hg/feature/sound
kervala 15 years ago
commit 783c0ac359

@ -0,0 +1,5 @@
syntax: glob
code/nel/build/*
code/nelns/build/*
code/snowballs/build/*
code/ryzom/build/*

@ -1,3 +1,3 @@
FILE(GLOB HEADERS *.h)
ADD_SUBDIRECTORY(driver)
INSTALL(FILES ${HEADERS} DESTINATION include/nel/sound COMPONENT headers)

@ -29,11 +29,11 @@
#include <nel/georges/u_form.h>
#include "driver/source.h"
#include "listener_user.h"
#include "nel/sound/listener_user.h"
//#include "background_sound_manager.h"
#include "mixing_track.h"
#include "sound.h"
#include "music_channel_fader.h"
#include "nel/sound/mixing_track.h"
#include "nel/sound/sound.h"
#include "nel/sound/music_channel_fader.h"
namespace NLLIGO {
class CLigoConfig;

@ -18,7 +18,7 @@
#define NL_BACKGROUND_SOUND_H
#include "nel/misc/string_mapper.h"
#include "sound.h"
#include "nel/sound/sound.h"
#include "nel/sound/u_audio_mixer.h"
namespace NLSOUND {

@ -18,7 +18,7 @@
#define NL_BACKGROUND_SOUND_MANAGER_H
#include "nel/misc/types_nl.h"
#include "background_sound.h"
#include "nel/sound/background_sound.h"
#include <vector>
#include <set>

@ -19,8 +19,8 @@
#include "nel/misc/types_nl.h"
//#include "nel/sound/u_source.h"
#include "source_common.h"
#include "background_sound.h"
#include "nel/sound/source_common.h"
#include "nel/sound/background_sound.h"
namespace NLSOUND {

@ -19,7 +19,7 @@
#include "nel/misc/types_nl.h"
#include "nel/misc/string_mapper.h"
#include "sound.h"
#include "nel/sound/sound.h"
#include <string>
namespace NLSOUND

@ -19,8 +19,8 @@
#include "nel/misc/types_nl.h"
//#include "nel/sound/u_source.h"
#include "source_common.h"
#include "audio_mixer_user.h"
#include "nel/sound/source_common.h"
#include "nel/sound/audio_mixer_user.h"
namespace NLSOUND {

@ -17,7 +17,7 @@
#ifndef NL_CONTEXT_SOUND_H
#define NL_CONTEXT_SOUND_H
#include "sound.h"
#include "nel/sound/sound.h"
#include "nel/misc/fast_mem.h"
#include "nel/misc/string_mapper.h"

@ -0,0 +1,3 @@
FILE(GLOB HEADERS *.h)
INSTALL(FILES ${HEADERS} DESTINATION include/nel/sound/driver COMPONENT headers)

@ -24,7 +24,6 @@
#ifndef NLSOUND_MUSIC_CHANNEL_FADER_H
#define NLSOUND_MUSIC_CHANNEL_FADER_H
#include "stdsound.h"
// STL includes

@ -18,7 +18,7 @@
#define NL_MUSIC_SOUND_H
#include "nel/misc/string_mapper.h"
#include "sound.h"
#include "nel/sound/sound.h"
namespace NLSOUND {

@ -18,7 +18,7 @@
#define NL_MUSIC_SOURCE_H
#include "nel/misc/types_nl.h"
#include "source_common.h"
#include "nel/sound/source_common.h"
namespace NLSOUND {

@ -22,7 +22,7 @@
#include "nel/misc/string_mapper.h"
#include "nel/georges/u_form_elm.h"
#include "nel/sound/u_source.h"
#include "audio_mixer_user.h"
#include "nel/sound/audio_mixer_user.h"
#include <string>
namespace NLSOUND {

@ -27,7 +27,7 @@
#include <nel/georges/u_form_elm.h>
// Project includes
#include "audio_mixer_user.h"
#include "nel/sound/audio_mixer_user.h"
namespace NLSOUND {
class ISoundDriver;

@ -18,7 +18,7 @@
#define NL_SIMPLE_SOUND_H
#include "nel/misc/string_mapper.h"
#include "sound.h"
#include "nel/sound/sound.h"
namespace NLSOUND {

@ -21,9 +21,9 @@
#include "nel/misc/vector.h"
#include "nel/misc/time_nl.h"
#include "audio_mixer_user.h"
#include "source_common.h"
#include "simple_sound.h"
#include "nel/sound/audio_mixer_user.h"
#include "nel/sound/source_common.h"
#include "nel/sound/simple_sound.h"
namespace NLSOUND {
class ISource;

@ -19,7 +19,7 @@
#include "nel/misc/vector.h"
#include "u_source.h"
#include "nel/sound/u_source.h"
namespace NL3D
{

@ -19,7 +19,7 @@
#include "nel/misc/string_mapper.h"
#include "nel/3d/cluster.h"
#include "u_source.h"
#include "nel/sound/u_source.h"
namespace NLMISC

@ -17,7 +17,7 @@
#ifndef NL_SOUND_ANIM_TRACK_H
#define NL_SOUND_ANIM_TRACK_H
#include "sound_anim_manager.h"
#include "nel/sound/sound_anim_manager.h"
namespace NLMISC
{

@ -19,7 +19,7 @@
#include "nel/misc/types_nl.h"
#include "nel/misc/string_mapper.h"
#include "audio_mixer_user.h"
#include "nel/sound/audio_mixer_user.h"
#include <string>
namespace NLSOUND {

@ -21,7 +21,7 @@
#include "nel/sound/u_source.h"
#include "nel/sound/u_stream_source.h"
#include "nel/3d/cluster.h"
#include "sound.h"
#include "nel/sound/sound.h"
namespace NLSOUND {

@ -23,7 +23,7 @@
// NeL includes
// Project includes
#include "sound.h"
#include "nel/sound/sound.h"
namespace NLSOUND {

@ -25,9 +25,9 @@
// Project includes
#include <nel/sound/u_stream_source.h>
#include "source_common.h"
#include "mixing_track.h"
#include "stream_sound.h"
#include "nel/sound/source_common.h"
#include "nel/sound/mixing_track.h"
#include "nel/sound/stream_sound.h"
namespace NLSOUND {
class IBuffer;

@ -19,7 +19,7 @@
#include "nel/misc/types_nl.h"
#include "nel/misc/string_mapper.h"
#include "u_source.h"
#include "nel/sound/u_source.h"
#include "nel/ligo/primitive.h"
#include <vector>

@ -17,10 +17,10 @@
#include "stdsound.h"
#include "nel/misc/file.h"
#include "nel/misc/path.h"
#include "async_file_manager_sound.h"
#include "nel/sound/async_file_manager_sound.h"
#include "nel/misc/async_file_manager.h"
#include "driver/buffer.h"
#include "audio_mixer_user.h"
#include "nel/sound/driver/buffer.h"
#include "nel/sound/audio_mixer_user.h"
using namespace NLMISC;

@ -32,27 +32,27 @@
#include "nel/georges/u_form.h"
#include "nel/3d/scene_user.h"
#include "driver/sound_driver.h"
#include "driver/buffer.h"
#include "driver/effect.h"
#include "background_sound_manager.h"
#include "background_sound_manager.h"
#include "music_sound_manager.h"
#include "background_source.h"
#include "clustered_sound.h"
#include "complex_source.h"
#include "simple_source.h"
#include "complex_sound.h"
#include "context_sound.h"
#include "music_source.h"
#include "stream_source.h"
#include "simple_sound.h"
#include "music_sound.h"
#include "stream_sound.h"
#include "sample_bank_manager.h"
#include "sample_bank.h"
#include "sound_bank.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/buffer.h"
#include "nel/sound/driver/effect.h"
#include "nel/sound/background_sound_manager.h"
#include "nel/sound/background_sound_manager.h"
#include "nel/sound/music_sound_manager.h"
#include "nel/sound/background_source.h"
#include "nel/sound/clustered_sound.h"
#include "nel/sound/complex_source.h"
#include "nel/sound/simple_source.h"
#include "nel/sound/complex_sound.h"
#include "nel/sound/context_sound.h"
#include "nel/sound/music_source.h"
#include "nel/sound/stream_source.h"
#include "nel/sound/simple_sound.h"
#include "nel/sound/music_sound.h"
#include "nel/sound/stream_sound.h"
#include "nel/sound/sample_bank_manager.h"
#include "nel/sound/sample_bank.h"
#include "nel/sound/sound_bank.h"
using namespace std;
using namespace NLMISC;

@ -16,8 +16,8 @@
#include "stdsound.h"
#include "background_sound.h"
#include "audio_mixer_user.h"
#include "nel/sound/background_sound.h"
#include "nel/sound/audio_mixer_user.h"
#include "nel/misc/path.h"
#include <numeric>
/*#include "simple_sound.h"

@ -26,15 +26,15 @@
#include "nel/3d/cluster.h"
#include "nel/sound/u_source.h"
#include "clustered_sound.h"
#include "sample_bank_manager.h"
#include "sample_bank.h"
#include "nel/sound/clustered_sound.h"
#include "nel/sound/sample_bank_manager.h"
#include "nel/sound/sample_bank.h"
#include "background_sound_manager.h"
#include "source_common.h"
#include "clustered_sound.h"
#include "nel/sound/background_sound_manager.h"
#include "nel/sound/source_common.h"
#include "nel/sound/clustered_sound.h"
#include <algorithm>
#include "background_source.h"
#include "nel/sound/background_source.h"
#include <list>
using namespace std;

@ -15,9 +15,9 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdsound.h"
#include "background_sound_manager.h"
#include "nel/sound/background_sound_manager.h"
#include "background_source.h"
#include "nel/sound/background_source.h"
using namespace std;
using namespace NLMISC;

@ -25,11 +25,11 @@
#include "nel/3d/scene_user.h"
#include "nel/3d/cluster.h"
#include "nel/3d/portal.h"
#include "driver/listener.h"
#include "audio_mixer_user.h"
#include "driver/sound_driver.h"
#include "driver/effect.h"
#include "clustered_sound.h"
#include "nel/sound/driver/listener.h"
#include "nel/sound/audio_mixer_user.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/effect.h"
#include "nel/sound/clustered_sound.h"
using namespace std;
using namespace NLMISC;
@ -710,6 +710,7 @@ void CClusteredSound::soundTraverse(const std::vector<CCluster *> &clusters, CSo
tc.OcclusionLFFactor = css.OcclusionLFFactor;
tc.OcclusionRoomRatio = css.OcclusionRoomRatio;
tc.Obstruction = css.Obstruction;
tc.Direction1 = d1;
tc.Direction2 = d2;
tc.NbPortal = travContext.NbPortal+1;

@ -1,9 +1,9 @@
#include "stdsound.h"
#include "complex_sound.h"
#include "nel/sound/complex_sound.h"
#include "nel/misc/path.h"
#include "nel/misc/common.h"
#include "audio_mixer_user.h"
#include "nel/sound/audio_mixer_user.h"
#include <numeric>
using namespace std;

@ -16,8 +16,8 @@
#include "stdsound.h"
#include "complex_source.h"
#include "complex_sound.h"
#include "nel/sound/complex_source.h"
#include "nel/sound/complex_sound.h"
using namespace std;
using namespace NLMISC;

@ -16,8 +16,8 @@
#include "stdsound.h"
#include "context_sound.h"
#include "sound_bank.h"
#include "nel/sound/context_sound.h"
#include "nel/sound/sound_bank.h"
using namespace std;
using namespace NLMISC;

@ -14,7 +14,7 @@
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "buffer.h"
#include "nel/sound/driver/buffer.h"
#include <nel/misc/fast_mem.h>
#include <nel/misc/stream.h>

@ -18,7 +18,7 @@
#define NL_BUFFER_DSOUND_H
#include "../buffer.h"
#include "nel/sound/driver/buffer.h"
namespace NLSOUND {

@ -15,7 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stddsound.h"
#include "../sound_driver.h"
#include "nel/sound/driver/sound_driver.h"
#include "listener_dsound.h"
#include "sound_driver_dsound.h"

@ -17,8 +17,8 @@
#ifndef NL_LISTENER_DSOUND_H
#define NL_LISTENER_DSOUND_H
#include "../listener.h"
#include "../sound_driver.h"
#include "nel/sound/driver/listener.h"
#include "nel/sound/driver/sound_driver.h"
#include <dsound.h>
namespace NLSOUND {

@ -24,7 +24,7 @@
#endif
#define DIRECTSOUND_VERSION 0x0800
#include "../sound_driver.h"
#include "nel/sound/driver/sound_driver.h"
#include <cmath>
@ -578,6 +578,7 @@ void CSoundDriverDSound::initDevice(const std::string &device, ISoundDriver::TSo
}
}
memset(ptr, 0, bytes);
_PrimaryBuffer->Unlock(ptr, bytes, 0, 0);

@ -18,10 +18,10 @@
#define NL_SOUND_DRIVER_DSOUND_H
#include "nel/misc/log.h"
#include "../sound_driver.h"
#include "nel/sound/driver/sound_driver.h"
#include "source_dsound.h"
#include "buffer_dsound.h"
#include "../sound_driver.h"
#include "nel/sound/driver/sound_driver.h"
#include <iostream>
namespace NLSOUND {

@ -21,7 +21,7 @@
#include "sound_driver_dsound.h"
#include "buffer_dsound.h"
#include "listener_dsound.h"
#include "../sound_driver.h"
#include "nel/sound/driver/sound_driver.h"
#include <algorithm>
@ -620,6 +620,7 @@ void CSourceDSound::fadeOut(const TLockedBufferInfo &lbi)
ptr = lbi.Ptr2;
count = lbi.Size2/2;
while (fade && count)
{
alpha = (fade<<16) / _XFadeSize;

@ -17,9 +17,9 @@
#ifndef NL_SOURCE_DSOUND_H
#define NL_SOURCE_DSOUND_H
#include "../source.h"
#include "../sound_driver.h"
#include "../buffer.h"
#include "nel/sound/driver/source.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/buffer.h"
#include <dsound.h>

@ -28,9 +28,9 @@
#include <nel/misc/debug.h>
#include <nel/misc/vector.h>
#include "../sound_driver.h"
#include "../buffer.h"
#include "../source.h"
#include "../listener.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/buffer.h"
#include "nel/sound/driver/source.h"
#include "nel/sound/driver/listener.h"
/* end of file */

@ -15,7 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/misc/types_nl.h>
#include "effect.h"
#include "nel/sound/driver/effect.h"
// STL includes

@ -18,7 +18,7 @@
#define NL_BUFFER_FMOD_H
#include "../buffer.h"
#include "nel/sound/driver/buffer.h"
#include <fmod.h>

@ -15,7 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdfmod.h"
#include "../sound_driver.h"
#include "nel/sound/driver/sound_driver.h"
#include "listener_fmod.h"
#include "sound_driver_fmod.h"

@ -18,9 +18,9 @@
#define NL_LISTENER_FMOD_H
#include "../listener.h"
#include "nel/sound/driver/listener.h"
#include "nel/misc/matrix.h"
#include "../sound_driver.h"
#include "nel/sound/driver/sound_driver.h"
//#ifdef NL_OS_WINDOWS
//#include <dsound.h>
//#endif

@ -21,7 +21,7 @@
// STL includes
// NeL includes
#include "../music_channel.h"
#include "nel/sound/driver/music_channel.h"
// Project includes

@ -23,7 +23,7 @@
#include "nel/misc/file.h"
#include "nel/misc/dynloadlib.h"
#include "nel/misc/big_file.h"
#include "../sound_driver.h"
#include "nel/sound/driver/sound_driver.h"
#include "sound_driver_fmod.h"
#include "listener_fmod.h"

@ -21,7 +21,7 @@
#include "sound_driver_fmod.h"
#include "buffer_fmod.h"
#include "listener_fmod.h"
#include "../sound_driver.h"
#include "nel/sound/driver/sound_driver.h"
#include <cfloat>

@ -17,9 +17,9 @@
#ifndef NL_SOURCE_FMOD_H
#define NL_SOURCE_FMOD_H
#include "../source.h"
#include "../sound_driver.h"
#include "../buffer.h"
#include "nel/sound/driver/source.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/buffer.h"
//#ifdef NL_OS_WINDOWS
//#include <dsound.h>

@ -28,9 +28,9 @@
#include <nel/misc/debug.h>
#include <nel/misc/vector.h>
#include "../sound_driver.h"
#include "../buffer.h"
#include "../source.h"
#include "../listener.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/buffer.h"
#include "nel/sound/driver/source.h"
#include "nel/sound/driver/listener.h"
/* end of file */

@ -14,7 +14,7 @@
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "listener.h"
#include "nel/sound/driver/listener.h"
// leave not static else this workaround don't work

@ -15,7 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/misc/types_nl.h>
#include "music_channel.h"
#include "nel/sound/driver/music_channel.h"
// STL includes

@ -39,11 +39,11 @@
#include <nel/misc/vector.h>
#include <nel/misc/singleton.h>
#include "../sound_driver.h"
#include "../buffer.h"
#include "../source.h"
#include "../listener.h"
#include "../effect.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/buffer.h"
#include "nel/sound/driver/source.h"
#include "nel/sound/driver/listener.h"
#include "nel/sound/driver/effect.h"
#include "ext_al.h"

@ -14,7 +14,7 @@
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "sound_driver.h"
#include "nel/sound/driver/sound_driver.h"
#ifdef NL_OS_WINDOWS
# define NOMINMAX

@ -14,7 +14,7 @@
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "source.h"
#include "nel/sound/driver/source.h"
#include "nel/misc/common.h"
using namespace NLMISC;

@ -22,7 +22,7 @@
// NeL includes
#include <nel/misc/mutex.h>
#include "../buffer.h"
#include "nel/sound/driver/buffer.h"
// Project includes
// #include "sound_driver_xaudio2.h"

@ -21,7 +21,7 @@
// STL includes
// NeL includes
#include "../buffer.h"
#include "nel/sound/driver/buffer.h"
// Project includes

@ -20,7 +20,7 @@
// STL includes
// NeL includes
#include "../sound_driver.h"
#include "nel/sound/driver/sound_driver.h"
#include <nel/misc/debug.h>
// Project includes

@ -21,8 +21,8 @@
// STL includes
// NeL includes
#include "../listener.h"
#include "../sound_driver.h"
#include "nel/sound/driver/listener.h"
#include "nel/sound/driver/sound_driver.h"
#include <nel/misc/matrix.h>
// Project includes

@ -25,7 +25,7 @@
#include <nel/misc/file.h>
#include <nel/misc/mem_stream.h>
#include <nel/misc/stream.h>
#include "music_buffer.h"
#include "nel/sound/driver/music_buffer.h"
// Project includes
#include "sound_driver_xaudio2.h"

@ -21,7 +21,7 @@
// STL includes
// NeL includes
#include "../music_channel.h"
#include "nel/sound/driver/music_channel.h"
// Project includes

@ -27,7 +27,7 @@
#include <nel/misc/file.h>
#include <nel/misc/dynloadlib.h>
#include <nel/misc/command.h>
#include "../sound_driver.h"
#include "nel/sound/driver/sound_driver.h"
#include "music_buffer.h" // ../
// Project includes

@ -21,9 +21,9 @@
// STL includes
// NeL includes
#include "../source.h"
#include "../sound_driver.h"
#include "../buffer.h"
#include "nel/sound/driver/source.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/buffer.h"
// Project includes

@ -36,11 +36,11 @@
#include <nel/misc/vector.h>
#include <nel/misc/singleton.h>
#include "../sound_driver.h"
#include "../buffer.h"
#include "../source.h"
#include "../listener.h"
#include "../effect.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/buffer.h"
#include "nel/sound/driver/source.h"
#include "nel/sound/driver/listener.h"
#include "nel/sound/driver/effect.h"
// Defines
#define NLSOUND_XAUDIO2_NAME "NeLSound XAudio2 Driver"

@ -16,8 +16,8 @@
#include "stdsound.h"
#include "listener_user.h"
#include "audio_mixer_user.h"
#include "nel/sound/listener_user.h"
#include "nel/sound/audio_mixer_user.h"
namespace NLSOUND {

@ -16,7 +16,7 @@
#include "stdsound.h"
#include "mixing_track.h"
#include "nel/sound/mixing_track.h"
// leave not static else this workaround don't work

@ -23,7 +23,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdsound.h"
#include "music_channel_fader.h"
#include "nel/sound/music_channel_fader.h"
// STL includes
@ -31,8 +31,8 @@
// #include <nel/misc/debug.h>
// Project includes
#include "driver/sound_driver.h"
#include "driver/music_channel.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/music_channel.h"
using namespace std;
using namespace NLMISC;

@ -16,7 +16,7 @@
#include "stdsound.h"
#include "music_sound.h"
#include "nel/sound/music_sound.h"
#include "nel/misc/path.h"
#include "nel/georges/u_form_elm.h"

@ -16,10 +16,10 @@
#include "stdsound.h"
#include "audio_mixer_user.h"
#include "music_sound_manager.h"
#include "music_sound.h"
#include "music_source.h"
#include "nel/sound/audio_mixer_user.h"
#include "nel/sound/music_sound_manager.h"
#include "nel/sound/music_sound.h"
#include "nel/sound/music_source.h"
using namespace NLMISC;

@ -16,10 +16,10 @@
#include "stdsound.h"
#include "music_source.h"
#include "music_sound.h"
#include "audio_mixer_user.h"
#include "music_sound_manager.h"
#include "nel/sound/music_source.h"
#include "nel/sound/music_sound.h"
#include "nel/sound/audio_mixer_user.h"
#include "nel/sound/music_sound_manager.h"
namespace NLSOUND {

@ -16,15 +16,15 @@
#include "stdsound.h"
#include "sample_bank.h"
#include "sample_bank_manager.h"
#include "driver/sound_driver.h"
#include "driver/buffer.h"
#include "nel/sound/sample_bank.h"
#include "nel/sound/sample_bank_manager.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/buffer.h"
#include "nel/misc/path.h"
#include "nel/misc/file.h"
#include "async_file_manager_sound.h"
#include "background_sound_manager.h"
#include "sound_bank.h"
#include "nel/sound/async_file_manager_sound.h"
#include "nel/sound/background_sound_manager.h"
#include "nel/sound/sound_bank.h"
using namespace std;

@ -15,7 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdsound.h"
#include "sample_bank_manager.h"
#include "nel/sound/sample_bank_manager.h"
// STL includes
@ -25,12 +25,12 @@
#include <nel/misc/file.h>
// Project includes
#include "driver/sound_driver.h"
#include "driver/buffer.h"
#include "sample_bank.h"
#include "async_file_manager_sound.h"
#include "background_sound_manager.h"
#include "sound_bank.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/buffer.h"
#include "nel/sound/sample_bank.h"
#include "nel/sound/async_file_manager_sound.h"
#include "nel/sound/background_sound_manager.h"
#include "nel/sound/sound_bank.h"
using namespace std;
using namespace NLMISC;

@ -17,12 +17,12 @@
#include "stdsound.h"
#include "nel/misc/path.h"
#include "simple_sound.h"
#include "sound_bank.h"
#include "sample_bank_manager.h"
#include "sample_bank.h"
#include "driver/sound_driver.h"
#include "driver/buffer.h"
#include "nel/sound/simple_sound.h"
#include "nel/sound/sound_bank.h"
#include "nel/sound/sample_bank_manager.h"
#include "nel/sound/sample_bank.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/buffer.h"
using namespace std;
using namespace NLMISC;

@ -16,13 +16,13 @@
#include "stdsound.h"
#include "driver/buffer.h"
#include "driver/source.h"
#include "nel/sound/driver/buffer.h"
#include "nel/sound/driver/source.h"
#include "simple_source.h"
#include "mixing_track.h"
#include "simple_sound.h"
#include "clustered_sound.h"
#include "nel/sound/simple_source.h"
#include "nel/sound/mixing_track.h"
#include "nel/sound/simple_sound.h"
#include "nel/sound/clustered_sound.h"
using namespace NLMISC;

@ -16,16 +16,16 @@
#include "stdsound.h"
#include "sound.h"
#include "nel/sound/sound.h"
#include "nel/misc/path.h"
#include "sound_bank.h"
#include "simple_sound.h"
#include "complex_sound.h"
#include "background_sound.h"
#include "context_sound.h"
#include "music_sound.h"
#include "stream_sound.h"
#include "nel/sound/sound_bank.h"
#include "nel/sound/simple_sound.h"
#include "nel/sound/complex_sound.h"
#include "nel/sound/background_sound.h"
#include "nel/sound/context_sound.h"
#include "nel/sound/music_sound.h"
#include "nel/sound/stream_sound.h"
using namespace std;
using namespace NLMISC;

@ -16,19 +16,19 @@
#include "stdsound.h"
#include "sound_bank.h"
#include "simple_sound.h"
#include "complex_sound.h"
#include "context_sound.h"
#include "background_sound.h"
#include "music_sound.h"
#include "stream_sound.h"
#include "nel/sound/sound_bank.h"
#include "nel/sound/simple_sound.h"
#include "nel/sound/complex_sound.h"
#include "nel/sound/context_sound.h"
#include "nel/sound/background_sound.h"
#include "nel/sound/music_sound.h"
#include "nel/sound/stream_sound.h"
#include "nel/georges/u_form_loader.h"
#include "nel/georges/u_form_elm.h"
#include "nel/georges/u_form.h"
#include "nel/misc/path.h"
#include "driver/buffer.h"
#include "nel/sound/driver/buffer.h"
#include "nel/georges/load_form.h"

@ -16,8 +16,8 @@
#include "stdsound.h"
#include "source_common.h"
#include "audio_mixer_user.h"
#include "nel/sound/source_common.h"
#include "nel/sound/audio_mixer_user.h"
using namespace NLMISC;

@ -15,7 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdsound.h"
#include "stream_sound.h"
#include "nel/sound/stream_sound.h"
// STL includes

@ -15,7 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdsound.h"
#include "stream_source.h"
#include "nel/sound/stream_source.h"
// STL includes
@ -24,10 +24,10 @@
#include <nel/misc/vector.h>
// Project includes
#include "driver/buffer.h"
#include "audio_mixer_user.h"
#include "stream_sound.h"
#include "clustered_sound.h"
#include "nel/sound/driver/buffer.h"
#include "nel/sound/audio_mixer_user.h"
#include "nel/sound/stream_sound.h"
#include "nel/sound/clustered_sound.h"
// using namespace std;
using namespace NLMISC;

@ -0,0 +1,3 @@
syntax: regexp
^code\/.*?\/build\/.*

@ -36,7 +36,7 @@ ELSE(NOT NL_USING_MASTER_PROJECT)
SET(CMAKE_LIBRARY_PATH "${CMAKE_BINARY_DIR}/lib;${CMAKE_LIBRARY_PATH}")
ENDIF(NOT NL_USING_MASTER_PROJECT)
CMAKE_MINIMUM_REQUIRED(VERSION 2.4)
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
PROJECT(Ryzom CXX C)
SET(NL_VERSION_MAJOR 0)
@ -79,7 +79,7 @@ FIND_PACKAGE(Threads REQUIRED)
FIND_PACKAGE(LibXml2 REQUIRED)
FIND_PACKAGE(Lua50 REQUIRED)
FIND_PACKAGE(CURL REQUIRED)
FIND_PACKAGE(Libwww REQUIRED)
FIND_PACKAGE(Libwww)
FIND_PACKAGE(X11)
@ -87,19 +87,14 @@ NL_SETUP_BUILD()
NL_CONFIGURE_CHECKS()
FIND_PACKAGE(NeLMISC)
FIND_PACKAGE(NeLNET)
FIND_PACKAGE(NeLGEORGES)
FIND_PACKAGE(NeLLIGO)
FIND_PACKAGE(NeLPACS)
FIND_PACKAGE(NeLSOUND)
FIND_PACKAGE(NeLSNDDRV)
FIND_PACKAGE(NeL COMPONENTS nelmisc nelnet nel3d nelgeorges nelligo nelpacs nelsound nelsnd_lowlevel REQUIRED)
###
# An example of finding NeL 3D and CEGUI Renderer.
###
IF(WITH_3D)
FIND_PACKAGE(FreeType)
FIND_PACKAGE(NeL3D)
# FIND_PACKAGE(NeL3D)
FIND_PACKAGE(Jpeg)
#
# IF(WITH_DRIVER_OPENGL)

@ -38,6 +38,8 @@ FIND_LIBRARY(CEGUI_LIBRARY
/usr/freeware/lib64
)
GET_FILENAME_COMPONENT(CEGUI_LIB_DIR ${CEGUI_LIBRARY} PATH CACHE)
IF(CEGUI_LIBRARY AND CEGUI_INCLUDE_DIRS)
SET(CEGUI_FOUND "YES")
SET(CEGUI_INCLUDE_DIRS "${CEGUI_INCLUDE_DIRS}/CEGUI")

@ -1,51 +0,0 @@
#
# Find the CppUnit includes and library
#
# This module defines
# CPPUNIT_INCLUDE_DIR, where to find tiff.h, etc.
# CPPUNIT_LIBRARY, where to find the CppUnit library.
# CPPUNIT_FOUND, If false, do not try to use CppUnit.
# also defined, but not for general use are
IF(CPPUNIT_LIBRARY AND CPPUNIT_INCLUDE_DIR)
# in cache already
SET(CPPUNIT_FIND_QUIETLY TRUE)
ENDIF(CPPUNIT_LIBRARY AND CPPUNIT_INCLUDE_DIR)
FIND_PATH(CPPUNIT_INCLUDE_DIR
cppunit/TestCase.h
PATHS
/usr/local/include
/usr/include
/sw/include
/opt/local/include
/opt/csw/include
/opt/include
PATH_SUFFIXES cppunit
)
FIND_LIBRARY(CPPUNIT_LIBRARY
cppunit
PATHS
/usr/local/lib
/usr/lib
/usr/local/X11R6/lib
/usr/X11R6/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
IF(CPPUNIT_LIBRARY AND CPPUNIT_INCLUDE_DIR)
SET(CPPUNIT_FOUND "YES")
IF(NOT CPPUNIT_FIND_QUIETLY)
MESSAGE(STATUS "Found CppUnit: ${CPPUNIT_LIBRARY}")
ENDIF(NOT CPPUNIT_FIND_QUIETLY)
ELSE(CPPUNIT_LIBRARY AND CPPUNIT_INCLUDE_DIR)
IF(NOT CPPUNIT_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find CppUnit!")
ENDIF(NOT CPPUNIT_FIND_QUIETLY)
ENDIF(CPPUNIT_LIBRARY AND CPPUNIT_INCLUDE_DIR)

@ -0,0 +1,162 @@
# - Locate NeL 3D library
# This module defines
# NEL3D_LIBRARY, the library to link against
# NEL_FOUND, if false, do not try to link to NEL3D
# NEL_INCLUDE_DIR, where to find headers.
IF(NELMISC_LIBRARY AND NEL_INCLUDE_DIR)
# in cache already
SET(NEL_FIND_QUIETLY TRUE)
ENDIF(NELMISC_LIBRARY AND NEL_INCLUDE_DIR)
# Assume we find NeL and correct it along the way.
SET(NEL_FOUND "YES")
# determine the components to retrieve.
IF(NOT NeL_FIND_COMPONENTS)
# We must always have nelmisc.
SET(NeL_FIND_COMPONENTS nelmisc)
ELSE(NOT NeL_FIND_COMPONENTS)
# Make sure we have nelmisc in the list.
LIST(FIND NeL_FIND_COMPONENTS nelmisc TMP_FIND_NELMISC)
IF(TMP_FIND_NELMISC EQUAL -1)
LIST(APPEND NeL_FIND_COMPONENTS nelmisc)
ENDIF(TMP_FIND_NELMISC EQUAL -1)
ENDIF(NOT NeL_FIND_COMPONENTS)
# Find the path to the NeL includes.
FIND_PATH(NEL_INCLUDE_DIR nel/misc/types_nl.h
PATHS
[HKEY_LOCAL_MACHINE\\SOFTWARE\\NeL\\NeL;]/include
$ENV{ProgramFiles}/NeL/include
$ENV{NEL_DIR}/include
/usr/local/include
/usr/include
/sw/include
/opt/local/include
/opt/csw/include
/opt/include)
# Make sure we found the include files.
IF(NOT NEL_INCLUDE_DIR)
SET(NEL_FOUND "NO")
ENDIF(NOT NEL_INCLUDE_DIR)
# A utility macro to wrap NeL finds...
MACRO(FIND_NEL_LIBRARY MYLIBRARY)
FIND_LIBRARY(${MYLIBRARY}
NAMES ${ARGN}
PATHS
[HKEY_LOCAL_MACHINE\\SOFTWARE\\NeL\\NeL;]/lib
$ENV{ProgramFiles}/NeL/lib
$ENV{NEL_DIR}/lib
/usr/local/lib
/usr/lib
/usr/local/X11R6/lib
/usr/X11R6/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64)
ENDMACRO(FIND_NEL_LIBRARY MYLIBRARY)
# Find the library for each required library.
FOREACH(NL_F_COMPONENT ${NeL_FIND_COMPONENTS})
# Check for NeL Misc
IF(NL_F_COMPONENT STREQUAL "nelmisc")
FIND_NEL_LIBRARY(NELMISC_LIBRARY nelmisc nelmisc_r)
IF(WIN32)
FIND_NEL_LIBRARY(NELMISC_LIBRARY_DEBUG nelmisc_d)
ENDIF(WIN32)
IF(NOT NELMISC_LIBRARY)
SET(NEL_FOUND "NO")
ENDIF(NOT NELMISC_LIBRARY)
# Check for NeL 3D
ELSEIF(NL_F_COMPONENT STREQUAL "nel3d")
FIND_NEL_LIBRARY(NEL3D_LIBRARY nel3d nel3d_r)
IF(WIN32)
FIND_NEL_LIBRARY(NEL3D_LIBRARY_DEBUG nel3d_d)
ENDIF(WIN32)
IF(NOT NEL3D_LIBRARY)
SET(NEL_FOUND "NO")
ENDIF(NOT NEL3D_LIBRARY)
# Check for NeL Georges
ELSEIF(NL_F_COMPONENT STREQUAL "nelgeorges")
FIND_NEL_LIBRARY(NELGEORGES_LIBRARY nelgeorges nelgeorges_r)
IF(WIN32)
FIND_NEL_LIBRARY(NELGEORGES_LIBRARY_DEBUG nelgeorges_d)
ENDIF(WIN32)
IF(NOT NELGEORGES_LIBRARY)
SET(NEL_FOUND "NO")
ENDIF(NOT NELGEORGES_LIBRARY)
# Check for NeL Net
ELSEIF(NL_F_COMPONENT STREQUAL "nelnet")
FIND_NEL_LIBRARY(NELNET_LIBRARY nelnet nelnet_r)
IF(WIN32)
FIND_NEL_LIBRARY(NELNET_LIBRARY_DEBUG nelnet_d)
ENDIF(WIN32)
IF(NOT NELNET_LIBRARY)
SET(NEL_FOUND "NO")
ENDIF(NOT NELNET_LIBRARY)
# Check for NeL PACS
ELSEIF(NL_F_COMPONENT STREQUAL "nelpacs")
FIND_NEL_LIBRARY(NELPACS_LIBRARY nelpacs nelpacs_r)
IF(WIN32)
FIND_NEL_LIBRARY(NELPACS_LIBRARY_DEBUG nelpacs_d)
ENDIF(WIN32)
IF(NOT NELPACS_LIBRARY)
SET(NEL_FOUND "NO")
ENDIF(NOT NELPACS_LIBRARY)
# Check for NeL Ligoscape
ELSEIF(NL_F_COMPONENT STREQUAL "nelligo")
FIND_NEL_LIBRARY(NELLIGO_LIBRARY nelligo nelligo_r)
IF(WIN32)
FIND_NEL_LIBRARY(NELLIGO_LIBRARY_DEBUG nelligo_d)
ENDIF(WIN32)
IF(NOT NELLIGO_LIBRARY)
SET(NEL_FOUND "NO")
ENDIF(NOT NELLIGO_LIBRARY)
# Check for NeL Sound Lowlevel
ELSEIF(NL_F_COMPONENT STREQUAL "nelsnd_lowlevel")
FIND_NEL_LIBRARY(NELSNDDRV_LIBRARY nelsnd_lowlevel nelsnd_lowlevel_r)
IF(WIN32)
FIND_NEL_LIBRARY(NELSNDDRV_LIBRARY_DEBUG nelsnd_lowlevel_d)
ENDIF(WIN32)
IF(NOT NELSNDDRV_LIBRARY)
SET(NEL_FOUND "NO")
ENDIF(NOT NELSNDDRV_LIBRARY)
# Check for NeL Sound
ELSEIF(NL_F_COMPONENT STREQUAL "nelsound")
FIND_NEL_LIBRARY(NELSOUND_LIBRARY nelsound nelsound_r)
IF(WIN32)
FIND_NEL_LIBRARY(NELSOUND_LIBRARY_DEBUG nelsound_d)
ENDIF(WIN32)
IF(NOT NELSOUND_LIBRARY)
SET(NEL_FOUND "NO")
ENDIF(NOT NELSOUND_LIBRARY)
# Output an error message if an unknown component is requested.
ELSE(NL_F_COMPONENT STREQUAL "nelmisc")
MESSAGE(ERROR " Unknown component ${NL_F_COMPONENT}!!")
SET(NEL_FOUND "NO")
ENDIF(NL_F_COMPONENT STREQUAL "nelmisc")
ENDFOREACH(NL_F_COMPONENT ${NeL_FIND_COMPONENTS})
IF(NEL_FOUND STREQUAL "YES")
IF(NOT NEL_FIND_QUIETLY)
MESSAGE(STATUS "Found NeL: ${NELMISC_LIBRARY}")
ENDIF(NOT NEL_FIND_QUIETLY)
ELSE(NEL_FOUND STREQUAL "YES")
IF(NOT NEL_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find NeL!")
ENDIF(NOT NEL_FIND_QUIETLY)
ENDIF(NEL_FOUND STREQUAL "YES")

@ -1,48 +0,0 @@
# - Locate NeL 3D library
# This module defines
# NEL3D_LIBRARY, the library to link against
# NEL3D_FOUND, if false, do not try to link to NEL3D
# NEL3D_INCLUDE_DIRS, where to find headers.
IF(NEL3D_LIBRARY AND NEL3D_INCLUDE_DIRS)
# in cache already
SET(NEL3D_FIND_QUIETLY TRUE)
ENDIF(NEL3D_LIBRARY AND NEL3D_INCLUDE_DIRS)
FIND_PATH(NEL3D_INCLUDE_DIRS
nel/3d/u_driver.h
PATHS
$ENV{NEL3D_DIR}/include
/usr/local/include
/usr/include
/sw/include
/opt/local/include
/opt/csw/include
/opt/include
)
FIND_LIBRARY(NEL3D_LIBRARY
NAMES nel3d
PATHS
$ENV{NEL3D_DIR}/lib
/usr/local/lib
/usr/lib
/usr/local/X11R6/lib
/usr/X11R6/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
IF(NEL3D_LIBRARY AND NEL3D_INCLUDE_DIRS)
SET(NEL3D_FOUND "YES")
IF(NOT NEL3D_FIND_QUIETLY)
MESSAGE(STATUS "Found NeL 3D: ${NEL3D_LIBRARY}")
ENDIF(NOT NEL3D_FIND_QUIETLY)
ELSE(NEL3D_LIBRARY AND NEL3D_INCLUDE_DIRS)
IF(NOT NEL3D_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find NeL 3D!")
ENDIF(NOT NEL3D_FIND_QUIETLY)
ENDIF(NEL3D_LIBRARY AND NEL3D_INCLUDE_DIRS)

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