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@ -1758,17 +1758,18 @@ class CHandlerItemMenuCheck : public IActionHandler
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CViewTextMenu *pMoveToGuild = dynamic_cast<CViewTextMenu*>(pMenu->getView("guild"));
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CViewTextMenu *pMoveToGuild = dynamic_cast<CViewTextMenu*>(pMenu->getView("guild"));
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CViewTextMenu *pMoveToRoom = dynamic_cast<CViewTextMenu*>(pMenu->getView("room"));
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CViewTextMenu *pMoveToRoom = dynamic_cast<CViewTextMenu*>(pMenu->getView("room"));
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CViewTextMenu *pMoveToPa[MAX_INVENTORY_ANIMAL];
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CViewTextMenu *pMoveToPa[MAX_INVENTORY_ANIMAL];
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bool bIsLockedByOwner = pCS->getLockedByOwner();
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bool bIsLockedByOwner = pCS->getLockedByOwner();
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for(i=0;i<MAX_INVENTORY_ANIMAL;i++)
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for(i=0;i<MAX_INVENTORY_ANIMAL;i++)
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{
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{
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pMoveToPa[i]= dynamic_cast<CViewTextMenu*>(pMenu->getView(toString("pa%d", i)));
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pMoveToPa[i]= dynamic_cast<CViewTextMenu*>(pMenu->getView(toString("pa%d", i)));
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}
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}
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CViewTextMenu *pItemInfos = dynamic_cast<CViewTextMenu*>(pMenu->getView("infos"));
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CViewTextMenu *pItemInfos = dynamic_cast<CViewTextMenu*>(pMenu->getView("infos"));
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CViewTextMenu *pItemTextDisplay = dynamic_cast<CViewTextMenu*>(pMenu->getView("item_text_display"));
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CViewTextMenu *pItemTextDisplay = dynamic_cast<CViewTextMenu*>(pMenu->getView("item_text_display"));
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CViewTextMenu *pItemTextEdition = dynamic_cast<CViewTextMenu*>(pMenu->getView("item_text_edition"));
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CViewTextMenu *pItemTextEdition = dynamic_cast<CViewTextMenu*>(pMenu->getView("item_text_edition"));
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// **** Active Entries
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// **** Active Entries
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// Active Enchant / Reload for a subset of items
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// Active Enchant / Reload for a subset of items
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if(pCrisEnchant) pCrisEnchant->setActive(false);
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if(pCrisEnchant) pCrisEnchant->setActive(false);
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@ -1779,7 +1780,6 @@ class CHandlerItemMenuCheck : public IActionHandler
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if(pItemTextDisplay) pItemTextDisplay->setActive(false);
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if(pItemTextDisplay) pItemTextDisplay->setActive(false);
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if(pItemTextEdition) pItemTextEdition->setActive(false);
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if(pItemTextEdition) pItemTextEdition->setActive(false);
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if(pLockUnlock) pLockUnlock->setActive(true);
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if(pLockUnlock) pLockUnlock->setActive(true);
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const CItemSheet *pIS = pCS->asItemSheet();
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const CItemSheet *pIS = pCS->asItemSheet();
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@ -1860,10 +1860,7 @@ class CHandlerItemMenuCheck : public IActionHandler
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// cannot move to other animals! :)
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// cannot move to other animals! :)
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if(pMoveToBag) pMoveToBag->setActive(false);
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if(pMoveToBag) pMoveToBag->setActive(false);
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for(i=0;i<MAX_INVENTORY_ANIMAL;i++)
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for(i=0;i<MAX_INVENTORY_ANIMAL;i++)
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{
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if(pMoveToPa[i]) pMoveToPa[i]->setActive(false);
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if(pMoveToPa[i]) pMoveToPa[i]->setActive(false);
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}
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// additionnaly, cannot drop/destroy/lock an animal item.
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// additionnaly, cannot drop/destroy/lock an animal item.
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if(pDrop) pDrop->setActive(false);
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if(pDrop) pDrop->setActive(false);
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@ -1889,8 +1886,10 @@ class CHandlerItemMenuCheck : public IActionHandler
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if (pMoveToGuild)
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if (pMoveToGuild)
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pMoveToGuild->setActive(invId==INVENTORIES::bag && invMngr.isInventoryPresent(INVENTORIES::guild));
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pMoveToGuild->setActive(invId==INVENTORIES::bag && invMngr.isInventoryPresent(INVENTORIES::guild));
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if (pMoveToRoom)
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if (pMoveToRoom)
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pMoveToRoom->setActive(invId==INVENTORIES::bag && invMngr.isInventoryPresent(INVENTORIES::player_room));
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pMoveToRoom->setActive(invId==INVENTORIES::bag && invMngr.isInventoryPresent(INVENTORIES::player_room));
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// std case: can drop / destroy
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// std case: can drop / destroy
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if(pDrop) pDrop->setActive(invId!=INVENTORIES::guild);
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if(pDrop) pDrop->setActive(invId!=INVENTORIES::guild);
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if(pDestroy) pDestroy->setActive(invId!=INVENTORIES::guild);
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if(pDestroy) pDestroy->setActive(invId!=INVENTORIES::guild);
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@ -1902,11 +1901,9 @@ class CHandlerItemMenuCheck : public IActionHandler
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if(pMoveSubMenu)
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if(pMoveSubMenu)
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{
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{
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if(pMoveToBag) someMovePossible= someMovePossible || pMoveToBag->getActive();
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if(pMoveToBag) someMovePossible= someMovePossible || pMoveToBag->getActive();
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for(i=0;i<MAX_INVENTORY_ANIMAL;i++)
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for(i=0;i<MAX_INVENTORY_ANIMAL;i++)
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{
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{
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if(pMoveToPa[i]) someMovePossible= someMovePossible || pMoveToPa[i]->getActive();
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if(pMoveToPa[i]) someMovePossible= someMovePossible || pMoveToPa[i]->getActive();
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}
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}
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if(pMoveToGuild) someMovePossible= someMovePossible || pMoveToGuild->getActive();
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if(pMoveToGuild) someMovePossible= someMovePossible || pMoveToGuild->getActive();
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if(pMoveToRoom) someMovePossible= someMovePossible || pMoveToRoom->getActive();
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if(pMoveToRoom) someMovePossible= someMovePossible || pMoveToRoom->getActive();
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@ -1989,7 +1986,6 @@ class CHandlerItemMenuCheck : public IActionHandler
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if(pLockUnlock) pLockUnlock->setGrayed(true);
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if(pLockUnlock) pLockUnlock->setGrayed(true);
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if(pMoveSubMenu) pMoveSubMenu->setGrayed(true);
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if(pMoveSubMenu) pMoveSubMenu->setGrayed(true);
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if(pMoveToBag) pMoveToBag->setGrayed(true);
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if(pMoveToBag) pMoveToBag->setGrayed(true);
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for(i=0;i<MAX_INVENTORY_ANIMAL;i++)
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for(i=0;i<MAX_INVENTORY_ANIMAL;i++)
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{
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{
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if(pMoveToPa[i]) pMoveToPa[i]->setGrayed(true);
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if(pMoveToPa[i]) pMoveToPa[i]->setGrayed(true);
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@ -2011,7 +2007,6 @@ class CHandlerItemMenuCheck : public IActionHandler
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// check each inventory dest if available
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// check each inventory dest if available
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if(pMoveToBag) pMoveToBag->setGrayed(!invMngr.isInventoryAvailable(INVENTORIES::bag));
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if(pMoveToBag) pMoveToBag->setGrayed(!invMngr.isInventoryAvailable(INVENTORIES::bag));
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for(i=0;i<MAX_INVENTORY_ANIMAL;i++)
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for(i=0;i<MAX_INVENTORY_ANIMAL;i++)
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{
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{
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if(pMoveToPa[i]) pMoveToPa[i]->setGrayed(!invMngr.isInventoryAvailable(
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if(pMoveToPa[i]) pMoveToPa[i]->setGrayed(!invMngr.isInventoryAvailable(
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