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@ -622,7 +622,7 @@ bool CDriverGL::setupDisplay()
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checkForPerPixelLightingSupport();
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#ifndef USE_OPENGLES
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// if EXTVertexShader is used, bind the standard GL arrays, and allocate constant
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// if EXTVertexShader is used, bind the standard GL arrays, and allocate constant
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if (!_Extensions.NVVertexProgram && !_Extensions.ARBVertexProgram && _Extensions.EXTVertexShader)
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{
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_EVSPositionHandle = nglBindParameterEXT(GL_CURRENT_VERTEX_EXT);
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