Changed: Centralized NeL includes in PCH

hg/feature/sound
kervala 14 years ago
parent 123c773bae
commit 6d4bdb0db5

@ -16,9 +16,6 @@
#include "stdpch.h" #include "stdpch.h"
// Nel Misc
#include "nel/misc/command.h"
#include "ai_actions.h" #include "ai_actions.h"

@ -17,9 +17,6 @@
#include "stdpch.h" #include "stdpch.h"
#include "nel/misc/types_nl.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/debug.h"
#include "ai_actions.h" #include "ai_actions.h"
// singleton data // singleton data

@ -5,16 +5,6 @@
#include "stdpch.h" #include "stdpch.h"
//std
#include <string>
// nel
#include "nel/ligo/primitive.h"
#include "nel/ligo/ligo_config.h"
#include "nel/misc/command.h"
// game share // game share
#include "game_share/utils.h" #include "game_share/utils.h"
#include "game_share/persistent_data.h" #include "game_share/persistent_data.h"

@ -18,9 +18,6 @@
#include "stdpch.h" #include "stdpch.h"
// //
#include "nel/misc/debug.h"
#include "nel/misc/string_conversion.h"
//
#include "ai_aiming_type.h" #include "ai_aiming_type.h"
using namespace std; using namespace std;

@ -21,9 +21,6 @@
#include "ai_alias_description_node.h" #include "ai_alias_description_node.h"
#include "nel/misc/common.h"
#include "nel/misc/command.h"
using namespace NLMISC; using namespace NLMISC;
//using namespace NLNET; //using namespace NLNET;
using namespace std; using namespace std;

@ -18,8 +18,6 @@
#include "stdpch.h" #include "stdpch.h"
#include "ai_event_report.h" #include "ai_event_report.h"
// nel
#include "nel/misc/string_conversion.h"
using namespace std; using namespace std;
using namespace NLMISC; using namespace NLMISC;

@ -20,16 +20,8 @@
#include "stdpch.h" #include "stdpch.h"
//std
#include <string>
#include "ai_primitive_parser.h" #include "ai_primitive_parser.h"
// nel
#include "nel/ligo/primitive.h"
#include "nel/ligo/ligo_config.h"
// game share // game share
#include "game_share/utils.h" #include "game_share/utils.h"
#include "game_share/persistent_data.h" #include "game_share/persistent_data.h"

@ -16,9 +16,6 @@
#include "stdpch.h" #include "stdpch.h"
// Nel Misc
#include "nel/misc/command.h"
#include "ai_spawn_commands.h" #include "ai_spawn_commands.h"
// Fix the stupid Visual 6 Warning // Fix the stupid Visual 6 Warning

@ -17,10 +17,6 @@
#include "stdpch.h" #include "stdpch.h"
#include "ai_types.h" #include "ai_types.h"
#include "nel/misc/string_conversion.h"
#include "nel/misc/config_file.h"
#include "nel/misc/path.h"
#include "nel/net/service.h"
using namespace std; using namespace std;

@ -22,16 +22,6 @@
#include "game_share/ai_wrapper.h" #include "game_share/ai_wrapper.h"
#include "nel/misc/singleton.h"
#include "nel/misc/stream.h"
#include "nel/misc/string_common.h"
#include "nel/ligo/primitive.h"
#include "nel/ligo/ligo_config.h"
#include "nel/net/unified_network.h"
#include "../ai_share/ai_share.h" #include "../ai_share/ai_share.h"
#include "game_share/persistent_data.h" #include "game_share/persistent_data.h"

@ -16,11 +16,6 @@
#include "stdpch.h" #include "stdpch.h"
#include "nel/misc/algo.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/random.h"
#include "nel/misc/string_conversion.h"
#include "nel/misc/command.h"
#include "game_share/utils.h" #include "game_share/utils.h"
#include "world_map.h" #include "world_map.h"

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