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@ -32,8 +32,11 @@
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#import <Cocoa/Cocoa.h>
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#import <OpenGL/OpenGL.h>
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#ifndef MAC_OS_X_VERSION_10_6
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#if defined(MAC_OS_X_VERSION_10_6) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6)
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#define NL_USE_MAC_10_6_API 1
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#endif
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#ifndef NL_USE_MAC_10_6_API
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long GetDictionaryLong(CFDictionaryRef theDict, const void* key)
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{
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long value = 0;
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@ -49,7 +52,7 @@ long GetDictionaryLong(CFDictionaryRef theDict, const void* key)
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#define GetModeHeight(mode) GetDictionaryLong((mode), kCGDisplayHeight)
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#define GetModeBitsPerPixel(mode) GetDictionaryLong((mode), kCGDisplayBitsPerPixel)
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#endif // MAC_OS_X_VERSION_10_6
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#endif // NL_USE_MAC_10_6_API
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namespace NL3D { namespace MAC {
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@ -355,14 +358,14 @@ bool setWindowStyle(nlWindow wnd, bool fullscreen)
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// put the view in fullscreen mode, hiding the dock but enabling the menubar
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// to pop up if the mouse hits the top screen border.
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// NOTE: withOptions:nil disables <CMD>+<Tab> application switching!
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#ifdef MAC_OS_X_VERSION_10_6
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#ifdef NL_USE_MAC_10_6_API
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[superview enterFullScreenMode:[NSScreen mainScreen] withOptions:
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[NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithInt:
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NSApplicationPresentationHideDock |
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NSApplicationPresentationAutoHideMenuBar],
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NSFullScreenModeApplicationPresentationOptions, nil]];
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#endif // MAC_OS_X_VERSION_10_6
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#endif // NL_USE_MAC_10_6_API
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/*
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TODO check if simply using NSView enterFullScreenMode is a good idea.
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the context can be set to full screen as well, performance differences?
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@ -407,7 +410,7 @@ void getCurrentScreenMode(nlWindow wnd, GfxMode& mode)
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}
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}
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#ifdef MAC_OS_X_VERSION_10_6
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#ifdef NL_USE_MAC_10_6_API
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/// helper to extract bits per pixel value from screen mode, only 16 or 32 bits
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static int bppFromDisplayMode(CGDisplayModeRef mode)
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{
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@ -423,7 +426,7 @@ static int bppFromDisplayMode(CGDisplayModeRef mode)
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return 0;
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}
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#endif // MAC_OS_X_VERSION_10_6
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#endif // NL_USE_MAC_10_6_API
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/// get the list of available screen modes
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bool getModes(std::vector<GfxMode> &modes)
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@ -445,11 +448,11 @@ bool getModes(std::vector<GfxMode> &modes)
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{
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CGDirectDisplayID dspy = display[i];
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#ifdef MAC_OS_X_VERSION_10_6
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#ifdef NL_USE_MAC_10_6_API
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CFArrayRef modeList = CGDisplayCopyAllDisplayModes(dspy, NULL);
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#else
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CFArrayRef modeList = CGDisplayAvailableModes(dspy);
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#endif
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#endif // NL_USE_MAC_10_6_API
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if (modeList == NULL)
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{
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@ -459,24 +462,23 @@ bool getModes(std::vector<GfxMode> &modes)
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for (CFIndex j = 0; j < CFArrayGetCount(modeList); ++j)
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{
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#ifdef MAC_OS_X_VERSION_10_6
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#ifdef NL_USE_MAC_10_6_API
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CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(modeList, j);
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uint8 bpp = bppFromDisplayMode(mode);
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#else
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CFDictionaryRef mode = (CFDictionaryRef)CFArrayGetValueAtIndex(modeList, j);
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uint8 bpp = (uint8)GetModeBitsPerPixel(mode);
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#endif // MAC_OS_X_VERSION_10_6
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#endif // NL_USE_MAC_10_6_API
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if (bpp >= 16)
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{
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#ifdef MAX_OS_X_VERSION_10_6
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#ifdef NL_USE_MAC_10_6_API
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uint16 w = CGDisplayModeGetWidth(mode);
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uint16 h = CGDisplayModeGetHeight(mode);
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#else
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uint16 w = (uint16)GetModeWidth(mode);
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uint16 h = (uint16)GetModeHeight(mode);
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#endif // MAC_OS_X_VERSION_10_6
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#endif // NL_USE_MAC_10_6_API
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// Add this mode
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GfxMode mode;
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