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@ -363,7 +363,8 @@ void CExportNel::buildSkeleton (std::vector<CBoneBase>& bonesArray, INode& node,
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bonesArray.push_back (bone);
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// **** Call on child
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for (int children=0; children<node.NumberOfChildren(); children++)
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const int numChildren = node.NumberOfChildren();
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for (int children=0; children<numChildren; children++)
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buildSkeleton (bonesArray, *node.GetChildNode(children), mapBindPos, mapId, nameSet, time, ++idCount, id);
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}
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