Update common from ryzom-data

main/yubo-dev
Nuno 3 years ago
parent 1f9694f108
commit 75a84c0e14

@ -234,7 +234,8 @@
<leaf name="ACCEPTED" type="I1" /> <leaf name="ACCEPTED" type="I1" />
<leaf name="MONEY" type="I64" /> <leaf name="MONEY" type="I64" />
<branch name="GIVE"> <branch name="GIVE">
<branch name="" count="8"> <branch name="" count="10">
<!-- Change in local_database.xml, player_trade.lua and NbExchangeSlots on server-->
<!-- Common Item Data --> <!-- Common Item Data -->
<leaf name="SHEET" type="I32" cppType="NLMISC::CSheetId" /> <leaf name="SHEET" type="I32" cppType="NLMISC::CSheetId" />
<leaf name="QUALITY" type="I10" /> <leaf name="QUALITY" type="I10" />
@ -265,7 +266,8 @@
</branch> </branch>
</branch> </branch>
<branch name="RECEIVE"> <branch name="RECEIVE">
<branch name="" count="8"> <branch name="" count="10">
<!-- Change in local_database.xml, player_trade.lua and NbExchangeSlots on server-->
<!-- Common Item Data --> <!-- Common Item Data -->
<leaf name="SHEET" type="I32" cppType="NLMISC::CSheetId" /> <leaf name="SHEET" type="I32" cppType="NLMISC::CSheetId" />
<leaf name="QUALITY" type="I10" /> <leaf name="QUALITY" type="I10" />
@ -410,7 +412,7 @@
<leaf name="ENABLE_TAKE" type="I1" /> <leaf name="ENABLE_TAKE" type="I1" />
<!-- Used only in forage --> <!-- Used only in forage -->
</branch> </branch>
<!-- used to share items between team members (up to 8 players) <!-- used to share items between team members (up to 8 players)
DO NOT FORGET if you modify this to do the the same modification in local database file --> DO NOT FORGET if you modify this to do the the same modification in local database file -->
<branch name="SHARE"> <branch name="SHARE">
<leaf name="SESSION" type="I8" /> <leaf name="SESSION" type="I8" />
@ -558,8 +560,8 @@
<leaf name="HAS_NEXT" type="I1" /> <leaf name="HAS_NEXT" type="I1" />
<!-- are there pages left ? --> <!-- are there pages left ? -->
<branch name="" count="8"> <branch name="" count="8">
<!-- <!--
if high order bit == 0 : guild icon : 58 low order bits - back:3 bits, symbol:6 bits, Invert:1 bit, color1&2:24 bits each if high order bit == 0 : guild icon : 58 low order bits - back:3 bits, symbol:6 bits, Invert:1 bit, color1&2:24 bits each
if high order bit == 1 : low order bits = entry in the LIFT_ICONS::TLiftIcon enum if high order bit == 1 : low order bits = entry in the LIFT_ICONS::TLiftIcon enum
--> -->
<leaf name="ICON" type="I64" /> <leaf name="ICON" type="I64" />
@ -884,7 +886,7 @@
</branch> </branch>
<branch name="SQUADS"> <branch name="SQUADS">
<!-- Squad --> <!-- Squad -->
<!-- 24 max squads: The First 12th are the squads that spawn at start <!-- 24 max squads: The First 12th are the squads that spawn at start
The second 12th are the one that spawn after The second 12th are the one that spawn after
--> -->
<branch name="SP" count="24"> <branch name="SP" count="24">

@ -207,7 +207,7 @@
<leaf name="INVALIDATE" sendto="EGS" /> <leaf name="INVALIDATE" sendto="EGS" />
<leaf name="END" sendto="EGS" format="" /> <leaf name="END" sendto="EGS" format="" />
<leaf name="SEEDS" sendto="EGS" format="u64" /> <leaf name="SEEDS" sendto="EGS" format="u64" />
<leaf name="ADD" sendto="EGS" format="u16 u16 u16" description="add an item from the bag(index_in_bag index_in_exchange quantity)" /> <leaf name="ADD" sendto="EGS" format="u16 u16 u16 u16" description="add an item from the bag(inventory_src index_in_bag index_in_exchange quantity)" />
<leaf name="REMOVE" sendto="EGS" format="u16" description="remove an item from the exchange" /> <leaf name="REMOVE" sendto="EGS" format="u16" description="remove an item from the exchange" />
</branch> </branch>
<branch name="DEBUG"> <branch name="DEBUG">
@ -245,6 +245,7 @@
<leaf name="REMOTE_ADMIN_ANSWER" sendto="EGS" format="u32 s s" description="client send the answer of the remote command" /> <leaf name="REMOTE_ADMIN_ANSWER" sendto="EGS" format="u32 s s" description="client send the answer of the remote command" />
<leaf name="SIT" sendto="EGS" format="b" description="client send to the server the sitting state" /> <leaf name="SIT" sendto="EGS" format="b" description="client send to the server the sitting state" />
<leaf name="AFK" sendto="EGS" format="b" description="AFK command is sent to EGS" /> <leaf name="AFK" sendto="EGS" format="b" description="AFK command is sent to EGS" />
<leaf name="SELFKILL" sendto="EGS" format="" description="client asks EGS to kill self" />
<leaf name="RANDOM" sendto="EGS" format="s16 s16" description="client asks EGS to roll a dice and tell result around" /> <leaf name="RANDOM" sendto="EGS" format="s16 s16" description="client asks EGS to roll a dice and tell result around" />
<leaf name="GUILDMOTD" sendto="EGS" format="s" description="client asks EGS to set the guild message of the day" /> <leaf name="GUILDMOTD" sendto="EGS" format="s" description="client asks EGS to set the guild message of the day" />
<leaf name="AUTOPACT" sendto="EGS" format="u8" description="client want set AUTOPACT to TRUE or FALSE" /> <leaf name="AUTOPACT" sendto="EGS" format="u8" description="client want set AUTOPACT to TRUE or FALSE" />

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