@ -34,7 +34,7 @@ namespace NL3D {
template <>
const char *CPSAttribMaker<NLMISC::CRGBA>::getType() { return "CRGBA"; }
inline const char *CPSAttribMaker<NLMISC::CRGBA>::getType() { return "CRGBA"; }
// Depending on the driver, the format of colors in vertex buffer may change. We don't want to change the format for each data that is (dynamically) in vertex buffer, so
@ -28,7 +28,7 @@
namespace NL3D {
const char *CPSAttribMaker<float>::getType() { return "float"; }
inline const char *CPSAttribMaker<float>::getType() { return "float"; }
/// these are some attribute makers for float
/// This is a float blender class. It just blend between 2 values
@ -26,7 +26,7 @@
const char *CPSAttribMaker<uint32>::getType() { return "int32"; }
inline const char *CPSAttribMaker<uint32>::getType() { return "int32"; }
/// these are some attribute makers for int
const char *CPSAttribMaker<CPlaneBasis>::getType() { return "CPlaneBasis";}
inline const char *CPSAttribMaker<CPlaneBasis>::getType() { return "CPlaneBasis";}
/** these are some attribute makers for plane_basis
* This is a plane basis class. It just blend between 2 plane by linearly interpolating the normal