Merge
commit
783c0ac359
@ -0,0 +1,5 @@
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syntax: glob
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code/nel/build/*
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code/nelns/build/*
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code/snowballs/build/*
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code/ryzom/build/*
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@ -1,3 +1,3 @@
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FILE(GLOB HEADERS *.h)
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ADD_SUBDIRECTORY(driver)
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INSTALL(FILES ${HEADERS} DESTINATION include/nel/sound COMPONENT headers)
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@ -0,0 +1,3 @@
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FILE(GLOB HEADERS *.h)
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INSTALL(FILES ${HEADERS} DESTINATION include/nel/sound/driver COMPONENT headers)
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@ -0,0 +1,3 @@
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syntax: regexp
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^code\/.*?\/build\/.*
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@ -1,51 +0,0 @@
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#
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# Find the CppUnit includes and library
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#
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# This module defines
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# CPPUNIT_INCLUDE_DIR, where to find tiff.h, etc.
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# CPPUNIT_LIBRARY, where to find the CppUnit library.
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# CPPUNIT_FOUND, If false, do not try to use CppUnit.
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# also defined, but not for general use are
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IF(CPPUNIT_LIBRARY AND CPPUNIT_INCLUDE_DIR)
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# in cache already
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SET(CPPUNIT_FIND_QUIETLY TRUE)
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ENDIF(CPPUNIT_LIBRARY AND CPPUNIT_INCLUDE_DIR)
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FIND_PATH(CPPUNIT_INCLUDE_DIR
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cppunit/TestCase.h
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PATHS
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/usr/local/include
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/usr/include
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/sw/include
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/opt/local/include
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/opt/csw/include
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/opt/include
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PATH_SUFFIXES cppunit
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)
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FIND_LIBRARY(CPPUNIT_LIBRARY
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cppunit
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PATHS
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/usr/local/lib
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/usr/lib
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/usr/local/X11R6/lib
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/usr/X11R6/lib
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/sw/lib
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/opt/local/lib
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/opt/csw/lib
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/opt/lib
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/usr/freeware/lib64
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)
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IF(CPPUNIT_LIBRARY AND CPPUNIT_INCLUDE_DIR)
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SET(CPPUNIT_FOUND "YES")
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IF(NOT CPPUNIT_FIND_QUIETLY)
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MESSAGE(STATUS "Found CppUnit: ${CPPUNIT_LIBRARY}")
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ENDIF(NOT CPPUNIT_FIND_QUIETLY)
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ELSE(CPPUNIT_LIBRARY AND CPPUNIT_INCLUDE_DIR)
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IF(NOT CPPUNIT_FIND_QUIETLY)
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MESSAGE(STATUS "Warning: Unable to find CppUnit!")
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ENDIF(NOT CPPUNIT_FIND_QUIETLY)
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ENDIF(CPPUNIT_LIBRARY AND CPPUNIT_INCLUDE_DIR)
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@ -0,0 +1,162 @@
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# - Locate NeL 3D library
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# This module defines
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# NEL3D_LIBRARY, the library to link against
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# NEL_FOUND, if false, do not try to link to NEL3D
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# NEL_INCLUDE_DIR, where to find headers.
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IF(NELMISC_LIBRARY AND NEL_INCLUDE_DIR)
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# in cache already
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SET(NEL_FIND_QUIETLY TRUE)
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ENDIF(NELMISC_LIBRARY AND NEL_INCLUDE_DIR)
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# Assume we find NeL and correct it along the way.
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SET(NEL_FOUND "YES")
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# determine the components to retrieve.
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IF(NOT NeL_FIND_COMPONENTS)
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# We must always have nelmisc.
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SET(NeL_FIND_COMPONENTS nelmisc)
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ELSE(NOT NeL_FIND_COMPONENTS)
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# Make sure we have nelmisc in the list.
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LIST(FIND NeL_FIND_COMPONENTS nelmisc TMP_FIND_NELMISC)
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IF(TMP_FIND_NELMISC EQUAL -1)
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LIST(APPEND NeL_FIND_COMPONENTS nelmisc)
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ENDIF(TMP_FIND_NELMISC EQUAL -1)
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ENDIF(NOT NeL_FIND_COMPONENTS)
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# Find the path to the NeL includes.
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FIND_PATH(NEL_INCLUDE_DIR nel/misc/types_nl.h
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PATHS
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[HKEY_LOCAL_MACHINE\\SOFTWARE\\NeL\\NeL;]/include
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$ENV{ProgramFiles}/NeL/include
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$ENV{NEL_DIR}/include
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/usr/local/include
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/usr/include
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/sw/include
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/opt/local/include
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/opt/csw/include
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/opt/include)
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# Make sure we found the include files.
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IF(NOT NEL_INCLUDE_DIR)
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SET(NEL_FOUND "NO")
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ENDIF(NOT NEL_INCLUDE_DIR)
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# A utility macro to wrap NeL finds...
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MACRO(FIND_NEL_LIBRARY MYLIBRARY)
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FIND_LIBRARY(${MYLIBRARY}
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NAMES ${ARGN}
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PATHS
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[HKEY_LOCAL_MACHINE\\SOFTWARE\\NeL\\NeL;]/lib
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$ENV{ProgramFiles}/NeL/lib
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$ENV{NEL_DIR}/lib
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/usr/local/lib
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/usr/lib
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/usr/local/X11R6/lib
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/usr/X11R6/lib
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/sw/lib
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/opt/local/lib
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/opt/csw/lib
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/opt/lib
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/usr/freeware/lib64)
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ENDMACRO(FIND_NEL_LIBRARY MYLIBRARY)
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# Find the library for each required library.
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FOREACH(NL_F_COMPONENT ${NeL_FIND_COMPONENTS})
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# Check for NeL Misc
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IF(NL_F_COMPONENT STREQUAL "nelmisc")
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FIND_NEL_LIBRARY(NELMISC_LIBRARY nelmisc nelmisc_r)
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IF(WIN32)
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FIND_NEL_LIBRARY(NELMISC_LIBRARY_DEBUG nelmisc_d)
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ENDIF(WIN32)
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IF(NOT NELMISC_LIBRARY)
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SET(NEL_FOUND "NO")
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ENDIF(NOT NELMISC_LIBRARY)
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# Check for NeL 3D
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ELSEIF(NL_F_COMPONENT STREQUAL "nel3d")
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FIND_NEL_LIBRARY(NEL3D_LIBRARY nel3d nel3d_r)
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IF(WIN32)
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FIND_NEL_LIBRARY(NEL3D_LIBRARY_DEBUG nel3d_d)
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ENDIF(WIN32)
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IF(NOT NEL3D_LIBRARY)
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SET(NEL_FOUND "NO")
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ENDIF(NOT NEL3D_LIBRARY)
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# Check for NeL Georges
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ELSEIF(NL_F_COMPONENT STREQUAL "nelgeorges")
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FIND_NEL_LIBRARY(NELGEORGES_LIBRARY nelgeorges nelgeorges_r)
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IF(WIN32)
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FIND_NEL_LIBRARY(NELGEORGES_LIBRARY_DEBUG nelgeorges_d)
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ENDIF(WIN32)
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IF(NOT NELGEORGES_LIBRARY)
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SET(NEL_FOUND "NO")
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ENDIF(NOT NELGEORGES_LIBRARY)
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# Check for NeL Net
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ELSEIF(NL_F_COMPONENT STREQUAL "nelnet")
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FIND_NEL_LIBRARY(NELNET_LIBRARY nelnet nelnet_r)
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IF(WIN32)
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FIND_NEL_LIBRARY(NELNET_LIBRARY_DEBUG nelnet_d)
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ENDIF(WIN32)
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IF(NOT NELNET_LIBRARY)
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SET(NEL_FOUND "NO")
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ENDIF(NOT NELNET_LIBRARY)
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# Check for NeL PACS
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ELSEIF(NL_F_COMPONENT STREQUAL "nelpacs")
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FIND_NEL_LIBRARY(NELPACS_LIBRARY nelpacs nelpacs_r)
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IF(WIN32)
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FIND_NEL_LIBRARY(NELPACS_LIBRARY_DEBUG nelpacs_d)
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ENDIF(WIN32)
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IF(NOT NELPACS_LIBRARY)
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SET(NEL_FOUND "NO")
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ENDIF(NOT NELPACS_LIBRARY)
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# Check for NeL Ligoscape
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ELSEIF(NL_F_COMPONENT STREQUAL "nelligo")
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FIND_NEL_LIBRARY(NELLIGO_LIBRARY nelligo nelligo_r)
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IF(WIN32)
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FIND_NEL_LIBRARY(NELLIGO_LIBRARY_DEBUG nelligo_d)
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ENDIF(WIN32)
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IF(NOT NELLIGO_LIBRARY)
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SET(NEL_FOUND "NO")
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ENDIF(NOT NELLIGO_LIBRARY)
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# Check for NeL Sound Lowlevel
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ELSEIF(NL_F_COMPONENT STREQUAL "nelsnd_lowlevel")
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FIND_NEL_LIBRARY(NELSNDDRV_LIBRARY nelsnd_lowlevel nelsnd_lowlevel_r)
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IF(WIN32)
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FIND_NEL_LIBRARY(NELSNDDRV_LIBRARY_DEBUG nelsnd_lowlevel_d)
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ENDIF(WIN32)
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IF(NOT NELSNDDRV_LIBRARY)
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SET(NEL_FOUND "NO")
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ENDIF(NOT NELSNDDRV_LIBRARY)
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# Check for NeL Sound
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ELSEIF(NL_F_COMPONENT STREQUAL "nelsound")
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FIND_NEL_LIBRARY(NELSOUND_LIBRARY nelsound nelsound_r)
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IF(WIN32)
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FIND_NEL_LIBRARY(NELSOUND_LIBRARY_DEBUG nelsound_d)
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ENDIF(WIN32)
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IF(NOT NELSOUND_LIBRARY)
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SET(NEL_FOUND "NO")
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ENDIF(NOT NELSOUND_LIBRARY)
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# Output an error message if an unknown component is requested.
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ELSE(NL_F_COMPONENT STREQUAL "nelmisc")
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MESSAGE(ERROR " Unknown component ${NL_F_COMPONENT}!!")
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SET(NEL_FOUND "NO")
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ENDIF(NL_F_COMPONENT STREQUAL "nelmisc")
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ENDFOREACH(NL_F_COMPONENT ${NeL_FIND_COMPONENTS})
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IF(NEL_FOUND STREQUAL "YES")
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IF(NOT NEL_FIND_QUIETLY)
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MESSAGE(STATUS "Found NeL: ${NELMISC_LIBRARY}")
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ENDIF(NOT NEL_FIND_QUIETLY)
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ELSE(NEL_FOUND STREQUAL "YES")
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IF(NOT NEL_FIND_QUIETLY)
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MESSAGE(STATUS "Warning: Unable to find NeL!")
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ENDIF(NOT NEL_FIND_QUIETLY)
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ENDIF(NEL_FOUND STREQUAL "YES")
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@ -1,48 +0,0 @@
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# - Locate NeL 3D library
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# This module defines
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# NEL3D_LIBRARY, the library to link against
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# NEL3D_FOUND, if false, do not try to link to NEL3D
|
||||
# NEL3D_INCLUDE_DIRS, where to find headers.
|
||||
|
||||
IF(NEL3D_LIBRARY AND NEL3D_INCLUDE_DIRS)
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# in cache already
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SET(NEL3D_FIND_QUIETLY TRUE)
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ENDIF(NEL3D_LIBRARY AND NEL3D_INCLUDE_DIRS)
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||||
|
||||
FIND_PATH(NEL3D_INCLUDE_DIRS
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nel/3d/u_driver.h
|
||||
PATHS
|
||||
$ENV{NEL3D_DIR}/include
|
||||
/usr/local/include
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/usr/include
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||||
/sw/include
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/opt/local/include
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||||
/opt/csw/include
|
||||
/opt/include
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)
|
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|
||||
FIND_LIBRARY(NEL3D_LIBRARY
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NAMES nel3d
|
||||
PATHS
|
||||
$ENV{NEL3D_DIR}/lib
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/usr/local/lib
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||||
/usr/lib
|
||||
/usr/local/X11R6/lib
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/usr/X11R6/lib
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||||
/sw/lib
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||||
/opt/local/lib
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||||
/opt/csw/lib
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||||
/opt/lib
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||||
/usr/freeware/lib64
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||||
)
|
||||
|
||||
IF(NEL3D_LIBRARY AND NEL3D_INCLUDE_DIRS)
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||||
SET(NEL3D_FOUND "YES")
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||||
IF(NOT NEL3D_FIND_QUIETLY)
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||||
MESSAGE(STATUS "Found NeL 3D: ${NEL3D_LIBRARY}")
|
||||
ENDIF(NOT NEL3D_FIND_QUIETLY)
|
||||
ELSE(NEL3D_LIBRARY AND NEL3D_INCLUDE_DIRS)
|
||||
IF(NOT NEL3D_FIND_QUIETLY)
|
||||
MESSAGE(STATUS "Warning: Unable to find NeL 3D!")
|
||||
ENDIF(NOT NEL3D_FIND_QUIETLY)
|
||||
ENDIF(NEL3D_LIBRARY AND NEL3D_INCLUDE_DIRS)
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue