Fix a render target issue, see #43

--HG--
branch : multipass-stereo
hg/feature/sound
kaetemi 12 years ago
parent c5e1235cbb
commit 7766116494

@ -859,6 +859,8 @@ public:
uint32 cubeFace = 0 uint32 cubeFace = 0
) = 0 ; ) = 0 ;
virtual ITexture *getRenderTarget() const = 0;
/** Trick method : copy the current texture target into another texture without updating the current texture. /** Trick method : copy the current texture target into another texture without updating the current texture.
* *
* This method copies the current texture into another texture. * This method copies the current texture into another texture.

@ -855,6 +855,7 @@ public:
// todo hulud d3d buffers // todo hulud d3d buffers
virtual void getZBufferPart (std::vector<float> &zbuffer, NLMISC::CRect &rect); virtual void getZBufferPart (std::vector<float> &zbuffer, NLMISC::CRect &rect);
virtual bool setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width, uint32 height, uint32 mipmapLevel, uint32 cubeFace); virtual bool setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width, uint32 height, uint32 mipmapLevel, uint32 cubeFace);
virtual ITexture *getRenderTarget() const;
virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, uint32 width, virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, uint32 width,
uint32 height, uint32 mipmapLevel); uint32 height, uint32 mipmapLevel);
virtual bool getRenderTargetSize (uint32 &width, uint32 &height); virtual bool getRenderTargetSize (uint32 &width, uint32 &height);

@ -1187,6 +1187,11 @@ bool CDriverD3D::setRenderTarget (ITexture *tex, uint32 /* x */, uint32 /* y */,
return true; return true;
} }
ITexture *CDriverD3D::getRenderTarget() const
{
return _RenderTarget.Texture;
}
// *************************************************************************** // ***************************************************************************
bool CDriverD3D::copyTargetToTexture (ITexture * /* tex */, uint32 /* offsetx */, uint32 /* offsety */, uint32 /* x */, uint32 /* y */, uint32 /* width */, bool CDriverD3D::copyTargetToTexture (ITexture * /* tex */, uint32 /* offsetx */, uint32 /* offsety */, uint32 /* x */, uint32 /* y */, uint32 /* width */,

@ -263,8 +263,6 @@ CDriverGL::CDriverGL()
_CurrentFogColor[2]= 0; _CurrentFogColor[2]= 0;
_CurrentFogColor[3]= 0; _CurrentFogColor[3]= 0;
_RenderTargetFBO = false;
_LightSetupDirty= false; _LightSetupDirty= false;
_ModelViewMatrixDirty= false; _ModelViewMatrixDirty= false;
_RenderSetupDirty= false; _RenderSetupDirty= false;

@ -564,6 +564,8 @@ public:
virtual bool setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width, uint32 height, virtual bool setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width, uint32 height,
uint32 mipmapLevel, uint32 cubeFace); uint32 mipmapLevel, uint32 cubeFace);
virtual ITexture *getRenderTarget() const;
virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y,
uint32 width, uint32 height, uint32 mipmapLevel); uint32 width, uint32 height, uint32 mipmapLevel);
@ -889,7 +891,7 @@ private:
// viewport before call to setRenderTarget, if BFO extension is supported // viewport before call to setRenderTarget, if BFO extension is supported
CViewport _OldViewport; CViewport _OldViewport;
bool _RenderTargetFBO; CSmartPtr<ITexture> _RenderTargetFBO;
// Num lights return by GL_MAX_LIGHTS // Num lights return by GL_MAX_LIGHTS

@ -2314,7 +2314,7 @@ bool CDriverGL::setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width
newVP.init(0, 0, ((float)width/(float)w), ((float)height/(float)h)); newVP.init(0, 0, ((float)width/(float)w), ((float)height/(float)h));
setupViewport(newVP); setupViewport(newVP);
_RenderTargetFBO = true; _RenderTargetFBO = tex;
return activeFrameBufferObject(tex); return activeFrameBufferObject(tex);
} }
@ -2334,7 +2334,7 @@ bool CDriverGL::setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width
setupViewport(_OldViewport); setupViewport(_OldViewport);
_OldViewport = _CurrViewport; _OldViewport = _CurrViewport;
_RenderTargetFBO = false; _RenderTargetFBO = NULL;
return false; return false;
} }
@ -2347,12 +2347,17 @@ bool CDriverGL::setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width
// Update the scissor // Update the scissor
setupScissor (_CurrScissor); setupScissor (_CurrScissor);
_RenderTargetFBO = false; _RenderTargetFBO = NULL;
_OldViewport = _CurrViewport; _OldViewport = _CurrViewport;
return true; return true;
} }
ITexture *CDriverGL::getRenderTarget() const
{
return _RenderTargetFBO ? _RenderTargetFBO : _TextureTarget;
}
// *************************************************************************** // ***************************************************************************
bool CDriverGL::copyTargetToTexture (ITexture *tex, bool CDriverGL::copyTargetToTexture (ITexture *tex,

@ -249,6 +249,7 @@ void CShadowMapManager::renderGenerate(CScene *scene)
garbageShadowTextures(scene); garbageShadowTextures(scene);
IDriver *driverForShadowGeneration= scene->getRenderTrav().getAuxDriver(); IDriver *driverForShadowGeneration= scene->getRenderTrav().getAuxDriver();
CSmartPtr<NL3D::ITexture> previousRenderTarget = driverForShadowGeneration->getRenderTarget();
// Init // Init
// ******** // ********
@ -488,7 +489,7 @@ void CShadowMapManager::renderGenerate(CScene *scene)
} }
// Set default render target // Set default render target
driverForShadowGeneration->setRenderTarget (NULL); driverForShadowGeneration->setRenderTarget (previousRenderTarget);
// Allow Writing on all. // Allow Writing on all.
driverForShadowGeneration->setColorMask(true, true, true, true); driverForShadowGeneration->setColorMask(true, true, true, true);

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