|
|
@ -403,6 +403,15 @@ public:
|
|
|
|
float getTgtY() const { return _Target.y; }
|
|
|
|
float getTgtY() const { return _Target.y; }
|
|
|
|
float getTgtZ() const { return _Target.z; }
|
|
|
|
float getTgtZ() const { return _Target.z; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float getRotZ() const { return _Rot.z; }
|
|
|
|
|
|
|
|
void setRotZ(float f) { _Rot.z = f; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float getRotY() const { return _Rot.y; }
|
|
|
|
|
|
|
|
void setRotY(float f) { _Rot.y = f; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float getDist() const { return _Dist; }
|
|
|
|
|
|
|
|
void setDist(float f) { _Dist = f; }
|
|
|
|
|
|
|
|
|
|
|
|
REFLECT_EXPORT_START(CInterface3DCamera, CInterfaceElement)
|
|
|
|
REFLECT_EXPORT_START(CInterface3DCamera, CInterfaceElement)
|
|
|
|
REFLECT_FLOAT ("posx", getPosX, setPosX);
|
|
|
|
REFLECT_FLOAT ("posx", getPosX, setPosX);
|
|
|
|
REFLECT_FLOAT ("posy", getPosY, setPosY);
|
|
|
|
REFLECT_FLOAT ("posy", getPosY, setPosY);
|
|
|
@ -410,19 +419,13 @@ public:
|
|
|
|
REFLECT_FLOAT ("tgtx", getTgtX, setTgtX);
|
|
|
|
REFLECT_FLOAT ("tgtx", getTgtX, setTgtX);
|
|
|
|
REFLECT_FLOAT ("tgty", getTgtY, setTgtY);
|
|
|
|
REFLECT_FLOAT ("tgty", getTgtY, setTgtY);
|
|
|
|
REFLECT_FLOAT ("tgtz", getTgtZ, setTgtZ);
|
|
|
|
REFLECT_FLOAT ("tgtz", getTgtZ, setTgtZ);
|
|
|
|
|
|
|
|
REFLECT_FLOAT ("rotz", getRotZ, setRotZ);
|
|
|
|
|
|
|
|
REFLECT_FLOAT ("roty", getRotY, setRotY);
|
|
|
|
|
|
|
|
REFLECT_FLOAT ("dist", getDist, setDist);
|
|
|
|
REFLECT_FLOAT ("fov", getFOV, setFOV);
|
|
|
|
REFLECT_FLOAT ("fov", getFOV, setFOV);
|
|
|
|
REFLECT_FLOAT ("roll", getRoll, setRoll);
|
|
|
|
REFLECT_FLOAT ("roll", getRoll, setRoll);
|
|
|
|
REFLECT_EXPORT_END
|
|
|
|
REFLECT_EXPORT_END
|
|
|
|
|
|
|
|
|
|
|
|
float getRotZ() const { return _Rot.z; }
|
|
|
|
|
|
|
|
void setRotZ(float f) { _Rot.z = f; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float getRotY() const { return _Rot.y; }
|
|
|
|
|
|
|
|
void setRotY(float f) { _Rot.y = f; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float getDist() const { return _Dist; }
|
|
|
|
|
|
|
|
void setDist(float f) { _Dist = f; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void reset(); // Reset user interaction
|
|
|
|
void reset(); // Reset user interaction
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
protected:
|
|
|
|