Changed: #853 fixed a void* to uint32 conversion

hg/feature/sound
vl 15 years ago
parent ad6a1e6888
commit 94cb8e9c26

@ -60,10 +60,10 @@ CCDBStructBanks *CCDBStructBanks::_Instance = NULL;
void cbSetNodeForIndex( ICDBStructNode *node, void *bank )
{
//nldebug( "CDB: Mapping index %d of bank %s", node->getDataIndex(), CCDBStructBanks::getBankName((TCDBBank)(uint32)bank) );
nlassert( node->getDataIndex() < CCDBStructBanks::instance()->_IndexNb[(TCDBBank)(uint32)bank] );
nlassert( ! CCDBStructBanks::instance()->_IndexToNode [(TCDBBank)(uint32)bank] [node->getDataIndex()] );
CCDBStructBanks::instance()->_IndexToNode [(TCDBBank)(uint32)bank] [node->getDataIndex()] = node;
//nldebug( "CDB: Mapping index %d of bank %s", node->getDataIndex(), CCDBStructBanks::getBankName((TCDBBank)(uint32)(size_t)bank) );
nlassert( node->getDataIndex() < CCDBStructBanks::instance()->_IndexNb[(TCDBBank)(uint32)(size_t)bank] );
nlassert( ! CCDBStructBanks::instance()->_IndexToNode [(TCDBBank)(uint32)(size_t)bank] [node->getDataIndex()] );
CCDBStructBanks::instance()->_IndexToNode [(TCDBBank)(uint32)(size_t)bank] [node->getDataIndex()] = node;
}

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