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@ -755,6 +755,9 @@ public:
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// Display a cursor from its name (case unsensitive)
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virtual void setCursor(const std::string &name, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY, bool forceRebuild = false) = 0;
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// Change default scale for all cursors
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virtual void setCursorScale(float scale) = 0;
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/** Check whether there is a low level device manager available, and get its interface. Return NULL if not available
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* From this interface you can deal with mouse and keyboard as above, but you can also manage game device (joysticks, joypads ...)
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*/
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