Changed: Removed some semicolons in Lua when useless

--HG--
branch : develop
feature/pipeline-tools
kervala 9 years ago
parent c39190b38d
commit 8bc243ffe1

@ -32,7 +32,7 @@ end
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
function bgdownloader:setIcon(icon) function bgdownloader:setIcon(icon)
local bm = self:getProgressGroup():find("bm"); local bm = self:getProgressGroup():find("bm")
if icon == "" then if icon == "" then
bm.active = false bm.active = false
else else

@ -4,7 +4,7 @@
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file. -- create the game namespace without reseting if already created in an other file.
if (game==nil) then if (game==nil) then
game= {}; game = {}
end end
@ -12,14 +12,14 @@ end
-- called to construct guild flags background in the modal window -- called to construct guild flags background in the modal window
function game:bcCreateGuildInitFlags() function game:bcCreateGuildInitFlags()
local ui = getUICaller(); local ui = getUICaller()
for i = 0,14 do for i = 0,14 do
local uiBack = getUI(getUIId(ui) .. ':back' .. i); local uiBack = getUI(getUIId(ui) .. ':back' .. i)
uiBack.image1.back = i+1; uiBack.image1.back = i+1
uiBack.image1.symbol = 0; uiBack.image1.symbol = 0
uiBack.image1.color1 = runExpr('makeRGB(255,255,255)'); uiBack.image1.color1 = runExpr('makeRGB(255,255,255)')
uiBack.image1.color2 = runExpr('makeRGB(0,0,0)'); uiBack.image1.color2 = runExpr('makeRGB(0,0,0)')
end end
end end
@ -28,37 +28,37 @@ end
-- trap some parts should be deprecated ... try to clean it up -- trap some parts should be deprecated ... try to clean it up
function game:bcMissionsUpdate() function game:bcMissionsUpdate()
local mt = getDbProp('UI:TEMP:MISSION:MISSION_TYPE'); local mt = getDbProp('UI:TEMP:MISSION:MISSION_TYPE')
-- init bot_chat_missions title -- init bot_chat_missions title
local title = 'uiBotChatMissions'; local title = 'uiBotChatMissions'
if (mt == 3) then title = 'uiBotChatZCCharges'; if (mt == 3) then title = 'uiBotChatZCCharges'
elseif (mt == 4) then title = 'uiBotChatBuilding'; elseif (mt == 4) then title = 'uiBotChatBuilding'
elseif (mt == 5) then title = 'uiBotChatRMBuy'; elseif (mt == 5) then title = 'uiBotChatRMBuy'
elseif (mt == 6) then title = 'uiBotChatRMUpgrade'; elseif (mt == 6) then title = 'uiBotChatRMUpgrade'
end end
local ui = getUI('ui:interface:bot_chat_missions'); local ui = getUI('ui:interface:bot_chat_missions')
ui.title = title; ui.title = title
-- init desc -- init desc
title = 'uiSelectMission'; title = 'uiSelectMission'
if (mt == 3) then title = 'uiSelectZCCharge'; if (mt == 3) then title = 'uiSelectZCCharge'
elseif (mt == 4) then title = 'uiSelectBuilding'; elseif (mt == 4) then title = 'uiSelectBuilding'
elseif (mt == 5) then title = 'uiSelectRMBuy'; elseif (mt == 5) then title = 'uiSelectRMBuy'
elseif (mt == 6) then title = 'uiSelectRMUpgrade'; elseif (mt == 6) then title = 'uiSelectRMUpgrade'
end end
ui.header_opened.mission_title.hardtext = title; ui.header_opened.mission_title.hardtext = title
ui.header_opened.zc_duty.active = (mt == 3); ui.header_opened.zc_duty.active = (mt == 3)
ui.header_opened.xp_guild.active = ((mt == 5) or (mt == 6)); ui.header_opened.xp_guild.active = ((mt == 5) or (mt == 6))
-- init bot_chat_accept_mission title -- init bot_chat_accept_mission title
title = 'uiAcceptMission'; title = 'uiAcceptMission'
if (mt == 3) then title = 'uiAcceptZCCharge'; if (mt == 3) then title = 'uiAcceptZCCharge'
elseif (mt == 4) then title = 'uiAcceptBuilding'; elseif (mt == 4) then title = 'uiAcceptBuilding'
elseif (mt == 5) then title = 'uiAcceptRMBuy'; elseif (mt == 5) then title = 'uiAcceptRMBuy'
elseif (mt == 6) then title = 'uiAcceptRMUpgrade'; elseif (mt == 6) then title = 'uiAcceptRMUpgrade'
end end
ui = getUI('ui:interface:bot_chat_accept_mission'); ui = getUI('ui:interface:bot_chat_accept_mission')
ui.title = title; ui.title = title;
end end

@ -3,36 +3,36 @@
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file. -- create the game namespace without reseting if already created in an other file.
if (help==nil) then if (help==nil) then
help= {}; help = {}
end end
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
-- --
function help:closeCSBrowserHeader() function help:closeCSBrowserHeader()
local ui = getUI('ui:interface:cs_browser'); local ui = getUI('ui:interface:cs_browser')
-- save size -- save size
ui_cs_browser_h = ui.h; ui_cs_browser_h = ui.h
ui_cs_browser_w = ui.w; ui_cs_browser_w = ui.w
-- reduce window size -- reduce window size
ui.pop_min_h = 32; ui.pop_min_h = 32
ui.h = 0; ui.h = 0
ui.w = 216; ui.w = 216
end end
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
-- --
function help:openCSBrowserHeader() function help:openCSBrowserHeader()
local ui = getUI('ui:interface:cs_browser'); local ui = getUI('ui:interface:cs_browser')
ui.pop_min_h = 96; ui.pop_min_h = 96
-- set size from saved values -- set size from saved values
if (ui_cs_browser_h ~= nil) then if (ui_cs_browser_h ~= nil) then
ui.h = ui_cs_browser_h; ui.h = ui_cs_browser_h
end end
if (ui_cs_browser_w ~= nil) then if (ui_cs_browser_w ~= nil) then
ui.w = ui_cs_browser_w; ui.w = ui_cs_browser_w
end end
end end

@ -109,7 +109,7 @@ function game.RingAccessPointFilter:validate()
if config.Local == 1 then if config.Local == 1 then
ucUrl = ucstring(NicoMagicURL) -- for test in local mode ucUrl = ucstring(NicoMagicURL) -- for test in local mode
else else
ucUrl = getDynString(game.NpcWebPage.UrlTextId); ucUrl = getDynString(game.NpcWebPage.UrlTextId)
end end
debugInfo(tostring(ucUrl)) debugInfo(tostring(ucUrl))
local utf8Url = ucUrl:toUtf8() local utf8Url = ucUrl:toUtf8()

@ -2,39 +2,39 @@
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file. -- create the game namespace without reseting if already created in an other file.
if (game==nil) then if (game==nil) then
game= {}; game = {}
end end
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
-- --
function game:getMilkoTooltipWithKey(prop, tooltip, tooltip_pushed, name, param) function game:getMilkoTooltipWithKey(prop, tooltip, tooltip_pushed, name, param)
local tt; local tt
-- Check if button is toggled and choose the good tooltip -- Check if button is toggled and choose the good tooltip
if (prop ~= '' and tooltip_pushed ~= '') then if (prop ~= '' and tooltip_pushed ~= '') then
local db = getDbProp(prop); local db = getDbProp(prop)
if (db == 1) then if (db == 1) then
tt = tooltip_pushed; tt = tooltip_pushed
else else
tt = tooltip; tt = tooltip
end end
else else
tt = tooltip; tt = tooltip;
end end
-- Get key shortcut -- Get key shortcut
local text = i18n.get(tt); local text = i18n.get(tt)
local key = runExpr('getKey(\'' .. name .. '\',\'' .. param .. '\',1)'); local key = runExpr('getKey(\'' .. name .. '\',\'' .. param .. '\',1)')
if (key ~= nil and key ~= '') then if (key ~= nil and key ~= '') then
key = ' @{2F2F}(' .. key .. ')'; key = ' @{2F2F}(' .. key .. ')'
text = concatUCString(text, key); text = concatUCString(text, key)
end end
setContextHelpText(text); setContextHelpText(text)
end end
function game:taskbarDisableTooltip(ui) function game:taskbarDisableTooltip(ui)
local uiGroup = getUI(ui); local uiGroup = getUI(ui)
disableContextHelpForControl(uiGroup); disableContextHelpForControl(uiGroup)
end end

@ -180,7 +180,7 @@ function webig:doRemoveDbSheetQuantity(sheet_list, ctrl)
end end
end end
--assert(nil, "RELOADABLE SCRIPT"); --assert(nil, "RELOADABLE SCRIPT")

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