Test arbfp1, see #43

--HG--
branch : multipass-stereo
hg/feature/sound
kaetemi 12 years ago
parent 5bae110c2c
commit 73d3176f0c

@ -239,27 +239,18 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
nlassert(!m_PixelProgram); nlassert(!m_PixelProgram);
NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(driver))->getDriver(); NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(driver))->getDriver();
/*static const char *program_arbfp1 = static const char *program_arbfp1 =
"!!ARBfp1.0\n" "!!ARBfp1.0\n"
"PARAM c[1] = { { 1, 0 } };\n" "PARAM c[1] = { { 1, 0 } };\n"
"MOV result.color.xzw, c[0].xyyx;\n" "MOV result.color.xzw, c[0].xyyx;\n"
"TEX result.color.y, fragment.texcoord[0], texture[0], 2D;\n" "TEX result.color.y, fragment.texcoord[0], texture[0], 2D;\n"
"END\n"; "END\n";
static const char *program_ps_2_0 = if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures())
"ps_2_0\n"
"dcl_2d s0\n"
"def c0, 1.00000000, 0.00000000, 0, 0\n"
"dcl t0.xy\n"
"texld r0, t0, s0\n"
"mov r0.z, c0.y\n"
"mov r0.xw, c0.x\n"
"mov oC0, r0\n";*/
/*if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1))
{ {
nldebug("VR: arbfp1"); nldebug("VR: arbfp1");
m_PixelProgram = new CPixelProgram(program_arbfp1); m_PixelProgram = new CPixelProgram(program_arbfp1);
} }
else */ if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0)) else if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0))
{ {
nldebug("VR: ps_2_0"); nldebug("VR: ps_2_0");
m_PixelProgram = new CPixelProgram(g_StereoOVR_ps_2_0); m_PixelProgram = new CPixelProgram(g_StereoOVR_ps_2_0);
@ -270,12 +261,12 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
m_Driver = driver; m_Driver = driver;
m_BarrelTex = new CTextureBloom(); // lol bloom m_BarrelTex = new CTextureBloom(); // lol bloom
m_BarrelTex->setRenderTarget(true);
m_BarrelTex->setReleasable(false); m_BarrelTex->setReleasable(false);
m_BarrelTex->resize(width, height); m_BarrelTex->resize(width, height);
m_BarrelTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff); m_BarrelTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
m_BarrelTex->setWrapS(ITexture::Clamp); m_BarrelTex->setWrapS(ITexture::Clamp);
m_BarrelTex->setWrapT(ITexture::Clamp); m_BarrelTex->setWrapT(ITexture::Clamp);
m_BarrelTex->setRenderTarget(true);
drvInternal->setupTexture(*m_BarrelTex); drvInternal->setupTexture(*m_BarrelTex);
m_BarrelTexU = new CTextureUser(m_BarrelTex); m_BarrelTexU = new CTextureUser(m_BarrelTex);
@ -302,19 +293,17 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
m_BarrelQuadRight.V2 = CVector(1.f, 1.f, 0.5f); m_BarrelQuadRight.V2 = CVector(1.f, 1.f, 0.5f);
m_BarrelQuadRight.V3 = CVector(0.5f, 1.f, 0.5f); m_BarrelQuadRight.V3 = CVector(0.5f, 1.f, 0.5f);
nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // this code looks no good nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // not allowed
float newU = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)width : 1.f;
float newV = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)height : 1.f;
m_BarrelQuadLeft.Uv0 = CUV(0.f, 0.f); m_BarrelQuadLeft.Uv0 = CUV(0.f, 0.f);
m_BarrelQuadLeft.Uv1 = CUV(newU * 0.5f, 0.f); m_BarrelQuadLeft.Uv1 = CUV(0.5f, 0.f);
m_BarrelQuadLeft.Uv2 = CUV(newU * 0.5f, newV); m_BarrelQuadLeft.Uv2 = CUV(0.5f, 1.f);
m_BarrelQuadLeft.Uv3 = CUV(0.f, newV); m_BarrelQuadLeft.Uv3 = CUV(0.f, 1.f);
m_BarrelQuadRight.Uv0 = CUV(newU * 0.5f, 0.f); m_BarrelQuadRight.Uv0 = CUV(0.5f, 0.f);
m_BarrelQuadRight.Uv1 = CUV(newU, 0.f); m_BarrelQuadRight.Uv1 = CUV(1.f, 0.f);
m_BarrelQuadRight.Uv2 = CUV(newU, newV); m_BarrelQuadRight.Uv2 = CUV(1.f, 1.f);
m_BarrelQuadRight.Uv3 = CUV(newU * 0.5f, newV); m_BarrelQuadRight.Uv3 = CUV(0.5f, 1.f);
} }
else else
{ {

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