Changed: NPOT textures finally don't need that in D3D

hg/feature/build_pipeline_v3
kervala 12 years ago
parent 0d782993f9
commit 95cb41465a

@ -454,6 +454,7 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
}
else
{
/*
// textures with mipmaps doesn't support not power of two sizes
// only DXTC formats are beginning with a 'D'
if (supportNonPowerOfTwoTextures() && (!isPowerOf2(width) || !isPowerOf2(height)) && levels == 1)
@ -464,6 +465,7 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
_DeviceInterface->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
_DeviceInterface->SetSamplerState(0, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
}
*/
HRESULT hr = _DeviceInterface->CreateTexture (width, height, levels, renderTarget?D3DUSAGE_RENDERTARGET:0, destFormat, renderTarget?D3DPOOL_DEFAULT:D3DPOOL_MANAGED, &(d3dtext->Texture2d), NULL);

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