath::lookup(filename, false, true, true);
|
||||
if (!_filename.empty())
|
||||
{
|
||||
// File length
|
||||
uint size = CFile::getFileSize (_filename);
|
||||
_Text.reserve (size+1);
|
||||
|
||||
try
|
||||
{
|
||||
CIFile file;
|
||||
if (file.open (_filename))
|
||||
{
|
||||
// Read it
|
||||
while (!file.eof ())
|
||||
{
|
||||
char line[512];
|
||||
file.getline (line, 512);
|
||||
_Text += line;
|
||||
}
|
||||
|
||||
// Set the shader name
|
||||
_Name = CFile::getFilename (filename);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
nlwarning ("Can't open the file %s for reading", _filename.c_str());
|
||||
}
|
||||
}
|
||||
catch (const Exception &e)
|
||||
{
|
||||
nlwarning ("Error while reading %s : %s", _filename.c_str(), e.what());
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
IShaderDrvInfos::~IShaderDrvInfos()
|
||||
{
|
||||
_Driver->removeShaderDrvInfoPtr(_DriverIterator);
|
||||
}
|
||||
|
||||
} // NL3D
|
@ -0,0 +1,463 @@
|
||||
/**
|
||||
* \file stereo_debugger.cpp
|
||||
* \brief CStereoDebugger
|
||||
* \date 2013-07-03 20:17GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CStereoDebugger
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !FINAL_VERSION
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include <nel/3d/stereo_debugger.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
// #include <nel/misc/debug.h>
|
||||
|
||||
// Project includes
|
||||
#include <nel/3d/u_camera.h>
|
||||
#include <nel/3d/u_driver.h>
|
||||
#include <nel/3d/material.h>
|
||||
#include <nel/3d/texture_bloom.h>
|
||||
#include <nel/3d/texture_user.h>
|
||||
#include <nel/3d/driver_user.h>
|
||||
#include <nel/3d/u_texture.h>
|
||||
|
||||
using namespace std;
|
||||
// using namespace NLMISC;
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
namespace {
|
||||
|
||||
const char *a_arbfp1 =
|
||||
"!!ARBfp1.0\n"
|
||||
"PARAM c[1] = { { 1, 0, 0.5 } };\n"
|
||||
"TEMP R0;\n"
|
||||
"TEMP R1;\n"
|
||||
"TEMP R2;\n"
|
||||
"TEX R0, fragment.texcoord[0], texture[0], 2D;\n"
|
||||
"TEX R1, fragment.texcoord[0], texture[1], 2D;\n"
|
||||
"ADD R2, R0, -R1;\n"
|
||||
"ADD R1, R0, R1;\n"
|
||||
"MUL R1, R1, c[0].z;\n"
|
||||
"ABS R2, R2;\n"
|
||||
"CMP R2, -R2, c[0].x, c[0].y;\n"
|
||||
"ADD_SAT R2.x, R2, R2.y;\n"
|
||||
"ADD_SAT R2.x, R2, R2.z;\n"
|
||||
"ADD_SAT R2.x, R2, R2.w;\n"
|
||||
"ABS R2.x, R2;\n"
|
||||
"CMP R2.x, -R2, c[0].y, c[0];\n"
|
||||
"ABS R0.x, R2;\n"
|
||||
"CMP R2.x, -R0, c[0].y, c[0];\n"
|
||||
"MOV R0.xzw, R1;\n"
|
||||
"MAD R0.y, R1, c[0].z, c[0].z;\n"
|
||||
"CMP R0, -R2.x, R1, R0;\n"
|
||||
"MAD R1.x, R0, c[0].z, c[0].z;\n"
|
||||
"CMP result.color.x, -R2, R1, R0;\n"
|
||||
"MOV result.color.yzw, R0;\n"
|
||||
"END\n";
|
||||
|
||||
const char *a_ps_2_0 =
|
||||
"ps_2_0\n"
|
||||
// cgc version 3.1.0013, build date Apr 18 2012
|
||||
// command line args: -profile ps_2_0
|
||||
// source file: pp_stereo_debug.cg
|
||||
//vendor NVIDIA Corporation
|
||||
//version 3.1.0.13
|
||||
//profile ps_2_0
|
||||
//program pp_stereo_debug
|
||||
//semantic pp_stereo_debug.cTex0 : TEX0
|
||||
//semantic pp_stereo_debug.cTex1 : TEX1
|
||||
//var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
|
||||
//var sampler2D cTex0 : TEX0 : texunit 0 : 1 : 1
|
||||
//var sampler2D cTex1 : TEX1 : texunit 1 : 2 : 1
|
||||
//var float4 oCol : $vout.COLOR : COL : 3 : 1
|
||||
//const c[0] = 0 1 0.5
|
||||
"dcl_2d s0\n"
|
||||
"dcl_2d s1\n"
|
||||
"def c0, 0.00000000, 1.00000000, 0.50000000, 0\n"
|
||||
"dcl t0.xy\n"
|
||||
"texld r1, t0, s1\n"
|
||||
"texld r2, t0, s0\n"
|
||||
"add r0, r2, -r1\n"
|
||||
"add r1, r2, r1\n"
|
||||
"mul r1, r1, c0.z\n"
|
||||
"abs r0, r0\n"
|
||||
"cmp r0, -r0, c0.x, c0.y\n"
|
||||
"add_pp_sat r0.x, r0, r0.y\n"
|
||||
"add_pp_sat r0.x, r0, r0.z\n"
|
||||
"add_pp_sat r0.x, r0, r0.w\n"
|
||||
"abs_pp r0.x, r0\n"
|
||||
"cmp_pp r0.x, -r0, c0.y, c0\n"
|
||||
"abs_pp r0.x, r0\n"
|
||||
"mov r2.xzw, r1\n"
|
||||
"mad r2.y, r1, c0.z, c0.z\n"
|
||||
"cmp r2, -r0.x, r1, r2\n"
|
||||
"mad r1.x, r2, c0.z, c0.z\n"
|
||||
"mov r0.yzw, r2\n"
|
||||
"cmp r0.x, -r0, r1, r2\n"
|
||||
"mov oC0, r0\n";
|
||||
|
||||
class CStereoDebuggerFactory : public IStereoDeviceFactory
|
||||
{
|
||||
public:
|
||||
IStereoDisplay *createDevice() const
|
||||
{
|
||||
return new CStereoDebugger();
|
||||
}
|
||||
};
|
||||
|
||||
} /* anonymous namespace */
|
||||
|
||||
CStereoDebugger::CStereoDebugger() : m_Driver(NULL), m_Stage(0), m_SubStage(0), m_LeftTexU(NULL), m_RightTexU(NULL), m_PixelProgram(NULL)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CStereoDebugger::~CStereoDebugger()
|
||||
{
|
||||
releaseTextures();
|
||||
|
||||
if (!m_Mat.empty())
|
||||
{
|
||||
m_Driver->deleteMaterial(m_Mat);
|
||||
}
|
||||
|
||||
delete m_PixelProgram;
|
||||
m_PixelProgram = NULL;
|
||||
|
||||
m_Driver = NULL;
|
||||
}
|
||||
|
||||
/// Sets driver and generates necessary render targets
|
||||
void CStereoDebugger::setDriver(NL3D::UDriver *driver)
|
||||
{
|
||||
nlassert(!m_PixelProgram);
|
||||
|
||||
m_Driver = driver;
|
||||
NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(driver))->getDriver();
|
||||
|
||||
if (drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures())
|
||||
{
|
||||
m_PixelProgram = new CPixelProgram();
|
||||
// arbfp1
|
||||
{
|
||||
IProgram::CSource *source = new IProgram::CSource();
|
||||
source->Features.MaterialFlags = CProgramFeatures::TextureStages;
|
||||
source->Profile = IProgram::arbfp1;
|
||||
source->setSourcePtr(a_arbfp1);
|
||||
m_PixelProgram->addSource(source);
|
||||
}
|
||||
// ps_2_0
|
||||
{
|
||||
IProgram::CSource *source = new IProgram::CSource();
|
||||
source->Features.MaterialFlags = CProgramFeatures::TextureStages;
|
||||
source->Profile = IProgram::ps_2_0;
|
||||
source->setSourcePtr(a_ps_2_0);
|
||||
m_PixelProgram->addSource(source);
|
||||
}
|
||||
if (!drvInternal->compilePixelProgram(m_PixelProgram))
|
||||
{
|
||||
nlwarning("No supported pixel program for stereo debugger");
|
||||
|
||||
delete m_PixelProgram;
|
||||
m_PixelProgram = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_PixelProgram)
|
||||
{
|
||||
initTextures();
|
||||
|
||||
m_Mat = m_Driver->createMaterial();
|
||||
m_Mat.initUnlit();
|
||||
m_Mat.setColor(CRGBA::White);
|
||||
m_Mat.setBlend (false);
|
||||
m_Mat.setAlphaTest (false);
|
||||
NL3D::CMaterial *mat = m_Mat.getObjectPtr();
|
||||
mat->setShader(NL3D::CMaterial::Normal);
|
||||
mat->setBlendFunc(CMaterial::one, CMaterial::zero);
|
||||
mat->setZWrite(false);
|
||||
mat->setZFunc(CMaterial::always);
|
||||
mat->setDoubleSided(true);
|
||||
|
||||
setTextures();
|
||||
|
||||
m_QuadUV.V0 = CVector(0.f, 0.f, 0.5f);
|
||||
m_QuadUV.V1 = CVector(1.f, 0.f, 0.5f);
|
||||
m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f);
|
||||
m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f);
|
||||
|
||||
m_QuadUV.Uv0 = CUV(0.f, 0.f);
|
||||
m_QuadUV.Uv1 = CUV(1.f, 0.f);
|
||||
m_QuadUV.Uv2 = CUV(1.f, 1.f);
|
||||
m_QuadUV.Uv3 = CUV(0.f, 1.f);
|
||||
}
|
||||
}
|
||||
|
||||
void CStereoDebugger::releaseTextures()
|
||||
{
|
||||
if (!m_Mat.empty())
|
||||
{
|
||||
m_Mat.getObjectPtr()->setTexture(0, NULL);
|
||||
m_Mat.getObjectPtr()->setTexture(1, NULL);
|
||||
m_Driver->deleteMaterial(m_Mat);
|
||||
}
|
||||
|
||||
delete m_LeftTexU;
|
||||
m_LeftTexU = NULL;
|
||||
m_LeftTex = NULL; // CSmartPtr
|
||||
|
||||
delete m_RightTexU;
|
||||
m_RightTexU = NULL;
|
||||
m_RightTex = NULL; // CSmartPtr
|
||||
}
|
||||
|
||||
void CStereoDebugger::initTextures()
|
||||
{
|
||||
uint32 width, height;
|
||||
m_Driver->getWindowSize(width, height);
|
||||
NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(m_Driver))->getDriver();
|
||||
|
||||
m_LeftTex = new CTextureBloom();
|
||||
m_LeftTex->setRenderTarget(true);
|
||||
m_LeftTex->setReleasable(false);
|
||||
m_LeftTex->resize(width, height);
|
||||
m_LeftTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
|
||||
m_LeftTex->setWrapS(ITexture::Clamp);
|
||||
m_LeftTex->setWrapT(ITexture::Clamp);
|
||||
drvInternal->setupTexture(*m_LeftTex);
|
||||
m_LeftTexU = new CTextureUser(m_LeftTex);
|
||||
nlassert(!drvInternal->isTextureRectangle(m_LeftTex)); // not allowed
|
||||
|
||||
m_RightTex = new CTextureBloom();
|
||||
m_RightTex->setRenderTarget(true);
|
||||
m_RightTex->setReleasable(false);
|
||||
m_RightTex->resize(width, height);
|
||||
m_RightTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
|
||||
m_RightTex->setWrapS(ITexture::Clamp);
|
||||
m_RightTex->setWrapT(ITexture::Clamp);
|
||||
drvInternal->setupTexture(*m_RightTex);
|
||||
m_RightTexU = new CTextureUser(m_RightTex);
|
||||
nlassert(!drvInternal->isTextureRectangle(m_RightTex)); // not allowed
|
||||
}
|
||||
|
||||
void CStereoDebugger::setTextures()
|
||||
{
|
||||
NL3D::CMaterial *mat = m_Mat.getObjectPtr();
|
||||
mat->setTexture(0, m_LeftTex);
|
||||
mat->setTexture(1, m_RightTex);
|
||||
}
|
||||
|
||||
void CStereoDebugger::verifyTextures()
|
||||
{
|
||||
if (m_Driver)
|
||||
{
|
||||
uint32 width, height;
|
||||
m_Driver->getWindowSize(width, height);
|
||||
if (m_LeftTex->getWidth() != width
|
||||
|| m_RightTex->getWidth() != width
|
||||
|| m_LeftTex->getHeight() != height
|
||||
|| m_RightTex->getHeight() != height)
|
||||
{
|
||||
nldebug("Rebuild textures");
|
||||
releaseTextures();
|
||||
initTextures();
|
||||
setTextures();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the required screen resolution for this device
|
||||
bool CStereoDebugger::getScreenResolution(uint &width, uint &height)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Set latest camera position etcetera
|
||||
void CStereoDebugger::updateCamera(uint cid, const NL3D::UCamera *camera)
|
||||
{
|
||||
m_Frustum[cid] = camera->getFrustum();
|
||||
}
|
||||
|
||||
/// Get the frustum to use for clipping
|
||||
void CStereoDebugger::getClippingFrustum(uint cid, NL3D::UCamera *camera) const
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
/// Is there a next pass
|
||||
bool CStereoDebugger::nextPass()
|
||||
{
|
||||
if (m_Driver->getPolygonMode() == UDriver::Filled)
|
||||
{
|
||||
switch (m_Stage)
|
||||
{
|
||||
case 0:
|
||||
++m_Stage;
|
||||
m_SubStage = 0;
|
||||
return true;
|
||||
case 1:
|
||||
++m_Stage;
|
||||
m_SubStage = 0;
|
||||
return true;
|
||||
case 2:
|
||||
++m_Stage;
|
||||
m_SubStage = 0;
|
||||
return true;
|
||||
case 3:
|
||||
m_Stage = 0;
|
||||
m_SubStage = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (m_Stage)
|
||||
{
|
||||
case 0:
|
||||
++m_Stage;
|
||||
m_SubStage = 0;
|
||||
return true;
|
||||
case 1:
|
||||
m_Stage = 0;
|
||||
m_SubStage = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Gets the current viewport
|
||||
const NL3D::CViewport &CStereoDebugger::getCurrentViewport() const
|
||||
{
|
||||
if (m_Stage % 2) return m_LeftViewport;
|
||||
else return m_RightViewport;
|
||||
}
|
||||
|
||||
/// Gets the current camera frustum
|
||||
const NL3D::CFrustum &CStereoDebugger::getCurrentFrustum(uint cid) const
|
||||
{
|
||||
return m_Frustum[cid];
|
||||
}
|
||||
|
||||
/// Gets the current camera frustum
|
||||
void CStereoDebugger::getCurrentFrustum(uint cid, NL3D::UCamera *camera) const
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
/// Gets the current camera matrix
|
||||
void CStereoDebugger::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
/// At the start of a new render target
|
||||
bool CStereoDebugger::wantClear()
|
||||
{
|
||||
m_SubStage = 1;
|
||||
return m_Stage != 3;
|
||||
}
|
||||
|
||||
/// The 3D scene
|
||||
bool CStereoDebugger::wantScene()
|
||||
{
|
||||
m_SubStage = 2;
|
||||
return m_Stage != 3;
|
||||
}
|
||||
|
||||
/// Interface within the 3D scene
|
||||
bool CStereoDebugger::wantInterface3D()
|
||||
{
|
||||
m_SubStage = 3;
|
||||
return m_Stage == 3;
|
||||
}
|
||||
|
||||
/// 2D Interface
|
||||
bool CStereoDebugger::wantInterface2D()
|
||||
{
|
||||
m_SubStage = 4;
|
||||
return m_Stage == 3;
|
||||
}
|
||||
|
||||
/// Returns true if a new render target was set, always fase if not using render targets
|
||||
bool CStereoDebugger::beginRenderTarget()
|
||||
{
|
||||
if (m_Stage != 3 && m_Driver && (m_Driver->getPolygonMode() == UDriver::Filled))
|
||||
{
|
||||
if (m_Stage % 2) static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_RightTexU, 0, 0, 0, 0);
|
||||
else static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_LeftTexU, 0, 0, 0, 0);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Returns true if a render target was fully drawn, always false if not using render targets
|
||||
bool CStereoDebugger::endRenderTarget()
|
||||
{
|
||||
if (m_Stage != 3 && m_Driver && (m_Driver->getPolygonMode() == UDriver::Filled))
|
||||
{
|
||||
CTextureUser cu;
|
||||
(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(cu);
|
||||
bool fogEnabled = m_Driver->fogEnabled();
|
||||
m_Driver->enableFog(false);
|
||||
|
||||
m_Driver->setMatrixMode2D11();
|
||||
CViewport vp = CViewport();
|
||||
m_Driver->setViewport(vp);
|
||||
uint32 width, height;
|
||||
NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(m_Driver))->getDriver();
|
||||
NL3D::CMaterial *mat = m_Mat.getObjectPtr();
|
||||
mat->setTexture(0, m_LeftTex);
|
||||
mat->setTexture(1, m_RightTex);
|
||||
drvInternal->activePixelProgram(m_PixelProgram);
|
||||
|
||||
m_Driver->drawQuad(m_QuadUV, m_Mat);
|
||||
|
||||
drvInternal->activePixelProgram(NULL);
|
||||
m_Driver->enableFog(fogEnabled);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void CStereoDebugger::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
|
||||
{
|
||||
CStereoDeviceInfo devInfo;
|
||||
devInfo.Factory = new CStereoDebuggerFactory();
|
||||
devInfo.Library = CStereoDeviceInfo::NeL3D;
|
||||
devInfo.Class = CStereoDeviceInfo::StereoDisplay;
|
||||
devInfo.Manufacturer = "NeL";
|
||||
devInfo.ProductName = "Stereo Debugger";
|
||||
devInfo.Serial = "NL-3D-DEBUG";
|
||||
devicesOut.push_back(devInfo);
|
||||
}
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #if !FINAL_VERSION */
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,112 @@
|
||||
/**
|
||||
* \file stereo_display.cpp
|
||||
* \brief IStereoDisplay
|
||||
* \date 2013-06-27 16:29GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IStereoDisplay
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include <nel/3d/stereo_display.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
// #include <nel/misc/debug.h>
|
||||
|
||||
// Project includes
|
||||
#include <nel/3d/stereo_ovr.h>
|
||||
#include <nel/3d/stereo_libvr.h>
|
||||
#include <nel/3d/stereo_debugger.h>
|
||||
|
||||
using namespace std;
|
||||
// using namespace NLMISC;
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
IStereoDisplay::IStereoDisplay()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
IStereoDisplay::~IStereoDisplay()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const char *IStereoDisplay::getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library)
|
||||
{
|
||||
static const char *nel3dName = "NeL 3D";
|
||||
static const char *ovrName = "Oculus SDK";
|
||||
static const char *libvrName = "LibVR";
|
||||
static const char *openhmdName = "OpenHMD";
|
||||
switch (library)
|
||||
{
|
||||
case CStereoDeviceInfo::NeL3D:
|
||||
return nel3dName;
|
||||
case CStereoDeviceInfo::OVR:
|
||||
return ovrName;
|
||||
case CStereoDeviceInfo::LibVR:
|
||||
return libvrName;
|
||||
case CStereoDeviceInfo::OpenHMD:
|
||||
return openhmdName;
|
||||
}
|
||||
nlerror("Invalid device library specified");
|
||||
return "<InvalidDeviceLibrary>";
|
||||
}
|
||||
|
||||
void IStereoDisplay::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
|
||||
{
|
||||
#ifdef HAVE_LIBOVR
|
||||
CStereoOVR::listDevices(devicesOut);
|
||||
#endif
|
||||
#ifdef HAVE_LIBVR
|
||||
CStereoLibVR::listDevices(devicesOut);
|
||||
#endif
|
||||
#if !FINAL_VERSION
|
||||
CStereoDebugger::listDevices(devicesOut);
|
||||
#endif
|
||||
}
|
||||
|
||||
IStereoDisplay *IStereoDisplay::createDevice(const CStereoDeviceInfo &deviceInfo)
|
||||
{
|
||||
return deviceInfo.Factory->createDevice();
|
||||
}
|
||||
|
||||
void IStereoDisplay::releaseUnusedLibraries()
|
||||
{
|
||||
#ifdef HAVE_LIBOVR
|
||||
if (!CStereoOVR::isLibraryInUse())
|
||||
CStereoOVR::releaseLibrary();
|
||||
#endif
|
||||
}
|
||||
|
||||
void IStereoDisplay::releaseAllLibraries()
|
||||
{
|
||||
#ifdef HAVE_LIBOVR
|
||||
CStereoOVR::releaseLibrary();
|
||||
#endif
|
||||
}
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
/* end of file */
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue