Merge with develop

--HG--
branch : compatibility-develop
hg/compatibility-develop
Nimetu 6 years ago
commit 86873815bb

@ -18,7 +18,7 @@
#define NLSOUND_AUDIO_DECODER_MP3_H #define NLSOUND_AUDIO_DECODER_MP3_H
#include <nel/misc/types_nl.h> #include <nel/misc/types_nl.h>
#if (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */ #if !defined(NL_OS_WINDOWS) || (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */
#include <nel/sound/audio_decoder.h> #include <nel/sound/audio_decoder.h>

File diff suppressed because it is too large Load Diff

@ -103,7 +103,7 @@ IAudioDecoder *IAudioDecoder::createAudioDecoder(const std::string &type, NLMISC
{ {
return new CAudioDecoderVorbis(stream, loop); return new CAudioDecoderVorbis(stream, loop);
} }
#if (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */ #if !defined(NL_OS_WINDOWS) || (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */
else if (type_lower == "mp3") else if (type_lower == "mp3")
{ {
return new CAudioDecoderMP3(stream, loop); return new CAudioDecoderMP3(stream, loop);
@ -146,7 +146,7 @@ bool IAudioDecoder::getInfo(const std::string &filepath, std::string &artist, st
nlwarning("Unable to open: '%s'", filepath.c_str()); nlwarning("Unable to open: '%s'", filepath.c_str());
} }
#if (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */ #if !defined(NL_OS_WINDOWS) || (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */
else if (type_lower == "mp3") else if (type_lower == "mp3")
{ {
CIFile ifile; CIFile ifile;

@ -17,7 +17,7 @@
#include "stdsound.h" #include "stdsound.h"
#if (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */ #if !defined(NL_OS_WINDOWS) || (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */
#include <nel/sound/audio_decoder_mp3.h> #include <nel/sound/audio_decoder_mp3.h>

@ -352,6 +352,10 @@ SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0; SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001; SoundGameMusicVolume_step = 0.001;
// MP3 player
MediaPlayerDirectory = "music";
MediaPlayerAutoPlay = false;
// MISC // MISC
PreDataPath = { "user", "patch", "data", "examples" }; PreDataPath = { "user", "patch", "data", "examples" };
NeedComputeVS = 0; NeedComputeVS = 0;

@ -468,6 +468,10 @@ CClientConfig::CClientConfig()
ColorShout = CRGBA(150,0,0,255); // Default Shout color. ColorShout = CRGBA(150,0,0,255); // Default Shout color.
ColorTalk = CRGBA(255,255,255,255); // Default Talk color. ColorTalk = CRGBA(255,255,255,255); // Default Talk color.
// MP3 player
MediaPlayerDirectory = "music";
MediaPlayerAutoPlay = false;
// PreDataPath.push_back("data/gamedev/language/"); // Default Path for the language data // PreDataPath.push_back("data/gamedev/language/"); // Default Path for the language data
// DataPath.push_back("data/"); // Default Path for the Data. // DataPath.push_back("data/"); // Default Path for the Data.
@ -1243,6 +1247,10 @@ void CClientConfig::setValues()
// Max track // Max track
READ_INT_FV(MaxTrack) READ_INT_FV(MaxTrack)
// MP3 Player
READ_STRING_FV(MediaPlayerDirectory);
READ_BOOL_FV(MediaPlayerAutoPlay);
///////////////// /////////////////
// USER COLORS // // USER COLORS //
// Shout Color // Shout Color

@ -366,6 +366,10 @@ struct CClientConfig
/// The max number of track we want to use. /// The max number of track we want to use.
uint MaxTrack; uint MaxTrack;
// MP3 Player
string MediaPlayerDirectory;
bool MediaPlayerAutoPlay;
/// Pre Data Path. /// Pre Data Path.
std::vector<string> PreDataPath; std::vector<string> PreDataPath;
/// Data Path. /// Data Path.

@ -23,6 +23,7 @@
#include "../input.h" #include "../input.h"
#include "../sound_manager.h" #include "../sound_manager.h"
#include "interface_manager.h" #include "interface_manager.h"
#include "../client_cfg.h"
using namespace std; using namespace std;
using namespace NLMISC; using namespace NLMISC;
@ -43,8 +44,6 @@ extern UDriver *Driver;
#define MP3_SAVE_SHUFFLE "UI:SAVE:MP3_SHUFFLE" #define MP3_SAVE_SHUFFLE "UI:SAVE:MP3_SHUFFLE"
#define MP3_SAVE_REPEAT "UI:SAVE:MP3_REPEAT" #define MP3_SAVE_REPEAT "UI:SAVE:MP3_REPEAT"
static const std::string MediaPlayerDirectory("music/");
CMusicPlayer MusicPlayer; CMusicPlayer MusicPlayer;
// *************************************************************************** // ***************************************************************************
@ -396,7 +395,7 @@ public:
// Recursive scan for files from media directory // Recursive scan for files from media directory
vector<string> filesToProcess; vector<string> filesToProcess;
string newPath = CPath::standardizePath(MediaPlayerDirectory); string newPath = CPath::standardizePath(ClientCfg.MediaPlayerDirectory);
CPath::getPathContent (newPath, true, false, true, filesToProcess); CPath::getPathContent (newPath, true, false, true, filesToProcess);
uint i; uint i;

@ -1081,6 +1081,8 @@ bool mainLoop()
ProgressBar.finish(); ProgressBar.finish();
bool musicTriggerAutoPlay = true;
// Main loop. If the window is no more Active -> Exit. // Main loop. If the window is no more Active -> Exit.
while( !UserEntity->permanentDeath() while( !UserEntity->permanentDeath()
&& !game_exit ) && !game_exit )
@ -2418,6 +2420,17 @@ bool mainLoop()
// Update ingame duration and stat report sending // Update ingame duration and stat report sending
updateStatReport (); updateStatReport ();
// Auto play once on character login
if (musicTriggerAutoPlay)
{
musicTriggerAutoPlay = false;
if (ClientCfg.SoundOn && ClientCfg.MediaPlayerAutoPlay)
{
MusicPlayer.stop();
CAHManager::getInstance()->runActionHandler("music_player", NULL, "play_songs");
MusicPlayer.play();
}
}
// Update the music player // Update the music player
MusicPlayer.update (); MusicPlayer.update ();
@ -2453,6 +2466,9 @@ bool mainLoop()
// we have just completed init main loop, after reselecting character // we have just completed init main loop, after reselecting character
// repeat the steps before the main loop itself // repeat the steps before the main loop itself
// new char, retrigger music autoplay
musicTriggerAutoPlay = true;
// pre main loop in mainLoop // pre main loop in mainLoop
resetIngameTime (); resetIngameTime ();

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