Added: #1440 Parser skeleton for Scene

--HG--
branch : build_pipeline_v3
hg/feature/build_pipeline_v3
kaetemi 12 years ago
parent a50cbe9a5f
commit 8cacf5f386

@ -0,0 +1,179 @@
/**
* \file scene.cpp
* \brief CScene
* \date 2012-08-18 19:25GMT
* \author Jan Boon (Kaetemi)
* CScene
*/
/*
* Copyright (C) 2012 by authors
*
* This file is part of RYZOM CORE PIPELINE.
* RYZOM CORE PIPELINE is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* RYZOM CORE PIPELINE is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with RYZOM CORE PIPELINE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include <nel/misc/types_nl.h>
#include "scene.h"
// STL includes
// NeL includes
// #include <nel/misc/debug.h>
#include <nel/misc/ucstring.h>
// Project includes
using namespace std;
// using namespace NLMISC;
namespace PIPELINE {
namespace MAX {
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
CScene::CScene()
{
}
CScene::~CScene()
{
}
std::string CScene::getClassName()
{
return "Scene";
}
void CScene::toString(std::ostream &ostream, const std::string &pad)
{
CStorageContainer::toString(ostream, pad);
}
IStorageObject *CScene::createChunkById(uint16 id, bool container)
{
if (container)
{
// Return the scene class container. There can be only one.
return new CSceneClassContainer();
}
return CStorageContainer::createChunkById(id, container);
}
void CScene::serialized(TStorageObjectContainer::iterator soit, bool container)
{
CStorageContainer::serialized(soit, container);
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
CSceneClassContainer::CSceneClassContainer()
{
}
CSceneClassContainer::~CSceneClassContainer()
{
}
std::string CSceneClassContainer::getClassName()
{
return "SceneClassContainer";
}
void CSceneClassContainer::toString(std::ostream &ostream, const std::string &pad)
{
CStorageContainer::toString(ostream, pad);
}
IStorageObject *CSceneClassContainer::createChunkById(uint16 id, bool container)
{
if (container)
{
// TODO: Check the class registry.
// Return default unknown scene class.
return new CSceneClass();
}
return CStorageContainer::createChunkById(id, container);
}
void CSceneClassContainer::serialized(TStorageObjectContainer::iterator soit, bool container)
{
CStorageContainer::serialized(soit, container);
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
CSceneClass::CSceneClass()
{
}
CSceneClass::~CSceneClass()
{
}
std::string CSceneClass::getClassName()
{
return getClassDesc()->getInternalName();
}
void CSceneClass::toString(std::ostream &ostream, const std::string &pad)
{
CStorageContainer::toString(ostream, pad);
}
IStorageObject *CSceneClass::createChunkById(uint16 id, bool container)
{
return CStorageContainer::createChunkById(id, container);
}
void CSceneClass::serialized(TStorageObjectContainer::iterator soit, bool container)
{
CStorageContainer::serialized(soit, container);
}
const ucchar *CSceneClass::DisplayName = ucstring("Unknown Scene Class").c_str();
const char *CSceneClass::InternalName = "SceneClass";
const NLMISC::CClassId CSceneClass::ClassId = NLMISC::CClassId::Null;
const TSClassId CSceneClass::SuperClassId = 0x0000;
namespace {
static const CSceneClassDesc<CSceneClass> SceneClassDesc;
} /* anonymous namespace */
const ISceneClassDesc *CSceneClass::getClassDesc()
{
return static_cast<const ISceneClassDesc *>(&SceneClassDesc);
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
} /* namespace MAX */
} /* namespace PIPELINE */
/* end of file */

@ -0,0 +1,184 @@
/**
* \file scene.h
* \brief CScene
* \date 2012-08-18 19:25GMT
* \author Jan Boon (Kaetemi)
* CScene
*/
/*
* Copyright (C) 2012 by authors
*
* This file is part of RYZOM CORE PIPELINE.
* RYZOM CORE PIPELINE is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* RYZOM CORE PIPELINE is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with RYZOM CORE PIPELINE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef PIPELINE_SCENE_H
#define PIPELINE_SCENE_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/class_id.h>
// Project includes
#include "storage_object.h"
#include "storage_value.h"
namespace PIPELINE {
namespace MAX {
// Don't really care about superclass IDs right now, but we have to.
typedef uint32 TSClassId;
/**
* \brief CScene
* \date 2012-08-19 19:25GMT
* \author Jan Boon (Kaetemi)
* CScene
*/
class CScene : public CStorageContainer
{
public:
CScene();
virtual ~CScene();
// inherited
virtual std::string getClassName();
virtual void toString(std::ostream &ostream, const std::string &pad = "");
protected:
virtual IStorageObject *createChunkById(uint16 id, bool container);
virtual void serialized(TStorageObjectContainer::iterator soit, bool container);
}; /* class CScene */
/**
* \brief CSceneClassContainer
* \date 2012-08-19 19:25GMT
* \author Jan Boon (Kaetemi)
* CSceneClassContainer
*/
class CSceneClassContainer : public CStorageContainer
{
public:
CSceneClassContainer();
virtual ~CSceneClassContainer();
// inherited
virtual std::string getClassName();
virtual void toString(std::ostream &ostream, const std::string &pad = "");
protected:
virtual IStorageObject *createChunkById(uint16 id, bool container);
virtual void serialized(TStorageObjectContainer::iterator soit, bool container);
}; /* class CSceneClassContainer */
class ISceneClassDesc;
/**
* \brief CSceneClass
* \date 2012-08-19 19:25GMT
* \author Jan Boon (Kaetemi)
* CSceneClass
*/
class CSceneClass : public CStorageContainer
{
public:
CSceneClass();
virtual ~CSceneClass();
// inherited
virtual std::string getClassName();
virtual void toString(std::ostream &ostream, const std::string &pad = "");
// static const
static const ucchar *DisplayName;
static const char *InternalName;
static const NLMISC::CClassId ClassId;
static const TSClassId SuperClassId;
// virtual
virtual const ISceneClassDesc *getClassDesc();
protected:
virtual IStorageObject *createChunkById(uint16 id, bool container);
virtual void serialized(TStorageObjectContainer::iterator soit, bool container);
}; /* class CSceneClass */
/**
* \brief ISceneClassDesc
* \date 2012-08-19 19:25GMT
* \author Jan Boon (Kaetemi)
* ISceneClassDesc
*/
class ISceneClassDesc
{
public:
virtual CSceneClass *create() const = 0;
virtual void destroy(CSceneClass *sc) const = 0;
virtual const ucchar *getDisplayName() const = 0;
virtual const char *getInternalName() const = 0;
virtual NLMISC::CClassId getClassId() const = 0;
virtual TSClassId getSuperClassId() const = 0;
}; /* class ISceneClassDesc */
/**
* \brief CSceneClassDesc
* \date 2012-08-19 19:25GMT
* \author Jan Boon (Kaetemi)
* CSceneClassDesc
* Use in a cpp when registering the CClassId.
*/
template <typename T>
class CSceneClassDesc : public ISceneClassDesc
{
public:
virtual CSceneClass *create() const { return static_cast<CSceneClass *>(new T()); }
virtual void destroy(CSceneClass *sc) const { delete static_cast<T *>(sc); }
virtual const ucchar *getDisplayName() const { return T::DisplayName; }
virtual const char *getInternalName() const { return T::InternalName; }
virtual NLMISC::CClassId getClassId() const { return T::ClassId; }
virtual TSClassId getSuperClassId() const { return T::SuperClassId; }
}; /* class CSceneClassDesc */
/**
* \brief CSceneClassRegistry
* \date 2012-08-19 19:25GMT
* \author Jan Boon (Kaetemi)
* CSceneClassRegistry
*/
class CSceneClassRegistry
{
public:
void add(const NLMISC::CClassId, const ISceneClassDesc *desc);
void remove(const NLMISC::CClassId);
CSceneClass *create(const NLMISC::CClassId classid) const;
void destroy(CSceneClass *sceneClass) const;
const ISceneClassDesc *describe(const NLMISC::CClassId classid) const;
}; /* class ISceneClassConstructor */
} /* namespace MAX */
} /* namespace PIPELINE */
#endif /* #ifndef PIPELINE_SCENE_H */
/* end of file */

@ -47,6 +47,14 @@ struct EStorage : public NLMISC::Exception
virtual ~EStorage() throw() { } virtual ~EStorage() throw() { }
}; };
enum TParseLevel
{
PARSE_SYSTEM = 0x00000001, // Parse system related classes
// PARSE_BUILTIN = 0x00000002; // Parse all builtin classes - reserved
PARSE_NELDATA = 0x00000004, // Parse all structures related to nel specific data (nel material, node properties, etcetera)
PARSE_NEL3D = 0x00000008, // Parse classes to initialize their nel3d equivalent classes
};
// IStorageObject : exposes serial(CStorageStream &stream) and dump(const std::string &pad) // IStorageObject : exposes serial(CStorageStream &stream) and dump(const std::string &pad)
class IStorageObject : public NLMISC::IStreamable class IStorageObject : public NLMISC::IStreamable
{ {

@ -839,6 +839,7 @@ max2010
max2010 scene, near no fx max2010 scene, near no fx
2f 27 02 05 2f 27 02 05
std::string CExportNel::getScriptAppData (Animatable *node, uint32 id, const std::string& def)
AppDataChunk *ap=node->GetAppDataChunk (MAXSCRIPT_UTILITY_CLASS_ID, UTILITY_CLASS_ID, id); AppDataChunk *ap=node->GetAppDataChunk (MAXSCRIPT_UTILITY_CLASS_ID, UTILITY_CLASS_ID, id);
MAXSCRIPT_UTILITY_CLASS_ID Class_ID(0x4d64858, 0x16d1751d) MAXSCRIPT_UTILITY_CLASS_ID Class_ID(0x4d64858, 0x16d1751d)
UTILITY_CLASS_ID 0x001020 UTILITY_CLASS_ID 0x001020

@ -22,12 +22,13 @@
#include "../max/class_directory_3.h" #include "../max/class_directory_3.h"
#include "../max/class_data.h" #include "../max/class_data.h"
#include "../max/config.h" #include "../max/config.h"
#include "../max/scene.h"
//static const char *filename = "/srv/work/database/interfaces/anims_max/cp_fy_hof_species.max"; //static const char *filename = "/srv/work/database/interfaces/anims_max/cp_fy_hof_species.max";
static const char *filename = "/home/kaetemi/source/minimax/GE_Acc_MikotoBaniere.max"; static const char *filename = "/home/kaetemi/source/minimax/GE_Acc_MikotoBaniere.max";
//static const char *filename = "/home/kaetemi/3dsMax/scenes/test2008.max"; //static const char *filename = "/home/kaetemi/3dsMax/scenes/test2008.max";
//static const char *filename = "/home/kaetemi/3dsMax/scenes/teapot_test_scene.max"; //static const char *filename = "/home/kaetemi/3dsMax/scenes/teapot_test_scene.max";
static const char *streamname = "ClassDirectory3"; static const char *streamname = "Scene";
// int __stdcall WinMain(void *, void *, void *, int) // int __stdcall WinMain(void *, void *, void *, int)
int main(int argc, char **argv) int main(int argc, char **argv)
@ -79,7 +80,7 @@ int main(int argc, char **argv)
//gsf_input_dump(input, 1); // just a regular hex dump of this input stream //gsf_input_dump(input, 1); // just a regular hex dump of this input stream
PIPELINE::MAX::CStorageStream instream(input); PIPELINE::MAX::CStorageStream instream(input);
//dumpContainer(instream, ""); //dumpContainer(instream, "");
PIPELINE::MAX::CClassDirectory3 ctr; PIPELINE::MAX::CScene ctr;
ctr.serial(instream); ctr.serial(instream);
ctr.toString(std::cout); ctr.toString(std::cout);
std::cout << "\n"; std::cout << "\n";

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