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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "item_group_manager.h"
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#include "interface_v3/inventory_manager.h"
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#include "nel/gui/widget_manager.h"
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#include "nel/misc/sheet_id.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/o_xml.h"
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#include "nel/misc/i_xml.h"
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#include "nel/misc/file.h"
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#include "libxml/tree.h"
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#include "game_share/item_type.h"
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#include "client_sheets/item_sheet.h"
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#include "net_manager.h"
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#include "connection.h" // Used to access PlayerSelectedFileName for xml filename
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#include "nel/gui/db_manager.h"
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#include "interface_v3/interface_manager.h"
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#include "nel/gui/group_menu.h"
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#include "nel/misc/i18n.h"
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#include "nel/misc/algo.h"
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CItemGroupManager *CItemGroupManager::_Instance = NULL;
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CItemGroup::CItemGroup()
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{
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}
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bool CItemGroup::contains(CDBCtrlSheet *other)
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{
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SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::UNDEFINED;
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return contains(other, slot);
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}
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bool CItemGroup::contains(CDBCtrlSheet *other, SLOT_EQUIPMENT::TSlotEquipment &slot)
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{
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slot = SLOT_EQUIPMENT::UNDEFINED;
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for(int i=0;i<Items.size();i++)
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{
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CItem item = Items[i];
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NLMISC::CSheetId sheet = NLMISC::CSheetId(other->getSheetId());
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if (sheet.toString() == item.sheetName && other->getQuality() == item.quality &&
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other->getItemWeight() == item.weight && other->getItemColor() == item.color &&
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(!item.usePrice || (other->getItemPrice() >= item.minPrice && other->getItemPrice() <= item.maxPrice))
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)
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{
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slot = item.slot;
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return true;
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}
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}
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return false;
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}
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void CItemGroup::addItem(std::string sheetName, uint16 quality, uint32 weight, uint8 color, SLOT_EQUIPMENT::TSlotEquipment slot)
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{
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Items.push_back(CItem(sheetName, quality, weight, color, slot));
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}
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void CItemGroup::addRemove(std::string slotName)
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{
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SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::stringToSlotEquipment(NLMISC::toUpper(slotName));
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if(slot)
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removeBeforeEquip.push_back(slot);
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}
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void CItemGroup::addRemove(SLOT_EQUIPMENT::TSlotEquipment slot)
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{
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removeBeforeEquip.push_back(slot);
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}
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void CItemGroup::writeTo(xmlNodePtr node)
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{
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xmlNodePtr groupNode = xmlNewChild (node, NULL, (const xmlChar*)"group", NULL );
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xmlSetProp(groupNode, (const xmlChar*)"name", (const xmlChar*)name.c_str());
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for(int i=0;i<Items.size();i++)
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{
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CItem item = Items[i];
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xmlNodePtr itemNode = xmlNewChild(groupNode, NULL, (const xmlChar*)"item", NULL);
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xmlSetProp (itemNode, (const xmlChar*)"sheetName", (const xmlChar*)item.sheetName.c_str());
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xmlSetProp (itemNode, (const xmlChar*)"quality", (const xmlChar*)NLMISC::toString(item.quality).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"weight", (const xmlChar*)NLMISC::toString(item.weight).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"color", (const xmlChar*)NLMISC::toString(item.color).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"minPrice", (const xmlChar*)NLMISC::toString(item.minPrice).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"maxPrice", (const xmlChar*)NLMISC::toString(item.maxPrice).c_str());
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// We need to save slot only if it's useful for clarity
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if(item.slot == SLOT_EQUIPMENT::HANDL || item.slot == SLOT_EQUIPMENT::HANDR)
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xmlSetProp(itemNode, (const xmlChar*)"slot", (const xmlChar*)SLOT_EQUIPMENT::toString(item.slot).c_str());
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}
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for(int i=0;i<removeBeforeEquip.size();i++)
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{
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xmlNodePtr removeNode = xmlNewChild(groupNode, NULL, (const xmlChar*)"remove", NULL);
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xmlSetProp(removeNode, (const xmlChar*)"slot", (xmlChar*)SLOT_EQUIPMENT::toString(removeBeforeEquip[i]).c_str());
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}
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}
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void CItemGroup::readFrom(xmlNodePtr node)
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{
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CXMLAutoPtr ptrName;
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ptrName = (char*) xmlGetProp( node, (xmlChar*)"name" );
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if (ptrName) NLMISC::fromString((const char*)ptrName, name);
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xmlNodePtr curNode = node->children;
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while(curNode)
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{
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if (strcmp((char*)curNode->name, "item") == 0)
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{
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CItem item;
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"sheetName");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.sheetName);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"quality");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.quality);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"weight");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.weight);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"color");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.color);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"minPrice");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.minPrice);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"maxPrice");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.maxPrice);
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item.usePrice = (item.minPrice != 0 || item.maxPrice != std::numeric_limits<uint32>::max());
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"slot");
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std::string slot;
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if (ptrName) NLMISC::fromString((const char*)ptrName, slot);
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item.slot = SLOT_EQUIPMENT::stringToSlotEquipment(NLMISC::toUpper(slot));
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//Old version of groups.xml could save unknown sheets, remove them for clarity
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if(item.sheetName != "unknown.unknown")
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Items.push_back(item);
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}
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if (strcmp((char*)curNode->name, "remove") == 0)
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{
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std::string slot;
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"slot");
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if (ptrName) NLMISC::fromString((const char*)ptrName, slot);
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addRemove(slot);
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}
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curNode = curNode->next;
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}
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}
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CItemGroupManager::CItemGroupManager()
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{
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_EndInvalidAction = 0;
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_StartInvalidAction = 0;
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}
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void CItemGroupManager::init()
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{
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loadGroups();
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linkInterface();
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}
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void CItemGroupManager::linkInterface()
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{
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//attach item group subgroup to right-click in bag group
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CWidgetManager* pWM = CWidgetManager::getInstance();
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CGroupMenu *pRootMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag"));
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CGroupSubMenu *pMenu = pRootMenu->getRootMenu();
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//get item subgroup
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CGroupMenu *pGroupMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag:item_group_menu"));
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CGroupSubMenu *pGroupSubMenu = NULL;
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if (pGroupMenu) pGroupSubMenu = pGroupMenu->getRootMenu();
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if (pMenu && pGroupSubMenu)
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pMenu->setSubMenu(pMenu->getNumLine() - 1, pGroupSubMenu);
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else
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nlwarning("Couldn't link group submenu to item_menu_in_bag, check your widgets.xml file");
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}
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void CItemGroupManager::uninit()
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{
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saveGroups();
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unlinkInterface();
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_Groups.clear();
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}
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void CItemGroupManager::unlinkInterface()
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{
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// We need to unlink our menu to avoid crash on interface release
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CWidgetManager* pWM = CWidgetManager::getInstance();
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CGroupMenu *pGroupMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag:item_group_menu"));
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CGroupSubMenu *pGroupSubMenu = NULL;
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if (pGroupMenu) pGroupSubMenu = pGroupMenu->getRootMenu();
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if (pGroupMenu) pGroupMenu->reset();
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if (pGroupMenu && pGroupSubMenu) pGroupMenu->delGroup(pGroupSubMenu, true);
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}
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// Inspired from macro parsing
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void CItemGroupManager::saveGroups()
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{
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std::string userGroupFileName = "save/groups_" + PlayerSelectedFileName + ".xml";
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if(PlayerSelectedFileName.empty())
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{
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nlwarning("Trying to save group with an empty PlayerSelectedFileName, aborting");
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return;
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}
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try {
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NLMISC::COFile f;
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if(f.open(userGroupFileName, false, false, true))
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{
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NLMISC::COXml xmlStream;
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xmlStream.init(&f);
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xmlDocPtr doc = xmlStream.getDocument ();
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xmlNodePtr node = xmlNewDocNode(doc, NULL, (const xmlChar*)"item_groups", NULL);
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xmlDocSetRootElement (doc, node);
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for(int i=0;i<_Groups.size();i++)
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{
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CItemGroup group = _Groups[i];
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group.writeTo(node);
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}
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xmlStream.flush();
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f.close();
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}
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else
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{
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nlwarning ("Can't open the file %s", userGroupFileName.c_str());
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}
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}
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catch (const NLMISC::Exception &e)
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{
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nlwarning ("Error while writing the file %s : %s.", userGroupFileName.c_str(), e.what ());
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}
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}
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bool CItemGroupManager::loadGroups()
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{
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std::string userGroupFileName = "save/groups_" + PlayerSelectedFileName + ".xml";
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if(PlayerSelectedFileName.empty())
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{
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nlwarning("Trying to load group with an empty PlayerSelectedFileName, aborting");
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return false;
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}
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if (!NLMISC::CFile::fileExists(userGroupFileName) || NLMISC::CFile::getFileSize(userGroupFileName) == 0)
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{
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nlinfo("No item groups file found !");
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return false;
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}
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//Init loading
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NLMISC::CIFile f;
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f.open(userGroupFileName);
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NLMISC::CIXml xmlStream;
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xmlStream.init(f);
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// Actual loading
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xmlNodePtr globalEnclosing;
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globalEnclosing = xmlStream.getRootNode();
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if(!globalEnclosing)
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{
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nlwarning("no root element in item_group xml, skipping xml parsing");
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return false;
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}
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if(strcmp(( (char*)globalEnclosing->name), "item_groups"))
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{
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nlwarning("wrong root element in item_group xml, skipping xml parsing");
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return false;
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}
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xmlNodePtr curNode = globalEnclosing->children;
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while (curNode)
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{
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if (strcmp((char*)curNode->name, "group") == 0)
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{
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CItemGroup group;
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group.readFrom(curNode);
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_Groups.push_back(group);
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}
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curNode = curNode->next;
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}
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f.close();
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return true;
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}
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void CItemGroupManager::update()
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{
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if(_StartInvalidAction != 0 && _StartInvalidAction <= NetMngr.getCurrentServerTick())
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{
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invalidActions(_StartInvalidAction, _EndInvalidAction);
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_StartInvalidAction = 0;
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}
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if(_EndInvalidAction != 0 && _EndInvalidAction <= NetMngr.getCurrentServerTick())
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{
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_EndInvalidAction = 0;
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validActions();
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}
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}
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void CItemGroupManager::fakeInvalidActions(NLMISC::TGameCycle time)
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{
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// We cannot directly ivnalidate action or our invalidate will be overriden by the server
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// (and that means we won't actually have one because it's buggy with multiple equip in a short time)
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// So we wait a bit (currently 6 ticks is enough) to do it
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_StartInvalidAction = NetMngr.getCurrentServerTick() + 6;
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_EndInvalidAction = NetMngr.getCurrentServerTick() + time;
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invalidActions(NetMngr.getCurrentServerTick(), _EndInvalidAction);
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}
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void CItemGroupManager::invalidActions(NLMISC::TGameCycle begin, NLMISC::TGameCycle end)
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{
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NLGUI::CDBManager *pDB = NLGUI::CDBManager::getInstance();
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NLMISC::CCDBNodeLeaf *node;
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// This are the db update server sends when an user equip an item, see egs/player_manager/gear_latency.cpp CGearLatency::setSlot
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node = pDB->getDbProp("SERVER:USER:ACT_TSTART", false);
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if (node) node->setValue64(begin);
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node = pDB->getDbProp("SERVER:USER:ACT_TEND", false);
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if(node) node->setValue64(end);
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node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:SHEET", false);
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static NLMISC::CSheetId equipSheet("big_equip_item.sbrick");
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if(node) node->setValue64((sint64)equipSheet.asInt());
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node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:PHRASE", false);
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if(node) node->setValue64(0);
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}
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void CItemGroupManager::validActions()
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{
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NLGUI::CDBManager *pDB = NLGUI::CDBManager::getInstance();
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NLMISC::CCDBNodeLeaf *node;
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node = pDB->getDbProp("SERVER:USER:ACT_TSTART", false);
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if (node) node->setValue64(0);
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node = pDB->getDbProp("SERVER:USER:ACT_TEND", false);
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if(node) node->setValue64(0);
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node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:SHEET", false);
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||||||
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if(node) node->setValue32(0);
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||||||
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||||||
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node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:PHRASE", false);
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if(node) node->setValue32(0);
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}
|
||||||
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||||||
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//move a group from all available inventory to dst
|
||||||
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bool CItemGroupManager::moveGroup(std::string name, INVENTORIES::TInventory dst)
|
||||||
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{
|
||||||
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CItemGroup* group = findGroup(name);
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||||||
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if(!group)
|
||||||
|
{
|
||||||
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nlinfo("group %s not found", name.c_str());
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||||||
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return false;
|
||||||
|
}
|
||||||
|
if(dst == INVENTORIES::UNDEFINED)
|
||||||
|
{
|
||||||
|
nlinfo("Destination inventory not found");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
CInventoryManager* pIM = CInventoryManager::getInstance();
|
||||||
|
|
||||||
|
std::string moveParams = "to=lists|nblist=1|listsheet0=" + toDbPath(dst);
|
||||||
|
// Grab all matching item from all available inventory and put it in dst
|
||||||
|
for (int i=0; i< INVENTORIES::TInventory::NUM_ALL_INVENTORY; i ++)
|
||||||
|
{
|
||||||
|
INVENTORIES::TInventory inventory = (INVENTORIES::TInventory)i;
|
||||||
|
if (inventory != dst && pIM->isInventoryAvailable(inventory))
|
||||||
|
{
|
||||||
|
std::vector<CInventoryItem> items = matchingItems(group, inventory);
|
||||||
|
for(int i=0;i<items.size();i++)
|
||||||
|
{
|
||||||
|
CInventoryItem item = items[i];
|
||||||
|
//If an item is currently equipped, don't move it (or else crash !!)
|
||||||
|
if(pIM->isBagItemWeared(item.indexInBag)) continue;
|
||||||
|
CAHManager::getInstance()->runActionHandler("move_item", item.pCS, moveParams);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CItemGroupManager::equipGroup(std::string name, bool pullBefore)
|
||||||
|
{
|
||||||
|
CItemGroup* group = findGroup(name);
|
||||||
|
if(!group)
|
||||||
|
{
|
||||||
|
nlinfo("group %s not found", name.c_str());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(pullBefore) moveGroup(name, INVENTORIES::TInventory::bag);
|
||||||
|
//Start by unequipping all slot that user wants to unequip
|
||||||
|
for(int i=0; i < group->removeBeforeEquip.size(); i++)
|
||||||
|
{
|
||||||
|
SLOT_EQUIPMENT::TSlotEquipment slot = group->removeBeforeEquip[i];
|
||||||
|
std::string dbPath;
|
||||||
|
// For hands equip, dbPath obviously starts at 0, we need to offset correctly
|
||||||
|
if(slot == SLOT_EQUIPMENT::HANDL || slot == SLOT_EQUIPMENT::HANDR)
|
||||||
|
dbPath = "LOCAL:INVENTORY:HAND:" + NLMISC::toString((uint32)slot - SLOT_EQUIPMENT::HANDL);
|
||||||
|
else
|
||||||
|
dbPath = "LOCAL:INVENTORY:EQUIP:" + NLMISC::toString((uint32)slot);
|
||||||
|
CInventoryManager::getInstance()->unequip(dbPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32 maxEquipTime = 0;
|
||||||
|
|
||||||
|
std::map<ITEM_TYPE::TItemType, bool> possiblyDual =
|
||||||
|
{
|
||||||
|
{ITEM_TYPE::ANKLET, false},
|
||||||
|
{ITEM_TYPE::BRACELET, false},
|
||||||
|
{ITEM_TYPE::EARING, false},
|
||||||
|
{ITEM_TYPE::RING, false},
|
||||||
|
{ITEM_TYPE::DAGGER, false},
|
||||||
|
};
|
||||||
|
std::vector<CInventoryItem> duals;
|
||||||
|
std::vector<CInventoryItem> items = matchingItems(group, INVENTORIES::TInventory::bag);
|
||||||
|
for(int i=0; i < items.size(); i++)
|
||||||
|
{
|
||||||
|
CInventoryItem item = items[i];
|
||||||
|
ITEM_TYPE::TItemType itemType = item.pCS->asItemSheet()->ItemType;
|
||||||
|
// Special case for dagger (and all other items that can be equipped both right AND left hand, currently it's only dagger)
|
||||||
|
// We don't equip the one intended for left hand right away (it will be done in duals items later), let right hand be normally equipped
|
||||||
|
if(itemType == ITEM_TYPE::DAGGER && item.slot == SLOT_EQUIPMENT::HANDL)
|
||||||
|
{
|
||||||
|
duals.push_back(item);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the item can be weared 2 times, don't automatically equip the second one
|
||||||
|
// Or else it will simply replace the first. We'll deal with them later
|
||||||
|
if(possiblyDual.find(itemType) != possiblyDual.end())
|
||||||
|
{
|
||||||
|
if (possiblyDual[itemType])
|
||||||
|
{
|
||||||
|
duals.push_back(item);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
possiblyDual[itemType] = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
maxEquipTime = std::max(maxEquipTime, item.pCS->asItemSheet()->EquipTime);
|
||||||
|
CInventoryManager::getInstance()->autoEquip(item.indexInBag, true);
|
||||||
|
}
|
||||||
|
// Manually equip dual items
|
||||||
|
for(int i=0;i < duals.size();i++)
|
||||||
|
{
|
||||||
|
CInventoryItem item = duals[i];
|
||||||
|
ITEM_TYPE::TItemType itemType = item.pCS->asItemSheet()->ItemType;
|
||||||
|
std::string dstPath = string(LOCAL_INVENTORY);
|
||||||
|
switch(itemType)
|
||||||
|
{
|
||||||
|
case ITEM_TYPE::ANKLET:
|
||||||
|
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::ANKLER); break;
|
||||||
|
case ITEM_TYPE::BRACELET:
|
||||||
|
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::WRISTR);; break;
|
||||||
|
case ITEM_TYPE::EARING:
|
||||||
|
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::EARR);; break;
|
||||||
|
case ITEM_TYPE::RING:
|
||||||
|
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::FINGERR);;break;
|
||||||
|
case ITEM_TYPE::DAGGER:
|
||||||
|
dstPath += ":HAND:1"; break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string srcPath = item.pCS->getSheet();
|
||||||
|
maxEquipTime = std::max(maxEquipTime, item.pCS->asItemSheet()->EquipTime);
|
||||||
|
CInventoryManager::getInstance()->equip(srcPath, dstPath);
|
||||||
|
}
|
||||||
|
// For some reason, there is no (visual) invalidation (server still blocks any action), force one
|
||||||
|
// Unfortunately, there is no clean way to do this, so we'll simulate one
|
||||||
|
fakeInvalidActions((NLMISC::TGameCycle)maxEquipTime);
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CItemGroupManager::createGroup(std::string name, bool removeUnequiped)
|
||||||
|
{
|
||||||
|
if(findGroup(name)) return false;
|
||||||
|
CItemGroup group = CItemGroup();
|
||||||
|
group.name = name;
|
||||||
|
uint i;
|
||||||
|
CDBCtrlSheet* pCS;
|
||||||
|
for (i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
|
||||||
|
{
|
||||||
|
SLOT_EQUIPMENT::TSlotEquipment slot = (SLOT_EQUIPMENT::TSlotEquipment)i;
|
||||||
|
//Instead of doing two separate for, just be a bit tricky for hand equipment
|
||||||
|
if(slot == SLOT_EQUIPMENT::HANDR || slot == SLOT_EQUIPMENT::HANDL)
|
||||||
|
pCS = CInventoryManager::getInstance()->getHandSheet((uint32)(slot - SLOT_EQUIPMENT::HANDL));
|
||||||
|
else
|
||||||
|
pCS = CInventoryManager::getInstance()->getEquipSheet(i);
|
||||||
|
if(!pCS) continue;
|
||||||
|
if(pCS->isSheetValid())
|
||||||
|
{
|
||||||
|
NLMISC::CSheetId sheet(pCS->getSheetId());
|
||||||
|
group.addItem(sheet.toString(), pCS->getQuality(), pCS->getItemWeight(), pCS->getItemColor(), slot);
|
||||||
|
}
|
||||||
|
else if(removeUnequiped)
|
||||||
|
{
|
||||||
|
if(slot != SLOT_EQUIPMENT::UNDEFINED && slot != SLOT_EQUIPMENT::FACE)
|
||||||
|
group.addRemove(slot);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_Groups.push_back(group);
|
||||||
|
return true;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
bool CItemGroupManager::deleteGroup(std::string name)
|
||||||
|
{
|
||||||
|
std::vector<CItemGroup> tmp;
|
||||||
|
for(int i=0;i<_Groups.size();i++)
|
||||||
|
{
|
||||||
|
CItemGroup group = _Groups[i];
|
||||||
|
if(group.name == name) continue;
|
||||||
|
tmp.push_back(group);
|
||||||
|
}
|
||||||
|
// Nothing removed, error
|
||||||
|
if(tmp.size() == _Groups.size()) return false;
|
||||||
|
_Groups = tmp;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CItemGroupManager::listGroup()
|
||||||
|
{
|
||||||
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
||||||
|
pIM->displaySystemInfo(NLMISC::CI18N::get("cmdListGroupHeader"));
|
||||||
|
for(int i=0;i<_Groups.size();i++)
|
||||||
|
{
|
||||||
|
CItemGroup group = _Groups[i];
|
||||||
|
ucstring msg = NLMISC::CI18N::get("cmdListGroupLine");
|
||||||
|
NLMISC::strFindReplace(msg, "%name", group.name);
|
||||||
|
NLMISC::strFindReplace(msg, "%size", NLMISC::toString(group.Items.size()));
|
||||||
|
pIM->displaySystemInfo(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Used by AH
|
||||||
|
|
||||||
|
std::vector<std::string> CItemGroupManager::getGroupNames(CDBCtrlSheet* pCS)
|
||||||
|
{
|
||||||
|
std::vector<std::string> out;
|
||||||
|
for(int i=0;i<_Groups.size();i++)
|
||||||
|
{
|
||||||
|
CItemGroup group = _Groups[i];
|
||||||
|
if(group.contains(pCS))
|
||||||
|
out.push_back(group.name);
|
||||||
|
}
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Private methods
|
||||||
|
CItemGroup* CItemGroupManager::findGroup(std::string name)
|
||||||
|
{
|
||||||
|
for(int i=0;i<_Groups.size();i++)
|
||||||
|
{
|
||||||
|
if (_Groups[i].name == name) return &_Groups[i];
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
std::string CItemGroupManager::toDbPath(INVENTORIES::TInventory inventory)
|
||||||
|
{
|
||||||
|
switch(inventory)
|
||||||
|
{
|
||||||
|
case INVENTORIES::TInventory::bag:
|
||||||
|
return LIST_BAG_TEXT; break;
|
||||||
|
case INVENTORIES::TInventory::pet_animal1:
|
||||||
|
return LIST_PA0_TEXT; break;
|
||||||
|
case INVENTORIES::TInventory::pet_animal2:
|
||||||
|
return LIST_PA1_TEXT; break;
|
||||||
|
case INVENTORIES::TInventory::pet_animal3:
|
||||||
|
return LIST_PA2_TEXT; break;
|
||||||
|
case INVENTORIES::TInventory::pet_animal4:
|
||||||
|
return LIST_PA3_TEXT; break;
|
||||||
|
case INVENTORIES::TInventory::player_room:
|
||||||
|
return LIST_ROOM_TEXT;break;
|
||||||
|
case INVENTORIES::TInventory::guild:
|
||||||
|
return ClientCfg.ItemGroupAllowGuild ? LIST_GUILD_TEXT : ""; break;
|
||||||
|
default:
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<CInventoryItem> CItemGroupManager::matchingItems(CItemGroup *group, INVENTORIES::TInventory inventory)
|
||||||
|
{
|
||||||
|
//Not very clean, but no choice, it's ugly time
|
||||||
|
std::vector<CInventoryItem> out;
|
||||||
|
std::string dbPath = toDbPath(inventory);
|
||||||
|
if(dbPath.empty())
|
||||||
|
{
|
||||||
|
nldebug("Inventory type %s not supported", INVENTORIES::toString(inventory).c_str());
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
IListSheetBase *pList = dynamic_cast<IListSheetBase*>(CWidgetManager::getInstance()->getElementFromId(dbPath));
|
||||||
|
for(uint i=0; i < MAX_BAGINV_ENTRIES; i++)
|
||||||
|
{
|
||||||
|
CDBCtrlSheet *pCS = pList->getSheet(i);
|
||||||
|
SLOT_EQUIPMENT::TSlotEquipment slot;
|
||||||
|
if(group->contains(pCS, slot))
|
||||||
|
{
|
||||||
|
out.push_back(CInventoryItem(pCS, inventory, i, slot));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return out;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Singleton management
|
||||||
|
CItemGroupManager *CItemGroupManager::getInstance()
|
||||||
|
{
|
||||||
|
if (!_Instance)
|
||||||
|
_Instance = new CItemGroupManager();
|
||||||
|
return _Instance;
|
||||||
|
}
|
||||||
|
void CItemGroupManager::releaseInstance()
|
||||||
|
{
|
||||||
|
if (_Instance)
|
||||||
|
delete _Instance;
|
||||||
|
_Instance = NULL;
|
||||||
|
}
|
@ -0,0 +1,112 @@
|
|||||||
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Affero General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU Affero General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef RY_ITEM_GROUP_MANAGER_H
|
||||||
|
#define RY_ITEM_GROUP_MANAGER_H
|
||||||
|
#include <limits>
|
||||||
|
#include "interface_v3/inventory_manager.h"
|
||||||
|
#include "interface_v3/dbctrl_sheet.h"
|
||||||
|
#include "game_share/inventories.h"
|
||||||
|
#include "game_share/slot_equipment.h"
|
||||||
|
|
||||||
|
struct CInventoryItem {
|
||||||
|
public:
|
||||||
|
CDBCtrlSheet* pCS;
|
||||||
|
INVENTORIES::TInventory origin;
|
||||||
|
uint32 indexInBag;
|
||||||
|
SLOT_EQUIPMENT::TSlotEquipment slot; // Used only for dagger (right/left hand slot)
|
||||||
|
CInventoryItem(CDBCtrlSheet *pCS, INVENTORIES::TInventory origin, uint32 indexInBag, SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::UNDEFINED) :
|
||||||
|
pCS(pCS), origin(origin), indexInBag(indexInBag), slot(slot) {}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
class CItemGroup {
|
||||||
|
public:
|
||||||
|
struct CItem {
|
||||||
|
std::string sheetName;
|
||||||
|
uint16 quality;
|
||||||
|
uint32 weight;
|
||||||
|
uint8 color;
|
||||||
|
SLOT_EQUIPMENT::TSlotEquipment slot; // Used only for dagger (right/left hand slot)
|
||||||
|
uint32 minPrice;
|
||||||
|
uint32 maxPrice;
|
||||||
|
bool usePrice;
|
||||||
|
CItem(std::string sheetName = "", uint16 quality = 0, uint32 weight = 0, uint8 color = 0, SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::UNDEFINED, uint32 minPrice = 0, uint32 maxPrice = std::numeric_limits<uint32>::max(), bool usePrice = false) :
|
||||||
|
sheetName(sheetName), quality(quality), weight(weight), color(color), slot(slot), minPrice(minPrice), maxPrice(maxPrice), usePrice(usePrice) {}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
public:
|
||||||
|
CItemGroup();
|
||||||
|
|
||||||
|
// return true if any item in the group match the parameter ; slot is UNDEFINED unless the item has been found in the group
|
||||||
|
bool contains(CDBCtrlSheet *other);
|
||||||
|
bool contains(CDBCtrlSheet* other, SLOT_EQUIPMENT::TSlotEquipment &slot);
|
||||||
|
void addItem(std::string sheetName, uint16 quality, uint32 weight, uint8 color, SLOT_EQUIPMENT::TSlotEquipment slot);
|
||||||
|
void addRemove(std::string slotName);
|
||||||
|
void addRemove(SLOT_EQUIPMENT::TSlotEquipment slot);
|
||||||
|
void writeTo(xmlNodePtr node);
|
||||||
|
void readFrom(xmlNodePtr node);
|
||||||
|
|
||||||
|
std::string name;
|
||||||
|
std::vector<CItem> Items;
|
||||||
|
std::vector<SLOT_EQUIPMENT::TSlotEquipment> removeBeforeEquip;
|
||||||
|
};
|
||||||
|
|
||||||
|
class CItemGroupManager {
|
||||||
|
public:
|
||||||
|
// Singleton management
|
||||||
|
static CItemGroupManager* getInstance();
|
||||||
|
static void releaseInstance();
|
||||||
|
//Ctor
|
||||||
|
CItemGroupManager();
|
||||||
|
// Regular function
|
||||||
|
void init();
|
||||||
|
void uninit();
|
||||||
|
void saveGroups();
|
||||||
|
bool loadGroups();
|
||||||
|
void linkInterface();
|
||||||
|
void unlinkInterface();
|
||||||
|
//Return NULL if no group was found
|
||||||
|
//Return false if no group was found
|
||||||
|
bool moveGroup(std::string name, INVENTORIES::TInventory dst);
|
||||||
|
bool equipGroup(std::string name, bool pullBefore=true);
|
||||||
|
bool createGroup(std::string name, bool removeUnequiped=false);
|
||||||
|
bool deleteGroup(std::string name);
|
||||||
|
void listGroup();
|
||||||
|
std::vector<std::string> getGroupNames(CDBCtrlSheet *pCS);
|
||||||
|
//Used to fake invalid actions
|
||||||
|
void update();
|
||||||
|
|
||||||
|
private:
|
||||||
|
CItemGroup* findGroup(std::string name);
|
||||||
|
std::vector<CInventoryItem> matchingItems(CItemGroup* group, INVENTORIES::TInventory inventory);
|
||||||
|
|
||||||
|
std::vector<CItemGroup> _Groups;
|
||||||
|
std::string toDbPath(INVENTORIES::TInventory inventory);
|
||||||
|
// Singleton's instance
|
||||||
|
static CItemGroupManager *_Instance;
|
||||||
|
//
|
||||||
|
void fakeInvalidActions(NLMISC::TGameCycle time);
|
||||||
|
void invalidActions(NLMISC::TGameCycle begin, NLMISC::TGameCycle end);
|
||||||
|
void validActions();
|
||||||
|
NLMISC::TGameCycle _EndInvalidAction;
|
||||||
|
NLMISC::TGameCycle _StartInvalidAction;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // RY_ITEM_GROUP_MANAGER_H
|
Loading…
Reference in New Issue