Changed: #1301 Added the add transition method.

--HG--
branch : gsoc2011-worldeditorqt
hg/feature/sse2
dnk-88 14 years ago
parent e054d87d01
commit 6d12690641

@ -151,8 +151,87 @@ void ZoneBuilder::addZone(sint32 posX, sint32 posY)
void ZoneBuilder::addTransition(const sint32 posX, const sint32 posY) void ZoneBuilder::addTransition(const sint32 posX, const sint32 posY)
{ {
// Read-only mode
if ((m_listZonesWidget == 0) || (m_undoStack == 0)) if ((m_listZonesWidget == 0) || (m_undoStack == 0))
return; return;
if (m_landscapeMap.empty())
return;
m_titleAction = QString("Transition zone %1,%2").arg(posX).arg(posY);
m_createdAction = false;
m_zonePositionList.clear();
nlinfo(QString("trans %1,%2").arg(posX).arg(posY).toStdString().c_str());
sint32 x = (sint32)floor(float(posX) / m_landscapeScene->cellSize());
sint32 y = (sint32)floor(float(posY) / m_landscapeScene->cellSize());
sint32 k;
// Detect if we are in a transition square to switch
BuilderZoneRegion *builderZoneRegion = m_landscapeMap.value(m_currentZoneRegion).builderZoneRegion;
builderZoneRegion->init(this);
const NLLIGO::CZoneRegion &zoneRegion = currentZoneRegion()->ligoZoneRegion();
bool bCutEdgeTouched = false;
for (uint8 transPos = 0; transPos < 4; ++transPos)
{
uint ce = zoneRegion.getCutEdge(x, y, transPos);
if ((ce > 0) && (ce < 3))
for (k = 0; k < 2; ++k)
{
float xTrans, yTrans;
if ((transPos == 0) || (transPos == 1))
{
if (ce == 1)
xTrans = m_landscapeScene->cellSize() / 3.0f;
else
xTrans = 2.0f * m_landscapeScene->cellSize() / 3.0f;
}
else
{
if (transPos == 2)
xTrans = 0;
else
xTrans = m_landscapeScene->cellSize();
}
xTrans += x * m_landscapeScene->cellSize();
if ((transPos == 2) || (transPos == 3))
{
if (ce == 1)
yTrans = m_landscapeScene->cellSize() / 3.0f;
else
yTrans = 2.0f * m_landscapeScene->cellSize() / 3.0f;
}
else
{
if (transPos == 1)
yTrans = 0;
else
yTrans = m_landscapeScene->cellSize();
}
yTrans += y * m_landscapeScene->cellSize();
if ((posX >= (xTrans - m_landscapeScene->cellSize() / 12.0f)) &&
(posX <= (xTrans + m_landscapeScene->cellSize() / 12.0f)) &&
(posY >= (yTrans - m_landscapeScene->cellSize() / 12.0f)) &&
(posY <= (yTrans + m_landscapeScene->cellSize() / 12.0f)))
{
builderZoneRegion->invertCutEdge (x, y, transPos);
bCutEdgeTouched = true;
}
ce = 3 - ce;
}
}
// If not clicked to change the cutEdge so the user want to change the transition
if (!bCutEdgeTouched)
{
builderZoneRegion->cycleTransition (x, y);
}
checkEndMacro();
} }
void ZoneBuilder::delZone(const sint32 posX, const sint32 posY) void ZoneBuilder::delZone(const sint32 posX, const sint32 posY)

@ -97,7 +97,7 @@ public:
/// Zone Bricks /// Zone Bricks
/// @{ /// @{
void addZone(sint32 posX, sint32 posY); void addZone(const sint32 posX, const sint32 posY);
void addTransition(const sint32 posX, const sint32 posY); void addTransition(const sint32 posX, const sint32 posY);
void delZone(const sint32 posX, const sint32 posY); void delZone(const sint32 posX, const sint32 posY);
/// @} /// @}

Loading…
Cancel
Save