Merge branch 'atys' into yubo
commit
6ec06b29ab
@ -1,609 +0,0 @@
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|||||||
//////////////////////////
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||||||
//////////////////////////
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|
||||||
/// CLIENT CONFIG FILE ///
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|
||||||
//////////////////////////
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|
||||||
//////////////////////////
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||||||
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||||||
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|
||||||
// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
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|
||||||
// You will loose all the comments and identation in this file.
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|
||||||
SaveConfig = 1;
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|
||||||
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|
||||||
///////////////////
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|
||||||
// WINDOW CONFIG //
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|
||||||
///////////////////
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|
||||||
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|
||||||
Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
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|
||||||
// "Auto" will choose the best suited driver depending on hardware
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|
||||||
FullScreen = 0;
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|
||||||
Width = 0;
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|
||||||
Height = 0;
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|
||||||
PositionX = 0;
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|
||||||
PositionY = 0;
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|
||||||
Frequency = 0;
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|
||||||
Depth = 32;
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|
||||||
Sleep = -1;
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|
||||||
ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
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||||||
Contrast = 0.0; // -1.0 ~ 1.0
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|
||||||
Luminosity = 0.0; // -1.0 ~ 1.0
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|
||||||
Gamma = 0.0; // -1.0 ~ 1.0
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|
||||||
Contrast_min = -1.0;
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|
||||||
Luminosity_min = -1.0;
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|
||||||
Gamma_min = -1.0;
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|
||||||
Contrast_max = 1.0;
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|
||||||
Luminosity_max = 1.0;
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|
||||||
Gamma_max = 1.0;
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|
||||||
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|
||||||
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|
||||||
/////////////
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|
||||||
// NETWORK //
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|
||||||
/////////////
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|
||||||
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||||||
Application = { "ryzom_live", "./client_ryzom_r.exe", "./" };
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|
||||||
BackgroundDownloader = 0;
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|
||||||
StartupHost = "shard.ryzom.com:40916";
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|
||||||
StartupPage = "/login/r2_login.php";
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||||||
StartupVerify = 1;
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ConditionsTermsURL = "https://app.ryzom.com/app_forum/index.php?page=topic/view/21885/1&post148782=en#1";
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LoginSupportURL = "https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1&post149889=en#1";
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|
||||||
NamingPolicyURL = "https://app.ryzom.com/app_forum/index.php?page=topic/view/21885/1&post148784=en#3";
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// Full path and filename where cURL can find certificate bundle file
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|
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// cacert.pem file can be downloaded from https://curl.haxx.se/docs/caextract.html
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// and added to client data path or system specific bundle can be used
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|
||||||
// Ubuntu has "/etc/ssl/certs/ca-certificates.crt"
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|
||||||
// % = defaultConfigFilePath
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||||||
CurlCABundle = "%cacert.pem";
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////////////////
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||||||
// INTERFACES //
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||||||
////////////////
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// the language to use as in ISO 639-2
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|
||||||
LanguageCode = "en"; // english
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||||||
XMLInputFile = "input_config_v3.xml";
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|
||||||
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||||||
XMLLoginInterfaceFiles = {
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|
||||||
"login_config.xml",
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|
||||||
"login_widgets.xml",
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||||||
"login_main.xml",
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|
||||||
"login_keys.xml",
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|
||||||
};
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|
||||||
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|
||||||
XMLOutGameInterfaceFiles = {
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|
||||||
"out_v2_config.xml",
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|
||||||
"out_v2_widgets.xml",
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|
||||||
"out_v2_connect.xml",
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|
||||||
"out_v2_intro.xml",
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||||||
"out_v2_select.xml",
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||||||
"out_v2_appear.xml",
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|
||||||
"out_v2_location.xml",
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||||||
"out_v2_crash.xml",
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|
||||||
"out_v2_hierarchy.xml",
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|
||||||
"out_v2_keys.xml",
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|
||||||
};
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|
||||||
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||||||
TexturesInterface = "texture_interfaces_v3";
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|
||||||
TexturesInterfaceDXTC = "texture_interfaces_dxtc";
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|
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|
||||||
// The ligo primitive class file
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|
||||||
LigoPrimitiveClass = "world_editor_classes.xml";
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|
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|
||||||
VerboseLog = 1;
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|
||||||
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|
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|
||||||
///////////
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|
||||||
// MOUSE //
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|
||||||
///////////
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|
||||||
HardwareCursor = 1;
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|
||||||
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|
||||||
CursorSpeed = 1.0; // In pixels per mickey
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|
||||||
CursorSpeed_min = 0.5;
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|
||||||
CursorSpeed_max = 2.0;
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|
||||||
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|
||||||
CursorAcceleration = 40; // Threshold in mickey
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|
||||||
CursorAcceleration_min = 20;
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||||||
CursorAcceleration_max = 80;
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|
||||||
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|
||||||
FreeLookSpeed = 0.004; // In radian per mickey
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|
||||||
FreeLookSpeed_min = 0.0001;
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|
||||||
FreeLookSpeed_max = 0.01;
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|
||||||
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|
||||||
FreeLookAcceleration = 40; // Threshold in mickey
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|
||||||
FreeLookAcceleration_min = 20;
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|
||||||
FreeLookAcceleration_max = 80;
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||||||
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|
||||||
FreeLookInverted = 0;
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|
||||||
FreeLookTablet = 0;
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|
||||||
AutomaticCamera = 0;
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|
||||||
DblClickMode = 1;
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|
||||||
AutoEquipTool = 1;
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|
||||||
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|
||||||
///////////////////
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|
||||||
// RENDER CONFIG //
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|
||||||
///////////////////
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|
||||||
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|
||||||
// NB: thoses variables configure also the InGameConfigurator:
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|
||||||
// _min and _max define the bounds
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|
||||||
// _step defines the step (NB: take care of _min and _max!!)
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|
||||||
// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one
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// *** LANDSCAPE
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||||||
LandscapeTileNear = 50.000000;
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|
||||||
LandscapeTileNear_min = 20.000000;
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|
||||||
LandscapeTileNear_max = 100.000000;
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|
||||||
LandscapeTileNear_step = 10.0;
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|
||||||
LandscapeTileNear_ps0 = 20.0;
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|
||||||
LandscapeTileNear_ps1 = 40.0;
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|
||||||
LandscapeTileNear_ps2 = 50.0;
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|
||||||
LandscapeTileNear_ps3 = 80.0;
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|
||||||
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|
||||||
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
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|
||||||
LandscapeThreshold = 1000.0;
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|
||||||
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
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|
||||||
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
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|
||||||
LandscapeThreshold_step = 100.0;
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|
||||||
LandscapeThreshold_ps0 = 100.0;
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|
||||||
LandscapeThreshold_ps1 = 500.0;
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|
||||||
LandscapeThreshold_ps2 = 1000.0;
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|
||||||
LandscapeThreshold_ps3 = 2000.0;
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|
||||||
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|
||||||
Vision = 500.000000;
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|
||||||
Vision_min = 200.000000;
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|
||||||
Vision_max = 800.000000;
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|
||||||
Vision_step = 100.000000;
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|
||||||
Vision_ps0 = 200.0;
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||||||
Vision_ps1 = 400.0;
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||||||
Vision_ps2 = 500.0;
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|
||||||
Vision_ps3 = 800.0;
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||||||
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|
||||||
MicroVeget = 1; // Enable/Disable MicroVeget.
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|
||||||
MicroVeget_ps0 = 0;
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||||||
MicroVeget_ps1 = 1;
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||||||
MicroVeget_ps2 = 1;
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||||||
MicroVeget_ps3 = 1;
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||||||
MicroVegetDensity = 80.0;
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|
||||||
MicroVegetDensity_min = 10.0;
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||||||
MicroVegetDensity_max = 100.0;
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||||||
MicroVegetDensity_step = 10.0;
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|
||||||
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
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||||||
MicroVegetDensity_ps1 = 30.0;
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||||||
MicroVegetDensity_ps2 = 80.0;
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||||||
MicroVegetDensity_ps3 = 100.0;
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// *** FX
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||||||
FxNbMaxPoly = 20000;
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|
||||||
FxNbMaxPoly_min = 2000;
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|
||||||
FxNbMaxPoly_max = 50000;
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|
||||||
FxNbMaxPoly_step= 2000;
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|
||||||
FxNbMaxPoly_ps0 = 2000;
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|
||||||
FxNbMaxPoly_ps1 = 10000;
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|
||||||
FxNbMaxPoly_ps2 = 20000;
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|
||||||
FxNbMaxPoly_ps3 = 50000;
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|
||||||
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|
||||||
Cloud = 1;
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|
||||||
Cloud_ps0 = 0 ;
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|
||||||
Cloud_ps1 = 1 ;
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|
||||||
Cloud_ps2 = 1 ;
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|
||||||
Cloud_ps3 = 1 ;
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|
||||||
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|
||||||
CloudQuality = 160.0;
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|
||||||
CloudQuality_min = 80.0;
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|
||||||
CloudQuality_max = 320.0;
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|
||||||
CloudQuality_step = 20.0;
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|
||||||
CloudQuality_ps0 = 80.0; // not used since disabled!
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|
||||||
CloudQuality_ps1 = 80.0;
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|
||||||
CloudQuality_ps2 = 160.0;
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|
||||||
CloudQuality_ps3 = 320.0;
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|
||||||
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|
||||||
CloudUpdate = 1;
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|
||||||
CloudUpdate_min = 1;
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|
||||||
CloudUpdate_max = 8;
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|
||||||
CloudUpdate_step= 1;
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|
||||||
CloudUpdate_ps0 = 1; // not used since disabled!
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|
||||||
CloudUpdate_ps1 = 1;
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|
||||||
CloudUpdate_ps2 = 1;
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|
||||||
CloudUpdate_ps3 = 3;
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|
||||||
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|
||||||
Shadows = 1;
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|
||||||
Shadows_ps0 = 0;
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|
||||||
Shadows_ps1 = 1;
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|
||||||
Shadows_ps2 = 1;
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||||||
Shadows_ps3 = 1;
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|
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|
||||||
FXAA = 1;
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FXAA_ps0 = 0;
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|
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FXAA_ps1 = 1;
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|
||||||
FXAA_ps2 = 1;
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|
||||||
FXAA_ps3 = 1;
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|
||||||
|
|
||||||
AnisotropicFilter = 0;
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|
||||||
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|
||||||
Bloom = 1;
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|
||||||
Bloom_ps0 = 0;
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|
||||||
Bloom_ps1 = 1;
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|
||||||
Bloom_ps2 = 1;
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|
||||||
Bloom_ps3 = 1;
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|
||||||
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|
||||||
SquareBloom = 1;
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|
||||||
SquareBloom_ps0 = 0;
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|
||||||
SquareBloom_ps1 = 1;
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|
||||||
SquareBloom_ps2 = 1;
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|
||||||
SquareBloom_ps3 = 1;
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|
||||||
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|
||||||
DensityBloom = 255.0;
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|
||||||
DensityBloom_min = 0.0;
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|
||||||
DensityBloom_max = 255.0;
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|
||||||
DensityBloom_step = 1.0;
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|
||||||
DensityBloom_ps0 = 255.0;
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|
||||||
DensityBloom_ps1 = 255.0;
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|
||||||
DensityBloom_ps2 = 255.0;
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|
||||||
DensityBloom_ps3 = 255.0;
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|
||||||
|
|
||||||
|
|
||||||
// *** CHARACTERS
|
|
||||||
SkinNbMaxPoly = 100000;
|
|
||||||
SkinNbMaxPoly_min = 5000;
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|
||||||
SkinNbMaxPoly_max = 250000;
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|
||||||
SkinNbMaxPoly_step = 5000;
|
|
||||||
SkinNbMaxPoly_ps0 = 10000;
|
|
||||||
SkinNbMaxPoly_ps1 = 70000;
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|
||||||
SkinNbMaxPoly_ps2 = 100000;
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|
||||||
SkinNbMaxPoly_ps3 = 200000;
|
|
||||||
|
|
||||||
NbMaxSkeletonNotCLod = 125;
|
|
||||||
NbMaxSkeletonNotCLod_min = 5;
|
|
||||||
NbMaxSkeletonNotCLod_max = 255;
|
|
||||||
NbMaxSkeletonNotCLod_step = 5;
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|
||||||
NbMaxSkeletonNotCLod_ps0 = 10;
|
|
||||||
NbMaxSkeletonNotCLod_ps1 = 50;
|
|
||||||
NbMaxSkeletonNotCLod_ps2 = 125;
|
|
||||||
NbMaxSkeletonNotCLod_ps3 = 255;
|
|
||||||
|
|
||||||
CharacterFarClip = 200.0;
|
|
||||||
CharacterFarClip_min = 50.0;
|
|
||||||
CharacterFarClip_max = 500.0;
|
|
||||||
CharacterFarClip_step = 10.0;
|
|
||||||
CharacterFarClip_ps0 = 50.0;
|
|
||||||
CharacterFarClip_ps1 = 100.0;
|
|
||||||
CharacterFarClip_ps2 = 200.0;
|
|
||||||
CharacterFarClip_ps3 = 500.0;
|
|
||||||
|
|
||||||
EnableRacialAnimation = 1;
|
|
||||||
|
|
||||||
// *** MISC
|
|
||||||
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
|
|
||||||
ScreenAspectRatio = 0.0;
|
|
||||||
ForceDXTC = 1; // Enable/Disable DXTC.
|
|
||||||
DivideTextureSizeBy2= 0; // Divide texture size
|
|
||||||
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
|
|
||||||
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
|
|
||||||
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
|
|
||||||
HDEntityTexture = 1;
|
|
||||||
HDTextureInstalled = 1;
|
|
||||||
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
|
|
||||||
|
|
||||||
//////////////////
|
|
||||||
// GAME OPTIONS //
|
|
||||||
//////////////////
|
|
||||||
SelectWithRClick = 1;
|
|
||||||
DisplayWeapons = 1;
|
|
||||||
RotKeySpeedMax = 2.0;
|
|
||||||
RotKeySpeedMax_min = 1.0;
|
|
||||||
RotKeySpeedMax_max = 4.0;
|
|
||||||
RotKeySpeedMin = 1.0;
|
|
||||||
RotKeySpeedMin_min = 0.5;
|
|
||||||
RotKeySpeedMin_max = 2.0;
|
|
||||||
RotAccel = 3.0;
|
|
||||||
FollowOnAtk = 0;
|
|
||||||
AtkOnSelect = 0;
|
|
||||||
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
|
|
||||||
|
|
||||||
/////////////////
|
|
||||||
// PREFERENCES //
|
|
||||||
/////////////////
|
|
||||||
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
|
|
||||||
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
|
|
||||||
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
|
|
||||||
CameraDistStep = 1.0;
|
|
||||||
CameraDistMin = 1.0;
|
|
||||||
CameraDistMax = 25.0;
|
|
||||||
CameraAccel = 5.0;
|
|
||||||
CameraSpeedMin = 2.0;
|
|
||||||
CameraSpeedMax = 100.0;
|
|
||||||
CameraResetSpeed = 10.0; // Speed in radian/s
|
|
||||||
|
|
||||||
// Values for UI Scale
|
|
||||||
InterfaceScale = 1.0;
|
|
||||||
InterfaceScale_min = 0.8;
|
|
||||||
InterfaceScale_max = 2.0;
|
|
||||||
InterfaceScale_step = 0.05;
|
|
||||||
|
|
||||||
// Enable biliner filtering for UI textures
|
|
||||||
// Texture atlas needs to be generated with border duplication
|
|
||||||
// or there will be visible texture bleeding
|
|
||||||
BilinearUI = 1;
|
|
||||||
|
|
||||||
// Default values for map
|
|
||||||
MaxMapScale = 2.0;
|
|
||||||
R2EDMaxMapScale = 8.0;
|
|
||||||
|
|
||||||
WindowSnapInvert = 0;
|
|
||||||
WindowSnapDistance = 10;
|
|
||||||
|
|
||||||
//////////////////
|
|
||||||
// SOUND CONFIG //
|
|
||||||
//////////////////
|
|
||||||
SoundForceSoftwareBuffer= 1;
|
|
||||||
SoundOn = 1;
|
|
||||||
UseEax = 0;
|
|
||||||
|
|
||||||
MaxTrack = 32;
|
|
||||||
MaxTrack_min = 4;
|
|
||||||
MaxTrack_max = 32;
|
|
||||||
MaxTrack_step = 4;
|
|
||||||
|
|
||||||
// This is the volume for "InGame" sound FXs
|
|
||||||
SoundSFXVolume = 1.0;
|
|
||||||
SoundSFXVolume_min = 0.0;
|
|
||||||
SoundSFXVolume_max = 1.0;
|
|
||||||
SoundSFXVolume_step = 0.001;
|
|
||||||
|
|
||||||
// This is volume for "InGame" music. Does not affect the MP3 player
|
|
||||||
SoundGameMusicVolume = 0.5;
|
|
||||||
SoundGameMusicVolume_min = 0.0;
|
|
||||||
SoundGameMusicVolume_max = 1.0;
|
|
||||||
SoundGameMusicVolume_step = 0.001;
|
|
||||||
|
|
||||||
// MP3 player
|
|
||||||
MediaPlayerDirectory = "music";
|
|
||||||
MediaPlayerAutoPlay = false;
|
|
||||||
|
|
||||||
// MISC
|
|
||||||
PreDataPath = { "user", "patch", "data", "examples" };
|
|
||||||
NeedComputeVS = 0;
|
|
||||||
|
|
||||||
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
|
|
||||||
NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
|
|
||||||
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
|
|
||||||
|
|
||||||
// Big screen shot
|
|
||||||
ScreenShotWidth = 0;
|
|
||||||
ScreenShotHeight = 0;
|
|
||||||
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
|
|
||||||
|
|
||||||
// Read : "ID", "R G B A MODE [FX]"
|
|
||||||
SystemInfoColors =
|
|
||||||
{
|
|
||||||
// OLD STUFF Here for compatibility
|
|
||||||
"RG", "0 0 0 255 normal", // Black to see when there is an error
|
|
||||||
"BC", "0 0 0 255 normal", // Black to see when there is an error
|
|
||||||
"JA", "0 0 0 255 normal", // Black to see when there is an error
|
|
||||||
"BL", "0 0 0 255 normal", // Black to see when there is an error
|
|
||||||
"VE", "0 0 0 255 normal", // Black to see when there is an error
|
|
||||||
"VI", "0 0 0 255 normal", // Black to see when there is an error
|
|
||||||
|
|
||||||
// NEW System Info Categories
|
|
||||||
"SYS", "255 255 255 255 normal", // Default system messages
|
|
||||||
"BC", "255 255 255 255 centeraround", // Broadcast messages
|
|
||||||
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
|
|
||||||
"XP", "255 255 64 255 over", // XP Gain
|
|
||||||
"SP", "255 255 64 255 over", // SP Gain
|
|
||||||
"TTL", "255 255 64 255 over", // Title
|
|
||||||
"TSK", "255 255 255 255 over", // Task
|
|
||||||
"ZON", "255 255 255 255 center", // Zone
|
|
||||||
"DG", "255 0 0 255 normal", // Damage to me
|
|
||||||
"DMG", "255 0 0 255 normal", // Damage to me
|
|
||||||
"DGP", "200 0 0 255 normal", // Damage to me from player
|
|
||||||
"DGM", "255 128 64 255 normal", // Damage from me
|
|
||||||
"MIS", "150 150 150 255 normal", // The opponent misses
|
|
||||||
"MISM", "255 255 255 255 normal", // I miss
|
|
||||||
"ITM", "0 200 0 255 over", // Item
|
|
||||||
"ITMO", "170 170 255 255 overonly", // Item other in group
|
|
||||||
"ITMF", "220 0 220 255 over", // Item failed
|
|
||||||
"SPL", "50 50 250 255 normal", // Spell to me
|
|
||||||
"SPLM", "50 150 250 255 normal", // Spell from me
|
|
||||||
"EMT", "255 150 150 255 normal", // Emote
|
|
||||||
"MTD", "255 255 0 255 over", // Message Of The Day
|
|
||||||
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
|
|
||||||
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
|
|
||||||
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
|
|
||||||
"PVPTM","255 120 60 255 overonly", // PVP timer
|
|
||||||
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
|
|
||||||
"AMB", "255 255 64 255 center", // Ambiance
|
|
||||||
"ISE", "192 208 255 255 normal", // Item special effect
|
|
||||||
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
|
|
||||||
"OSM", "128 160 255 255 center", // Outpost state message
|
|
||||||
"AROUND","255 255 0 255 around", // Only in around channel
|
|
||||||
"R2_INVITE","0 255 0 255 around", // Ring invitation
|
|
||||||
};
|
|
||||||
|
|
||||||
loadingTexts = {
|
|
||||||
"0", "132", "30 144 255 255", "18", "uiS2",
|
|
||||||
"0", "105", "255 188 0 255", "14", "uiS2E0",
|
|
||||||
"0", "65", "255 255 255 255", "12", "NEWS"
|
|
||||||
};
|
|
||||||
|
|
||||||
DisplayMissingAnimFile = 0;
|
|
||||||
|
|
||||||
LoadingStringCount = 54;
|
|
||||||
|
|
||||||
|
|
||||||
// Some R2 parameters ...
|
|
||||||
|
|
||||||
R2Mode = 1;
|
|
||||||
R2EDEnabled = 1;
|
|
||||||
R2EDExtendedDebug = 0;
|
|
||||||
R2EDLightPalette = 0;
|
|
||||||
R2ClientGw = "r2linux01";
|
|
||||||
LoadLuaDebugger = 0;
|
|
||||||
CheckR2ScenarioMD5 = 1;
|
|
||||||
LevelDesignEnabled = 0;
|
|
||||||
|
|
||||||
DmCameraDistMax = 25;
|
|
||||||
DmRun = 20;
|
|
||||||
DmWalk = 6;
|
|
||||||
|
|
||||||
R2EDReloadFiles = {
|
|
||||||
"r2ed.xml",
|
|
||||||
"r2_basic_bricks.lua",
|
|
||||||
"r2_components.lua",
|
|
||||||
"r2_core.lua",
|
|
||||||
"r2_features_default.lua",
|
|
||||||
"r2_features_fauna.lua",
|
|
||||||
"r2_features_npc_groups.lua",
|
|
||||||
"r2_palette.lua",
|
|
||||||
"r2_scenario.lua",
|
|
||||||
"r2_ui.lua"
|
|
||||||
};
|
|
||||||
|
|
||||||
XMLInterfaceFiles = {
|
|
||||||
"config.xml",
|
|
||||||
"widgets.xml",
|
|
||||||
"webig_widgets.xml",
|
|
||||||
"appzone.xml",
|
|
||||||
"player.xml",
|
|
||||||
"inventory.xml",
|
|
||||||
"interaction.xml",
|
|
||||||
"phrase.xml",
|
|
||||||
"harvest.xml",
|
|
||||||
"macros.xml",
|
|
||||||
"info_player.xml",
|
|
||||||
"outpost.xml",
|
|
||||||
"guild.xml",
|
|
||||||
"taskbar.xml",
|
|
||||||
"game_config.xml",
|
|
||||||
"game_context_menu.xml",
|
|
||||||
"player_trade.xml",
|
|
||||||
"bot_chat_v4.xml",
|
|
||||||
"compass.xml",
|
|
||||||
"map.xml",
|
|
||||||
"hierarchy.xml",
|
|
||||||
"reset.xml",
|
|
||||||
"actions.xml",
|
|
||||||
"help.xml",
|
|
||||||
"encyclopedia.xml",
|
|
||||||
"commands.xml",
|
|
||||||
"commands2.xml",
|
|
||||||
"ring_access_point_filter.xml",
|
|
||||||
"ring_window.xml",
|
|
||||||
"bg_downloader.xml",
|
|
||||||
"ryzhome_toolbar.xml",
|
|
||||||
"tp_interface.xml"
|
|
||||||
};
|
|
||||||
|
|
||||||
XMLR2EDInterfaceFiles =
|
|
||||||
{
|
|
||||||
"r2ed.xml",
|
|
||||||
"r2_triggers.xml",
|
|
||||||
"r2_logic_entities.xml",
|
|
||||||
"r2ed_acts.xml",
|
|
||||||
"r2ed_scenario.xml",
|
|
||||||
"r2ed_connect.xml"
|
|
||||||
};
|
|
||||||
|
|
||||||
FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
|
|
||||||
|
|
||||||
|
|
||||||
// Hardware cursor textures
|
|
||||||
// These will be extracted from the corresponding packed ui .tga files when they are loaded
|
|
||||||
// *
|
|
||||||
// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
|
|
||||||
HardwareCursors =
|
|
||||||
{
|
|
||||||
"curs_can_pan.tga",
|
|
||||||
"curs_can_pan_dup.tga",
|
|
||||||
"curs_create.tga",
|
|
||||||
"curs_create_multi.tga",
|
|
||||||
"curs_create_vertex_invalid.tga",
|
|
||||||
"curs_default.tga",
|
|
||||||
"curs_dup.tga",
|
|
||||||
"curs_L.tga",
|
|
||||||
"curs_M.tga",
|
|
||||||
"curs_pan.tga",
|
|
||||||
"curs_pan_dup.tga",
|
|
||||||
"curs_pick.tga",
|
|
||||||
"curs_pick_dup.tga",
|
|
||||||
"curs_R.tga",
|
|
||||||
"curs_resize_BL_TR.tga",
|
|
||||||
"curs_resize_BR_TL.tga",
|
|
||||||
"curs_resize_LR.tga",
|
|
||||||
"curs_resize_TB.tga",
|
|
||||||
"curs_rotate.tga",
|
|
||||||
"curs_scale.tga",
|
|
||||||
"curs_stop.tga",
|
|
||||||
"text_cursor.tga",
|
|
||||||
"r2_hand_can_pan.tga",
|
|
||||||
"r2_hand_pan.tga",
|
|
||||||
"r2ed_tool_can_pick.tga",
|
|
||||||
"r2ed_tool_can_rotate.tga",
|
|
||||||
"r2ed_tool_pick.tga",
|
|
||||||
"r2ed_tool_rotate.tga",
|
|
||||||
"r2ed_tool_rotating.tga"
|
|
||||||
};
|
|
||||||
|
|
||||||
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
|
|
||||||
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
|
|
||||||
TeleportKami_BG = "new_teleport_kami_bg.tga";
|
|
||||||
TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
|
|
||||||
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
|
|
||||||
ResurectKami_BG = "new_resurect_kami_bg.tga";
|
|
||||||
ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
|
|
||||||
End_BG = "end_bg.tga"; // Default name for the last background file.
|
|
||||||
|
|
||||||
ScenarioSavePath = "./my_scenarios/";
|
|
||||||
|
|
||||||
// list ofpredefined keyset
|
|
||||||
// name will be looked up in the translation file by searching 'uiCP_KeysetName_" + id
|
|
||||||
// tooltip will be looked up in the translation file by searching 'uiCP_KeysetTooltip_" + id
|
|
||||||
// 'bi.' stands for built-in
|
|
||||||
// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
|
|
||||||
BuiltInKeySets =
|
|
||||||
{
|
|
||||||
"", // default ryzom keyboard layout
|
|
||||||
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
|
|
||||||
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
|
|
||||||
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
|
|
||||||
};
|
|
||||||
|
|
||||||
// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
|
|
||||||
ScenarioTypes = {"so_newbie_training","so_story_telling","so_mistery","so_hack_slash","so_guild_training","so_other"};
|
|
||||||
|
|
||||||
ScenarioLanguages = {"fr","de","en","other_lang"};
|
|
||||||
|
|
||||||
// Map each language to a forum help page
|
|
||||||
HelpPages =
|
|
||||||
{
|
|
||||||
"fr=https://app.ryzom.com/app_forum/index.php?page=topic/view/6629/1&lang=fr",
|
|
||||||
"en=https://app.ryzom.com/app_forum/index.php?page=topic/view/6629/1&lang=en",
|
|
||||||
"wk=https://app.ryzom.com/app_forum/index.php?page=topic/view/6629/1",
|
|
||||||
"de=https://app.ryzom.com/app_forum/index.php?page=topic/view/6629/1&lang=de",
|
|
||||||
"es=https://app.ryzom.com/app_forum/index.php?page=topic/view/6629/1&lang=es",
|
|
||||||
"ru=https://app.ryzom.com/app_forum/index.php?page=topic/view/6629/1&lang=ru"
|
|
||||||
};
|
|
||||||
|
|
||||||
// User created channel
|
|
||||||
ChannelIgnoreFilter =
|
|
||||||
{
|
|
||||||
"Uni Français", "English Uni", "Español Uni",
|
|
||||||
"русский Uni", "Deutsch Uni", "Karavan",
|
|
||||||
"Kami", "Ranger", "Marauder", "Fyros",
|
|
||||||
"Matis", "Tryker", "Zoraï"
|
|
||||||
};
|
|
||||||
|
|
||||||
// interval in minutes for webig notify thread to run
|
|
||||||
WebIgNotifInterval = 10;
|
|
||||||
WebIgMainDomain = "app.ryzom.com";
|
|
||||||
WebIgTrustedDomains = {
|
|
||||||
"api.ryzom.com", "app.ryzom.com"
|
|
||||||
};
|
|
||||||
PatchletUrl = "https://app.ryzom.com/app_patchlet/index.php?patch=preload";
|
|
||||||
|
|
||||||
SelectedSlot = 0;
|
|
||||||
|
|
||||||
BuildName = "RELEASE_HEAD";
|
|
Loading…
Reference in New Issue