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@ -748,69 +748,6 @@ namespace NLGUI
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// ***************************************************************************
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void CGroupHTML::addLink (uint element_number, const std::vector<bool> &present, const std::vector<const char *> &value)
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{
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if (_Browsing)
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{
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if (element_number == HTML_A)
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{
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registerAnchorName(MY_HTML_A);
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// #fragment works with both ID and NAME so register both
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if (present[MY_HTML_A_NAME] && value[MY_HTML_A_NAME])
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_AnchorName.push_back(value[MY_HTML_A_NAME]);
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if (present[MY_HTML_A_HREF] && value[MY_HTML_A_HREF])
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{
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string suri = value[MY_HTML_A_HREF];
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if(suri.find("ah:") == 0)
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{
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if (_TrustedDomain)
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_Link.push_back (suri);
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else
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_Link.push_back ("");
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}
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else if (_TrustedDomain && suri[0] == '#' && _LuaHrefHack)
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{
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// Direct url (hack for lua beginElement)
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_Link.push_back (suri.substr(1));
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}
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else
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{
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// convert href from "?key=val" into "http://domain.com/?key=val"
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_Link.push_back(getAbsoluteUrl(suri));
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}
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for(uint8 i = MY_HTML_A_ACCESSKEY; i < MY_HTML_A_Z_ACTION_SHORTCUT; i++)
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{
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if (present[i] && value[i])
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{
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string title = value[i];
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// nlinfo("key %d = %s", i, title.c_str());
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}
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}
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//nlinfo("key of TITLE is : %d", MY_HTML_A_Z_ACTION_PARAMS);
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if (present[MY_HTML_A_Z_ACTION_PARAMS] && value[MY_HTML_A_Z_ACTION_PARAMS])
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{
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string title = value[MY_HTML_A_Z_ACTION_PARAMS];
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_LinkTitle.push_back(title);
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}
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else
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_LinkTitle.push_back("");
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}
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else
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{
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_Link.push_back("");
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_LinkTitle.push_back("");
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}
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}
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}
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}
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// ***************************************************************************
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#define getCellsParameters(prefix,inherit) \
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{\
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CGroupHTML::CCellParams cellParams; \
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@ -1123,6 +1060,8 @@ namespace NLGUI
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break;
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case HTML_A:
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{
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registerAnchorName(MY_HTML_A);
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CStyleParams style;
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style.FontSize = getFontSize();
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style.TextColor = LinkColor;
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@ -1138,12 +1077,36 @@ namespace NLGUI
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_FontStrikeThrough.push_back(style.StrikeThrough);
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_GlobalColor.push_back(LinkColorGlobalColor);
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_A.push_back(true);
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_Link.push_back ("");
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_LinkTitle.push_back("");
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_LinkClass.push_back("");
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// #fragment works with both ID and NAME so register both
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if (present[MY_HTML_A_NAME] && value[MY_HTML_A_NAME])
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_AnchorName.push_back(value[MY_HTML_A_NAME]);
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if (present[MY_HTML_A_TITLE] && value[MY_HTML_A_TITLE])
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_LinkTitle.push_back(value[MY_HTML_A_TITLE]);
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_LinkTitle.back() = value[MY_HTML_A_TITLE];
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if (present[MY_HTML_A_CLASS] && value[MY_HTML_A_CLASS])
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_LinkClass.push_back(value[MY_HTML_A_CLASS]);
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_LinkClass.back() = value[MY_HTML_A_CLASS];
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if (present[MY_HTML_A_HREF] && value[MY_HTML_A_HREF])
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{
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string suri = value[MY_HTML_A_HREF];
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if(suri.find("ah:") == 0)
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{
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if (_TrustedDomain)
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_Link.back() = suri;
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}
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else if (_TrustedDomain && suri[0] == '#' && _LuaHrefHack)
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{
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// Direct url (hack for lua beginElement)
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_Link.back() = suri.substr(1);
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}
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else
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{
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// convert href from "?key=val" into "http://domain.com/?key=val"
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_Link.back() = getAbsoluteUrl(suri);
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}
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}
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}
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break;
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case HTML_DIV:
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@ -5412,15 +5375,11 @@ namespace NLGUI
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value.insert(value.begin() + (uint)it.nextKey().toInteger(), buffer);
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}
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beginElement(element_number, present, value);
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if (element_number == HTML_A)
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{
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// ingame lua scripts from browser are using <a href="#http://..."> url scheme
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// reason unknown
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_LuaHrefHack = true;
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addLink(element_number, present, value);
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beginElement(element_number, present, value);
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_LuaHrefHack = false;
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}
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return 0;
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}
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