Changed: edit force_camera_fp command

--HG--
branch : develop
hg/compatibility-develop
Riasan 8 years ago
parent 319cab93cd
commit 8b4d189c31

@ -226,15 +226,15 @@ class CAHToggleCamera : public IActionHandler
REGISTER_ACTION_HANDLER (CAHToggleCamera, "toggle_camera"); REGISTER_ACTION_HANDLER (CAHToggleCamera, "toggle_camera");
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
class CAHToggleForceFP : public IActionHandler class CAHTForceFP : public IActionHandler
{ {
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */) virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
{ {
// Change the camera view to first person // Change the camera view to first person
UserEntity->forceCamareaFirstPerson(); UserEntity->forceCameraFirstPerson();
} }
}; };
REGISTER_ACTION_HANDLER (CAHToggleForceFP, "force_camera_fp"); REGISTER_ACTION_HANDLER (CAHTForceFP, "force_camera_fp");
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
class CAHToggleNames : public IActionHandler class CAHToggleNames : public IActionHandler

@ -3214,10 +3214,10 @@ void CUserEntity::toggleCamera()
}// toggleCamera // }// toggleCamera //
//----------------------------------------------- //-----------------------------------------------
// forceCamareaFirstPerson : // forceCameraFirstPerson :
// Force Camera to First Person View // Force Camera to First Person View
//----------------------------------------------- //-----------------------------------------------
void CUserEntity::forceCamareaFirstPerson() void CUserEntity::forceCameraFirstPerson()
{ {
// You cannot change the camera view when dead. // You cannot change the camera view when dead.
if(isDead()) if(isDead())
@ -3225,10 +3225,11 @@ void CUserEntity::forceCamareaFirstPerson()
// Only if not inside a building. // Only if not inside a building.
if(!UserEntity->forceIndoorFPV()) if(!UserEntity->forceIndoorFPV())
{ {
//Enter the 1st Person View Mode if (UserEntity->viewMode() != CUserEntity::FirstPV)
UserEntity->viewMode(CUserEntity::FirstPV); //Enter the 1st Person View Mode
UserEntity->viewMode(CUserEntity::FirstPV);
} }
}// forceCamareaFirstPerson // }// forceCameraFirstPerson //
//--------------------------------------------------- //---------------------------------------------------
// getScale : // getScale :

@ -370,7 +370,7 @@ public:
/// Toggle Camera (First/Third Person) /// Toggle Camera (First/Third Person)
void toggleCamera(); void toggleCamera();
/// Force Camera First Person View /// Force Camera First Person View
void forceCamareaFirstPerson(); void forceCameraFirstPerson();
//@} //@}
/// Return the entity scale. (return 1.0 if there is any problem). /// Return the entity scale. (return 1.0 if there is any problem).

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