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@ -57,6 +57,7 @@
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<DYNAMIC_CHILD CLASS_NAME="spire"/>
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<DYNAMIC_CHILD CLASS_NAME="spire"/>
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<DYNAMIC_CHILD CLASS_NAME="user_model_list"/>
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<DYNAMIC_CHILD CLASS_NAME="user_model_list"/>
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<DYNAMIC_CHILD CLASS_NAME="custom_loot_tables"/>
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<DYNAMIC_CHILD CLASS_NAME="custom_loot_tables"/>
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<DYNAMIC_CHILD CLASS_NAME="camera_animations_editor"/>
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</PRIMITIVE>
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</PRIMITIVE>
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<!-- the alias class, used by all other class that need persistent aliases-->
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<!-- the alias class, used by all other class that need persistent aliases-->
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@ -251,6 +252,16 @@
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<DYNAMIC_CHILD CLASS_NAME="step_player_reconnect"/>
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<DYNAMIC_CHILD CLASS_NAME="step_player_reconnect"/>
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<DYNAMIC_CHILD CLASS_NAME="jump_to"/>
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<DYNAMIC_CHILD CLASS_NAME="jump_to"/>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="camera_animations_editor" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
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<DYNAMIC_CHILD CLASS_NAME="camera_animation_tree"/>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="camera_animation_tree" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
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<DYNAMIC_CHILD CLASS_NAME="camera_animation_tree"/>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="pre_requisite" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false">
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<PRIMITIVE CLASS_NAME="pre_requisite" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
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@ -688,6 +699,8 @@
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<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
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<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
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<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
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<DYNAMIC_CHILD CLASS_NAME="sound_trigger" />
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<DYNAMIC_CHILD CLASS_NAME="camera_animation" />
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</PRIMITIVE>
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</PRIMITIVE>
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@ -1026,6 +1039,17 @@
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<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
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<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="sound_trigger" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="sound_name" TYPE="string" VISIBLE="true" />
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<PARAMETER NAME="sound_position" TYPE="string" VISIBLE="true"/>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="camera_animation" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="animation_name" TYPE="string" VISIBLE="true" />
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</PRIMITIVE>
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<!-- Fin actions -->
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<!-- Fin actions -->
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@ -1099,6 +1123,8 @@
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<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
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<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
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<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
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<DYNAMIC_CHILD CLASS_NAME="sound_trigger"/>
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<DYNAMIC_CHILD CLASS_NAME="camera_animation" />
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent">
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