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@ -506,6 +506,8 @@ void CStateInstance::processStateEvent(CAIEvent const& stateEvent, CAIState cons
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if (getDebugHistory()->isRecording())
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{
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nldebug("Reaction for event"); // FIXME: https://github.com/kaetemi/ryzomclassic/issues/152
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nldebug("STATE: '%s' EVENT: '%s' REACTION: '%s'", state->getAliasNode()->fullName().c_str(),
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stateEvent.getName().c_str(), reaction.getAliasNode()->fullName().c_str()); // FIXME: https://github.com/kaetemi/ryzomclassic/issues/152
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getDebugHistory()->addHistory("STATE: '%s' EVENT: '%s' REACTION: '%s'", state->getAliasNode()->fullName().c_str(),
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stateEvent.getName().c_str(), reaction.getAliasNode()->fullName().c_str());
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}
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@ -532,6 +534,8 @@ void CStateInstance::processStateEvent(CAIEvent const& stateEvent, CAIState cons
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if (getDebugHistory()->isRecording())
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{
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nldebug("No reaction for event"); // FIXME: https://github.com/kaetemi/ryzomclassic/issues/152
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nldebug("STATE: '%s' EVENT: '%s' NO REACTION", state->getAliasNode()->fullName().c_str(),
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stateEvent.getName().c_str()); // FIXME: https://github.com/kaetemi/ryzomclassic/issues/152
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getDebugHistory()->addHistory("STATE: '%s' EVENT: '%s' NO REACTION", state->getAliasNode()->fullName().c_str(),
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stateEvent.getName().c_str());
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}
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