Changed: Added new fame for marauder (generated from database.xml)

--HG--
branch : patches-from-atys
hg/hotfix/patches-from-atys
ulukyn 7 years ago
parent c56d2e136d
commit 971287ae78

@ -1,3 +1,4 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
@ -15,8 +16,20 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
//
//
//
//
//
// WARNING : this is a generated file, don't change it !
//
//
//
//
//
//
/////////////////////////////////////////////////////////////////
#include "stdpch.h"
#include "database_guild.h"
@ -138,7 +151,7 @@ void CBankAccessor_GUILD::TGUILD::TFAME::init(ICDBStructNode *parent)
// branch init
for (uint i=0; i<6; ++i)
for (uint i=0; i<7; ++i)
{
node = parent->getNode( ICDBStructNode::CTextId(NLMISC::toString("%u", i)), false );
nlassert(node != NULL);
@ -509,7 +522,7 @@ void CBankAccessor_GUILD::TGUILD::TOUTPOST::TO::TSQUADS::init(ICDBStructNode *pa
{
node = parent->getNode( ICDBStructNode::CTextId(NLMISC::toString("SP%u", i)), false );
nlassert(node != NULL);
__SP[i].init(node, i);
_SP[i].init(node, i);
}
for (uint i=0; i<24; ++i)

@ -1,3 +1,7 @@
#ifndef INCLUDED_database_GUILD_H
#define INCLUDED_database_GUILD_H
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
@ -14,11 +18,19 @@
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef INCLUDED_database_GUILD_H
#define INCLUDED_database_GUILD_H
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
//
//
//
//
//
// WARNING : this is a generated file, don't change it !
//
//
//
//
//
//
/////////////////////////////////////////////////////////////////
#include "nel/misc/string_common.h"
@ -28,16 +40,13 @@
#include "game_share/far_position.h"
inline void _setProp(CCDBSynchronised &db, ICDBStructNode *node, TCharConnectionState value, bool forceSending = false)
{
db.x_setProp(node, uint64(value), forceSending);
}
inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, TCharConnectionState &value)
{
value = (TCharConnectionState)db.x_getProp(node);
}
inline void _setProp(CCDBSynchronised &db,
ICDBStructNode *node, TCharConnectionState value, bool
forceSending = false) { db.x_setProp(node, uint64(value),
forceSending); } inline void _getProp(const CCDBSynchronised
&db, ICDBStructNode *node, TCharConnectionState
&value) { value =
(TCharConnectionState)db.x_getProp(node); }
#ifndef _SET_PROP_ACCESSOR_
@ -151,15 +160,15 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
class TGUILD
{
{
public:
class TFAME
{
{
public:
class TArray
{
{
public:
@ -249,7 +258,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
ICDBStructNode *_CULT_ALLEGIANCE;
ICDBStructNode *_CIV_ALLEGIANCE;
TArray _Array[6];
TArray _Array[7];
public:
@ -309,18 +318,18 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
}
TArray &getArray(uint32 index)
{
nlassert(index < 6);
nlassert(index < 7);
return _Array[index];
}
};
class TMEMBERS
{
{
public:
class TArray
{
{
public:
@ -465,7 +474,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
};
class TINVENTORY
{
{
public:
@ -529,6 +538,8 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
void setMONEY(CCDBGroup &dbGroup, uint64 value, bool forceSending = false)
{
_setProp(dbGroup.Database, _MONEY, value, forceSending);
}
@ -548,15 +559,15 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
};
class TOUTPOST
{
{
public:
class TO
{
{
public:
class TGUILD
{
{
public:
@ -686,11 +697,11 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
};
class TSQUAD_SPAWN_ZONE
{
{
public:
class TArray
{
{
public:
@ -778,11 +789,11 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
};
class TSQUAD_SHOP
{
{
public:
class TArray
{
{
public:
@ -849,11 +860,11 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
};
class TSQUADS
{
{
public:
class TSP
{
{
public:
@ -896,7 +907,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
};
class TT
{
{
public:
@ -961,17 +972,19 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
}
};
private:
ICDBStructNode *_BranchNode;
TSP __SP[24];
TSP _SP[24];
TT _T[24];
public:
void init(ICDBStructNode *parent);
// accessors to branch node
// accessor to branch node
ICDBStructNode *getCDBNode()
{
return _BranchNode;
@ -980,7 +993,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
TSP &getSP(uint32 index)
{
nlassert(index < 24);
return __SP[index];
return _SP[index];
}
TT &getT(uint32 index)
{
@ -991,11 +1004,11 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
};
class TBUILDINGS
{
{
public:
class TArray
{
{
public:

@ -1,3 +1,4 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
@ -15,8 +16,20 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
//
//
//
//
//
// WARNING : this is a generated file, don't change it !
//
//
//
//
//
//
/////////////////////////////////////////////////////////////////
#include "stdpch.h"
#include "database_plr.h"
@ -377,7 +390,7 @@ void CBankAccessor_PLR::TUSER::init(ICDBStructNode *parent)
_SKILL_POINTS_[i].init(node, i);
}
for (uint i=0; i<6; ++i)
for (uint i=0; i<7; ++i)
{
node = parent->getNode( ICDBStructNode::CTextId(NLMISC::toString("FACTION_POINTS_%u", i)), false );
nlassert(node != NULL);
@ -3180,7 +3193,7 @@ void CBankAccessor_PLR::TPACK_ANIMAL::TBEAST::init(ICDBStructNode *parent, uint
nlassert(node != NULL);
_DESPAWN = node;
node = parent->getNode( ICDBStructNode::CTextId("NAME"), true );
node = parent->getNode( ICDBStructNode::CTextId("NAME"), false );
nlassert(node != NULL);
_NAME = node;
@ -3363,7 +3376,7 @@ void CBankAccessor_PLR::TFAME::init(ICDBStructNode *parent)
// branch init
for (uint i=0; i<6; ++i)
for (uint i=0; i<7; ++i)
{
node = parent->getNode( ICDBStructNode::CTextId(NLMISC::toString("PLAYER%u", i)), false );
nlassert(node != NULL);

@ -1,3 +1,7 @@
#ifndef INCLUDED_database_PLR_H
#define INCLUDED_database_PLR_H
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
@ -14,11 +18,19 @@
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef INCLUDED_DATABASE_PLR_H
#define INCLUDED_DATABASE_PLR_H
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
//
//
//
//
//
// WARNING : this is a generated file, don't change it !
//
//
//
//
//
//
/////////////////////////////////////////////////////////////////
#include "nel/misc/string_common.h"
@ -493,7 +505,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
ICDBStructNode *_IS_INVISIBLE;
ICDBStructNode *_COUNTER;
TSKILL_POINTS_ _SKILL_POINTS_[4];
TFACTION_POINTS_ _FACTION_POINTS_[6];
TFACTION_POINTS_ _FACTION_POINTS_[7];
TRRPS_LEVELS _RRPS_LEVELS[6];
TNPC_CONTROL _NPC_CONTROL;
@ -1003,7 +1015,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
}
TFACTION_POINTS_ &getFACTION_POINTS_(uint32 index)
{
nlassert(index < 6);
nlassert(index < 7);
return _FACTION_POINTS_[index];
}
TRRPS_LEVELS &getRRPS_LEVELS(uint32 index)
@ -9978,7 +9990,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
ICDBStructNode *_CIV_ALLEGIANCE;
ICDBStructNode *_THRESHOLD_TRADE;
ICDBStructNode *_THRESHOLD_KOS;
TPLAYER _PLAYER[6];
TPLAYER _PLAYER[7];
TTRIBE _TRIBE[53];
@ -10079,7 +10091,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
}
TPLAYER &getPLAYER(uint32 index)
{
nlassert(index < 6);
nlassert(index < 7);
return _PLAYER[index];
}
TTRIBE &getTRIBE(uint32 index)
@ -10714,4 +10726,4 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
};
#endif // INCLUDED_DATABASE_PLR_H
#endif // INCLUDED_database_PLR_H

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