Changed: Use -200.f instead of float(-200)

--HG--
branch : develop
feature/pipeline-tools
kervala 8 years ago
parent 90b57e684b
commit 85b9398668

@ -52,11 +52,13 @@ int EPM_BevelMouseProc::proc(HWND hwnd, int msg, int point, int flags, IPoint2 m
case MOUSE_MOVE: case MOUSE_MOVE:
if (point == 1) if (point == 1)
{ {
p0 = vpt->MapScreenToView(om, float(-200)); p0 = vpt->MapScreenToView(om, -200.f);
// sca 1999.02.24: find worldspace point with om's x value and m's y value // sca 1999.02.24: find worldspace point with om's x value and m's y value
m2.x = om.x; m2.x = om.x;
m2.y = m.y; m2.y = m.y;
p1 = vpt->MapScreenToView(m2, float(-200)); p1 = vpt->MapScreenToView(m2, -200.f);
amount = Length(p1 - p0); amount = Length(p1 - p0);
ln = IsDlgButtonChecked(po->hOpsPanel, IDC_EM_EXTYPE_B); ln = IsDlgButtonChecked(po->hOpsPanel, IDC_EM_EXTYPE_B);
if (om.y < m.y) if (om.y < m.y)
@ -70,14 +72,16 @@ int EPM_BevelMouseProc::proc(HWND hwnd, int msg, int point, int flags, IPoint2 m
ReleaseISpinner(spin); ReleaseISpinner(spin);
} }
ip->RedrawViews(ip->GetTime(), REDRAW_INTERACTIVE); ip->RedrawViews(ip->GetTime(), REDRAW_INTERACTIVE);
} }
else if (point == 2) else if (point == 2)
{ {
p0 = vpt->MapScreenToView(om, float(-200)); p0 = vpt->MapScreenToView(om, -200.f);
// sca 1999.02.24: find worldspace point with om's x value and m's y value // sca 1999.02.24: find worldspace point with om's x value and m's y value
m2.x = om.x; m2.x = om.x;
m2.y = m.y; m2.y = m.y;
p1 = vpt->MapScreenToView(m2, float(-200)); p1 = vpt->MapScreenToView(m2, -200.f);
if (IsDlgButtonChecked(po->hOpsPanel, IDC_EP_SM_SMOOTH)) if (IsDlgButtonChecked(po->hOpsPanel, IDC_EP_SM_SMOOTH))
ln = 0; ln = 0;
else if (IsDlgButtonChecked(po->hOpsPanel, IDC_EP_SM_SMOOTH2)) else if (IsDlgButtonChecked(po->hOpsPanel, IDC_EP_SM_SMOOTH2))

@ -43,11 +43,13 @@ int EPM_ExtrudeMouseProc::proc(HWND hwnd, int msg, int point, int flags, IPoint2
break; break;
case MOUSE_MOVE: case MOUSE_MOVE:
p0 = vpt->MapScreenToView(om, float(-200)); p0 = vpt->MapScreenToView(om, -200.f);
// sca 1999.02.24: Find m's projection in om's vertical axis: // sca 1999.02.24: Find m's projection in om's vertical axis:
m2.x = om.x; m2.x = om.x;
m2.y = m.y; m2.y = m.y;
p1 = vpt->MapScreenToView(m2, float(-200)); p1 = vpt->MapScreenToView(m2, -200.f);
amount = Length(p1 - p0); amount = Length(p1 - p0);
if (m.y > om.y) if (m.y > om.y)
amount *= -1.0f; amount *= -1.0f;

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