Changed: #1469 Added primitives in world_editor_classes.xml for sound triggers and camera animations

--HG--
branch : gsoc2012-fabien
hg/feature/gsoc2012-fabien
Fabien_HENON 13 years ago
parent a55297c29a
commit 8d3d1fcfcf

@ -57,6 +57,7 @@
<DYNAMIC_CHILD CLASS_NAME="spire"/> <DYNAMIC_CHILD CLASS_NAME="spire"/>
<DYNAMIC_CHILD CLASS_NAME="user_model_list"/> <DYNAMIC_CHILD CLASS_NAME="user_model_list"/>
<DYNAMIC_CHILD CLASS_NAME="custom_loot_tables"/> <DYNAMIC_CHILD CLASS_NAME="custom_loot_tables"/>
<DYNAMIC_CHILD CLASS_NAME="camera_animations_editor"/>
</PRIMITIVE> </PRIMITIVE>
<!-- the alias class, used by all other class that need persistent aliases--> <!-- the alias class, used by all other class that need persistent aliases-->
@ -251,6 +252,16 @@
<DYNAMIC_CHILD CLASS_NAME="step_player_reconnect"/> <DYNAMIC_CHILD CLASS_NAME="step_player_reconnect"/>
<DYNAMIC_CHILD CLASS_NAME="jump_to"/> <DYNAMIC_CHILD CLASS_NAME="jump_to"/>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animations_editor" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<DYNAMIC_CHILD CLASS_NAME="camera_animation_tree"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animation_tree" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<DYNAMIC_CHILD CLASS_NAME="camera_animation_tree"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="pre_requisite" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false"> <PRIMITIVE CLASS_NAME="pre_requisite" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
@ -688,6 +699,8 @@
<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/> <DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
<DYNAMIC_CHILD CLASS_NAME="recv_xp"/> <DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
<DYNAMIC_CHILD CLASS_NAME="destroy_item"/> <DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
<DYNAMIC_CHILD CLASS_NAME="sound_trigger" />
<DYNAMIC_CHILD CLASS_NAME="camera_animation" />
</PRIMITIVE> </PRIMITIVE>
@ -1026,6 +1039,17 @@
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/> <PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" /> <PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="sound_trigger" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="sound_name" TYPE="string" VISIBLE="true" />
<PARAMETER NAME="sound_position" TYPE="string" VISIBLE="true"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animation" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="animation_name" TYPE="string" VISIBLE="true" />
</PRIMITIVE>
<!-- Fin actions --> <!-- Fin actions -->
@ -1099,6 +1123,8 @@
<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/> <DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
<DYNAMIC_CHILD CLASS_NAME="recv_xp"/> <DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
<DYNAMIC_CHILD CLASS_NAME="destroy_item"/> <DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
<DYNAMIC_CHILD CLASS_NAME="sound_trigger"/>
<DYNAMIC_CHILD CLASS_NAME="camera_animation" />
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent">

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