We shouldn't set up a generated or newly compiled shader program if we already have one ( set up from outside the driver for example ).

--HG--
branch : gsoc2013-dfighter
hg/feature/gsoc2013-dfighter
dfighter1985 11 years ago
parent 82a7237e7d
commit 8276cb0140

@ -708,6 +708,14 @@ private:
friend class CVertexProgamDrvInfosGL3;
private:
/// Simply sets the current programs to NULL
void nullPrograms()
{
currentProgram.vp = NULL;
currentProgram.pp = NULL;
currentProgram.gp = NULL;
}
// Version of the driver. Not the interface version!! Increment when implementation of the driver change.
static const uint32 ReleaseVersion;

@ -512,13 +512,19 @@ namespace NL3D
sp = shaderCache.findShader( desc );
if( !sp.empty() )
{
if( currentProgram.vp == NULL )
{
if( !activeVertexProgram( sp.vp ) )
return false;
}
if( currentProgram.pp == NULL )
{
if( !activePixelProgram( sp.pp ) )
return false;
}
}
else
{
std::string vs;
@ -565,6 +571,8 @@ namespace NL3D
return false;
}
if( currentProgram.vp == NULL )
{
if( !activeVertexProgram( vp ) )
{
delete vp;
@ -573,7 +581,10 @@ namespace NL3D
pp = NULL;
return false;
}
}
if( currentProgram.pp == NULL )
{
if( !activePixelProgram( pp ) )
{
delete vp;
@ -582,6 +593,7 @@ namespace NL3D
pp = NULL;
return false;
}
}
sp.vp = vp;
sp.pp = pp;
@ -596,6 +608,9 @@ namespace NL3D
bool CDriverGL3::setupDynMatProgram( CMaterial& mat, uint pass )
{
if( ( currentProgram.vp != NULL ) && ( currentProgram.pp != NULL ) )
return true;
CDynMaterial *m = mat.getDynMat();
const SRenderPass *rp = m->getPass( pass );
std::string shaderRef;
@ -606,15 +621,16 @@ namespace NL3D
if( !usrShaderManager->getShader( shaderRef, &prg ) )
return false;
CVertexProgram *vp = new CVertexProgram();
CPixelProgram *pp = new CPixelProgram();
std::string shaderSource;
std::string log;
std::string name;
if( currentProgram.vp == NULL )
{
prg.getVP( shaderSource );
prg.getName( name );
CVertexProgram *vp = new CVertexProgram();
{
IProgram::CSource *src = new IProgram::CSource();
src->Profile = IProgram::glsl330v;
@ -626,10 +642,26 @@ namespace NL3D
if( !compileVertexProgram( vp ) )
{
delete vp;
delete pp;
return false;
}
if( !activeVertexProgram( vp ) )
{
delete vp;
return false;
}
if( currentProgram.dynmatVP != NULL )
delete currentProgram.dynmatVP;
currentProgram.dynmatVP = vp;
}
if( currentProgram.pp == NULL )
{
CPixelProgram *pp = new CPixelProgram();
prg.getFP( shaderSource );
{
IProgram::CSource *src = new IProgram::CSource();
@ -641,33 +673,22 @@ namespace NL3D
if( !compilePixelProgram( pp ) )
{
delete vp;
delete pp;
return false;
}
if( !activeVertexProgram( vp ) )
{
delete vp;
delete pp;
return false;
}
if( !activePixelProgram( pp ) )
{
delete vp;
delete pp;
return false;
}
if( currentProgram.dynmatVP != NULL )
delete currentProgram.dynmatVP;
currentProgram.dynmatVP = vp;
if( currentProgram.dynmatPP != NULL )
delete currentProgram.dynmatPP;
currentProgram.dynmatPP = pp;
}
return true;
}

@ -73,6 +73,8 @@ bool CDriverGL3::renderLines(CMaterial& mat, uint32 firstIndex, uint32 nlines)
_PrimitiveProfileIn.NLines+= nlines;
_PrimitiveProfileOut.NLines+= nlines;
nullPrograms();
return true;
}
@ -127,6 +129,8 @@ bool CDriverGL3::renderTriangles(CMaterial& mat, uint32 firstIndex, uint32 ntris
_PrimitiveProfileIn.NTriangles+= ntris;
_PrimitiveProfileOut.NTriangles+= ntris * nPass;
nullPrograms();
return true;
}
@ -160,6 +164,8 @@ bool CDriverGL3::renderSimpleTriangles(uint32 firstTri, uint32 ntris)
_PrimitiveProfileIn.NTriangles+= ntris;
_PrimitiveProfileOut.NTriangles+= ntris;
nullPrograms();
return true;
}
@ -201,6 +207,8 @@ bool CDriverGL3::renderRawPoints(CMaterial& mat, uint32 startIndex, uint32 numPo
_PrimitiveProfileIn.NPoints+= numPoints;
_PrimitiveProfileOut.NPoints+= numPoints * nPass;
nullPrograms();
return true;
}
@ -242,6 +250,8 @@ bool CDriverGL3::renderRawLines(CMaterial& mat, uint32 startIndex, uint32 numLin
_PrimitiveProfileIn.NLines += numLines ;
_PrimitiveProfileOut.NLines += numLines * nPass;
nullPrograms();
return true;
}
@ -285,6 +295,8 @@ bool CDriverGL3::renderRawTriangles(CMaterial& mat, uint32 startIndex, uint32 nu
_PrimitiveProfileIn.NTriangles += numTris ;
_PrimitiveProfileOut.NTriangles += numTris * nPass;
nullPrograms();
return true;
}
@ -408,6 +420,8 @@ bool CDriverGL3::renderRawQuads(CMaterial& mat, uint32 startIndex, uint32 numQua
_PrimitiveProfileIn.NQuads += numQuads ;
_PrimitiveProfileOut.NQuads += numQuads * nPass;
nullPrograms();
return true;
}

Loading…
Cancel
Save