Fixed: Alpha channel with 0 is correct, don't change it

--HG--
branch : develop
hg/feature/material-editor
kervala 9 years ago
parent f482f77179
commit 798cb1c7ce

@ -670,8 +670,8 @@ static void BuildColoredVersionForOneBitmap(const CBuildInfo &bi, const std::str
{ {
uint8 value = 0; uint8 value = 0;
// texture can be converted if all alphas are 0 or 255 // texture can be converted if all alphas are 255
if (srcBitmap.isAlphaUniform(&value) && (value == 255 || value == 0)) if (srcBitmap.isAlphaUniform(&value) && value == 255)
{ {
if (bi.OptimizeTextures > 1) if (bi.OptimizeTextures > 1)
{ {

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