Changed: Added better check for Mac OS SDK version

hg/feature/sound
kervala 14 years ago
parent dbe04e26e4
commit 92a682bc1b

@ -32,8 +32,11 @@
#import <Cocoa/Cocoa.h>
#import <OpenGL/OpenGL.h>
#ifndef MAC_OS_X_VERSION_10_6
#if defined(MAC_OS_X_VERSION_10_6) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6)
#define NL_USE_MAC_10_6_API 1
#endif
#ifndef NL_USE_MAC_10_6_API
long GetDictionaryLong(CFDictionaryRef theDict, const void* key)
{
long value = 0;
@ -49,7 +52,7 @@ long GetDictionaryLong(CFDictionaryRef theDict, const void* key)
#define GetModeHeight(mode) GetDictionaryLong((mode), kCGDisplayHeight)
#define GetModeBitsPerPixel(mode) GetDictionaryLong((mode), kCGDisplayBitsPerPixel)
#endif // MAC_OS_X_VERSION_10_6
#endif // NL_USE_MAC_10_6_API
namespace NL3D { namespace MAC {
@ -355,14 +358,14 @@ bool setWindowStyle(nlWindow wnd, bool fullscreen)
// put the view in fullscreen mode, hiding the dock but enabling the menubar
// to pop up if the mouse hits the top screen border.
// NOTE: withOptions:nil disables <CMD>+<Tab> application switching!
#ifdef MAC_OS_X_VERSION_10_6
#ifdef NL_USE_MAC_10_6_API
[superview enterFullScreenMode:[NSScreen mainScreen] withOptions:
[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:
NSApplicationPresentationHideDock |
NSApplicationPresentationAutoHideMenuBar],
NSFullScreenModeApplicationPresentationOptions, nil]];
#endif // MAC_OS_X_VERSION_10_6
#endif // NL_USE_MAC_10_6_API
/*
TODO check if simply using NSView enterFullScreenMode is a good idea.
the context can be set to full screen as well, performance differences?
@ -407,7 +410,7 @@ void getCurrentScreenMode(nlWindow wnd, GfxMode& mode)
}
}
#ifdef MAC_OS_X_VERSION_10_6
#ifdef NL_USE_MAC_10_6_API
/// helper to extract bits per pixel value from screen mode, only 16 or 32 bits
static int bppFromDisplayMode(CGDisplayModeRef mode)
{
@ -423,7 +426,7 @@ static int bppFromDisplayMode(CGDisplayModeRef mode)
return 0;
}
#endif // MAC_OS_X_VERSION_10_6
#endif // NL_USE_MAC_10_6_API
/// get the list of available screen modes
bool getModes(std::vector<GfxMode> &modes)
@ -445,11 +448,11 @@ bool getModes(std::vector<GfxMode> &modes)
{
CGDirectDisplayID dspy = display[i];
#ifdef MAC_OS_X_VERSION_10_6
#ifdef NL_USE_MAC_10_6_API
CFArrayRef modeList = CGDisplayCopyAllDisplayModes(dspy, NULL);
#else
CFArrayRef modeList = CGDisplayAvailableModes(dspy);
#endif
#endif // NL_USE_MAC_10_6_API
if (modeList == NULL)
{
@ -459,24 +462,23 @@ bool getModes(std::vector<GfxMode> &modes)
for (CFIndex j = 0; j < CFArrayGetCount(modeList); ++j)
{
#ifdef MAC_OS_X_VERSION_10_6
#ifdef NL_USE_MAC_10_6_API
CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(modeList, j);
uint8 bpp = bppFromDisplayMode(mode);
#else
CFDictionaryRef mode = (CFDictionaryRef)CFArrayGetValueAtIndex(modeList, j);
uint8 bpp = (uint8)GetModeBitsPerPixel(mode);
#endif // MAC_OS_X_VERSION_10_6
#endif // NL_USE_MAC_10_6_API
if (bpp >= 16)
{
#ifdef MAX_OS_X_VERSION_10_6
#ifdef NL_USE_MAC_10_6_API
uint16 w = CGDisplayModeGetWidth(mode);
uint16 h = CGDisplayModeGetHeight(mode);
#else
uint16 w = (uint16)GetModeWidth(mode);
uint16 h = (uint16)GetModeHeight(mode);
#endif // MAC_OS_X_VERSION_10_6
#endif // NL_USE_MAC_10_6_API
// Add this mode
GfxMode mode;

@ -18,6 +18,10 @@
#import "cocoa_opengl_view.h"
#if defined(MAC_OS_X_VERSION_10_6) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6)
#define NL_USE_MAC_10_6_API 1
#endif
@implementation CocoaOpenGLView
-(id)initWithFrame:(NSRect)frame
@ -38,9 +42,9 @@
-(void)keyDown:(NSEvent*)event
{
#ifdef MAC_OS_X_VERSION_10_6
#ifdef NL_USE_MAC_10_6_API
[[self inputContext] handleEvent:event];
#endif // MAC_OS_X_VERSION_10_6
#endif // NL_USE_MAC_10_6_API
}
/******************************************************************************/

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