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@ -28,7 +28,8 @@ namespace NLSOUND
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CComplexSource::CComplexSource (CComplexSound *soundPattern, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster, CGroupController *groupController)
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CComplexSource::CComplexSource (CComplexSound *soundPattern, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster, CGroupController *groupController)
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: CSourceCommon(soundPattern, spawn, cb, cbUserParam, cluster, groupController),
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: CSourceCommon(soundPattern, spawn, cb, cbUserParam, cluster, groupController),
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_Source1(NULL),
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_Source1(NULL),
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_Source2(NULL)
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_Source2(NULL),
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_Muted(false)
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{
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{
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nlassert(soundPattern->getSoundType() == CSound::SOUND_COMPLEX);
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nlassert(soundPattern->getSoundType() == CSound::SOUND_COMPLEX);
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_PatternSound = static_cast<CComplexSound*>(soundPattern);
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_PatternSound = static_cast<CComplexSound*>(soundPattern);
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